So far, coal is renewable. Iron and gold ingots are renewable. Redstone is renewable. However, diamonds are not renewable.
So I suggest that diamonds be obtainable from villagers for a lot of emeralds. Villagers that offers diamonds are uncommon/rare. When they do offer diamonds, the amount of Emeralds can be in 12-18. Why is it expensive? To make sure diamonds are not overpowered. Emeralds are renewable. If you can save up emeralds, you can trade them for diamonds!
Wouldn't hate it, but wouldn't mind it either. I do agree with Frog81 though, 12-18 is too high. I'd say his numbers are better because you can get a Diamond Helmet for 7 Emeralds.
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I'm all for making anything renewable as long as it is balanced and makes sense The price would have to be tweaked but then again all of trading is pretty unbalanced.
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YES! Although I have to agree that the pricing is a bit off. Either they make the tools and armor more expensive or lower the Diamond price. I don't think Diamond tools and armor should be so cheap, considering if you have a wheat farm, and you have a farmer villager, Diamond helmets are quite easy.
YES! Although I have to agree that the pricing is a bit off. Either they make the tools and armor more expensive or lower the Diamond price. I don't think Diamond tools and armor should be so cheap, considering if you have a wheat farm, and you have a farmer villager, Diamond helmets are quite easy.
Are you aware you revived a 2 year old thread where discussion has obviously been dead?
Are you aware you revived a 2 year old thread where discussion has obviously been dead?
Please avoid necroposting next time.
It isn't necroposting if they are continuing the discussion in a substantial way. They have a legitimate response about this suggestion and are allowed to post this.
I've personally thought that you should be able to trade for or get diamonds in some fashion other than mining, and with the changes in 1.9 diamonds have become considerably less valuable (you can now find enchanted diamond gear in End City chests, so Mojang doesn't think this is overpowered). For example, the villager trade of diamonds for emeralds? That is a rip-off and 5-6 emeralds for one diamond is reasonable given the costs of diamond tools and armor (a diamond chestplate, with enchantments, costs 16-19 emeralds; if you instead bought 8 diamonds for 5-6 emeralds that would be 40-48 emeralds. Even buying two chestplates and combining them to strip the enchantments so you can put your own on is still cheaper). Also, if the diamond - emerald trade (3-4 diamonds for 1 emerald) is kept this makes it impossible to gain diamonds since you need at least 1 more emerald to buy a diamond.
This would also make it possible for custom maps like Skyblock to have diamonds and diamond gear without either killing thousands and thousands of zombies and skeletons (the chance of diamond armor is only 0.04%, out of a maximum 15% chance of any armor, and that's just for the helmet with lower chances of other pieces, and they are usually mostly damaged. IMO they should increase the chance of armored mobs but that's for another topic) or trading for a limited set of tools and armor, and no enchanting tables/jukeboxes.
As for whether this is overpowered, it isn't that hard to mine a large quantity of diamonds in a normal world, nor do you need so many, and players will always exploit any sort of game mechanic that automates the process of getting resources; e.g. iron farms, and iron is arguably much more useful than diamond, which is mainly useful for long-lasting tools (Mojang tried nerfing iron farms but reverted it, and in any case iron golems would still drop iron when killed by a player, so not much different from XP farms).
This should seriously be added, I am playing a Hardcore game and I really think that we should be able to get diamonds from villagers.
Also yes I know that I am reviving a 5 year old thread.
Getting diamonds is easy enough, especially with Fortune III. I don't think it's necessary to make them renewable, and I think any attempt to do so would probably make diamonds even easier to get and would only help to decrease their value.
Getting diamonds is easy enough, especially with Fortune III. I don't think it's necessary to make them renewable, and I think any attempt to do so would probably make diamonds even easier to get and would only help to decrease their value.
Their value is already low enough, considering that the only time you actually need to get individual diamonds is for an enchantment table (and certain types of fireworks and jukeboxes), otherwise, you can trade for diamond gear, as I do in my first world (despite having mined more than 12,500 diamond ore); this is a big reason why I replaced it with a new top-tier material in TMCW (diamond is now basically equivalent to vanilla iron but with more durability) which can only be obtained from mining, loot chests, and the extremely rare mob drop (the ore is rarer than Netherite, and while Fortune works on it you need to craft items with resources as usual, not just use them as an "upgrade", and need to repair them with resources in the anvil for an extremely high XP cost (Mojang is making Mending even more OP in 1.16 by redirecting XP to items that need to be repaired instead of just randomly choosing an item and adding the XP to your XP bar if it doesn't need to be repaired).
TMCW also adds diamonds as a drop from Giants, which will only drop if you kill them with Looting (chance is level / 3 so Looting I will give a 33% chance and Looting III a 100% chance), so you'll need enchanted gear before you can get anything from them, and they spawn rarely enough that mining is much more effective (you also can't exploit MC-3304 because I made it so that Looting will only work if you directly deal melee damage, I also severely nerfed mob farms of all kinds, which can run up to 12 times slower than in vanilla, and IMO farms are never a valid reason to not support something because "well, players can just farm it" - the game is called MINEcraft for a reason).
This should seriously be added, I am playing a Hardcore game and I really think that we should be able to get diamonds from villagers.
Also yes I know that I am reviving a 5 year old thread.
Yeah you probably should have just let this thread stay in its graveyard. No, this idea would be absolutely awful. This can be farmed way too easily. Just no.
In all fairness, villagers already sell you all the diamond stuff you would actually consume (armour, tools, weapons etc.).
The diamonds you need for furniture and machines like beacons, jukeboxes, and enchantment tables are one-time use anyway unless you manage to destroy these objects despite their value.
Adding in diamonds as a buyable would just encourage people to farm villages more rather than take the time and effort to mine diamonds with all the caution and strategy that takes. Not to mention that 12-18 emeralds a diamond is a high price even for villager double-standards. Villagers buy a single ore's loot for an emerald and sell an item for around 8-16 emeralds. They don't sell raw materials though, only buy them and sell the worked goods they make, so there isn't even a good price type to compare selling raw diamonds to.
So I suggest that diamonds be obtainable from villagers for a lot of emeralds. Villagers that offers diamonds are uncommon/rare. When they do offer diamonds, the amount of Emeralds can be in 12-18. Why is it expensive? To make sure diamonds are not overpowered. Emeralds are renewable. If you can save up emeralds, you can trade them for diamonds!
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May I ask how redstone is renewable?
Snowey1994: There dispensers
From priests. Anyways it's okay as diamond stuff is already renewable.
Not all diamond stuff. Sure, tools and armour, yes. But not jukeboxes, enchanting tables, and diamond blocks.
Witches drop it now.
YES! Although I have to agree that the pricing is a bit off. Either they make the tools and armor more expensive or lower the Diamond price. I don't think Diamond tools and armor should be so cheap, considering if you have a wheat farm, and you have a farmer villager, Diamond helmets are quite easy.
Are you aware you revived a 2 year old thread where discussion has obviously been dead?
Please avoid necroposting next time.
It isn't necroposting if they are continuing the discussion in a substantial way. They have a legitimate response about this suggestion and are allowed to post this.
- sunperp
- sunperp
I've personally thought that you should be able to trade for or get diamonds in some fashion other than mining, and with the changes in 1.9 diamonds have become considerably less valuable (you can now find enchanted diamond gear in End City chests, so Mojang doesn't think this is overpowered). For example, the villager trade of diamonds for emeralds? That is a rip-off and 5-6 emeralds for one diamond is reasonable given the costs of diamond tools and armor (a diamond chestplate, with enchantments, costs 16-19 emeralds; if you instead bought 8 diamonds for 5-6 emeralds that would be 40-48 emeralds. Even buying two chestplates and combining them to strip the enchantments so you can put your own on is still cheaper). Also, if the diamond - emerald trade (3-4 diamonds for 1 emerald) is kept this makes it impossible to gain diamonds since you need at least 1 more emerald to buy a diamond.
This would also make it possible for custom maps like Skyblock to have diamonds and diamond gear without either killing thousands and thousands of zombies and skeletons (the chance of diamond armor is only 0.04%, out of a maximum 15% chance of any armor, and that's just for the helmet with lower chances of other pieces, and they are usually mostly damaged. IMO they should increase the chance of armored mobs but that's for another topic) or trading for a limited set of tools and armor, and no enchanting tables/jukeboxes.
As for whether this is overpowered, it isn't that hard to mine a large quantity of diamonds in a normal world, nor do you need so many, and players will always exploit any sort of game mechanic that automates the process of getting resources; e.g. iron farms, and iron is arguably much more useful than diamond, which is mainly useful for long-lasting tools (Mojang tried nerfing iron farms but reverted it, and in any case iron golems would still drop iron when killed by a player, so not much different from XP farms).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Heres a way to balance it:
Diamonds can be bought from priest/cleric villagers if they have 3+ trades unlocked
It would be fairly uncommon to get the diamond trade.
They would require emeralds AND something such as ender eyes or coal blocks which can't be gained easily from a simple automation farm.
This should seriously be added, I am playing a Hardcore game and I really think that we should be able to get diamonds from villagers.
Also yes I know that I am reviving a 5 year old thread.
Getting diamonds is easy enough, especially with Fortune III. I don't think it's necessary to make them renewable, and I think any attempt to do so would probably make diamonds even easier to get and would only help to decrease their value.
Check out my suggestions! Here is one of them:
Their value is already low enough, considering that the only time you actually need to get individual diamonds is for an enchantment table (and certain types of fireworks and jukeboxes), otherwise, you can trade for diamond gear, as I do in my first world (despite having mined more than 12,500 diamond ore); this is a big reason why I replaced it with a new top-tier material in TMCW (diamond is now basically equivalent to vanilla iron but with more durability) which can only be obtained from mining, loot chests, and the extremely rare mob drop (the ore is rarer than Netherite, and while Fortune works on it you need to craft items with resources as usual, not just use them as an "upgrade", and need to repair them with resources in the anvil for an extremely high XP cost (Mojang is making Mending even more OP in 1.16 by redirecting XP to items that need to be repaired instead of just randomly choosing an item and adding the XP to your XP bar if it doesn't need to be repaired).
TMCW also adds diamonds as a drop from Giants, which will only drop if you kill them with Looting (chance is level / 3 so Looting I will give a 33% chance and Looting III a 100% chance), so you'll need enchanted gear before you can get anything from them, and they spawn rarely enough that mining is much more effective (you also can't exploit MC-3304 because I made it so that Looting will only work if you directly deal melee damage, I also severely nerfed mob farms of all kinds, which can run up to 12 times slower than in vanilla, and IMO farms are never a valid reason to not support something because "well, players can just farm it" - the game is called MINEcraft for a reason).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Yeah you probably should have just let this thread stay in its graveyard. No, this idea would be absolutely awful. This can be farmed way too easily. Just no.
In all fairness, villagers already sell you all the diamond stuff you would actually consume (armour, tools, weapons etc.).
The diamonds you need for furniture and machines like beacons, jukeboxes, and enchantment tables are one-time use anyway unless you manage to destroy these objects despite their value.
Adding in diamonds as a buyable would just encourage people to farm villages more rather than take the time and effort to mine diamonds with all the caution and strategy that takes. Not to mention that 12-18 emeralds a diamond is a high price even for villager double-standards. Villagers buy a single ore's loot for an emerald and sell an item for around 8-16 emeralds. They don't sell raw materials though, only buy them and sell the worked goods they make, so there isn't even a good price type to compare selling raw diamonds to.
i dont think theres much skill or effort into mining diamonds. go to y12 press shift w+m1 and your golden. its more a grind then anything else