So, I know there's a lot of ideas for new villages, and forgive me if there are already posts for this, but i thought it might be cool.
So, my idea is that, like regular villages, you can have a chance of encountering suburban and urban cities and towns. In addition, new testificates would be added to go with the feel of each town/city.
Suburban town:
These towns would include many houses, made of wood or brick, that look very similar to each other. There would be a town hall, a store, and other places you'd find in the suburbs. The testificates could be changed to look like normal people (jeans or khakis, t-shirt or button-up), with the possiblility of also adding children testificates into the game, to make families out of the testificates. They could also include things like refrigerators (possibly ice with a chest on top with food in it), night stands (for gems, ingots, etc...), and other common household objects.
Urban cities:
These cities would be larger than the normal village or town, much larger, but would also be more rare than either. These would essentially be a "gold mine" for players, givings lots of goods if you can find your way through them. They would have lots of tall skyscrapers, each with testificates that look like business people (suits, glasses, etc...). In the city would also be shops, where you can trade with the testificates and loot the chests (with clothes and jewels). Underneath the city, there would be a sewer system, introducing the rat, which has made many mod appearances, into the game as a mob that only spawns in or around these sewers. They would be accessible by the manholes in the streets. the sewers could have their own chests with rewards in them, but would be like mazes, utilizing water to make the maze more difficult, making the reward an achievement.
These two would only spawn in plains biomes, naturally. Please, express any opinions about this, and if you like it but think it could be improved, tell me what you'd change. Thanks!
This would be a big step for minecraft and do remember most of the things you just suggested weren't invented until after guns and guns are not even close to where minecraft is now
So, I know there's a lot of ideas for new villages, and forgive me if there are already posts for this, but i thought it might be cool.
So, my idea is that, like regular villages, you can have a chance of encountering suburban and urban cities and towns. In addition, new testificates would be added to go with the feel of each town/city.
Suburban town:
These towns would include many houses, made of wood or brick, that look very similar to each other. There would be a town hall, a store, and other places you'd find in the suburbs. The testificates could be changed to look like normal people (jeans or khakis, t-shirt or button-up), with the possiblility of also adding children testificates into the game, to make families out of the testificates. They could also include things like refrigerators (possibly ice with a chest on top with food in it), night stands (for gems, ingots, etc...), and other common household objects.
Urban cities:
These cities would be larger than the normal village or town, much larger, but would also be more rare than either. These would essentially be a "gold mine" for players, givings lots of goods if you can find your way through them. They would have lots of tall skyscrapers, each with testificates that look like business people (suits, glasses, etc...). In the city would also be shops, where you can trade with the testificates and loot the chests (with clothes and jewels). Underneath the city, there would be a sewer system, introducing the rat, which has made many mod appearances, into the game as a mob that only spawns in or around these sewers. They would be accessible by the manholes in the streets. the sewers could have their own chests with rewards in them, but would be like mazes, utilizing water to make the maze more difficult, making the reward an achievement.
These two would only spawn in plains biomes, naturally. Please, express any opinions about this, and if you like it but think it could be improved, tell me what you'd change. Thanks!
Things like this that do not fit with minecraft are Far more suitable as mods, not updates.
This would be a big step for minecraft and do remember most of the things you just suggested weren't invented until after guns and guns are not even close to where minecraft is now
Guns were invented in the 12th century. Everyone on the suggestions board seems to think guns didn't exist until the 19th century or something. Such rampant anachronism.
Things like this that do not fit with minecraft are Far more suitable as mods, not updates.
Fair enough, though i think something similar could be in a new update, at least the suburban area, the city might be a bit big, but I think itd be cool to encounter a little town with families and such. That doesnt seem to far off
This would be a big step for minecraft and do remember most of the things you just suggested weren't invented until after guns and guns are not even close to where minecraft is now
You seem to think minecraft has to be updated in logical order
I know it seems modern, but how it would look in minecraft would make it seem less modern, like the "skyscrapers" wouldn't actually be that high, probably built out of cobblestone, but they'd just jave aspects of modern style towns and cities. Just imagine a bigger, cobblestone village with more loot, different looking testificates, and a bit more complex. Plus, when you think about it, with the new redstone update, things are starting to get more modern
Perhaps a more "Colonial" Style of village would be more suitable.
Thats what i think of the villages as now, sort of just a little village of some houses, a blacksmith, church, etc... With this you could get a bit more modern without going too far, just to add some different styles in
Maybe you could just have a regular village, but with more cobble then wood.
and have bigger structures as well. but i don't think you should reskin them.
Maybe you could just have a regular village, but with more cobble then wood.
and have bigger structures as well. but i don't think you should reskin them.
The reskinning was an afterthought, not very important to my idea. But yeah, that was the basic idea, except with a slightly different layout, and different ways to find chests (not just in at the blacksmith), I like the idea of having the sewers underneath with prizes
Well, this is pretty ambitious, so you would either have to cut out some things or make them pretty rare. If you go for removing, I would trash the sewers. How would that work?
Rollback Post to RevisionRollBack
Pointing out fallacies to undermine an argument is also a fallacy...
OH MY GOODNESS!!! WHAT IS WRONG WITH YOU PEOPLE! YOU SAY YOUR OPINION LIKE IT'S FACT WITHOUT GIVING REASON! THAT'S NOT HOW THE WORLD WORKS! USE YOUR WORDS!!! I'm sorry for using caps but it's the only way to get you people to listen. I'm just so sick of people like you and so so many others. I'm not saying I'm better. No not at all it's just... Never mind. And I know that you probly have some of your "reasons", despite the fact that they aren't good ones, for not likeing me. But just learn to be smart. Thank you.
This could work, if you removed/toned down the references to modern civilization. Leaving alone the subject of what time period Minecraft is set in (Spoilers: It doesn't have one, because it's a completely original setting), let's focus on the gameplay of Minecraft. First and foremost, Minecraft is a survival style game...at least in two out of three game-modes (ignore Adventure Mode, because Mojang does too). However, the feeling of survival is ruined when you can leave the forest and go down to the local corner store to pick up a bag of groceries at any time. The reason villages work in Minecraft is because they have so little of value, and most of what they have requires bartering with people who have slightly unreasonable exchange rates, and a limited supply of goods. You have to be able to preserve that. For example, you could set up the tiers of villages like this:
Hamlet: This actually becomes a step down from the current villages. Most houses are dirt huts with logs to make a framework. Windows are little more than holes with fenceposts. A few have wood or clay walls. Thatch roofs (planted crops on top of houses) are common, as are dirt floors. Possibly, houses could even have gates instead of proper doors. These villages would tend to have more farms than normal, and occasionally fenced off pens with a few sheep, pigs, or cows and a log trough of water. The most common Testificates would be Farmers. The spawn rate of blacksmith shops would be reduced, and libraries would never spawn here.(In desert Hamlets, cobble or sandstone would replace any logs.)
Town: This is your "suburban town" it would be largely as the villages are now. They get libraries, but no chance of livestock, and few farms. The most common Testificates would be "Villagers", using the existing green-robed villager skin. Villagers would have a similar selection of trades to Farmers, with a few differences.
No offers for Arrows, Shears, Apples Cooked Chicken or Melons.
No offers for Flint processing.
New trade offers for Flowerpots, Paintings, Item Frames and Fence Posts.
Offers for wool-dying. (10 Wool + 1 Emerald = 5-7 dyed wool of a colour)
Expensive offer for Cake.
No longer purchases Wool, Raw Chicken or Fish.
More generous purchases for Wheat.
Additional purchases for Cocoa Beans, Eggs, and Bricks.
City: Cities are substantially larger than Hamlets or Towns, but not really that much more prosperous. Buildings typically have a more "developed" style including large windows, and the occasional fireplace or chimney (not actually an opening), utilizing brick and stone brick in their construction (desert Cities would also make use of smooth sandstone), and are typically bigger, with more doors than their Hamlet and Town equivalents. The design of City buildings would also change a bit. Churches and libraries might use some of the new Quartz blocks (normal, pillar, or carved) in their designs, wells are replaced by fountains, and in place of a simple blacksmith's shop would be something resembling a Victorian-era factory, a long, tall, and narrow brick building with one or more smokestacks and two large stone "blast furnaces" holding lava inside, which would include an actual furnace in their design. Despite the apparent prosperity, actual loot would not change (for example, the "Factory" might get a double chest in place of a normal chest, but it would only hold the same loot as a typical blacksmith's chest). All village building types will spawn in Cities, though farms and pens would only spawn near the village edge. In addition, cities would have one new type of building, a pub. Similar in size and shape to a large house, the main differences would be on the inside of the building, where there would be a recognizable bar, separated from the main room by a trapdoor, some tables with "booths", and a Jukebox, which would rarely hold a record to be played in it (pubs might also rarely appear in Towns, in a simpler style). While all Testificate types would appear in Cities, with Villagers being the most common, they would also have two new types. A Publican, who is tied to the spawn of a pub, and Workers, two of whom spawn for every factory, in addition to a Blacksmith.
Publicans would have the green robes of a villager, but the white apron of a butcher.
Sells special potions as uncommon to rare trades. Specifically, these would be multi-effect potions from Jeb's original brewing system, having one positive (Haste, Jump Boost, Speed, Resistance, or Strength) and one negative effect (Slowness, Weakness, Hunger, Blindness or Mining Fatigue). Effects would be preset, so as not contradict (i.e, no Haste + Mining Fatigue or Speed + Slowness).
Sells Bread, Cooked Porkchops, Steakand Mushroom Stew, but at a poor exchange.
Will buy Gold Ingots, Diamonds, Bowls, Glass Bottles, Sugar, Wheat, and Potatoes.
Workers have dark grey robes, matching pageboy-style caps, and dark blue aprons.
Sells Iron and Gold Ingots, Stone Brick, Glass Panes, and Bricks - the block, not the item.
Processes Gravel into Flint.
Repairs damaged tools at a fixed rate (Same price no matter how damaged.)
Will buy Iron/Gold Ores, at slightly less than what the Blacksmith gives for the processed resources.
Will buy Coal and Charcoal.
Also buys Clay (blocks), but the prices are terrible.
OH MY GOODNESS!!! WHAT IS WRONG WITH YOU PEOPLE! YOU SAY YOUR OPINION LIKE IT'S FACT WITHOUT GIVING REASON! THAT'S NOT HOW THE WORLD WORKS! USE YOUR WORDS!!! I'm sorry for using caps but it's the only way to get you people to listen. I'm just so sick of people like you and so so many others. I'm not saying I'm better. No not at all it's just... Never mind. And I know that you probly have some of your "reasons", despite the fact that they aren't good ones, for not likeing me. But just learn to be smart. Thank you.
It's my opinion, I'm entitled to it.
Rollback Post to RevisionRollBack
You shall not pass! - Gandalf the Grey vanquishing the Balrog
This could work, if you removed/toned down the references to modern civilization. Leaving alone the subject of what time period Minecraft is set in (Spoilers: It doesn't have one, because it's a completely original setting), let's focus on the gameplay of Minecraft. First and foremost, Minecraft is a survival style game...at least in two out of three game-modes (ignore Adventure Mode, because Mojang does too). However, the feeling of survival is ruined when you can leave the forest and go down to the local corner store to pick up a bag of groceries at any time. The reason villages work in Minecraft is because they have so little of value, and most of what they have requires bartering with people who have slightly unreasonable exchange rates, and a limited supply of goods. You have to be able to preserve that. For example, you could set up the tiers of villages like this:
Hamlet: This actually becomes a step down from the current villages. Most houses are dirt huts with logs to make a framework. Windows are little more than holes with fenceposts. A few have wood or clay walls. Thatch roofs (planted crops on top of houses) are common, as are dirt floors. Possibly, houses could even have gates instead of proper doors. These villages would tend to have more farms than normal, and occasionally fenced off pens with a few sheep, pigs, or cows and a log trough of water. The most common Testificates would be Farmers. The spawn rate of blacksmith shops would be reduced, and libraries would never spawn here.(In desert Hamlets, cobble or sandstone would replace any logs.)
Town: This is your "suburban town" it would be largely as the villages are now. They get libraries, but no chance of livestock, and few farms. The most common Testificates would be "Villagers", using the existing green-robed villager skin. Villagers would have a similar selection of trades to Farmers, with a few differences.
No offers for Arrows, Shears, Apples Cooked Chicken or Melons.
No offers for Flint processing.
New trade offers for Flowerpots, Paintings, Item Frames and Fence Posts.
Offers for wool-dying. (10 Wool + 1 Emerald = 5-7 dyed wool of a colour)
Expensive offer for Cake.
No longer purchases Wool, Raw Chicken or Fish.
More generous purchases for Wheat.
Additional purchases for Cocoa Beans, Eggs, and Bricks.
City: Cities are substantially larger than Hamlets or Towns, but not really that much more prosperous. Buildings typically have a more "developed" style including large windows, and the occasional fireplace or chimney (not actually an opening), utilizing brick and stone brick in their construction (desert Cities would also make use of smooth sandstone), and are typically bigger, with more doors than their Hamlet and Town equivalents. The design of City buildings would also change a bit. Churches and libraries might use some of the new Quartz blocks (normal, pillar, or carved) in their designs, wells are replaced by fountains, and in place of a simple blacksmith's shop would be something resembling a Victorian-era factory, a long, tall, and narrow brick building with one or more smokestacks and two large stone "blast furnaces" holding lava inside, which would include an actual furnace in their design. Despite the apparent prosperity, actual loot would not change (for example, the "Factory" might get a double chest in place of a normal chest, but it would only hold the same loot as a typical blacksmith's chest). All village building types will spawn in Cities, though farms and pens would only spawn near the village edge. In addition, cities would have one new type of building, a pub. Similar in size and shape to a large house, the main differences would be on the inside of the building, where there would be a recognizable bar, separated from the main room by a trapdoor, some tables with "booths", and a Jukebox, which would rarely hold a record to be played in it (pubs might also rarely appear in Towns, in a simpler style). While all Testificate types would appear in Cities, with Villagers being the most common, they would also have two new types. A Publican, who is tied to the spawn of a pub, and Workers, two of whom spawn for every factory, in addition to a Blacksmith.
Publicans would have the green robes of a villager, but the white apron of a butcher.
Sells special potions as uncommon to rare trades. Specifically, these would be multi-effect potions from Jeb's original brewing system, having one positive (Haste, Jump Boost, Speed, Resistance, or Strength) and one negative effect (Slowness, Weakness, Hunger, Blindness or Mining Fatigue). Effects would be preset, so as not contradict (i.e, no Haste + Mining Fatigue or Speed + Slowness).
Sells Bread, Cooked Porkchops, Steakand Mushroom Stew, but at a poor exchange.
Will buy Gold Ingots, Diamonds, Bowls, Glass Bottles, Sugar, Wheat, and Potatoes.
Workers have dark grey robes, matching pageboy-style caps, and dark blue aprons.
Sells Iron and Gold Ingots, Stone Brick, Glass Panes, and Bricks - the block, not the item.
Processes Gravel into Flint.
Repairs damaged tools at a fixed rate (Same price no matter how damaged.)
Will buy Iron/Gold Ores, at slightly less than what the Blacksmith gives for the processed resources.
Will buy Coal and Charcoal.
Also buys Clay (blocks), but the prices are terrible.
Besides the hamlet thing, this is what I had in mind. I realized pretty quickly after I posted that I worded it kind of weird, it made it sound like i was going for a very modern looking town/city look. I only wanted to use more modern ideas, and this basically is what I wanted to say, I like this. And I think, if you're going to put something in a game, why not make it useful. And if its going to be very useful, make it rare. Thats why everyone loves diamonds and hates lapis. Diamonds are very rare, but extremely useful when found. Lapis is more rare than iron and not useful at all. That was what i had in mind when I wrote this, make villages useful if theyre going to be so hard to find (my opinion, maybe theyre more common then i think). ANd then the more useful they get, the more rare they get. I still like the sewer idea, but they dont have to have anything in them (besides rats, i like that idea).
Well, this is pretty ambitious, so you would either have to cut out some things or make them pretty rare. If you go for removing, I would trash the sewers. How would that work?
Id go for the rare thing, seeing as villages are already fairly rare in my opinion
No reason for it. I mean, sure, let's give the players free gold diamonds jewels and everything. As if villages didn't already have enough.
I made it seem like it was going to have lots of goodies in it, and i was probably thinking that at the time. But really, it would just be like a normal village, except with one or two more chests, like pyramids.
People like this topic yet hate mine... i dont understand why. Its called Upgraded Villages
Give me a link to the page and ill check it out. ANd in case you havent realized, Ive been getting more criticism than support, though i dont really mind, it was just an idea. Now, if you mean like as in it gets replies, maybe it was just luck, not sure.
So, my idea is that, like regular villages, you can have a chance of encountering suburban and urban cities and towns. In addition, new testificates would be added to go with the feel of each town/city.
Suburban town:
These towns would include many houses, made of wood or brick, that look very similar to each other. There would be a town hall, a store, and other places you'd find in the suburbs. The testificates could be changed to look like normal people (jeans or khakis, t-shirt or button-up), with the possiblility of also adding children testificates into the game, to make families out of the testificates. They could also include things like refrigerators (possibly ice with a chest on top with food in it), night stands (for gems, ingots, etc...), and other common household objects.
Urban cities:
These cities would be larger than the normal village or town, much larger, but would also be more rare than either. These would essentially be a "gold mine" for players, givings lots of goods if you can find your way through them. They would have lots of tall skyscrapers, each with testificates that look like business people (suits, glasses, etc...). In the city would also be shops, where you can trade with the testificates and loot the chests (with clothes and jewels). Underneath the city, there would be a sewer system, introducing the rat, which has made many mod appearances, into the game as a mob that only spawns in or around these sewers. They would be accessible by the manholes in the streets. the sewers could have their own chests with rewards in them, but would be like mazes, utilizing water to make the maze more difficult, making the reward an achievement.
These two would only spawn in plains biomes, naturally. Please, express any opinions about this, and if you like it but think it could be improved, tell me what you'd change. Thanks!
Things like this that do not fit with minecraft are Far more suitable as mods, not updates.
Guns were invented in the 12th century. Everyone on the suggestions board seems to think guns didn't exist until the 19th century or something. Such rampant anachronism.
Fair enough, though i think something similar could be in a new update, at least the suburban area, the city might be a bit big, but I think itd be cool to encounter a little town with families and such. That doesnt seem to far off
You seem to think minecraft has to be updated in logical order
I know it seems modern, but how it would look in minecraft would make it seem less modern, like the "skyscrapers" wouldn't actually be that high, probably built out of cobblestone, but they'd just jave aspects of modern style towns and cities. Just imagine a bigger, cobblestone village with more loot, different looking testificates, and a bit more complex. Plus, when you think about it, with the new redstone update, things are starting to get more modern
Thats what i was thinking, more like 20s style buildings, not huge, but big enough so that you can tell its supposed to be a big city
Thats what i think of the villages as now, sort of just a little village of some houses, a blacksmith, church, etc... With this you could get a bit more modern without going too far, just to add some different styles in
and have bigger structures as well. but i don't think you should reskin them.
The reskinning was an afterthought, not very important to my idea. But yeah, that was the basic idea, except with a slightly different layout, and different ways to find chests (not just in at the blacksmith), I like the idea of having the sewers underneath with prizes
OH MY GOODNESS!!! WHAT IS WRONG WITH YOU PEOPLE! YOU SAY YOUR OPINION LIKE IT'S FACT WITHOUT GIVING REASON! THAT'S NOT HOW THE WORLD WORKS! USE YOUR WORDS!!! I'm sorry for using caps but it's the only way to get you people to listen. I'm just so sick of people like you and so so many others. I'm not saying I'm better. No not at all it's just... Never mind. And I know that you probly have some of your "reasons", despite the fact that they aren't good ones, for not likeing me. But just learn to be smart. Thank you.
Original Minecraft Challenge: http://www.minecraftforum.net/topic/2033391-the-legend-of-sipka-and-klenot-class-based-challenge/page__hl__+the%20+legend%20+sipka%20+and%20+klenot#entry25364268
You are entitled to it, yes, but unless you can back it up with something substantial, it carries no weight whatsoever.
That said, he was being a bit melodramatic.
Besides the hamlet thing, this is what I had in mind. I realized pretty quickly after I posted that I worded it kind of weird, it made it sound like i was going for a very modern looking town/city look. I only wanted to use more modern ideas, and this basically is what I wanted to say, I like this. And I think, if you're going to put something in a game, why not make it useful. And if its going to be very useful, make it rare. Thats why everyone loves diamonds and hates lapis. Diamonds are very rare, but extremely useful when found. Lapis is more rare than iron and not useful at all. That was what i had in mind when I wrote this, make villages useful if theyre going to be so hard to find (my opinion, maybe theyre more common then i think). ANd then the more useful they get, the more rare they get. I still like the sewer idea, but they dont have to have anything in them (besides rats, i like that idea).
Id go for the rare thing, seeing as villages are already fairly rare in my opinion
I made it seem like it was going to have lots of goodies in it, and i was probably thinking that at the time. But really, it would just be like a normal village, except with one or two more chests, like pyramids.
Give me a link to the page and ill check it out. ANd in case you havent realized, Ive been getting more criticism than support, though i dont really mind, it was just an idea. Now, if you mean like as in it gets replies, maybe it was just luck, not sure.