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1/10/2012
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Well, a good way to make balance would be this:
No armor
Leather
Chain
Gold
Iron
Diamond Between gold and iron could be a bigger difference. Well, I think every armor slot would need to have it's own value. Making from the lighter to heavier:
Helmet
Leggings
Boots
Chestplate That's what I think.Support.
If they did this, gold would have to be the heaviest, not diamond. And diamond would have to be lighter than iron, which is good because iron armor is better for the price as it is.
Diamond: 3.5g/mL
Gold: 19.3g/mL
Iron: 7.9g/mL
If you want gold to be buffed, just increase its enchantability, which is already the highest out of any armor, a lot more.
Neko, Gold is a very heavy metal, Irl. I think it should be placed last, as far as how heavy it is :3
I more agree with this placing, but a bunch of people suggest gold to be lighter...
What I'd say is that, I don't think this is a thread that is made to help gold, sorry but, It'll only make gold worse >.<
So.. I'm going to go ahead and change and keep it at:
Leather
Chain
(larger change)
Diamond
Iron
Gold
I'll also say that, sure, in PVP people with diamond will have a pretty large advantage, but that's the point of diamond. In the direction of just normal survival, diamonds are supposed to be just about the most exiting thing to find, not just a letdown because of weight, I also think it would be a bit better for adventure maps.
This is to have more variation in mobility, mostly for the useful armors, not gold.
So, that's where I am on this, I guess. This suggestion of mine isn't for making gold a better armor, it's adding more variation to the armors, other than defense.
If they did this, gold would have to be the heaviest, not diamond. And diamond would have to be lighter than iron, which is good because iron armor is better for the price as it is.
Diamond: 3.5g/mL
Gold: 19.3g/mL
Iron: 7.9g/mL
If you want gold to be buffed, just increase its enchantability, which is already the highest out of any armor, a lot more.
Well, a good way to make balance would be this:
No armor
Leather
Chain
Gold
Iron
Diamond Between gold and iron could be a bigger difference. Well, I think every armor slot would need to have it's own value. Making from the lighter to heavier:
Helmet
Leggings
Boots
Chestplate That's what I think.Support.
Yeah, the different slots would probably need to be different, but it would be pretty small of a difference anyways, and I'd think boots would weigh the least:
Boots
Helmet
Leggings
Chestplate
But as for diamond being heaviest, I just have to disagree. I don't support increasing the value of gold by making it weigh less than a material it already should be a ton heavier than.
I'll also say that, sure, in PVP people with diamond will have a pretty large advantage, but that's the point of diamond. In the direction of just normal survival, diamonds are supposed to be just about the most exiting thing to find, not just a letdown because of weight, I also think it would be a bit better for adventure maps.
But I thought the point of this suggestion was to give armor a tradeoff, and give people a reason to use weaker armor? Think about it this way: Your on a pvp server and you just got enough iron to make iron armor, but as soon as you equip it a group of players with diamond armor attacks you, but you can't escape because your armor is not only weaker, but also heavier. In a well made game, you would be able to outrun them so you'd actually have a chance, and not be killed every time you run into them.
But I thought the point of this suggestion was to give armor a tradeoff, and give people a reason to use weaker armor? Think about it this way: Your on a pvp server and you just got enough iron to make iron armor, but as soon as you equip it a group of players with diamond armor attacks you, but you can't escape because your armor is not only weaker, but also heavier. In a well made game, you would be able to outrun them so you'd actually have a chance, and not be killed every time you run into them.
Exactly, which is why Gold, although heavy in real life, should be lighter in the game because then it might make sense to make in light of it's bad protection and durability. Everything balances best on a spectrum. Strongest things are slower, weaker things are faster. That's a core concept of game design and has been for decades. Because it works.
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No. I don't give a damn how much realism it adds. It took me forever to find enough diamonds to make my diamond armor, I don't want that crap slowing me down. I don't need to get bounced around easily by other mobs and possibly knocked in lava just because Jeb decided "lol ok armor weighs you down now!"
Leather armor already has the "tradeoff" of being dyed and able to collect without having to go underground. Gold armor has the highest enchantability of the other armors. You'd either stuck with wearing crap armor and not have impaired movement, or have very good armor but move slower and have lower chances of escaping and jumping things. No support. Forever.
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No. I don't give a damn how much realism it adds. It took me forever to find enough diamonds to make my diamond armor, I don't want that crap slowing me down. I don't need to get bounced around easily by other mobs and possibly knocked in lava just because Jeb decided "lol ok armor weighs you down now!"
Leather armor already has the "tradeoff" of being dyed and able to collect without having to go underground. Gold armor has the highest enchantability of the other armors. You'd either stuck with wearing crap armor and not have impaired movement, or have very good armor but move slower and have lower chances of escaping and jumping things. No support. Forever.
Though what I'm trying to go for is not impairing you, just increase the normal speed and then have the best armors a tiny bit under the speed you are used to going, maybe just having less sprint time. And I do think diamonds take forever you get and shouldn't slow you down, that's why I don't want them to be the heaviest. All it'd have is higher chances, unless it was PVP. But I respect your opinion, if you don't like it you don't like it, it's just and idea I have.
Though what I'm trying to go for is not impairing you, just increase the normal speed and then have the best armors a tiny bit under the speed you are used to going
If this is the case, then I retract my very rotten post. Still though, it could be argued that giving the player a speed increase is overpowered. You'd be starting to alter other game mechanics just to compensate for the armor.
maybe just having less sprint time.
That's annoying. There's gonna come a time where you need to wear some decent armor and make a quick getaway/get around fast, and that sprint time nerf is gonna screw things up.
And I do think diamonds take forever you get and shouldn't slow you down, that's why I don't want them to be the heaviest. All it'd have is higher chances, unless it was PVP. But I respect your opinion, if you don't like it you don't like it, it's just and idea I have.
I'll admit up front, I didn't fully read your first post, and some of your explanations after that. Again, sorry for the nasty post, people have made this suggestion many times before but with much less balance. Your armor suggestion can end up changing a lot of things in the long run, and not for the better. Sure, this would be nice for PvP, but that might work better as a server mod and not a permanent thing for vanilla MInecraft.
This is how it ought to go (lightest to heaviest):
Leather
Chain
Iron
Diamond
Gold
Well, diamond is just carbon, and one mol of carbon has a mass of 12.01g, whereas gold has a molar mass of 196.97 grams/mol, while iron has molar mass of 55.85 grams/mol, and the carbon atoms in diamond are arranged in a crystal, so its less dense than graphite, like how ice is less dense than water, so, if we follow that logic, it would be: Leather, Chain, Iron, Gold, Diamond. But, as many have pointed out, it would be exceedingly OP if diamond was lighter and protected more than iron.
Balance is more important than realism [in Minecraft].
Just like how in real life putting two diamonds next to a stick magically makes a diamond sword, instead of finding the worlds biggest diamond and carving the sword out.
Not an awful idea, but the movement speed should be the inverse of protection rating. Meaning if it protects more, it slows you more. The exception to this could be Gold, because it might make people use it you were fast but still kind of protected.
My only problem is though Minecraft isn't very realistic, I don't see why gold, a heavier metal, would make you go any faster than anything else.
Anyway, support.
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Quote from Fermat »
I have discovered a truly remarkable proof of this, which this margin is too small to contain.
[;/quote]
Well, diamond is just carbon, and one mol of carbon has a mass of 12.01g, whereas gold has a molar mass of 196.97 grams/mol, while iron has molar mass of 55.85 grams/mol, and the carbon atoms in diamond are arranged in a crystal, so its less dense than graphite, like how ice is less dense than water, so, if we follow that logic, it would be: Leather, Chain, Iron, Gold, Diamond. But, as many have pointed out, it would be exceedingly OP if diamond was lighter and protected more than iron.
Molar mass means nothing! It's the density that matters. I've already listed them, but here they are again:
Diamond: 3.5g/mL
Gold: 19.3g/mL
Iron: 7.9g/mL
From lightest to heaviest: leather, chain, diamond, iron, gold.
If diamond was heavier than gold, it would be stupidly unrealistic BTW.
If anything then I think gold would need more pros than iron and diamond, like being lighter. It might not equal the real logic, but if gold made you slowest, then no one it would be even worse than it is now. Barely any people use gold armor (atleast that's what I think) and if it made you slower than diamond and iron, people would use it even less often. :/
Ditto.
I support this. Diamond armor needs a nerf, and this is the best way to do it.
Molar mass means nothing! It's the density that matters. I've already listed them, but here they are again:
Diamond: 3.5g/mL
Gold: 19.3g/mL
Iron: 7.9g/mL
From lightest to heaviest: leather, chain, diamond, iron, gold.
If diamond was heavier than gold, it would be stupidly unrealistic BTW.
So does that mean gold is stupid vain, AND NOW fat?
....That describes it pretty accurately actually.
Also describes the people in ownership of large quantities of it.
No. I don't give a damn how much realism it adds. It took me forever to find enough diamonds to make my diamond armor, I don't want that crap slowing me down. I don't need to get bounced around easily by other mobs and possibly knocked in lava just because Jeb decided "lol ok armor weighs you down now!"
Leather armor already has the "tradeoff" of being dyed and able to collect without having to go underground. Gold armor has the highest enchantability of the other armors. You'd either stuck with wearing crap armor and not have impaired movement, or have very good armor but move slower and have lower chances of escaping and jumping things. No support. Forever.
I agree. I don't support this idea. I think it should be a mod or something but don't force it upon everyone....
I don't see the actual point in this. All armor is supposed to do for you is give you more protection, not slow you down. I know it would be nothing drastic, but do you really see this in vanilla Minecraft?
On SMP that would just give players with diamond a huge advantage over newer players who only had iron.
No armor
Leather
Chain
Gold
Iron
Diamond
Between gold and iron could be a bigger difference.
Well, I think every armor slot would need to have it's own value.
Making from the lighter to heavier:
Helmet
Leggings
Boots
Chestplate
That's what I think. Support.
Diamond: 3.5g/mL
Gold: 19.3g/mL
Iron: 7.9g/mL
If you want gold to be buffed, just increase its enchantability, which is already the highest out of any armor, a lot more.
I more agree with this placing, but a bunch of people suggest gold to be lighter...
What I'd say is that, I don't think this is a thread that is made to help gold, sorry but, It'll only make gold worse >.<
So.. I'm going to go ahead and change and keep it at:
Leather
Chain
(larger change)
Diamond
Iron
Gold
I'll also say that, sure, in PVP people with diamond will have a pretty large advantage, but that's the point of diamond. In the direction of just normal survival, diamonds are supposed to be just about the most exiting thing to find, not just a letdown because of weight, I also think it would be a bit better for adventure maps.
This is to have more variation in mobility, mostly for the useful armors, not gold.
So, that's where I am on this, I guess. This suggestion of mine isn't for making gold a better armor, it's adding more variation to the armors, other than defense.
Yeah :3
Yeah, the different slots would probably need to be different, but it would be pretty small of a difference anyways, and I'd think boots would weigh the least:
Boots
Helmet
Leggings
Chestplate
But as for diamond being heaviest, I just have to disagree. I don't support increasing the value of gold by making it weigh less than a material it already should be a ton heavier than.
But I thought the point of this suggestion was to give armor a tradeoff, and give people a reason to use weaker armor? Think about it this way: Your on a pvp server and you just got enough iron to make iron armor, but as soon as you equip it a group of players with diamond armor attacks you, but you can't escape because your armor is not only weaker, but also heavier. In a well made game, you would be able to outrun them so you'd actually have a chance, and not be killed every time you run into them.
Exactly, which is why Gold, although heavy in real life, should be lighter in the game because then it might make sense to make in light of it's bad protection and durability. Everything balances best on a spectrum. Strongest things are slower, weaker things are faster. That's a core concept of game design and has been for decades. Because it works.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
No. I don't give a damn how much realism it adds. It took me forever to find enough diamonds to make my diamond armor, I don't want that crap slowing me down. I don't need to get bounced around easily by other mobs and possibly knocked in lava just because Jeb decided "lol ok armor weighs you down now!"
Leather armor already has the "tradeoff" of being dyed and able to collect without having to go underground. Gold armor has the highest enchantability of the other armors. You'd either stuck with wearing crap armor and not have impaired movement, or have very good armor but move slower and have lower chances of escaping and jumping things. No support. Forever.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Though what I'm trying to go for is not impairing you, just increase the normal speed and then have the best armors a tiny bit under the speed you are used to going, maybe just having less sprint time. And I do think diamonds take forever you get and shouldn't slow you down, that's why I don't want them to be the heaviest. All it'd have is higher chances, unless it was PVP. But I respect your opinion, if you don't like it you don't like it, it's just and idea I have.
If this is the case, then I retract my very rotten post. Still though, it could be argued that giving the player a speed increase is overpowered. You'd be starting to alter other game mechanics just to compensate for the armor.
That's annoying. There's gonna come a time where you need to wear some decent armor and make a quick getaway/get around fast, and that sprint time nerf is gonna screw things up.
I'll admit up front, I didn't fully read your first post, and some of your explanations after that. Again, sorry for the nasty post, people have made this suggestion many times before but with much less balance. Your armor suggestion can end up changing a lot of things in the long run, and not for the better. Sure, this would be nice for PvP, but that might work better as a server mod and not a permanent thing for vanilla MInecraft.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Well, diamond is just carbon, and one mol of carbon has a mass of 12.01g, whereas gold has a molar mass of 196.97 grams/mol, while iron has molar mass of 55.85 grams/mol, and the carbon atoms in diamond are arranged in a crystal, so its less dense than graphite, like how ice is less dense than water, so, if we follow that logic, it would be: Leather, Chain, Iron, Gold, Diamond. But, as many have pointed out, it would be exceedingly OP if diamond was lighter and protected more than iron.
Just like how in real life putting two diamonds next to a stick magically makes a diamond sword, instead of finding the worlds biggest diamond and carving the sword out.
My only problem is though Minecraft isn't very realistic, I don't see why gold, a heavier metal, would make you go any faster than anything else.
Anyway, support.
Molar mass means nothing! It's the density that matters. I've already listed them, but here they are again:
Diamond: 3.5g/mL
Gold: 19.3g/mL
Iron: 7.9g/mL
From lightest to heaviest: leather, chain, diamond, iron, gold.
If diamond was heavier than gold, it would be stupidly unrealistic BTW.
Exactly, it's a pretty big difference.
Ditto.
I support this. Diamond armor needs a nerf, and this is the best way to do it.
So does that mean gold is stupid vain, AND NOW fat?
....That describes it pretty accurately actually.
Also describes the people in ownership of large quantities of it.
I agree. I don't support this idea. I think it should be a mod or something but don't force it upon everyone....