Title says it all... almost.
Basically, in adventure mode, when you die, it is like hardcore, except instead of map deletion, the map resets itself back to its original, unaltered, form.
(If specified by the creator of course; it can be different...)
What Crying Obsidian does is "save" the map when powered by Redstone, and when the player dies, it will reset the map to that point.
This shall be an admin-only block (derp).
Multiplayer issues addressed: Have adventure "zones" that are separate from the rest of the server. Genius.
Simple but effective. Whatcha think?
*edit*
Better summary:
Automatic saving is disabled. This block, when powered, is the only way you can save the map.
You can use command blocks to reset spawn points. This acts a 'save' mechanism.
But can they reset the map when you die to the point that you last saved?
What it does is disable automatic saving of the map, meaning that you have to find a "save station" to save the entire map.
And for some reason, I really really REALLY don't like the command block, sure it is useful for some stuff, but there is a much more... customizable way.
I think another block might be better for this, seeing as crying obsidian has already been cut. Maybe it could be a command added for the command block?
I think another block might be better for this, seeing as crying obsidian has already been cut. Maybe it could be a command added for the command block?
I know, I know. I was just trying this as a throwback to it's original function.
And I hate it when people say everything revolves around the command block, because there is a much more integrated way to do adventure map management. I'm not going to post it because the Minecraft community isn't ready yet.
Rollback Post to RevisionRollBack
I usually just lurk around, but when I do post...
Trust me, I know how it should be.
Basically, in adventure mode, when you die, it is like hardcore, except instead of map deletion, the map resets itself back to its original, unaltered, form.
(If specified by the creator of course; it can be different...)
What Crying Obsidian does is "save" the map when powered by Redstone, and when the player dies, it will reset the map to that point.
This shall be an admin-only block (derp).
Multiplayer issues addressed: Have adventure "zones" that are separate from the rest of the server. Genius.
Simple but effective. Whatcha think?
*edit*
Better summary:
Automatic saving is disabled. This block, when powered, is the only way you can save the map.
Trust me, I know how it should be.
But can they reset the map when you die to the point that you last saved?
What it does is disable automatic saving of the map, meaning that you have to find a "save station" to save the entire map.
And for some reason, I really really REALLY don't like the command block, sure it is useful for some stuff, but there is a much more... customizable way.
Trust me, I know how it should be.
Support.
Trust me, I know how it should be.
I know, I know. I was just trying this as a throwback to it's original function.
And I hate it when people say everything revolves around the command block, because there is a much more integrated way to do adventure map management. I'm not going to post it because the Minecraft community isn't ready yet.
Trust me, I know how it should be.
http://www.minecraft...er-new-hudfont/
Isn't it still in there?
Also, how hard would it be to expand the texture file?
Trust me, I know how it should be.