1. Hoes are only used to till soil.
2. Bows already have long range.
3. Useless, that's what furnaces are for.
4. Overpowered, potions are already very powerful.
5. Useless, IV is good enough and there is a potion for it too.
6. Pretty much the same as fire aspect but better.
7. Overpowered, tools have it because they break faster.
8. Very situational, it hinders sinking, and respiration essentially does this and more too.
9. OVERPOWERED. Enchanting is random for a reason.
10. They already do that.
11. How do you take damage from hitting spiked armor with a sword? It needs at least a name change, and much more explanation.
More Ideas, don't are a lot more than this in total:
Invisibility Savior I-X: If your HP decreases to a certain amount, you will become invisible to mobs and only mobs, the effect will increase through the levels of enchantment(your hearts will have to go a little less down the line to activate the effect).
Otherworldly Power I-X: The item enchanted with this will be more powerful in the Aether, Nether and End (as well as any other worlds such as Mars and the Moon. The power will be increased through the levels.
I actually really like this idea-SUPPORT. It is a nifty idea for enchantments for crops.
Over Draw: Levels I-II (for the bow)
Support, I could see this.
Overheat: Level I only (for the Pickaxe or Axe)
It's like a weird version of silk touch, NO SUPPORT.
Brewing: Level I-III (for the Helmet)
No support, it's not needed, IMO, however it may be a decent idea.
Fire protection V: The Fifth level to fire resistence(on armor)
OP, NO SUPPORT
Poisen Tip: Level I only (for the sword)
Is this already implemented? If not, it's an awesome idea, support. But if its level one it cant last long.
Unbreaking: levels I-III (can now be put on weapons)
An unbreakable diamond sword seems WAY too OP.
Bouyancy: Level I only (For chestplate)
YES! SUPPORT! Water is such a pain, this would really help.
Knowledge: Levels I-III (For Helmet)
No support, enchantment books should be just how they are, also you could look up guides if you want to know
what they are.
Aqua Touch: Level I only (for the wood-diamond Hoe)
Pointless, no support. How long does it take for dirt to become fertile? A minute?
Thorns: Level I-IV (for the Chestplate)
Eh, I just couldn't really see this implemented in the game, decent idea.
I know right i hate it
thanks for all the support by the way
2. Bows already have long range.
3. Useless, that's what furnaces are for.
4. Overpowered, potions are already very powerful.
5. Useless, IV is good enough and there is a potion for it too.
6. Pretty much the same as fire aspect but better.
7. Overpowered, tools have it because they break faster.
8. Very situational, it hinders sinking, and respiration essentially does this and more too.
9. OVERPOWERED. Enchanting is random for a reason.
10. They already do that.
11. How do you take damage from hitting spiked armor with a sword? It needs at least a name change, and much more explanation.
Invisibility Savior I-X: If your HP decreases to a certain amount, you will become invisible to mobs and only mobs, the effect will increase through the levels of enchantment(your hearts will have to go a little less down the line to activate the effect).
Otherworldly Power I-X: The item enchanted with this will be more powerful in the Aether, Nether and End (as well as any other worlds such as Mars and the Moon. The power will be increased through the levels.
Constantly evolving, reaching further heights.
nah
that would be redundant
there's not enough reasons to enchant woodcutting axes
Restoration I-X= Makes item enchanted slowly increase it's durability and how fast depends on how high the enchantment is.
Battle Rewards I-X= Makes target drop additional XP when defeated.
Extent of Brewing I-X=Makes potion effects stronger.(Armor)
Natural Power I-X=Makes item enchanted have more power on it's natural feature or the feature that's most prominent.
Cleet Grip I-X= Gives you more grip on ice or slippery objects. ( Boots)
Constantly evolving, reaching further heights.
Constantly evolving, reaching further heights.
this sounds like a great replacement for looting on the sword, instead of increased item drops more xp dropage, i like it
well this one is already listed as a enchant for the helmet
i dont understand this, maybe be more specific?
well, this would be handy but its kind of pointless unless you're constantly in a snow biome