The reason it's easier is because you can farm blazes. And now you can farm zombies for iron and pigmen for gold. Witches give redstone and wither skeletons give coal and charcoal is the same thing. The only ores that are non-renewable are lapis which I do want renewable.(Display Picture) and diamonds which in my opinion should be the only non-renewable ore.
Your other recipes aren't easier, no. They are extremely underpowered. Is it so hard to make a portal(which you can do with buckets) that you would use so many resources and time to make very easy to get blocks.
Don't make stuff renewable for the sake of making it renewable!
For sand, I can suggest a few ways to make it renewable.
1. Allow player to craft 1 block of glass into 1 block of sand (sand was baked from glass, grind it down to make sand). Perhaps require a cobble stone to do so.
2. New mob type in desert, let's called it Mummies. They're like zombie, but with a weak ranged attack that pelt you with sand pellets. On death, will drop a block of sand where they die.
For lapis (or if you just want blue dye), perhaps have a new flower (although that would require a new block ID), or have a new mob that drops lapi (blue slime?).
For soul-sand, assuming we make sand renewable, perhaps have something like wither head plus 8 sand to make 8 soul sand (the idea is that wither head contains the "soul" of the wither).
For diamond, I agree that it either shouldn't be renewable, or the process to "generate" infinite number of them should be time and effort intensive.
The following proposal is a way to "create" diamond while avoid adding new block ID, it does not require sand being made renewable in some way:
Diamond, of course, is a form of carbon, and naturally should be produced from coal/charcoal/or any carbon source under extreme pressure.
So how do we get "extreme" pressure?
For one, we would need explosives (TNT), and something to contain that explosive (like obsidian).
You'll need a furnace, and at least 6 obsidian.
Surround the furnace with 5 obsidian, leaving one face open.
In the Input (top slot), put at least one coal in it.
In the fuel slot (bottom slot), put a TNT in it. This immediately consumes the TNT and starts a 10 second count down (same smelting time). The furnace will start to hiss and give off spark.
Before the furnace "detonate", enclose the furnace completely with obsidian (if you already did step 2, you just need to place one more obsidian.
After 10 seconds, the furnace detonate with the force of a TNT and destroy itself. As it does so, it performs the following logic.
Are all 6 adjacent blocks obsidian? If it is, continue. Else the furnace simply detonate like a TNT, leaving behind nothing.
The furnace generate a random number between 0~127, and performs the following logic.
If the number is > number of coal in input: Spawn a diamond ore (so at most 50% chance) where the furnace was.
Else, spawn a coal ore.
The player have to mine through the obsidian enclosure to get at the potential diamond ore
P.S. If sand isn't renewable, we can change the requirement to use gunpowders (8 gunpowders to trigger) in place of TNT instead.
So, what the main advantage of this scheme is as followed.
It almost requires, at minimum, access to at least 1 diamond pick (required to dig through the obsidian casing and reuse it).
It cannot be automated (so player cannot just sit and wait for diamond to show up).
It's fairly interactive (again cannot be automated).
It's potentially risky (forgot to enclose it completely? not fast enough to place that last obsidian block? boom!).
With the alternate requirement (8 gunpowder instead of TNT), you now get a non-redstone triggerable TNT to use! (Two bird with one stone. Renewable diamond and renewable TNT).
No after 30000 blocks you just fall to your death.
The nether is only 60,000 blocks across?
Even if the nether is so "small", everything in Minecraft is practically renewable, with the exception of The End. (And how much End Stone do you really need, what's it good for?) Can anyone explain why certain resources need to become literally renewable without admitting that they'd rather not Mine anymore?
Wtf whoever reads this either A) Hates books and ideas in general. Dislikes anything they see, besides compressor requires redstone, so its hard to generate, but the generator is made using obsidian, so really we are using diamonds to get more diamond slowly
Tell me what to change/fix so I would then update OP. Most of these ideas were from natural generation. Come on it's well developed unlike some suggestions
First of all let's solve problems in this 1 post, just one chance or this will go away. The world is not infinite(in reality) but THEORETICALLY infinite, meaning it is just a theory. Not proven or disapproved (either one not just one) Mods make this process either too easy or too overkill(meaning it's over-engineered).
First of all let's solve problems in this 1 post, just one chance or this will go away. The world is not infinite(in reality) but THEORETICALLY infinite, meaning it is just a theory. Not proven or disapproved (either one not just one) Mods make this process either too easy or too overkill(meaning it's over-engineered).
The Minecraft world isn't infinite, at a certain point the farlands happens. Also after a certain amount of blocks you fall through the world to your death (probably to avoid the fact that if you get to the farlands the game can become completely unplayable, as in, your character will be frozen and there will be no way out of it other than starting a new world). The Minecraft world would be infinite but due to being limited to 32 or 64 bits it's not.
After 30,000,000 blocks the world generates fake chunks (as in you fall through them and they're not effected by light). That's in one direction, so you can travel 30,000,000 blocks in any direction. You're pretty much just not gonna run out of resources, ever. Even with thousands of players you're still going to have more than enough resources for everyone. Maybe if you played for a few hundred years with thousands of people you'd run out.
However, after enough time of playing you will eventually have to walk pretty long distances to find any resources provided you constantly mine. So renewable resources are important and having more never hurts. As long as it's hard to renew that's fine, depending on the resource. For example, making iron a rewnewable resource is a challenge as you need to make an iron golem grinder, and to do that you need villagers. Making a melon farm is challenging as you have to find the melon seeds in an abandoned mineshaft (although you can trade villagers for them too, making it a bit easier).
Technically diamond and many other resources are renewable through trading as you can just keep trading with villagers and eventually you'll be able to trade for items like diamond and such. I know trades of the same thing stop getting accepted after awhile but it's possible to get those trade options back again later.
Johnny, you thought of a really cool idea and I think this is Awesome! The truth is, he was and still is working on a mod for this idea. I know because he's my bro . The idea of making infinite diamonds at a very slow rate is awesome because it can happen in real life. Infinite 's!
The idea of making infinite diamonds at a very slow rate is awesome because it can happen in real life. Infinite 's!
In real life you can't have infinite anything. There is a finite amount of atoms in the universe; they can be recycled so new trees can be grown for example, but you can't make more (growing a tree doesn't create new matter it just recycles old matter). We also can't make diamonds look the way natural diamonds do in real life (we can only make industrial diamonds; they're what we put in diamond tipped saw blades and such and aren't anywhere near as valuable as natural diamonds).
Protip: Don't sign your own posts. It won't help out your popularity or suggestion.
I get what the suggestion is about, because in theory, you would run out of some super-common resources. I think any idea that includes craftable diamonds should be shot in the face, as it takes the value and rarity of diamonds and stomps on them without hope of rest. I don't support the idea overall, as it puts a tiny dent on going farther to find things.
Sand was not mentioned, stone and stone bricks are both renewable, coal is renewable
He also mentioned blaze rods, but still op
I despise people who want realism added, they're really annoying "OH MAKE THIS REAL, OH MAKE THAT REAL" Why don't they stfu, get off their chairs, and take a walk outside.
Sand was mentioned for soul sand
Charcoal is but coal isn't
Rollback Post to RevisionRollBack
Creeper Hugging, Its fun but it might be the last fun thing you do
It doesn't matter that the world isn't infinite, it does matter that it's practically infinite.
Has anyone had an experience on a server where diamonds noticeably increase in value as people are forced to explore further to collect them? Does it create specialized diamond collectors?
Guys, the farlands stop generating structures so, your screwed if you mine THAT much. Besides it requires end game tools to obtain a lot of these things
Sadly, renewable diamonds ARE already implemented. Village blacksmiths rarely offer pristine diamond tools and armour at the cost of about 12 Emeralds, which are also renewable. Find a village next to an Extreme Hills Biome, and you are set to go!
Rollback Post to RevisionRollBack
Feel free to help out my dragon! Keep views to a minimum please!
Guys, the farlands stop generating structures so, your screwed if you mine THAT much. Besides it requires end game tools to obtain a lot of these things
It is not possible to mine that much.
There are on average 3.097 diamonds per chunk (without enchanting)
A chunk is 16x16
The distance to the farlands from the center of the map is 12,550,820
The size of the map is (12,550,820 * 2)^2=630,092,330,689,600 m^2 (630 trillion)
The number of chunks is 630,092,330,689,600/(16*16)=2,461,298,166,756 (2 trillion)
The number of diamonds in a map are 7,622,640,422,444 (7 trillion) (if you found every one which, admittedly, is a high standard)
Time time it would take to mine all those diamonds with a diamond pick, not counting mining to them or searching for them is 145,027 years (145 thousand)
It would take 4,880,051,486 (4 billion) diamond pick axes to mine that many diamonds (at 1562 diamonds per pick) which would use 14,640,154,460 (14 billion) diamonds leaving only 7,608,000,267,983 (7 trillion) diamonds left over for other uses
Your other recipes aren't easier, no. They are extremely underpowered. Is it so hard to make a portal(which you can do with buckets) that you would use so many resources and time to make very easy to get blocks.
Don't make stuff renewable for the sake of making it renewable!
1. Allow player to craft 1 block of glass into 1 block of sand (sand was baked from glass, grind it down to make sand). Perhaps require a cobble stone to do so.
2. New mob type in desert, let's called it Mummies. They're like zombie, but with a weak ranged attack that pelt you with sand pellets. On death, will drop a block of sand where they die.
For lapis (or if you just want blue dye), perhaps have a new flower (although that would require a new block ID), or have a new mob that drops lapi (blue slime?).
For soul-sand, assuming we make sand renewable, perhaps have something like wither head plus 8 sand to make 8 soul sand (the idea is that wither head contains the "soul" of the wither).
For diamond, I agree that it either shouldn't be renewable, or the process to "generate" infinite number of them should be time and effort intensive.
The following proposal is a way to "create" diamond while avoid adding new block ID, it does not require sand being made renewable in some way:
Diamond, of course, is a form of carbon, and naturally should be produced from coal/charcoal/or any carbon source under extreme pressure.
So how do we get "extreme" pressure?
For one, we would need explosives (TNT), and something to contain that explosive (like obsidian).
So, what the main advantage of this scheme is as followed.
The nether is only 60,000 blocks across?
Even if the nether is so "small", everything in Minecraft is practically renewable, with the exception of The End. (And how much End Stone do you really need, what's it good for?) Can anyone explain why certain resources need to become literally renewable without admitting that they'd rather not Mine anymore?
The Minecraft world isn't infinite, at a certain point the farlands happens. Also after a certain amount of blocks you fall through the world to your death (probably to avoid the fact that if you get to the farlands the game can become completely unplayable, as in, your character will be frozen and there will be no way out of it other than starting a new world). The Minecraft world would be infinite but due to being limited to 32 or 64 bits it's not.
After 30,000,000 blocks the world generates fake chunks (as in you fall through them and they're not effected by light). That's in one direction, so you can travel 30,000,000 blocks in any direction. You're pretty much just not gonna run out of resources, ever. Even with thousands of players you're still going to have more than enough resources for everyone. Maybe if you played for a few hundred years with thousands of people you'd run out.
However, after enough time of playing you will eventually have to walk pretty long distances to find any resources provided you constantly mine. So renewable resources are important and having more never hurts. As long as it's hard to renew that's fine, depending on the resource. For example, making iron a rewnewable resource is a challenge as you need to make an iron golem grinder, and to do that you need villagers. Making a melon farm is challenging as you have to find the melon seeds in an abandoned mineshaft (although you can trade villagers for them too, making it a bit easier).
Technically diamond and many other resources are renewable through trading as you can just keep trading with villagers and eventually you'll be able to trade for items like diamond and such. I know trades of the same thing stop getting accepted after awhile but it's possible to get those trade options back again later.
In real life you can't have infinite anything. There is a finite amount of atoms in the universe; they can be recycled so new trees can be grown for example, but you can't make more (growing a tree doesn't create new matter it just recycles old matter). We also can't make diamonds look the way natural diamonds do in real life (we can only make industrial diamonds; they're what we put in diamond tipped saw blades and such and aren't anywhere near as valuable as natural diamonds).
No.
Protip: Don't sign your own posts. It won't help out your popularity or suggestion.
I get what the suggestion is about, because in theory, you would run out of some super-common resources. I think any idea that includes craftable diamonds should be shot in the face, as it takes the value and rarity of diamonds and stomps on them without hope of rest. I don't support the idea overall, as it puts a tiny dent on going farther to find things.
Sand was mentioned for soul sand
Charcoal is but coal isn't
Has anyone had an experience on a server where diamonds noticeably increase in value as people are forced to explore further to collect them? Does it create specialized diamond collectors?
It is not possible to mine that much.
There are on average 3.097 diamonds per chunk (without enchanting)
A chunk is 16x16
The distance to the farlands from the center of the map is 12,550,820
The size of the map is (12,550,820 * 2)^2=630,092,330,689,600 m^2 (630 trillion)
The number of chunks is 630,092,330,689,600/(16*16)=2,461,298,166,756 (2 trillion)
The number of diamonds in a map are 7,622,640,422,444 (7 trillion) (if you found every one which, admittedly, is a high standard)
Time time it would take to mine all those diamonds with a diamond pick, not counting mining to them or searching for them is 145,027 years (145 thousand)
It would take 4,880,051,486 (4 billion) diamond pick axes to mine that many diamonds (at 1562 diamonds per pick) which would use 14,640,154,460 (14 billion) diamonds leaving only 7,608,000,267,983 (7 trillion) diamonds left over for other uses