So what this suggestion is is more detailed health. No, I dont mean textures. I am saying right now we have ten hearts, aka 20 health points. Im saying we should increase health points to 100, with hearts still ten. So 100 health is ten hearts, 70 health is seven hearts, and five health is half a heart.
What does this do? Well, this allows for more detailed attack damages. Right now diamond swords do about three hearts, equivilant to six health points. But if you have a suggestion for ruby tools, and you want the sword to do 2.5 hearts, around five hearts. Well with my suggestion diamond swords do 30 health points, and the ruby can do a more different health amount. So we can add lots of suggestions for more weapons because a more detailed health damage.
The same works with armor, more detailed armor points mean more armor suggestions.
Now think of this, if you have 73 health, the hearts on your screen would show 7.5 hearts. 32 health would show 3.5 hearts. 89 health would show 9 hearts. 16 will show 2 hearts. Kind of complicated. So you just round up to the nearest five health.
Even if a sword does 32 health or 30 health it isnt a big difference, but over time it will cause one. So this will allow several more availablility to suggestions about better tools.
So thanks for reading, please post your discussion and suggestions for the thread and weapons below. Also, you can use this in your weapons suggestions on your thread. Just say info about BDH (Bocaj's Detailed Health) and make the BDH tab a link to this. For example:
Lapis Sword!
Damage: 2.5 hearts, 5 damage, or 27 BDH (BDH would be a link to this thread)
I really don't think this is needed, nor is there a need for new weapons or a new tier of weapons.
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This allows for more smooth health decrease from poison, hunger, and fire, instead of getting damaged once every second, you could slowly lose 5 health over the course of a second.
This allows for more smooth health decrease from poison, hunger, and fire, instead of getting damaged once every second, you could slowly lose 5 health over the course of a second.
Exactly. To tell the truth, you really cant even tell it is there, just more detail.
What does this do? Well, this allows for more detailed attack damages. Right now diamond swords do about three hearts, equivilant to six health points. But if you have a suggestion for ruby tools, and you want the sword to do 2.5 hearts, around five hearts. Well with my suggestion diamond swords do 30 health points, and the ruby can do a more different health amount. So we can add lots of suggestions for more weapons because a more detailed health damage.
The same works with armor, more detailed armor points mean more armor suggestions.
Now think of this, if you have 73 health, the hearts on your screen would show 7.5 hearts. 32 health would show 3.5 hearts. 89 health would show 9 hearts. 16 will show 2 hearts. Kind of complicated. So you just round up to the nearest five health.
Even if a sword does 32 health or 30 health it isnt a big difference, but over time it will cause one. So this will allow several more availablility to suggestions about better tools.
So thanks for reading, please post your discussion and suggestions for the thread and weapons below. Also, you can use this in your weapons suggestions on your thread. Just say info about BDH (Bocaj's Detailed Health) and make the BDH tab a link to this. For example:
Lapis Sword!
Damage: 2.5 hearts, 5 damage, or 27 BDH (BDH would be a link to this thread)
Dont forget to +1!
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http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Exactly. To tell the truth, you really cant even tell it is there, just more detail.