I think that each monster spawner should have its own item id number and name. Example:
A zombie spawner is item ID 52
A pig spawner item ID is 53
Those are just examples. the item id shuold be something different, so dont start telling me, "Hey, i'm an idiot, item id 53 already exists."
And don't tell me to use mods. I will destroy you if you tell me to use mods. I shouldn't have to use mods. SO DON"T F***ING TELL ME TO USE A BUNCH OF Q**** BULLS*** MODS!
And don't tell me to use mods. I will destroy you if you tell me to use mods. I shouldn't have to use mods. SO DON"T F***ING TELL ME TO USE A BUNCH OF Q**** BULLS*** MODS!
Use a mod...
Ok, to be serious, I don't think this is a good idea, as it would possibly complicate the map generation algorithms.
I don't mind it...It is really easy to change if you need to for mapmaking and would be useless for people like me who just wanna play regular old minecraft!
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I don't mind it...It is really easy to change if you need to for mapmaking and would be useless for people like me who just wanna play regular old minecraft!
i can live with you. but i want to build a thing that has mobs in certain places.
I just tried using a mod. didn't work. it never has.
Spawner mods are a bit bugged right now due to some changes / bugs in minecraft. If you combine Risugami's Spawner GUI mod (install it's class files in your jar) and also install CJB's mods (they go in the mod folder) the spawner change will work correctly. At least last time I tried it, it worked. Plus, due to both mods being installed, when you mine a spawner, you get two back. Profit!
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D_B
To tell them how to live is to prevent them living.
I think that each monster spawner should have its own item id number and name.
No.
Example:
A zombie spawner is item ID 52
A pig spawner item ID is 53
ID 52: already occupied by Monster Spawner.
ID 53: already occupied by Wooden Stairs.
Also, there are an infinite amount of spawners possible; block data values only go up to 255.
And much, much more:
Creeper (charged) Spawner
Zombie (holding iron sword) Spawner
Skeleton (wearing chain helmet) Spawner
Spider (with Regeneration I) Spawner
Cave Spider (with spawning location data) Spawner
Villager (with specific trading data) Spawner
Slime (invincible) Spawner
Zombie Pigman (baby) Spawner
Blaze (with spawning frequency data) Spawner
Ghast (with only two hearts) Spawner
Magma Cube (small) Spawner
Pig (with velocity data) Spawner
Cow (on fire) Spawner
Sheep (pink) Spawner
Potion (Instant Damage II) Spawner
Falling Sand (spawned as dirt) Spawner
Primed TNT (short fuse length) Spawner
I could go on and on.
Those are just examples. the item id shuold be something different, so dont start telling me, "Hey, i'm an idiot, item id 53 already exists."
"Hey, you're an idiot, block IDs don't go up to 5,000+, and this would be a waste of memory, data values, and the time Mojang would take to code this useless and impractical feature."
And don't tell me to use mods. I will destroy you if you tell me to use mods. I shouldn't have to use mods. SO DON"T F***ING TELL ME TO USE A BUNCH OF Q**** BULLS*** MODS!
Guess what?
Use mods.
I think monster spawners already have individual data values to determine which mob spawns anyway. I remember using a mod called MoreCreative, that had a spawner GUI where I was able to change what mob spawned from it.
I think monster spawners already have individual data values to determine which mob spawns anyway. I remember using a mod called MoreCreative, that had a spawner GUI where I was able to change what mob spawned from it.
Probably stored in the damage value like wool colors and stair positions are, at least I think that's how it's done. MC Edit can probably change them, I would think.
Monster Spawners use tile entities to store what mob it spawns, as do chests, furnaces, note blocks, etc.
You can't just put down a chest and expect to automatically have porkchops in them, or place a note block on your inventory and have it automatically play high C.
The same reason you can't give yourself a Cow spawner in your inventory.
And yes, MCEdit can change what spawners spawn, and with some filters you can make it spawn practically anything.
I don't think that this is a good idea. For one thing, it is too complicated and plenty of people use mods without a problem, perhaps you could look up a way to get a mod working correctly. Secondly, there really isn't unlimited ID numbers, so why make an ID for an item that already has a mod the vast Minecraft community has created? Another opinion of mine, I don't think that you should insult people that are against your opinion or use 'censored' language in your suggestion. You could have politely said, "Don't tell me to use a mod, it doesn't work" and then we could give you suggestions in ways to fix the problem. I am sure there is a Youtube video out there somewhere that could help. Also, I think you should use proper capitalization, grammar and spelling when inputing a suggestion for the people of the Minecraft Forums Community so you look more professional, for example, the sentance 'the item id shuold be something different, so dont start telling me, "Hey, i'm an idiot, item id 53 already exists." ' should be properly typed out so it is better understood, like, 'The item ID should be something different, so don't start telling me, "Hey, I'm an idiot, Item ID 53 already exists." '
I hope this helped, but I really think that this idea is unneccesary and not particularly practical.
Sincerely,
Panda
I think that each monster spawner should have its own item id number and name. Example:
A zombie spawner is item ID 52
A pig spawner item ID is 53
Those are just examples. the item id shuold be something different, so dont start telling me, "Hey, i'm an idiot, item id 53 already exists."
And don't tell me to use mods. I will destroy you if you tell me to use mods. I shouldn't have to use mods. SO DON"T F***ING TELL ME TO USE A BUNCH OF Q**** BULLS*** MODS!
I support this exepet one thing Having different IDs for them would not be good like TheMVSgamer said every spawner would turn into pig spawners but if it's something like this for example /Spawn [your username] 52/3 would give you a monster spawner that spawns sheep and /spawn [your username] 52/36 would give you a spawner that spawns Blazes or something like that.
Probably stored in the damage value like wool colors and stair positions are, at least I think that's how it's done. MC Edit can probably change them, I would think.
you are correct my good sir,NEI has the extra codes
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#approved. The thing is:dispensers require a) redstoning, area for wire, c) can spawn very quickly if not enough repeaters to distances(somewhere between 160 or so). Why not just make things simple and just /give spawners
#approved. The thing is:dispensers require a) redstoning, area for wire, c) can spawn very quickly if not enough repeaters to distances(somewhere between 160 or so). Why not just make things simple and just /give spawners
The thing is, it is not physically possible, nor feasible in the slightest, to have separate BLOCK IDs for every single spawner existing in game. (which is almost an infinite amount)
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The different mob spawners already have seperate sub-IDs. The problem is that the way minecraft code is set up it doesn't allow you to get these in vanilla minecraft. What you must do is download an inventory editor that changes this code and allows you to get spawners with their corresponding IDs. Also making a separate ID for each spawner seems a little bit overexcessive. For example, saplings have 4 sub-IDs because each is a sapling just has a slightly different value.
You have made clear that you don't want to install a mod for this, but unless minecraft itself is to update there is no other way. I suggest Too many items, it is simple to install and very stable. It will also allow you to get your special spawner that you want. (if thats the case why you made this thread)
Hope I helped
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(Sorry! I want to rewrite this when i get the chance XD ) Hello! I am Drayux and I am a furry! I aim to post videos to YouTube weekly for you guys--hopefully you will laugh at me! Anyway, if you are interested, it would mean so much to me if you go check that out! [write some other stuff]
I think that each monster spawner should have its own item id number and name. Example:
A zombie spawner is item ID 52
A pig spawner item ID is 53
Those are just examples. the item id shuold be something different, so dont start telling me, "Hey, i'm an idiot, item id 53 already exists."
And don't tell me to use mods. I will destroy you if you tell me to use mods. I shouldn't have to use mods. SO DON"T F***ING TELL ME TO USE A BUNCH OF Q**** BULLS*** MODS!
Although its an over suggested idea,
Instead of adding more item id (can be used in the future) Why not make it like 52 = pig 52:1 = chicken 52:2 = cow etc. etc.
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Leafeon used Magical Leaf!
There is a theory which states that if ever anyone discovers what the Universe is for, it will be replaced by something even more bizarre and inexplicable.
A zombie spawner is item ID 52
A pig spawner item ID is 53
Those are just examples. the item id shuold be something different, so dont start telling me, "Hey, i'm an idiot, item id 53 already exists."
And don't tell me to use mods. I will destroy you if you tell me to use mods. I shouldn't have to use mods. SO DON"T F***ING TELL ME TO USE A BUNCH OF Q**** BULLS*** MODS!
Use a mod...
Ok, to be serious, I don't think this is a good idea, as it would possibly complicate the map generation algorithms.
My previous/current work: Plantology
Come and lick me! COME AND LICK ME!
I just tried using a mod. didn't work. it never has.
i can live with you. but i want to build a thing that has mobs in certain places.
Hmmm... for some reason, GIF images will not scale down. Sorry about that.
Spawner mods are a bit bugged right now due to some changes / bugs in minecraft. If you combine Risugami's Spawner GUI mod (install it's class files in your jar) and also install CJB's mods (they go in the mod folder) the spawner change will work correctly. At least last time I tried it, it worked. Plus, due to both mods being installed, when you mine a spawner, you get two back. Profit!
D_B
To tell them how to live is to prevent them living.
Probably stored in the damage value like wool colors and stair positions are, at least I think that's how it's done. MC Edit can probably change them, I would think.
D_B
To tell them how to live is to prevent them living.
You can't just put down a chest and expect to automatically have porkchops in them, or place a note block on your inventory and have it automatically play high C.
The same reason you can't give yourself a Cow spawner in your inventory.
And yes, MCEdit can change what spawners spawn, and with some filters you can make it spawn practically anything.
You sure can.
Thanks to Dinnerbone, almost anything is possible now.
I hope this helped, but I really think that this idea is unneccesary and not particularly practical.
Sincerely,
Panda
you are correct my good sir,NEI has the extra codes
The thing is, it is not physically possible, nor feasible in the slightest, to have separate BLOCK IDs for every single spawner existing in game. (which is almost an infinite amount)
You have made clear that you don't want to install a mod for this, but unless minecraft itself is to update there is no other way. I suggest Too many items, it is simple to install and very stable. It will also allow you to get your special spawner that you want. (if thats the case why you made this thread)
Hope I helped
Although its an over suggested idea,
Instead of adding more item id (can be used in the future) Why not make it like 52 = pig 52:1 = chicken 52:2 = cow etc. etc.