It's only a prototype, but hopefully it will make it into the game at some point.
One of the developers for Minecraft has actually been working on something like this on Mojang's Prototype Fridays. It is actually a lot more in depth than what we are asking here but the important thing is we aren't the only ones thinking it. Thanks to WyrdOne for beating me to the punch on adding this info.
This idea was originally done by TheBeadle, but he has agreed to pass on the idea to me because he is not as active as he used to be. You can view an image of our PM where he gave permission for me to take over the thread HERE. You can also view the original thread which is located HERE.
Now that the boring crap is out of the way, let's talk about Minecraft world generation. A lot of people have different opinions on this. Some liked the way it was before 1.8, some like it after. But why argue about which is better when both parties, and anyone else, can be satisfied? That is why I present to you...
-- World Gen Sliders --
Get the map you want!
Do you have a biome that you just can't stand? Do you like Temples, but think Villages are annoying? Or are you just plain tired of dealing with a specific mob? How would you like to be able to control all of these things and more?
With this suggestion, you would have nearly total control over the creation of your world. You could (potentially) be able to set a vast number of individual settings, each unique to your individual world. These settings would be stored with the world data, so you can make your custom adventure and survival maps and share them with friends.
Features
Toggle Individual Mob Spawning
Get the ability to turn any mob in the game on or off. Hate Creepers? Kiss them goodbye. Find Snow Golems annoying? Turn them off. Keep in mind though, if a mob drops an item and you turn it off, you can't get that item or any items that are made from it (No Blaze means no Brewing).
You can make the game easier by turning off mobs you don't like, but you can also make it harder. Turn off passive mobs to force you to farm and fish to survive. Turn off Blazes and Cows to make Enchanting only possible after you find a Village or Stronghold, and removing the ability to make Potions. Turn off Villagers to prevent trading and make Villages into ghost towns.
Images:
Toggle Which Biomes Generate (and how often)
Everyone has a favorite and least favorite biome. I personally love Deserts (I find the sound Sand makes soothing) and I hate Extreme Hills. Aren't there times you wish you could just turn that pesky Swamp off and make it go away? With this you can.
The easiest implementation of this is to just turn them on or off depending on your needs. But why just be able to do that? Make Jungles spawn more than Deserts, and make Taigas appear less than Plains. Weight each biome's generation amount to your exact needs.
Image:
Toggle Structures (and land features) Individually
Tired of seeing endless Abandoned Mineshafts whenever you go into a cave? Tired of too many caves in general (I know a lot of people are)? Why not make them less common? Heck, why not disable some things all together? Even control what kind of dungeons you want to generate individually. Make an Enderman dungeon, or a Ghast dungeon. Make a world that is how you want it, for better or for worse.
Images:
Better Spawning (suggested by Wircea and 7rafe7)
Hate that you can never find a Village or Stronghold? Miss the house from Indev? Or simply want to start in a specific biome? Go ahead and do it. Obviously, the list of available spawns would be limited to only things that you kept on in other menus. But this would let you start anywhere (within reason and limitations set by you) you choose. Choose from any of the following areas, and check back often for new areas:
Any Overworld Biome (that you left enabled)
Any Structure (that you left enabled)
The Indev House
Possible Presets and Other Tweaks
Lots of people miss the old world generation. Heck some people miss Indev generation. Why not give people a preset that toggles all the settings to get as close to older generation as possible? And while we are at it, let's give them more control. Make an Adventure map limited to a specific size. Change the Sea level to re-enact the movie Water World (Kevin Costner not included). Raise the Nether's Lava Sea level to make the Nether more dangerous. Make mountains that stretch to the height of the world, and valleys that stretch to bedrock. Shape the world however you please. While you're at it, want to change Gamerules but don't want Cheats to be on? Change them when you make a new world and keep them that way.
Now I'm not going to lie, this would not be an easy thing to add. Some of the ways things are coded would need to be rewritten entirely to make this idea happen. But isn't the coding worth it if it gives players even more control over a sandbox game? Not to mention if the code is changed, it would make adding new biomes, structures, and mobs even easier. This would also be fully compatible with Large Biomes and Superflat would use the current preset options it has, so this would not interfere there.
My modding friend is taking another look at this and released a WIP version. Take a look, download it and try it, and have some fun.
Keep in mind it is a very early pre-alpha build so not all features are in amd working properly. So be sure to post as much as you cam what works and what does not so it can be improved.
If you want to show your support for this idea, I encourage you to add this banner to your signature.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
One of the best suggestions I have seen.
I really like the In-game images.
This would stop people from hating the new mobs.
"The endermen are stupid!" and "I don't want witches!I hate magic things!"
People could just turn them off.
This would be hard to code but...IT WOULD BE AMAZING.
And it needs to be added.Now!
Jeb,Dinnerbone,someone!Please start working on this,at least some basic worldgen sliders!
Take my diamonds!
Currently working on a video showcasing the parts of the mod that currently work, but won't be able to upload it until tomorrow. Keep in mind that the mod, while playable, is still a very early work in progress, and therefore is not available to the public yet. Expect a release sometime in the next week or so.
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I support this idea. This is almost a necessity for a good sandbox game.
It would be nice to have some more in-between options. Like mineshafts: {yes, 50% rarer, no}. Or creepers: {yes, spawn passive, no}. Or creepers {yes, 50% rarer, no}. But its probably a good idea to keep it simple to start with. If this got included in the game it could be expanded.
I still have to say that I wouldn't prefer a visible, easily accessible menu, nor a biome control (or ore control, for that matter). In my opinion, playing "vanilla" in any game means you take what you get, and that there will be things you dislike, but the point is to find something you do like.
It's not that it's bad, it's just that in my opinion, it shouldn't be a legitimate survival tool. It's like choosing the kinds of monsters in a certain area in an MMORPG; yes, this would make it overwhelmingly easier to customize your experience playing the game, but no, it wouldn't make it better as per your experience. So if it had to be added, I would prefer it hidden to survival and hardcore players in some way. On another thread I mentioned accessing a hidden debug menu with a cheat, I also think creative mode-only would work.
None of this holds true for the structures options, however; since structures aren't specifically challenging or necessary to survival mode in the first place, legitimate alteration of their spawning wouldn't damage the gameplay of survival.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
^ The options will be there for those who need them. Most people will probably accept the default without ever going into the "advanced options" or whatever. For those of us who what it though, it will be there. I don't see any problem with making it "easily accessible". On that same note, players shouldn't have to "click through" these options, they shouldn't even have to see them if they don't click the advanced world gen buttons.
You should also add a slider for forist density and ocean span. I'm tired of having a forest of like ten trees in the middle of nowhere and oceans that take five years to cross in one direction.
I still have to say that I wouldn't prefer a visible, easily accessible menu, nor a biome control (or ore control, for that matter). In my opinion, playing "vanilla" in any game means you take what you get, and that there will be things you dislike, but the point is to find something you do like.
It's not that it's bad, it's just that in my opinion, it shouldn't be a legitimate survival tool. It's like choosing the kinds of monsters in a certain area in an MMORPG; yes, this would make it overwhelmingly easier to customize your experience playing the game, but no, it wouldn't make it better as per your experience. So if it had to be added, I would prefer it hidden to survival and hardcore players in some way. On another thread I mentioned accessing a hidden debug menu with a cheat, I also think creative mode-only would work.
None of this holds true for the structures options, however; since structures aren't specifically challenging or necessary to survival mode in the first place, legitimate alteration of their spawning wouldn't damage the gameplay of survival.
Well, one idea we have had is to tag any world that is made using custom generation with a "Custom Gen" label, which would be present in the F3 display as well as in the world's description in the World Select menu. If the world is made with the default generation then the flag is not present. And of course this would all be disabled by default, you would have to go into a menu to change things. Also, keep in mind that this can also be used to make the game more challenging for the extra hardcore players, such as trying to survive in an endless desert, or going cave diving with ore generation set to being very low.
The main reasoning behind this idea is that if it only affects the player who uses it, and is entirely optional for the player to begin with, what difference does it make if they choose to make their gameplay easier or harder? The only negative repercussion would be the people who make the world generate in a very easy way to survive and then brag about it to others. But if they really need to for some reason try and impress people like that, what's the big deal? It isn't any different from those who turn on the Bonus Chest or Cheats, or even use mods and try and pass it off as 100% vanilla.
^ The options will be there for those who need them. Most people will probably accept the default without ever going into the "advanced options" or whatever. For those of us who what it though, it will be there. I don't see any problem with making it "easily accessible". On that same note, players shouldn't have to "click through" these options, they shouldn't even have to see them if they don't click the advanced world gen buttons.
Exactly. Currently, the menu is accessed through the "Create New World" menu, I am going to talk to Lord_Ralex and see if we can move it to the menu where you enter seeds and can turn cheats on and off, which is where it should go anyways. That way people will already be looking at the extra options if they want to use it.
You should also add a slider for forist density and ocean span. I'm tired of having a forest of like ten trees in the middle of nowhere and oceans that take five years to cross in one direction.
Those things are currently planned. The problem with sliders right now is that the game is not set up really to handle those kinds of things. We're starting with simple on/off toggles and going from there.
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I could also get rid of nasty oceans and snow biomes! Hooray! Make villages spawn more often too?
As a note, would you be able to create new structures?
Diamond!
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I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
I could also get rid of nasty oceans and snow biomes! Hooray! Make villages spawn more often too?
As a note, would you be able to create new structures?
Diamond!
Well, that's the general idea, eventually. Because of the odd way that the world generates some stuff, nothing can really be independently edited. We're starting off with just toggling structures, biomes, and mobs, but the eventual idea is to add more control, either with preset options like Off, Rare, Common, etc. or total control.
This is an awesome suggestion. Probably the closet one to my heart since I started on the forums. Being able to customize the world with all the small details you want is just something that I've wanted to do for a long time. Should try and get this suggestion into the open.
Oh we've been trying, trust me. I need to get back into contact with the person working on the mod, we're close to having a Beta release of the mod out, although it will likely wait until 1.4 due to the large amount of changes.
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In terms of the world feature concept image (yes, i'm aware it's out of date) how would the mountains be formed when mountains are only created by certain biomes?
In terms of the world feature concept image (yes, i'm aware it's out of date) how would the mountains be formed when mountains are only created by certain biomes?
Well, that is one of the reasons we started with just biomes and mobs being changeable. As I said above, to do some of the more varied stuff like cave generation amounts or mountains the world generation code would need to be changed quite a bit. But Dinnerbone was already talking about adding sliders for mountains, so a terrain code overhaul may be in the works to make it more modifiable.
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I give you my full support for everything except "choose mob generation."
:3
While I appreciate the support, your reasoning for not supporting mob generation is quite silly imo. This idea also includes being able to turn ore generation really high up or make them really rare. And you could eventually (depending on how it is implemented) make villages really common or turn off biomes that are harder to survive in.
But specifically, to address the picture in the spoilers, who cares? There are three types of people who post in forums or on Youtube showing off their MC worlds. There are the people who hack in items or edit their world to post hoaxes or try to impress others. This in itself is beyond silly, as after people see a thread or video and post a comment on it, they will forget it eventually. People's attempts to impress strangers who they will never meet with a world in a game, with none of this giving the person any tangible benefits will never cease to amaze me.
There are then the people who are suspicious of anything anyone posts if they say it is legitimate. Those people have the exact same problem as the first group. They care way too much whether something someone made in a game is "legit" or not. This is true of more than just this game, which is why the phrase "pics or it didn't happen" exists. At the end of the day, why do they even care?
And the third group (the best one imo) is the group that doesn't care if something is legit or not. If it is cool, it is cool. If it isn't cool, you go back to the topic list and find another thread. But thanks for the rest of the support.
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My thread on this topic just got buried by a mod after being supported and linked to this thread by a former staff member... apparently mojang really, really, REALLY, doesn't like the idea of this.
One of the developers for Minecraft has actually been working on something like this on Mojang's Prototype Fridays. It is actually a lot more in depth than what we are asking here but the important thing is we aren't the only ones thinking it. Thanks to WyrdOne for beating me to the punch on adding this info.
Now that the boring crap is out of the way, let's talk about Minecraft world generation. A lot of people have different opinions on this. Some liked the way it was before 1.8, some like it after. But why argue about which is better when both parties, and anyone else, can be satisfied? That is why I present to you...
Get the map you want!
Do you have a biome that you just can't stand? Do you like Temples, but think Villages are annoying? Or are you just plain tired of dealing with a specific mob? How would you like to be able to control all of these things and more?
With this suggestion, you would have nearly total control over the creation of your world. You could (potentially) be able to set a vast number of individual settings, each unique to your individual world. These settings would be stored with the world data, so you can make your custom adventure and survival maps and share them with friends.
Features
Toggle Individual Mob Spawning
Get the ability to turn any mob in the game on or off. Hate Creepers? Kiss them goodbye. Find Snow Golems annoying? Turn them off. Keep in mind though, if a mob drops an item and you turn it off, you can't get that item or any items that are made from it (No Blaze means no Brewing).
You can make the game easier by turning off mobs you don't like, but you can also make it harder. Turn off passive mobs to force you to farm and fish to survive. Turn off Blazes and Cows to make Enchanting only possible after you find a Village or Stronghold, and removing the ability to make Potions. Turn off Villagers to prevent trading and make Villages into ghost towns.
Images:
Everyone has a favorite and least favorite biome. I personally love Deserts (I find the sound Sand makes soothing) and I hate Extreme Hills. Aren't there times you wish you could just turn that pesky Swamp off and make it go away? With this you can.
The easiest implementation of this is to just turn them on or off depending on your needs. But why just be able to do that? Make Jungles spawn more than Deserts, and make Taigas appear less than Plains. Weight each biome's generation amount to your exact needs.
Image:
Tired of seeing endless Abandoned Mineshafts whenever you go into a cave? Tired of too many caves in general (I know a lot of people are)? Why not make them less common? Heck, why not disable some things all together? Even control what kind of dungeons you want to generate individually. Make an Enderman dungeon, or a Ghast dungeon. Make a world that is how you want it, for better or for worse.
Images:
Hate that you can never find a Village or Stronghold? Miss the house from Indev? Or simply want to start in a specific biome? Go ahead and do it. Obviously, the list of available spawns would be limited to only things that you kept on in other menus. But this would let you start anywhere (within reason and limitations set by you) you choose. Choose from any of the following areas, and check back often for new areas:
Lots of people miss the old world generation. Heck some people miss Indev generation. Why not give people a preset that toggles all the settings to get as close to older generation as possible? And while we are at it, let's give them more control. Make an Adventure map limited to a specific size. Change the Sea level to re-enact the movie Water World (Kevin Costner not included). Raise the Nether's Lava Sea level to make the Nether more dangerous. Make mountains that stretch to the height of the world, and valleys that stretch to bedrock. Shape the world however you please. While you're at it, want to change Gamerules but don't want Cheats to be on? Change them when you make a new world and keep them that way.
Now I'm not going to lie, this would not be an easy thing to add. Some of the ways things are coded would need to be rewritten entirely to make this idea happen. But isn't the coding worth it if it gives players even more control over a sandbox game? Not to mention if the code is changed, it would make adding new biomes, structures, and mobs even easier. This would also be fully compatible with Large Biomes and Superflat would use the current preset options it has, so this would not interfere there.
1.6.4 Pre-alpha mod out!
I have a surprise. Got 1.6.4? Take a look:
http://www.minecraft...-world-control/
My modding friend is taking another look at this and released a WIP version. Take a look, download it and try it, and have some fun.
Keep in mind it is a very early pre-alpha build so not all features are in amd working properly. So be sure to post as much as you cam what works and what does not so it can be improved.
If you want to show your support for this idea, I encourage you to add this banner to your signature.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Diamonds nothing, take blocks!
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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It would be nice to have some more in-between options. Like mineshafts: {yes, 50% rarer, no}. Or creepers: {yes, spawn passive, no}. Or creepers {yes, 50% rarer, no}. But its probably a good idea to keep it simple to start with. If this got included in the game it could be expanded.
It's not that it's bad, it's just that in my opinion, it shouldn't be a legitimate survival tool. It's like choosing the kinds of monsters in a certain area in an MMORPG; yes, this would make it overwhelmingly easier to customize your experience playing the game, but no, it wouldn't make it better as per your experience. So if it had to be added, I would prefer it hidden to survival and hardcore players in some way. On another thread I mentioned accessing a hidden debug menu with a cheat, I also think creative mode-only would work.
None of this holds true for the structures options, however; since structures aren't specifically challenging or necessary to survival mode in the first place, legitimate alteration of their spawning wouldn't damage the gameplay of survival.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Well, one idea we have had is to tag any world that is made using custom generation with a "Custom Gen" label, which would be present in the F3 display as well as in the world's description in the World Select menu. If the world is made with the default generation then the flag is not present. And of course this would all be disabled by default, you would have to go into a menu to change things. Also, keep in mind that this can also be used to make the game more challenging for the extra hardcore players, such as trying to survive in an endless desert, or going cave diving with ore generation set to being very low.
The main reasoning behind this idea is that if it only affects the player who uses it, and is entirely optional for the player to begin with, what difference does it make if they choose to make their gameplay easier or harder? The only negative repercussion would be the people who make the world generate in a very easy way to survive and then brag about it to others. But if they really need to for some reason try and impress people like that, what's the big deal? It isn't any different from those who turn on the Bonus Chest or Cheats, or even use mods and try and pass it off as 100% vanilla.
Exactly. Currently, the menu is accessed through the "Create New World" menu, I am going to talk to Lord_Ralex and see if we can move it to the menu where you enter seeds and can turn cheats on and off, which is where it should go anyways. That way people will already be looking at the extra options if they want to use it.
Those things are currently planned. The problem with sliders right now is that the game is not set up really to handle those kinds of things. We're starting with simple on/off toggles and going from there.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I could also get rid of nasty oceans and snow biomes! Hooray! Make villages spawn more often too?
As a note, would you be able to create new structures?
Diamond!
Good idea , even if it's from another thread.
Full Support
Well, that's the general idea, eventually. Because of the odd way that the world generates some stuff, nothing can really be independently edited. We're starting off with just toggling structures, biomes, and mobs, but the eventual idea is to add more control, either with preset options like Off, Rare, Common, etc. or total control.
I assume you mean MC Edit's schematics. While it might be possible, we're currently trying to keep it just with Minecraft's code if possible.
Oh we've been trying, trust me. I need to get back into contact with the person working on the mod, we're close to having a Beta release of the mod out, although it will likely wait until 1.4 due to the large amount of changes.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
But this is better, support.
Also, Badprenup, I love you.
Well, that is one of the reasons we started with just biomes and mobs being changeable. As I said above, to do some of the more varied stuff like cave generation amounts or mountains the world generation code would need to be changed quite a bit. But Dinnerbone was already talking about adding sliders for mountains, so a terrain code overhaul may be in the works to make it more modifiable.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
While I appreciate the support, your reasoning for not supporting mob generation is quite silly imo. This idea also includes being able to turn ore generation really high up or make them really rare. And you could eventually (depending on how it is implemented) make villages really common or turn off biomes that are harder to survive in.
But specifically, to address the picture in the spoilers, who cares? There are three types of people who post in forums or on Youtube showing off their MC worlds. There are the people who hack in items or edit their world to post hoaxes or try to impress others. This in itself is beyond silly, as after people see a thread or video and post a comment on it, they will forget it eventually. People's attempts to impress strangers who they will never meet with a world in a game, with none of this giving the person any tangible benefits will never cease to amaze me.
There are then the people who are suspicious of anything anyone posts if they say it is legitimate. Those people have the exact same problem as the first group. They care way too much whether something someone made in a game is "legit" or not. This is true of more than just this game, which is why the phrase "pics or it didn't happen" exists. At the end of the day, why do they even care?
And the third group (the best one imo) is the group that doesn't care if something is legit or not. If it is cool, it is cool. If it isn't cool, you go back to the topic list and find another thread. But thanks for the rest of the support.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Minecraft My Way