Villages, as we know them, are quite frail and fragile things. They and their inhabitants teeter constantly on the brink of extinction; each night the zombie hordes massacre them, and so each day they spend all their time attempting to rebuild.
It is a vicious and unending cycle which these poor testificates have found themselves stuck in. Unless of course a new variable was introduced into the mix: you, the Player. By serving as their protector during the night, they can spend less time rebuilding during the day and focus on more productive things.
Village Protection
This is really a quite simple (though by no means easy) task. All you must do as the legendary Steve is make sure absolutely no villagers are killed during the night. Go about this task as you wish: build an iron golem; surround the town with walls; reinforce the villager’s houses. It’s all up to you. So long as they’re safe, the villagers don’t really care what measures you take to protect them.
Profit
Now, obviously, you aren’t going to work for free. Long, sleepless nights filled with constant fighting aren’t free. Steve expects payment for his troubles. This payment is given in a number of different ways, and comes in a number of different shapes and sizes. Day 1: After defending the village for a whole entire night, you receive two different rewards; first a new house will spawn within the village. This is your house; the chest within it is where you will receive subsequent rewards. Additionally, you will gain favor with all villagers, resulting in reduced prices and more trade options. Day 2: Two days in a row of no villager deaths will see you a small but fair reward: in your drop box will be various seeds, foods and occasionally a low-tier tool. You get this reward every two days after it is first given. Day 3: On the third day you find something a bit more worthwhile in your chest: a library book. Upon reading this book (right-click) you will learn an all new crafting recipe, previously unattainable except by this process. Despite this, don’t get your hopes up too high; a library book only ever contains recipes for domestic things, such as carpets, more types of paintings, candles, more types of slabs and stairs, etc. This reward is given again every two days after the first time you receive it. Day 4: This is when it really starts to get good. The villages priest himself comes and leaves you a magical scroll. When you read this, you will learn a new type of enchantment. These enchantments quite widely and being able to have every single one is a bit of a challenge. As with all other rewards before it, you will get this again after another two days. Day 5: Your vigilance has truly paid off now. Today the villages’ blacksmith gives a schematic for a new type of weapon or armor. There are many different types of recipes you can learn this way; a katana, chainmail armor, the flail, a crossbow, and many others. You will receive this again every third day. Day 6: Today, a different reward is given to you, one which is perhaps the best. In this time a peace and tranquility (at least for the villagers) an entirely new type of artisan has been born! He is the Breeder. He is given a new building which spawns within the village. Trading with him results in being given the opportunity to buy either wolves or cats to aid you I your fight against the zombie hordes. Day 7: For a whole week, the village has been allowed to prosper beneath your benevolent protection. Now, they have reached the epitome of progress. What this means, you wonder? Well, a few things change at this point. Now, instead of being given seeds and crops, you get actual emeralds as payment. All artisan villages can now be traded with to get their recipes, as opposed as having to wait until payday to receive them. And finally, you now have the chance to receive recipes of advanced technology:
-The librarian will give you a recipe to make rings and jewelry: each piece can be enchanted separately and worn to have massive stack effects
-The priest will give you a scroll allowing you to decode the ancient languages of enchanting so you actually know which enchantment you are selecting
-The blacksmith will give a schematic for building a visionary new weapon he calls the “flintlock” as well as building ammunition for such a thing
Rewards
This is the list of possible reward recipes you can receive. It is subject to heavy revision and addition, so feel free to make suggestions for other things.
Decorations: -Stained Glass -Carpets -More types of Paintings -Pottery -Bamboo Fishing Rod -More types of Slabs and Stairs -Better (less costly) recipes in general Enchantments:(Not even going to bother trying to think of those yet) Weapons: -Katana; exactly the same ingredients as a sword, but lasts longer (1.1 durability) and swings faster -Chain Links -Flail -Chainmail Armor -Crossbow
Treasure Recipes
There are other ways to acquire recipes, though they aren’t quite the same ones you can get through the village system. Occasionally, a tome, a scroll or a schematic will spawn in a dungeon chest. These allow you to learn special recipes which you could never receive from a village; they are ancient and possibly forbidden secrets lost to the ages, only now being rediscovered by you.
They include: (again, subject to heavy revision)
-Blow Gun
-Poison Arrows
-Bone Bow
-Bone Shard Piercing
-Shrunken Heads
Enemies
In the beginning, the relationship of the zombies and the villagers is fairly cyclic and simple: the zombies torment and kill the villagers, the villagers can't rebuild fast enough to prepare for the next night. But when Steve (you) intervene, things start to change. Some things, like the village prospering, are good. But there are other things which can be very, very bad.
Day 1- For the first time since Minecraftia was spawned, the zombies have been defeated and driven out of the village. But this does not mean they will give up: quite on the contrary
Day 2- The zombies return with reinforcements: the skeletons. Not much good at actually attacking the villagers, the skeletons focus their fire on the only actual threat(s): the player, or if you have build on by now, the iron golem.
Day 3- To harm any skeleton is to, of course, invite the wrath of the skeleton's closest ally: the spiders. Again, these creatures focus much more on the player than anything else, as they can never fit through doors to get to the villagers
Day 4- Cave spiders, the elite of the Spider kingdom begin to attack the poor villagers. Unlike their bulkier brethren, they can fit through the villager's doorways, and even a single bite can spell doom for a testificate. Kill these brutes as quickly as possible!
Day 5- Now you've done it. One way or another the horrible inhabitants of the End have gotten word of your little rebellion. Endermen now join the ranks of what is quickly becoming an army of monsters who attack the village each night. They have a nasty tendency of circumventing doors altogether and simply teleporting right into the villagers' house.
Day 6- Well you had a good run, but now it's over. The Creepers have come to spearhead the attack. this would surely be the doomed end to your struggle, if it weren't for your secret weapon: the Breeder. This new testificate can sell you a small army of cats to help you in your efforts. Use the little beasts wisely: they are the villages one and only defense against creepers.
Day 7- What more could there possibly be? Slimes? Corrupted animals? Will Herobrine himself be undeleted just to quell your revolution? Nope. But the glorious Enderdragon has, from its prison of the End, managed to tear a small rift between dimensions. and so a Nether Portal spawns 4-5 chunks away from the village, and the final night is spent warring against the Blazes and Wither-skeletons who flow forth from it.
Good luck. You'll need it. (And every wolf, cat and iron or snow golem you can afford)
What about on peaceful mode? this feature would need to be disabled. what are these new items? what is the new enchantments.
Well let's see. I suppose I could throw together a proper list and add it to the OP, but for now, I was thinking something along the lines of these:
Stained Glass
Carpets
More types of Paintings
Pottery
Bamboo Fishing Rod
More types of Slabs and Stairs
Better (less costly) recipes in general
And of course you are free to, oh I dunno, suggest some stuff yourselves. That is what this forum's for, right?
I'm 100% for getting rewarded for saving an entire village with 0 casualties. I don't like the items you get as a reward though. Things like stained glass, carpets (which wool kinda takes the place of) and pottery are just decoration things when players would most likely want to be rewarded with helpful materials.
My suggestion would be for trades to become cheaper and better as the player saves the village more and more times, rather than coding in new items that are mostly just decoration. A blowgun doesn't really fit in, and I find poison arrows to be overpowered as normal arrows can already pick off mobs without them noticing you.
Rollback Post to RevisionRollBack
Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
I'm 100% for getting rewarded for saving an entire village with 0 casualties. I don't like the items you get as a reward though. Things like stained glass, carpets (which wool kinda takes the place of) and pottery are just decoration things when players would most likely want to be rewarded with helpful materials.
My suggestion would be for trades to become cheaper and better as the player saves the village more and more times, rather than coding in new items that are mostly just decoration. A blowgun doesn't really fit in, and I find poison arrows to be overpowered as normal arrows can already pick off mobs without them noticing you.
I'm sorry, but it seems to me as though you didn't really read the topic very much, or if you did then you didn't understand it very well (which may be my fault, I made it a bit wordy). Decorative items are simply the first tier of reward: not long afterwards you get new and better enchantments, and then weapons too. The blowgun and poison arrows are treasure recipes: they can only be found in dungeon or temple chests.
No support.
1. Peaceful makes this easy.
2. Just light the area. Also easy
3. Make walls. Easy
4. Only zombies attack. Easy
5. Villager's give you house and new stuff. Makes defending also easier.
Also we don't need any new slabs and other stuff only to get from villages.
This is easy way to get free stuff.
1. It would OBVIOUSLY be disabled in peaceful.
2. Yeah, sieges can happen even if you build a whole city out of glowstone...
3. They spawn inside...
4. They could change it so that spiders and skeletons attack too.
5. The sake of rewards.
There's these things called 'Ajustments'. You ever ever heard of them?
I like this idea, but not so much with the whole katana, blowgun, flail and crossbow thingy. I like the new slabs and stuff though, and new enchantments.
I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
More things? no.
You can always protect them if you wish
They already have farms that can serve as a profit
They are not asking for your help, why should they pay you?
More things? no.
You can always protect them if you wish
They already have farms that can serve as a profit
They are not asking for your help, why should they pay you?
That's a little like a guy trying to assinate you and a guy kills the assasin.
You obviously would pay someone who saves your life.
Rollback Post to RevisionRollBack
I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
Okay, first, I'm sure they would pay Superman if he gave them a chance to, instead of flying away immediately after saving everyone. Second, Steve=/=Superman. True, he's difficult to kill (unkillable, actually) but he can't fly, and he doesn't have super strength.
If a person saves your life during a zombie apocalypse, you owe them your life. It's the least that the villagers can do to give poor Steve a place to live in and warm food to eat.
1. It would OBVIOUSLY be disabled in peaceful.
2. Yeah, sieges can happen even if you build a whole city out of glowstone...
3. They spawn inside...
4. They could change it so that spiders and skeletons attack too.
5. The sake of rewards.
There's these things called 'Ajustments'. You ever ever heard of them?
I like this idea, but not so much with the whole katana, blowgun, flail and crossbow thingy. I like the new slabs and stuff though, and new enchantments.
It is a vicious and unending cycle which these poor testificates have found themselves stuck in. Unless of course a new variable was introduced into the mix: you, the Player. By serving as their protector during the night, they can spend less time rebuilding during the day and focus on more productive things.
Day 1: After defending the village for a whole entire night, you receive two different rewards; first a new house will spawn within the village. This is your house; the chest within it is where you will receive subsequent rewards. Additionally, you will gain favor with all villagers, resulting in reduced prices and more trade options.
Day 2: Two days in a row of no villager deaths will see you a small but fair reward: in your drop box will be various seeds, foods and occasionally a low-tier tool. You get this reward every two days after it is first given.
Day 3: On the third day you find something a bit more worthwhile in your chest: a library book. Upon reading this book (right-click) you will learn an all new crafting recipe, previously unattainable except by this process. Despite this, don’t get your hopes up too high; a library book only ever contains recipes for domestic things, such as carpets, more types of paintings, candles, more types of slabs and stairs, etc. This reward is given again every two days after the first time you receive it.
Day 4: This is when it really starts to get good. The villages priest himself comes and leaves you a magical scroll. When you read this, you will learn a new type of enchantment. These enchantments quite widely and being able to have every single one is a bit of a challenge. As with all other rewards before it, you will get this again after another two days.
Day 5: Your vigilance has truly paid off now. Today the villages’ blacksmith gives a schematic for a new type of weapon or armor. There are many different types of recipes you can learn this way; a katana, chainmail armor, the flail, a crossbow, and many others. You will receive this again every third day.
Day 6: Today, a different reward is given to you, one which is perhaps the best. In this time a peace and tranquility (at least for the villagers) an entirely new type of artisan has been born! He is the Breeder. He is given a new building which spawns within the village. Trading with him results in being given the opportunity to buy either wolves or cats to aid you I your fight against the zombie hordes.
Day 7: For a whole week, the village has been allowed to prosper beneath your benevolent protection. Now, they have reached the epitome of progress. What this means, you wonder? Well, a few things change at this point. Now, instead of being given seeds and crops, you get actual emeralds as payment. All artisan villages can now be traded with to get their recipes, as opposed as having to wait until payday to receive them. And finally, you now have the chance to receive recipes of advanced technology:
-The librarian will give you a recipe to make rings and jewelry: each piece can be enchanted separately and worn to have massive stack effects
-The priest will give you a scroll allowing you to decode the ancient languages of enchanting so you actually know which enchantment you are selecting
-The blacksmith will give a schematic for building a visionary new weapon he calls the “flintlock” as well as building ammunition for such a thing
This is the list of possible reward recipes you can receive. It is subject to heavy revision and addition, so feel free to make suggestions for other things.
Decorations:
-Stained Glass
-Carpets
-More types of Paintings
-Pottery
-Bamboo Fishing Rod
-More types of Slabs and Stairs
-Better (less costly) recipes in general
Enchantments:(Not even going to bother trying to think of those yet)
Weapons:
-Katana; exactly the same ingredients as a sword, but lasts longer (1.1 durability) and swings faster
-Chain Links
-Flail
-Chainmail Armor
-Crossbow
They include: (again, subject to heavy revision)
-Blow Gun
-Poison Arrows
-Bone Bow
-Bone Shard Piercing
-Shrunken Heads
Day 1- For the first time since Minecraftia was spawned, the zombies have been defeated and driven out of the village. But this does not mean they will give up: quite on the contrary
Day 2- The zombies return with reinforcements: the skeletons. Not much good at actually attacking the villagers, the skeletons focus their fire on the only actual threat(s): the player, or if you have build on by now, the iron golem.
Day 3- To harm any skeleton is to, of course, invite the wrath of the skeleton's closest ally: the spiders. Again, these creatures focus much more on the player than anything else, as they can never fit through doors to get to the villagers
Day 4- Cave spiders, the elite of the Spider kingdom begin to attack the poor villagers. Unlike their bulkier brethren, they can fit through the villager's doorways, and even a single bite can spell doom for a testificate. Kill these brutes as quickly as possible!
Day 5- Now you've done it. One way or another the horrible inhabitants of the End have gotten word of your little rebellion. Endermen now join the ranks of what is quickly becoming an army of monsters who attack the village each night. They have a nasty tendency of circumventing doors altogether and simply teleporting right into the villagers' house.
Day 6- Well you had a good run, but now it's over. The Creepers have come to spearhead the attack. this would surely be the doomed end to your struggle, if it weren't for your secret weapon: the Breeder. This new testificate can sell you a small army of cats to help you in your efforts. Use the little beasts wisely: they are the villages one and only defense against creepers.
Day 7- What more could there possibly be? Slimes? Corrupted animals? Will Herobrine himself be undeleted just to quell your revolution? Nope. But the glorious Enderdragon has, from its prison of the End, managed to tear a small rift between dimensions. and so a Nether Portal spawns 4-5 chunks away from the village, and the final night is spent warring against the Blazes and Wither-skeletons who flow forth from it.
Good luck. You'll need it. (And every wolf, cat and iron or snow golem you can afford)
Well let's see. I suppose I could throw together a proper list and add it to the OP, but for now, I was thinking something along the lines of these:
Stained Glass
Carpets
More types of Paintings
Pottery
Bamboo Fishing Rod
More types of Slabs and Stairs
Better (less costly) recipes in general
And of course you are free to, oh I dunno, suggest some stuff yourselves. That is what this forum's for, right?
My suggestion would be for trades to become cheaper and better as the player saves the village more and more times, rather than coding in new items that are mostly just decoration. A blowgun doesn't really fit in, and I find poison arrows to be overpowered as normal arrows can already pick off mobs without them noticing you.
I'm sorry, but it seems to me as though you didn't really read the topic very much, or if you did then you didn't understand it very well (which may be my fault, I made it a bit wordy). Decorative items are simply the first tier of reward: not long afterwards you get new and better enchantments, and then weapons too. The blowgun and poison arrows are treasure recipes: they can only be found in dungeon or temple chests.
Ah yes, but that tactic will only work for fighting zombies. What if different mobs decided to join the invasion?
Zombies are the only mob that attack villagers....
No support...
1. It would OBVIOUSLY be disabled in peaceful.
2. Yeah, sieges can happen even if you build a whole city out of glowstone...
3. They spawn inside...
4. They could change it so that spiders and skeletons attack too.
5. The sake of rewards.
There's these things called 'Ajustments'. You ever ever heard of them?
I like this idea, but not so much with the whole katana, blowgun, flail and crossbow thingy. I like the new slabs and stuff though, and new enchantments.
Diamond!
More things? no.
You can always protect them if you wish
They already have farms that can serve as a profit
They are not asking for your help, why should they pay you?
That's a little like a guy trying to assinate you and a guy kills the assasin.
You obviously would pay someone who saves your life.
Okay, first, I'm sure they would pay Superman if he gave them a chance to, instead of flying away immediately after saving everyone. Second, Steve=/=Superman. True, he's difficult to kill (unkillable, actually) but he can't fly, and he doesn't have super strength.
If a person saves your life during a zombie apocalypse, you owe them your life. It's the least that the villagers can do to give poor Steve a place to live in and warm food to eat.
Thank you.