You said explosions heal them, how can it kill them if it heals them?
This explosion doesn't heal it as it is an explosion from within. The creepers skin is impervious to outside explosions but amplifies the effect of explosions from within. Mmk?
This explosion doesn't heal it as it is an explosion from within. The creepers skin is impervious to outside explosions but amplifies the effect of explosions from within. Mmk?
Hmm... having read the updated OP, some (and I stress, SOME) of this could actually work. But it would be better to add these attributes to the charged creeper, rather than to add a redundant prefix mob.
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No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
Hmm... having read the updated OP, some (and I stress, SOME) of this could actually work. But it would be better to add these attributes to the charged creeper, rather than to add a redundant prefix mob.
So you would support if we just changed charged creepers a little instead of adding this new mob?
So you would support if we just changed charged creepers a little instead of adding this new mob?
Yes, because a lava-immune, 100 heart, jumping, flaming, explosion-healed, uber-powerful creeper that guards testificates and chests full of bones, rotten flesh and maybe a few bits of gold or 1-2 diamonds...is not balanced or interesting.
Perhaps a Charged Creeper could move faster because of it's electric-aura, or perhaps you could post a suggestion for having all desert temples have a normal creeper spawner in them instead. Then perhaps, you would get some positive feedback and support, because those ideas are slightly more balanced than a god-creeper.
No, no, no. This just isn't how you structure a boss. There is no need to take an already balanced mob, make it MASSIVELY unbalanced, and make it a boss. The ender dragon isn't a gigantic super-enderman, so why should there be a boss that is a super-creeper?
Having a super-creeper would just ruin the nice-looking generated structures, ruin the landscape, keep you from wanting to go into generated structures, and it would cheap-death you every time you saw one. It would probably just be banned from most servers, or it would just cause people to play on peaceful. (One could stop this by only allowing such a boss to spawn on hard difficulty.)
The bosses that currently exist are all original and balanced. Even the wither boss, which destroys the landscape, is offset by the fact that YOU choose when to spawn it, so you can fight it on your terms. Having a randomly spawning super-creeper is unoriginal, and just not needed.
So you would support if we just changed charged creepers a little instead of adding this new mob?
No, but I would support SOME of these ideas being given to charged creepers. For a start, it shouldn't have an more than 30 hearts, and it's only abilities should be; running at sprinting speed (of-set by low agility), defence against explosions (not healing), LIMITED defence against lava/fire (maybe only does half a heart every 2 seconds and doesn't slow it down, but stops it jumping) and maybe, MAYBE jumping 2 blocks (but never just 1 if that's used).
It also shouldn't be a structure boss, but just spawn ultra-rarely in darkness (not sure how often, but rarely enough that players wont bother preparing for it) and also of course when a creeper gets hit by lightning. It would also have to have a significantly valuable drop so I wont just let it kill itself in water, I have to actually want to kill it myself.
Change it something like this, then I'll support.
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No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
Can anyone think of a good drop for Idea 3? It looks kind of unprofessional with my unfinished idea.
Rollback Post to RevisionRollBack
No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
No, no, no. This just isn't how you structure a boss. There is no need to take an already balanced mob, make it MASSIVELY unbalanced, and make it a boss. The ender dragon isn't a gigantic super-enderman, so why should there be a boss that is a super-creeper?
Having a super-creeper would just ruin the nice-looking generated structures, ruin the landscape, keep you from wanting to go into generated structures, and it would cheap-death you every time you saw one. It would probably just be banned from most servers, or it would just cause people to play on peaceful. (One could stop this by only allowing such a boss to spawn on hard difficulty.)
The bosses that currently exist are all original and balanced. Even the wither boss, which destroys the landscape, is offset by the fact that YOU choose when to spawn it, so you can fight it on your terms. Having a randomly spawning super-creeper is unoriginal, and just not needed.
So if it only spawned on hard difficulty, like you said, would you support it?
People would be likely to take on the challenge of fighting an overcharged creeper for their first time, and most wouldn't wimp out and cheat their way out (change to peaceful or something).
Also, if a mob is a boss, then it does not despawn when changed to peaceful mode. (As do the enderdragon and the wither)
And here's another idea for you: how about the overcharged creeper drops the Disc 11?
Many people like the tune (not necessarily cause it sounds nice, but it just sounds cool) and want to have it in their vanilla survival world without cheats or hacks.
This would make people more likely to be willing to try to take on this boss mob as well.
People would be likely to take on the challenge of fighting an overcharged creeper for their first time, and most wouldn't wimp out and cheat their way out (change to peaceful or something).
Also, if a mob is a boss, then it does not despawn when changed to peaceful mode. (As do the enderdragon and the wither)
And here's another idea for you: how about the overcharged creeper drops the Disc 11?
Many people like the tune (not necessarily cause it sounds nice, but it just sounds cool) and want to have it in their vanilla survival world without cheats or hacks.
This would make people more likely to be willing to try to take on this boss mob as well.
Thanks for the support WaterTipper!
I agree making it drop disc 11 is a good idea, i may implement your idea in the OP in future. If it were to drop disc 11, would it drop anything else do you think, or just that?
I could go on to make the points that I and others have made multiple times explaining why this idea isn't a good one. But you don't listen. Just re-read your own thread for once....and figure out why this idea has garnered so little support.
This explosion doesn't heal it as it is an explosion from within. The creepers skin is impervious to outside explosions but amplifies the effect of explosions from within. Mmk?
Hmm... having read the updated OP, some (and I stress, SOME) of this could actually work. But it would be better to add these attributes to the charged creeper, rather than to add a redundant prefix mob.
So you would support if we just changed charged creepers a little instead of adding this new mob?
If someone else did the little changing, then yes. Seeing your ideas, I'm pretty sure the charged creeper would be suggested to make new dimensions.
Technically exists.
Yes, because a lava-immune, 100 heart, jumping, flaming, explosion-healed, uber-powerful creeper that guards testificates and chests full of bones, rotten flesh and maybe a few bits of gold or 1-2 diamonds...is not balanced or interesting.
Perhaps a Charged Creeper could move faster because of it's electric-aura, or perhaps you could post a suggestion for having all desert temples have a normal creeper spawner in them instead. Then perhaps, you would get some positive feedback and support, because those ideas are slightly more balanced than a god-creeper.
Having a super-creeper would just ruin the nice-looking generated structures, ruin the landscape, keep you from wanting to go into generated structures, and it would cheap-death you every time you saw one. It would probably just be banned from most servers, or it would just cause people to play on peaceful. (One could stop this by only allowing such a boss to spawn on hard difficulty.)
The bosses that currently exist are all original and balanced. Even the wither boss, which destroys the landscape, is offset by the fact that YOU choose when to spawn it, so you can fight it on your terms. Having a randomly spawning super-creeper is unoriginal, and just not needed.
No, but I would support SOME of these ideas being given to charged creepers. For a start, it shouldn't have an more than 30 hearts, and it's only abilities should be; running at sprinting speed (of-set by low agility), defence against explosions (not healing), LIMITED defence against lava/fire (maybe only does half a heart every 2 seconds and doesn't slow it down, but stops it jumping) and maybe, MAYBE jumping 2 blocks (but never just 1 if that's used).
It also shouldn't be a structure boss, but just spawn ultra-rarely in darkness (not sure how often, but rarely enough that players wont bother preparing for it) and also of course when a creeper gets hit by lightning. It would also have to have a significantly valuable drop so I wont just let it kill itself in water, I have to actually want to kill it myself.
Change it something like this, then I'll support.
What do you mean by a ,"drop"?
So if it only spawned on hard difficulty, like you said, would you support it?
Only spawned in hard... What a backup plan.
I'm pretty sure this creeper would be strange. It is a 'protector' of the structure. Yet it blows it up. ???
Does it do melee damage? Does it respawn when you toggle it to hard? If not,
Bill finds a village.
'Ahhhh!'
A giant creeper comes and tries to kill him.
Click. Click click. EASY.
Click Click, click. HARD.
'Haha!'
No Support
Why not? I couldnt really understand what you meant by that
What do you mean by superboss? It is already a boss, what makes a super boss?
Also, if a mob is a boss, then it does not despawn when changed to peaceful mode. (As do the enderdragon and the wither)
And here's another idea for you: how about the overcharged creeper drops the Disc 11?
Many people like the tune (not necessarily cause it sounds nice, but it just sounds cool) and want to have it in their vanilla survival world without cheats or hacks.
This would make people more likely to be willing to try to take on this boss mob as well.
Thanks for the support WaterTipper!
I agree making it drop disc 11 is a good idea, i may implement your idea in the OP in future. If it were to drop disc 11, would it drop anything else do you think, or just that?