Before the flames start raining down upon me, yes I did a search and saw that other suggestions for Guitars have been posted. But one was hopefully trolling and the other was completely different from what I'm suggesting here.
Basically, you play the Guitar, and mobs stop attacking you. I was thinking maybe something along the lines of: Play Guitar. Monsters freeze. You move while playing Guitar, monsters keep the same block distance while following you as you play the Guitar.
Except that seems sort of like a pied piper type thing. So maybe have them be flutes instead of Guitars. I don't care, I'm just making a suggestion, not finalizing the details to be put into minecraft. It can be flexible.
For the idea of it being Guitars though, there'd be a normal one (Acoustic?) made like this:
string here
And it would last for maybe 5 minutes of playing before it broke. Then you have the Electric Guitar, or Redstone Guitar rather. Which would be crafted the same, but with the top and bottom planks being iron and the middle being redstone. This doesn't break and consumes redstone as you play.
The Redstone Guitar seems kinda iffy, but I think the general idea isn't too bad, and I'd like to see if anyone has any suggestions or comments so please reply! Or don't, it's really all up to you.
Good, but it could be improved. I think that when you play the guitar, it should trigger a "dancing animation" for all mobs in a 100 block radius around you. The creepers will wave back and forth, the zombies will do the robot, and the skeletons will use their ribcage as a Xylephone. Endermen will wave their arms in the air to raise the roof and everyone will have a good time. Even cows, pigs, chickens and sheep will begin shuffling to your groovy rhythm. Pretty soon you'll be revered throughout Minecraftia as Steve Hendrix.
Good, but it could be improved. I think that when you play the guitar, it should trigger a "dancing animation" for all mobs in a 100 block radius around you. The creepers will wave back and forth, the zombies will do the robot, and the skeletons will use their ribcage as a Xylephone. Endermen will wave their arms in the air to raise the roof and everyone will have a good time. Even cows, pigs, chickens and sheep will begin shuffling to your groovy rhythm. Pretty soon you'll be revered throughout Minecraftia as Steve Hendrix.
I'll admit that would just be the coolest thing ever, but that might be a little impractical to add to the game.
Besides your love of musical instruments, both of you, there could be more "blendable" or immersive objects that stop mobs from attacking you, like a bubble shield potion. I know this partly destroys your idea of there being a way to combine music with something practical, but I don't think this is the answer to what you're looking for.
It also starts becoming overpowered when the player has any sort of attacking ally to assist him, like a wolf. There are the obvious workarounds but a bubble shield potion would just fit the concept better. However, music as a simple lure for distant hostile mobs would work well. For players who wish to test their defences, save another's life or simply like a challenge.
It also starts becoming overpowered when the player has any sort of attacking ally to assist him, like a wolf. There are the obvious workarounds but a bubble shield potion would just fit the concept better. However, music as a simple lure for distant hostile mobs would work well. For players who wish to test their defences, save another's life or simply like a challenge.
I honestly hadn't even considered the idea of wolves, or now that I think of it, multiplayer. The guitar would be kind of overpowered. Unless the guitar only stops the mobs from attacking you. Like when you're in creative mode. But maybe a creeper would still explode if you got too close? It's innate creeper senses still seeing you as a player.
I honestly hadn't even considered the idea of wolves, or now that I think of it, multiplayer. The guitar would be kind of overpowered. Unless the guitar only stops the mobs from attacking you. Like when you're in creative mode. But maybe a creeper would still explode if you got too close? It's innate creeper senses still seeing you as a player.
The wolves would be simply overpowered by Steve Hendrix's epic power-chords and begin dancing uncontrollably, disabling them from vanquishing foes while they move and groove.
I like the idea. I'm sure guitars have been suggested before, but I don't really care.
I think you can dispense with the idea that guitars have an effect on mobs. Guitars are awesome in themselves. They don't need another use. Although, as I've posted before, I think anything muscial in the game should have an amourous effect on Testificates. They should get it on to the sound of Note Blocks.
I'm not clear on how guitars would actually be implemented as a game element. Note blocks are our current musical precedent, and the idea is that a note block plays a single note, until that note is toggled by the player right-clicking on the block.
So a guitar would have to be a non-block item that plays a single note while you hold it in your hand. I guess left-clicking would be the way to play a note, but left-clicking is also for striking. Note Blocks play with different "colours" depending on what's beneath them, so maybe there should be a similar deal for the "guitar". Depending on what you smash with your guitar, you get a different noise (same note, different noise). Right-clicking with your guitar in your hand would increment the note. (The note would probably have to use the instrument's damage counter, since that's the only metadata that I know of for items, which means that guitars would likely never wear out.)
Really though, a "guitar" doesn't fit, because we're talking about a single-stringed instrument. Wikipedia tells me that there are plenty of examples from folk music around the world, but the most recognizable would probably be the Washtub Bass.
Guitar doesn't have to play a single note, it can behave the same as a record player, except randomly selecting from a list of guitar music. Or as I would prefer it in a medieval style sandbox, a lute or lyre as the instrument. But I think if there is no gameplay benefit, it will be less likely to be implemented since it'll require a completely new render mesh (3d appearance).
What this got me thinking: Introduce a few instruments, and then a recording block. Perhaps we could find empty CDs in the world, or have to craft our own. The recorder would use the CD (empty or not) as "Fuel" and output a written CD. When activated, the block will record any noise from instruments within some number of blocks and save it to blank CD, or add a layer to an already written one. It wouldn't be too complex, and not super useful, but it would be much nicer and more compact than note blocks.
Instruments you could play whenever, I imagine using the keyboard as a piano of sorts.
Please use the search function to see if your suggestion has already been made before posting an idea. If your idea was already suggested post on an old thread insteaad of making a new one. Also, please post small suggestions in the small suggestions thread pinned at the top of the suggestions forum.
Basically, you play the Guitar, and mobs stop attacking you. I was thinking maybe something along the lines of: Play Guitar. Monsters freeze. You move while playing Guitar, monsters keep the same block distance while following you as you play the Guitar.
Except that seems sort of like a pied piper type thing. So maybe have them be flutes instead of Guitars. I don't care, I'm just making a suggestion, not finalizing the details to be put into minecraft. It can be flexible.
For the idea of it being Guitars though, there'd be a normal one (Acoustic?) made like this:
string here
And it would last for maybe 5 minutes of playing before it broke. Then you have the Electric Guitar, or Redstone Guitar rather. Which would be crafted the same, but with the top and bottom planks being iron and the middle being redstone. This doesn't break and consumes redstone as you play.
The Redstone Guitar seems kinda iffy, but I think the general idea isn't too bad, and I'd like to see if anyone has any suggestions or comments so please reply! Or don't, it's really all up to you.
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I'll admit that would just be the coolest thing ever, but that might be a little impractical to add to the game.
Even naysayers will shun impracticality when blasted by Steve Hendrix's powerful electro-waves of rock.
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It also starts becoming overpowered when the player has any sort of attacking ally to assist him, like a wolf. There are the obvious workarounds but a bubble shield potion would just fit the concept better. However, music as a simple lure for distant hostile mobs would work well. For players who wish to test their defences, save another's life or simply like a challenge.
I honestly hadn't even considered the idea of wolves, or now that I think of it, multiplayer. The guitar would be kind of overpowered. Unless the guitar only stops the mobs from attacking you. Like when you're in creative mode. But maybe a creeper would still explode if you got too close? It's innate creeper senses still seeing you as a player.
The wolves would be simply overpowered by Steve Hendrix's epic power-chords and begin dancing uncontrollably, disabling them from vanquishing foes while they move and groove.
BBCode Render failed due to reaching MaxNestingDepth(80) for Tag: spoiler
I think you can dispense with the idea that guitars have an effect on mobs. Guitars are awesome in themselves. They don't need another use. Although, as I've posted before, I think anything muscial in the game should have an amourous effect on Testificates. They should get it on to the sound of Note Blocks.
I'm not clear on how guitars would actually be implemented as a game element. Note blocks are our current musical precedent, and the idea is that a note block plays a single note, until that note is toggled by the player right-clicking on the block.
So a guitar would have to be a non-block item that plays a single note while you hold it in your hand. I guess left-clicking would be the way to play a note, but left-clicking is also for striking. Note Blocks play with different "colours" depending on what's beneath them, so maybe there should be a similar deal for the "guitar". Depending on what you smash with your guitar, you get a different noise (same note, different noise). Right-clicking with your guitar in your hand would increment the note. (The note would probably have to use the instrument's damage counter, since that's the only metadata that I know of for items, which means that guitars would likely never wear out.)
Really though, a "guitar" doesn't fit, because we're talking about a single-stringed instrument. Wikipedia tells me that there are plenty of examples from folk music around the world, but the most recognizable would probably be the Washtub Bass.
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Instruments you could play whenever, I imagine using the keyboard as a piano of sorts.
Please use the search function to see if your suggestion has already been made before posting an idea. If your idea was already suggested post on an old thread insteaad of making a new one. Also, please post small suggestions in the small suggestions thread pinned at the top of the suggestions forum.
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Former King of Alesgan