I would like to see a civil war era rifle. They were the some of the first percussion cap firearms, and were very accurate and powerful, but still only fired one shot at a time and had to be reloaded each time.
The bullets could be made with 1 iron, 1 gunpowder, and 1 redstone in a line, and it would give four bullets. To load the rifle, you need to craft it with a bullet to get a loaded rifle that can fire 1 shot. It would nearly 1 shot an unarmored player, and it would fire a very fast, low-arc projectile.
I would like to see a civil war era rifle. They were the some of the first percussion cap firearms, and were very accurate and powerful, but still only fired one shot at a time and had to be reloaded each time.
The bullets could be made with 1 iron, 1 gunpowder, and 1 redstone in a line, and it would give four bullets. To load the rifle, you need to craft it with a bullet to get a loaded rifle that can fire 1 shot. It would nearly 1 shot an unarmored player, and it would fire a very fast, low-arc projectile.
Why redstone?
And for the sake of simplicity and being difference from the bow, I don't think that the gun should have any arc, especially if a crossbow isn't added as well. However, if a crossbow was added with no arc, I wouldn't mind a bit of drop on the musket.
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You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
I would like to see a civil war era rifle. They were the some of the first percussion cap firearms, and were very accurate and powerful, but still only fired one shot at a time and had to be reloaded each time.
The bullets could be made with 1 iron, 1 gunpowder, and 1 redstone in a line, and it would give four bullets. To load the rifle, you need to craft it with a bullet to get a loaded rifle that can fire 1 shot. It would nearly 1 shot an unarmored player, and it would fire a very fast, low-arc projectile.
Civil war era might be going a bit to far forward in time, but those mechanics might work.
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No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
Interesting to see that this thread was rebuilt...
Rollback Post to RevisionRollBack
No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
I haven't had time to read the whole thread (boy, it's long!) but I think I've read enough on the first 4 pages to enable me to put in my somewhat-educated oar and at least have a go at helping to paddle this gun-boat (pun!) upstream. :-)
So, borrowing a lot from others plus adding my own ideas:
I suggest that the gun should be like an old blunderbuss - very slow to reload and firing multiple projectiles, devastating at close range but rapidly losing power over distance, and with unreliable accuracy.
I think that you should have to craft "pellets" (4 "loads" of pellets from each iron bar) to use in the gun. Loading the gun would be done by crafting the gun along with gunpowder and 1 load of pellets.
When fired, the gun would fire 4 pellets at once, but the exact trajectory of each projectile would be randomly selected within realistic limits.
This would mean you'd be more likely to hit a target at very close range with all 4 projectiles but with increasing range you'd have progressively less chance of hitting your intended target. At long range, your chance of hitting your target would be minimal unless the luck of the draw went your way and all 4 pellets were selected to fly true (unlikely).
At close range (say, up to 16 blocks), each pellet would cause 1 heart damage (for a total of 4 hearts if all 4 hit). From 17-32 blocks, the pellets would cause only half a heart damage and they would vanish (be ineffective) at longer range.
Add in about a quarter-second hiss-delay (realistic for a matchlock weapon) and you have a weapon which is devastating at close range, something to be wary of at longer range, but not overpowered.
Other than that, I like the idea of it making a loud bang and giving off a huge flash of light and obscuring smoke when it discharges. I think that with all the other disadvantages, there would be no need to simulate recoil or to throw the user off-target. I believe the weapon would be balanced enough without that added disadvantage.
I think that this would make the gun a great weapon for close-quarters defense while still leaving the bow as the best weapon for sniping from a distance.
The gun should not be stackable. Players who want to use multiple guns should have to sacrifice inventory space for the convenience.
By the same token, the pellets for the gun should only stack up to 16 (after all, each one represents 4 pellets so you're really getting 64 pellets in the stack). :-)
I'm not sure about the durability of the gun. My own feeling is that it should have long (and perhaps even infinite) durability since standard practice at the time was to test the weapon by loading it with 4 times as much powder as it was designed for and then discharging it. If it didn't explode under the strain, it was then allowed into service. :-) My point being, they were usually pretty tough.
That's my input. Time for yours. Shoot! (Does the gun hurt worse than that pun?) ;-)
I think that you should get three less powerful shots when you load it. It would be useless in a real fight as is, you'd have to be hidden and have only one or two opponents.
I Personally think that "Guns" are a bit too advanced for Minecraft. Here's what I would suggest: Crossbows. Crossbows are only found in Dungeons and Strongholds. They use Arrows as ammunition. The default crossbow would allow you to shoot similarly to the pre-1.8 bow, with a slower firing rate and a reload animation. You can put a repeater on top of the crossbow in the crafting table to create a repeating crossbow, that fires 8 rapid yet weak shots before the reload animation. Should a spyglass be added to the game, you can add those to your bow and use it like a sniper rifle. I think a musket is okay, though. Something early enough to be used as a shotgun. Just give it a ty firing rate and have it shoot iron instead of arrows, and there ya go. Again- guns are too advanced and too OP. A Musket will do well, but that's as advanced we want to go. They shouldn't be craftable (no not even the crossbow) and should take into account the attributes of this concept.
I Personally think that "Guns" are a bit too advanced for Minecraft. Here's what I would suggest: Crossbows. Crossbows are only found in Dungeons and Strongholds. They use Arrows as ammunition. The default crossbow would allow you to shoot similarly to the pre-1.8 bow, with a slower firing rate and a reload animation. You can put a repeater on top of the crossbow in the crafting table to create a repeating crossbow, that fires 8 rapid yet weak shots before the reload animation. Should a spyglass be added to the game, you can add those to your bow and use it like a sniper rifle. I think a musket is okay, though. Something early enough to be used as a shotgun. Just give it a ty firing rate and have it shoot iron instead of arrows, and there ya go. Again- guns are too advanced and too OP. A Musket will do well, but that's as advanced we want to go. They shouldn't be craftable (no not even the crossbow) and should take into account the attributes of this concept.
I like the idea of these things only appearing in dungeons, but the musket and crossbow both overlap too much with the normal bow. A repeating crossbow (aka the Chu Ko Nu) would make a nice short-ranged weapon as long as it's not made overpowered by having knockback.
Nice. I Thought this Thread would be a CoD fan Suggesting to add an AK-47. which would kind of stupid.
but whatever, your suggestion in 1000 much better.
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Are you planning to make suggestion? check the search bar first.
I Personally think that "Guns" are a bit too advanced for Minecraft.
Guns are right at the tech level in minecraft.
You have explosives (TNT, "gunpowder" which seems more like sulphur, etc). You have iron working.
Now, how much damage will a gun do? How rapid will it be to reload? It's pretty much a given that it will be a single shot item. Can it be reloaded in your 2x2 grid, or do you need a 3x3 to reload? Do they stack -- in particular, if the unloaded does not stack, then reloading has to be one at a time => the 2x2 with one at a time reloading might work well for game balance. What kind of accuracy do you have? Bows go right where you aim, with the gravity factor -- maybe guns are longer range, faster travel of bullet, but have an inherent inaccuracy / fuzz factor in the aim and take longer to reload.
Yes, guns are right at the minecraft tech level. Strong, deadly, accurate, multishot guns are NOT.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Explain. I have no idea what you're trying to say.
Rollback Post to RevisionRollBack
No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
If you see me on this site, it's probably because I'm not particularly interested in it. Or I may be slightly intoxicated, though probably you won't see me here.
I hate how people reply to me this isnt cod or guns will suck, im not for ak47s and m16, all i want is a musket. And people still send me stuff hating and explain there not really structured reason on why guns should not be in minecraft. Last i checked its against fourm rules to hate on guns.
The bullets could be made with 1 iron, 1 gunpowder, and 1 redstone in a line, and it would give four bullets. To load the rifle, you need to craft it with a bullet to get a loaded rifle that can fire 1 shot. It would nearly 1 shot an unarmored player, and it would fire a very fast, low-arc projectile.
Why redstone?
And for the sake of simplicity and being difference from the bow, I don't think that the gun should have any arc, especially if a crossbow isn't added as well. However, if a crossbow was added with no arc, I wouldn't mind a bit of drop on the musket.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
Civil war era might be going a bit to far forward in time, but those mechanics might work.
We already have one.
Interesting to see that this thread was rebuilt...
So, borrowing a lot from others plus adding my own ideas:
I suggest that the gun should be like an old blunderbuss - very slow to reload and firing multiple projectiles, devastating at close range but rapidly losing power over distance, and with unreliable accuracy.
I think that you should have to craft "pellets" (4 "loads" of pellets from each iron bar) to use in the gun. Loading the gun would be done by crafting the gun along with gunpowder and 1 load of pellets.
When fired, the gun would fire 4 pellets at once, but the exact trajectory of each projectile would be randomly selected within realistic limits.
This would mean you'd be more likely to hit a target at very close range with all 4 projectiles but with increasing range you'd have progressively less chance of hitting your intended target. At long range, your chance of hitting your target would be minimal unless the luck of the draw went your way and all 4 pellets were selected to fly true (unlikely).
At close range (say, up to 16 blocks), each pellet would cause 1 heart damage (for a total of 4 hearts if all 4 hit). From 17-32 blocks, the pellets would cause only half a heart damage and they would vanish (be ineffective) at longer range.
Add in about a quarter-second hiss-delay (realistic for a matchlock weapon) and you have a weapon which is devastating at close range, something to be wary of at longer range, but not overpowered.
Other than that, I like the idea of it making a loud bang and giving off a huge flash of light and obscuring smoke when it discharges. I think that with all the other disadvantages, there would be no need to simulate recoil or to throw the user off-target. I believe the weapon would be balanced enough without that added disadvantage.
I think that this would make the gun a great weapon for close-quarters defense while still leaving the bow as the best weapon for sniping from a distance.
The gun should not be stackable. Players who want to use multiple guns should have to sacrifice inventory space for the convenience.
By the same token, the pellets for the gun should only stack up to 16 (after all, each one represents 4 pellets so you're really getting 64 pellets in the stack). :-)
I'm not sure about the durability of the gun. My own feeling is that it should have long (and perhaps even infinite) durability since standard practice at the time was to test the weapon by loading it with 4 times as much powder as it was designed for and then discharging it. If it didn't explode under the strain, it was then allowed into service. :-) My point being, they were usually pretty tough.
That's my input. Time for yours. Shoot! (Does the gun hurt worse than that pun?) ;-)
I like the idea of these things only appearing in dungeons, but the musket and crossbow both overlap too much with the normal bow. A repeating crossbow (aka the Chu Ko Nu) would make a nice short-ranged weapon as long as it's not made overpowered by having knockback.
but whatever, your suggestion in 1000 much better.
Guns are right at the tech level in minecraft.
You have explosives (TNT, "gunpowder" which seems more like sulphur, etc). You have iron working.
Now, how much damage will a gun do? How rapid will it be to reload? It's pretty much a given that it will be a single shot item. Can it be reloaded in your 2x2 grid, or do you need a 3x3 to reload? Do they stack -- in particular, if the unloaded does not stack, then reloading has to be one at a time => the 2x2 with one at a time reloading might work well for game balance. What kind of accuracy do you have? Bows go right where you aim, with the gravity factor -- maybe guns are longer range, faster travel of bullet, but have an inherent inaccuracy / fuzz factor in the aim and take longer to reload.
Yes, guns are right at the minecraft tech level. Strong, deadly, accurate, multishot guns are NOT.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Explain. I have no idea what you're trying to say.
PAGECLAIM!
Yesterday I this to a friend. They replied "That's stupid! Modern guns don't belong in minecraft!" O_o
I'm thinking about 1 gun that will fit within Minecraft theme. Guns that aren't modern.
Flintlock pistol is possible. So is shotgun.