This is just a little tab in creative mode in which you can put an Item and then it shows all the enchantments you can get on that item and maybe you should be able to set custom levels(even levels that you can't get in vanilla MC). This might be usefull in custom/adventure maps.
hai so i tink dere shud be guns in miencrfat dey be cratfed form dirt an htey kill mbos in 1 soht
Either way, I like this idea. Kind of like how MoreCreative does it. It's VERY useful for adventure maps. It should apply to all objects, though, not just swords. (When I was creating an adventure map once I used blaze rods as fire wands; I wouldn't want to have wooden swords replace that role without mods.)
In the wrong hands, though, this would be scary. Do you know any admins that abuse their powers? Imagine them with a Knockback 127 sword.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
hai so i tink dere shud be guns in miencrfat dey be cratfed form dirt an htey kill mbos in 1 soht
Either way, I like this idea. Kind of like how MoreCreative does it. It's VERY useful for adventure maps. It should apply to all objects, though, not just swords. (When I was creating an adventure map once I used blaze rods as fire wands; I wouldn't want to have wooden swords replace that role without mods.)
In the wrong hands, though, this would be scary. Do you know any admins that abuse their powers? Imagine them with a Knockback 127 sword.
The max level should be X (ten), or Mojang gives us support for levels up to 127 (the current max). Anyway, I support this.
Actually i messed with the thing if you go higher than max it will crash and the max if inv'ed then its like 32567 or something elseSupport +1 and good idea
Like deathguardian, I think it should be a cheat, like how it is in SPC. Just type /enchant <whatever> and the thing in your hand is enchanted. Sort of like how Vechs enchants all sorts of things like fish and signs.
See, that way you could enchant a paper with Fire Aspect II, but in a creative menu GUI, you wouldn't be able to.
It makes since.I hate having to throw like 100 bottle o' enchanting to enchant something in creative.
How ever it should only be legitamitly obtainable enchantments not and silk touch on swords or level 20 efficiently on pick axes only things obtained throw regular enchanting.
Just asking why do you prefer it as a cheat? Anyway, maybe both so everyone is happy(I'm sure it's possibele)
Custom enchantments ftw~
Either way works.
PS: Wow. Knight didn't comment about me. Suprise suprise...
D:
Yeah, well, only the first two of your posts I saw bothered me because I just think you could be nicer about it.
but all your other posts are logical and I agree with them so rawr.
So I'm waiting for a guns thread for a reason to explode.
OT: I still support.
Either way, I like this idea. Kind of like how MoreCreative does it. It's VERY useful for adventure maps. It should apply to all objects, though, not just swords. (When I was creating an adventure map once I used blaze rods as fire wands; I wouldn't want to have wooden swords replace that role without mods.)
In the wrong hands, though, this would be scary. Do you know any admins that abuse their powers? Imagine them with a Knockback 127 sword.
Yeah, just died from one D:
See, that way you could enchant a paper with Fire Aspect II, but in a creative menu GUI, you wouldn't be able to.
How ever it should only be legitamitly obtainable enchantments not and silk touch on swords or level 20 efficiently on pick axes only things obtained throw regular enchanting.