As of yet, Mushroom biomes are without hazard. I do not think they should have an active danger such as mobs, but I do think that they should have something to fear. I propose the Ophiocordyceps Sinensis, otherwise known as the caterpillar fungus.
The caterpillar fungus is a parasite. It grows on insects, and feeds on them. For Minecraft, I propose it have the following behavior:
The fungus would be found naturally in mushroom biomes, or could be grown on mycelium with bonemeal. It has three stages of growth. Come the third stage, you may harvest it to collect 1-3 of it. You may plant these as you wish, and they will grow. Note: Ignotusvir has suggested that the fungus should be able to spread like mushrooms. I propose that if the fungus is fully grown, it be able to spread to nearby organic blocks (such as grass, wood, or giant mushrooms).
When a mob or the player walks on this fungus, provided it is fully grown, it picks up the fungus, and a yellowish-orange texture starts creeping up their skin, much in the same way the charged creeper texture is applied. For most mobs, there are six stages of progression, and each step takes approximately ten minutes, or half of one minecraft day. The stages go by faster when you are standing on the fungus. For baby animals, there are three stages. For iron golems, there are eight, and for the enderdragon, there are 24. At the final stage, the mob is completely surrounded, and suffocates. For the player, in the fourth stage, yellowish-orange particles start appearing on the screen. At the fifth stage, these particles become denser, and at the last stage, the particles nigh completely obscure your vision, and you slowly suffocate.
Stepping in water will wash off the fungus. Note: It has been suggested by YayForMinecraft that to eliminate the fungus, one must drink milk. This would force players to be a bit more cautious, as the mooshrooms present when you would be encountering natural cordyceps would not produce milk. However, it should be noted that mooshrooms can be sheared to become cows, which do produce milk. Note further: It has been revealed to me by spiderraptor42 that mooshrooms do produce milk, provided you use a bucket on them rather than a bowl.
Actually, another problem with milk is the fact that, while fine for players, it would make infection a guaranteed death sentence for mobs. They can neither collect nor drink a bucket of milk. A possible compromise might be to make milk cure infection, while immersion in water suppresses it. The stage of infection will not increase while the subject is in water, and when an infected creature enters water, the stage of infection is reduced by one (to a minimum of the first stage). Finally, the player would be able to "give" a bucket of milk to a mob (the same as feeding them) to cure them.
That way, mobs near water could survive indefinitely, but would eventually succumb if away from water for too long, unless aided by the player. (Fire should also remove the fungus, for obvious reasons, though it would be a sub-optimal cure for equally obvious reasons.)
When a mob is afflicted with the fungus, you may use shears to remove it from the, and you will acquire from that a certain amount, depending on the stage of progression the fungus was in on the mob. This makes iron golems rather effective farms, as they have high health and two extra stages, making them less susceptible to spontaneous fungus-induced death. Note: It has been pointed out to me by BrokenEye that golems should theoretically be unaffected by the fungus as they are not technically alive. Whether or not that matters in Minecraft, I think is debatable. Regardless, it is worth noting. But even if they'd make good farms, why would you want to farm this evil parasite?
When brewed into an awkward potion, this fungus produces a nausea potion. The one that distorts the screen. On mobs, this would have the effect of them not being able to keep a straight path. They will occasionally stagger off their trajectory. Skeletons would consistently miss you. Spiders would fall off walls more, and creepers might make mistakes in how they blow up (though they will never blow up more than five blocks away from you.
When you brew a fermented spider eye into a nausea potion, you get a blindness potion. The one that obscures a large portion of the screen. On mobs, this would have the effect of making them unable to see you, unless you are right up next to them. With a level two blindness potion, they wouldn't be able to see you even then, allowing you to hug creepers without them blowing up.
So, that's it. Ophiocordyceps Sinensis, the good and the bad. It can kill you if you're not careful, but it isn't so dangerous so as to detract from the safe haven of the mushroom biome.
Infectious fungus seems a bit...Off...For Minecraft.
Rollback Post to RevisionRollBack
It is an interesting but depressing reality that most politicians are just regular people with power. And most people would be as bad as politicians if only they could get some power.
Infectious fungus seems a bit...Off...For Minecraft.
Tell that to the mooshrooms. In fact, cows should have the unique trait of turning into mooshrooms in the final stage, rather than suffocating. Other than that, I actually really like this idea! Surprising, since I absolutely hate mushrooms normally.
Sounds pretty cool, although I don't think the golems should be effected since they're magically animated iron and snow instead of actual lifeforms
Consider then, that to grow on things, the fungus has to insert something resembling roots into that thing. The golems would still break down.
Although I might be overthinking that.
Whatever.
EDIT:
And Syntheosis, I thought that enchanting and potions sounded off for minecraft initially. It's amazing what can fit in a game thematically if it's implemented right.
Tell that to the mooshrooms. In fact, cows should have the unique trait of turning into mooshrooms in the final stage, rather than suffocating. Other than that, I actually really like this idea! Surprising, since I absolutely hate mushrooms normally.
...You just made mooshrooms horrific to me. Like some parasitic fungus is overtaking their minds but they're completely aware of it but can't moo for help...God, what is wrong with me...
Anyway, it still doesn't sound very good...Just a minor nuisance to make you go tread water now and again before it reaches the last stage.
Then again, I'm biased against any suggestions related to mushroom biomes on account of they're so rare as to be completely and totally pointless anyway.
It is an interesting but depressing reality that most politicians are just regular people with power. And most people would be as bad as politicians if only they could get some power.
Well, I do like the idea of cows turning into mooshrooms at the final stage, but then again, I also like the idea of mooshrooms covered in the caterpillar fungus.
And I agree that mushroom biomes are a bit too rare, but I don't want them to become too common, so I think it'd be better to add more use to them, thus justifying their rarity. The caterpillar fungus has uses in potions, traps and potentially decoration, so that's a start.
And here's a random idea which I know is probably lousy, but I figure I might as well say it: Apply bonemeal to fully grown cordyceps to get a giant one.
Consider then, that to grow on things, the fungus has to insert something resembling roots into that thing. The golems would still break down
Its not about whether it would break down or not. Fungi only take root in other organisms. That's how they feed. They can't live in iron or snow. I suppose it might be able to infect the snow golem's pumpkin, but that's about it
Its not about whether it would break down or not. Fungi only take root in other organisms. That's how they feed. They can't live in iron or snow. I suppose it might be able to infect the snow golem's pumpkin, but that's about it
Fair enough. I'll make a note of that in the main post. That said, based on the effects of poison on the various golems, I'd say it really doesn't matter.
I like this! But how about you need to drink milk? So it's like "OH NO I STEPPED IN FUNGUS AND THESE ****ING COWS DON'T GIVE ME MILK! AHHHH!" But this would also make players take additional precautions.
Rollback Post to RevisionRollBack
I haven't even bought MineCraft, I don't have the money...
I like this! But how about you need to drink milk? So it's like "OH NO I STEPPED IN FUNGUS AND THESE ****ING COWS DON'T GIVE ME MILK! AHHHH!" But this would also make players take additional precautions.
Hmm... I do like that idea. I'll make a note of it in the main post.
Until someone imports it to the mainland, or it rarely occurs in dungeon-type structures.
Why would anyone import a useless yet detrimental fungus to the mainland, unless they were just being dicks to other players in MP?
Rollback Post to RevisionRollBack
It is an interesting but depressing reality that most politicians are just regular people with power. And most people would be as bad as politicians if only they could get some power.
Just a couple things:
This shouldn't need to include the ender dragon. With the time it takes to grow, you'll have killed it twice over, and anyone who can't kill the ender dragon in that time shouldn't have a fungus to do the job for them.
And if you're going for danger, giving them a mushroom-pattern spreading ability would be rather appropriate.
Wouldn't this pose next to no threat (to the player) seeing as how 99% of mushroom biomes are an island SURROUNDED by water?
Well, for one thing, you might not see that you've caught the fungus until you're back home. You presumably didn't swim to the mushroom island, so why would you swim back? And again, someone could bring it to the mainland for the purposes of traps, decoration, or farming for potions. Since the danger of the fungus is not immediate, why should you think to go into the water?
Also, it was suggested not even two posts before yours that to eliminate the fungus, you have to drink milk. Note that mooshrooms do not give milk.
Just a couple things:
This shouldn't need to include the ender dragon. With the time it takes to grow, you'll have killed it twice over, and anyone who can't kill the ender dragon in that time shouldn't have a fungus to do the job for them.
And if you're going for danger, giving them a mushroom-pattern spreading ability would be rather appropriate.
I realize that using to kill the enderdragon would be pointless. But bear in mind that people have killed the dragon with snowballs or eggs. Why? Because it's terribly amusing. Also, you'd have to be present for the time consuming fungus too work, and in that time, you'd still need to avoid getting killed by the dragon. The dragon is just not that difficult. So why shouldn't we be able to kill it in amusing ways?
Also, a spreading pattern sounds nice. I'll note that in the main post.
The caterpillar fungus is a parasite. It grows on insects, and feeds on them. For Minecraft, I propose it have the following behavior:
The fungus would be found naturally in mushroom biomes, or could be grown on mycelium with bonemeal. It has three stages of growth. Come the third stage, you may harvest it to collect 1-3 of it. You may plant these as you wish, and they will grow. Note: Ignotusvir has suggested that the fungus should be able to spread like mushrooms. I propose that if the fungus is fully grown, it be able to spread to nearby organic blocks (such as grass, wood, or giant mushrooms).
When a mob or the player walks on this fungus, provided it is fully grown, it picks up the fungus, and a yellowish-orange texture starts creeping up their skin, much in the same way the charged creeper texture is applied. For most mobs, there are six stages of progression, and each step takes approximately ten minutes, or half of one minecraft day. The stages go by faster when you are standing on the fungus. For baby animals, there are three stages. For iron golems, there are eight, and for the enderdragon, there are 24. At the final stage, the mob is completely surrounded, and suffocates. For the player, in the fourth stage, yellowish-orange particles start appearing on the screen. At the fifth stage, these particles become denser, and at the last stage, the particles nigh completely obscure your vision, and you slowly suffocate.
Stepping in water will wash off the fungus. Note: It has been suggested by YayForMinecraft that to eliminate the fungus, one must drink milk. This would force players to be a bit more cautious, as the mooshrooms present when you would be encountering natural cordyceps would not produce milk. However, it should be noted that mooshrooms can be sheared to become cows, which do produce milk. Note further: It has been revealed to me by spiderraptor42 that mooshrooms do produce milk, provided you use a bucket on them rather than a bowl.
As suggested by AnonThe Mouse:
When a mob is afflicted with the fungus, you may use shears to remove it from the, and you will acquire from that a certain amount, depending on the stage of progression the fungus was in on the mob. This makes iron golems rather effective farms, as they have high health and two extra stages, making them less susceptible to spontaneous fungus-induced death. Note: It has been pointed out to me by BrokenEye that golems should theoretically be unaffected by the fungus as they are not technically alive. Whether or not that matters in Minecraft, I think is debatable. Regardless, it is worth noting. But even if they'd make good farms, why would you want to farm this evil parasite?
When brewed into an awkward potion, this fungus produces a nausea potion. The one that distorts the screen. On mobs, this would have the effect of them not being able to keep a straight path. They will occasionally stagger off their trajectory. Skeletons would consistently miss you. Spiders would fall off walls more, and creepers might make mistakes in how they blow up (though they will never blow up more than five blocks away from you.
When you brew a fermented spider eye into a nausea potion, you get a blindness potion. The one that obscures a large portion of the screen. On mobs, this would have the effect of making them unable to see you, unless you are right up next to them. With a level two blindness potion, they wouldn't be able to see you even then, allowing you to hug creepers without them blowing up.
So, that's it. Ophiocordyceps Sinensis, the good and the bad. It can kill you if you're not careful, but it isn't so dangerous so as to detract from the safe haven of the mushroom biome.
Opinions? Strong opinions? Controversial opinions? Unrelated opinions?
Please be polite, and if you dislike this, please explain why.
Also check me out on:
WordPress, Etsy, and Spore.
Infectious fungus seems a bit...Off...For Minecraft.
Tell that to the mooshrooms. In fact, cows should have the unique trait of turning into mooshrooms in the final stage, rather than suffocating. Other than that, I actually really like this idea! Surprising, since I absolutely hate mushrooms normally.
Consider then, that to grow on things, the fungus has to insert something resembling roots into that thing. The golems would still break down.
Although I might be overthinking that.
Whatever.
EDIT:
And Syntheosis, I thought that enchanting and potions sounded off for minecraft initially. It's amazing what can fit in a game thematically if it's implemented right.
...You just made mooshrooms horrific to me. Like some parasitic fungus is overtaking their minds but they're completely aware of it but can't moo for help...God, what is wrong with me...
Anyway, it still doesn't sound very good...Just a minor nuisance to make you go tread water now and again before it reaches the last stage.
Then again, I'm biased against any suggestions related to mushroom biomes on account of they're so rare as to be completely and totally pointless anyway.
And I agree that mushroom biomes are a bit too rare, but I don't want them to become too common, so I think it'd be better to add more use to them, thus justifying their rarity. The caterpillar fungus has uses in potions, traps and potentially decoration, so that's a start.
And here's a random idea which I know is probably lousy, but I figure I might as well say it: Apply bonemeal to fully grown cordyceps to get a giant one.
Its not about whether it would break down or not. Fungi only take root in other organisms. That's how they feed. They can't live in iron or snow. I suppose it might be able to infect the snow golem's pumpkin, but that's about it
Also check me out on:
WordPress, Etsy, and Spore.
Fair enough. I'll make a note of that in the main post. That said, based on the effects of poison on the various golems, I'd say it really doesn't matter.
Tell that to mold that grows on walls. But yeah, a parasitic fungus would seek a host, not some random chunk of iron.
To be fair, the golems already seem to have moss running through them, so other biological infection isn't far-fetched.
Hmm... I do like that idea. I'll make a note of it in the main post.
Oh wait! There is!
Until someone imports it to the mainland, or it rarely occurs in dungeon-type structures.
Why would anyone import a useless yet detrimental fungus to the mainland, unless they were just being dicks to other players in MP?
This shouldn't need to include the ender dragon. With the time it takes to grow, you'll have killed it twice over, and anyone who can't kill the ender dragon in that time shouldn't have a fungus to do the job for them.
And if you're going for danger, giving them a mushroom-pattern spreading ability would be rather appropriate.
Well, for one thing, you might not see that you've caught the fungus until you're back home. You presumably didn't swim to the mushroom island, so why would you swim back? And again, someone could bring it to the mainland for the purposes of traps, decoration, or farming for potions. Since the danger of the fungus is not immediate, why should you think to go into the water?
Also, it was suggested not even two posts before yours that to eliminate the fungus, you have to drink milk. Note that mooshrooms do not give milk.
I realize that using to kill the enderdragon would be pointless. But bear in mind that people have killed the dragon with snowballs or eggs. Why? Because it's terribly amusing. Also, you'd have to be present for the time consuming fungus too work, and in that time, you'd still need to avoid getting killed by the dragon. The dragon is just not that difficult. So why shouldn't we be able to kill it in amusing ways?
Also, a spreading pattern sounds nice. I'll note that in the main post.
btw i always thought mushroom biomes were boring so i think this'll jazz it up a bit