what i want is: villagers to be changed to steves (defend themselves, build, actualy USE their farms) abandoned villages, and questing, less stupid trades (10 emeralds for 1 flint, half their village is made of gravel!!!) and to have all mobs attack them, not just zombies, the village can be infested with mobs and they are barely in danger, make them easier to find, like gravel roads connecting to another, and make villages even try to kill you when you destroy it, you can set a house on fire and all they do is watch, and just let you walk away, i feel that villages are VERY incomplete, and i like the idea of towns, but the villagers are just simply dumb, and are only good for trading, i would like if you became very nice to them, one would follow you around like a wolf or ocelot, and actualy do something, like act as a mobile trading post
Testificate
These villagers don't do much. They don't build, they don't fight back, etc.
Human
These villagers are the most normal, IMO. They build more as they reproduce, certain villagers do certain things(guards,builders,etc.).
Pigmen
These villagers are unusual. Their neighbors consist of pigs, cows, chickens, etc. Some eat the wheat directly from the farm, others just bow down and eat the grass.
Behavior/Reactions:
The Player killing other villagers: Tesificates: Iron Golem is summoned to kill the player Humans:(Only 1-3 killed) 0-2 guards are summoned to kill the player, (4+ killed), an Iron Golem and 3+ guards are summoned to kill the player Pigmen: At the sight of attack, they immediately retreat to the wild
The Player destroying buildings: Tesificates:An Iron golem is summoned to hit you 3-5 times Humans: Guards come to attack you Pigmen: They push you away
Zombies: Tesificates: They retreat and hide in a building with a closed door Humans:Everyone retreats except the guards Pigmen: Once one of them becomes a pig-zombie, all of the villagers retreat
I think that villagers should get angry if you destroy their houses and farms, and thee should be 3 types of villager: Nice, Normal, and Angry. Also, they should have some type of "police force" to protect against monsters and sometimes: you. Also, they should not let you into their home, unless you "ask" ingame, as they will get angry if you barge in.
Nice:
If you ask to get in, they will let you.
They, if you hit, or vandalize them will:
1.Ask, STOP or WHAT ARE YOU DOING
2.Say PLEASE STOP
3.Say STOP OR I'LL CALL THE POLICE
4."Yell" for the police/attack you (depending on the offence).
Normal:
If you ask to get in, they will only let you in if some "like/firend" meter lets the villager "know" you.
They, if you hit, or vandalize them will:
1.Ask, STOP or WHAT ARE YOU DOING
2.Say STOP OR I'LL CALL THE POLICE
3."Yell" for the police/attack you (depending on the offence).
Angry:
If you ask to get in, they will not let you in whatsoever.
They, if you hit, or vandalize them will:
1.Say GET OUT, OR I'LL CALL THE POLICE
2.If you do not get out and stop, "Yell" for the police/attack you (depending on the offence).
If you want a response, quote me.
I have too slow an internet connection to be a lurk. If I wate time opening the page, I might as well reply.
Yes. Yes I do.
Eh, too my opinion, this is just WAAY too much for minecraft. I know it would be cool to have things like warring places and all these interactions, but Minecraft itself isn't even that complicated, so by adding one part of Minecraft as something really complex is sort of imbalanced.
Also, by doing a lot of this, it takes away the regular Minecraft, because EVERYONE would want to be playing the village part of the game.
If anything, I'd like this to be a mod. (Barely any) support as for vanilla. I do think that there should be more things like actually interacting with the world, like a butcher going into a farm and slaughtering cows, a blacksmith crafting something, etc., but not all this complicated stuff.
I think it should be added as Dynamic villagers to avoid lag. And maybe the dynamic villages should generate/spawn more often compared to normal villages.
I like all the suggestions and buildings except for the races. I think one race is just fine.
It'd be cool if there was a "diver" job, who wore an atmospheric diving suit (Like the ones the alpha series big daddy where in Bioshock 2, or the one the "Cyclops" wore in the spongebob movie [Bing/Google Alpha series Bioshock wiki] ) Who would trade fish, , Fishing poles clay, and Aqua affinity armour. If a diving suit seems to advanced, he could were a pumpkin, and some aqua affinity iron armour.
My favorite mob happens to be villagers, in fact, I dedicate most of my Minecraft playing time finding, defending, and up keeping villages. And while you have plenty of good ideas, I believe they are a bit too complex.
To begin, villages do need a better spawning system, as many times villages don't spawn in flat areas where they are supposed to, and when they do spawn, they spawn with numerous problems. Another thing to be noted is villages need better lighting, most buildings contain 0-1 torches each, the church is the only building with more than one torch, and even those torches are concentrated on only one area, and do not light the entire church. As I said before, I dedicate my time to finding villages, so I've seen a lot of them, and most of them do not spawn in survivable conditions, and I have never found a village outside of superflat that has it's own Iron Golem for defense. I agree completely about spawning in other biomes than just plains and deserts, tundras specifically are one I would like to name. The tundra(or ice plains) is a generally flat, snowy biome, and is perfect for village spawning, because they are often flatter than regular plains. The only issue is water turning to ice, messing with the farms. I also think that these snow villages should have a specific type of home, like and igloo or cabin.
Another issue to be noted is that the Villager/NPC AI is inadequate for their survival, being likely the most mentally developed and most human-like beings in the game, they should be able to avoid basic problems.
Common issues with the Villager AI that come to mind:
1. Walking into cacti and not moving away. Villagers should be intelligent enough to avoid or at least get away from cacti, they already avoid falling and lava.
2. Villagers refusing to enter houses. Sometimes villagers will stand or walk around the village at night, despite well-lit homes that meet the criteria to be considered a house, and even when pushed inside, they may still exit the building and stand outside.
3. Opening doors when zombies are outside. This happens on occasion and pretty much leads to the villagers death, and possibly any other villager inside the house.
4. Wandering is an issue with villagers, especially due to the fact that villages don't spawn in safe conditions generally, and they often fall or walk into caves, caverns, etc. that leads to their death.
5. Issues breeding, often times I have had issues never breeding, and as the population dwindles, the only way to re-populate is through zombie villager curing, which is a slow process and inefficient process. Even creating a villager "breeder" yields no results.
And I'm sure I could name more, but moving on...
Problems with villages:
1. Inadequate lighting
2. Spawning improperly
3. No defenses without rare iron golems being present, or player intervention.
4. "Small" houses, blacksmiths and watchtowers do not spawn with doors. (Watchtowers are similar to the small square houses, but have a fenced roof to observe the village.)
In the least, some form of defense needs to be present. My favorite solution to this, of course is a "soldier" villager, equipped with light armor, and a sword or a bow. This way, most villages have some form of defense. These soldiers would act similar to an iron golem, patrolling the village, and attacking any hostile mobs, with the exceptions, most notably creepers. Or perhaps they can attack only zombies, as those are the only mobs hostile towards villagers. Also like golems, they may attack players who have performed hostile acts against the villagers.
As far as new villager types, I am not too fond of the idea of a king, but rather a mayor. A Carpenter(builder) would be a neat addition, and I think it would fit in well, however, I don't think they should actually do build structures. The alchemist is another good idea, but I believe instead of converting potion materials through a chest, should a Alchemy Lab spawn, similar to a Blacksmith, there will be a chest with the occasional potion or potion ingredient. Moving on to your "Commander" idea, I have a bit of an adjustment, instead of Commander, he should be General or Captain, and furthermore, instead of iron golem construction and wars, he should just be a stronger soldier, with better armor and weapons than the standard soldier. I think the idea of wars between villages is a bit too much, but that's just my opinion. As far as different races and religions go, I don't think a specific religion should be tied to villages, it's a bit too much in-depth and unfitting. And as for races, I think different races might be interesting, but not too many different ones. I would love for villagers to do something besides walk around, but there is a line of too much.
That's all I have to say for now until I can think of more.
Not half bad. I don't really like the new races though. I think we should stick with just Nose Dudes. I really, really like the idea of NPCs improving their own goddamned villages. I'm tired of having to build everything for them :).
Not sure why people are saying to much, in my opinion there should be an update dedicated entirely to focusing on/improving the aspect of villages, and adding tons of village-like features, it'd seriously turn the game around and help ALOT. Imagine Warcraft without NPC's, it wouldn't be what it is today.
really good idea I mean that I think the same.
R.I.P Politics, Philosophy, News, and Science section. 11/8/14
Nice:
If you ask to get in, they will let you.
They, if you hit, or vandalize them will:
1.Ask, STOP or WHAT ARE YOU DOING
2.Say PLEASE STOP
3.Say STOP OR I'LL CALL THE POLICE
4."Yell" for the police/attack you (depending on the offence).
Normal:
If you ask to get in, they will only let you in if some "like/firend" meter lets the villager "know" you.
They, if you hit, or vandalize them will:
1.Ask, STOP or WHAT ARE YOU DOING
2.Say STOP OR I'LL CALL THE POLICE
3."Yell" for the police/attack you (depending on the offence).
Angry:
If you ask to get in, they will not let you in whatsoever.
They, if you hit, or vandalize them will:
1.Say GET OUT, OR I'LL CALL THE POLICE
2.If you do not get out and stop, "Yell" for the police/attack you (depending on the offence).
They should also not look like this:
[img][IMG]http://i.imgur.com/gm44g5G.jpg[/img]
I have too slow an internet connection to be a lurk. If I wate time opening the page, I might as well reply.
Yes. Yes I do.
Also, by doing a lot of this, it takes away the regular Minecraft, because EVERYONE would want to be playing the village part of the game.
If anything, I'd like this to be a mod. (Barely any) support as for vanilla. I do think that there should be more things like actually interacting with the world, like a butcher going into a farm and slaughtering cows, a blacksmith crafting something, etc., but not all this complicated stuff.
I like all the suggestions and buildings except for the races. I think one race is just fine.
And what I really want to see is: war. XD
My profile picture is from http://www.cachemonet.com, I'm an admin on the Minecraft Fanon Wiki
"The good you do today will be forgotten tomorrow; do good anyways" ~Abel Muzorewa
I guess I'll just support...
Always thought villages needed expanding and development. Great ideas, I want to see them in vanilla minecraft as soon as possible.
To begin, villages do need a better spawning system, as many times villages don't spawn in flat areas where they are supposed to, and when they do spawn, they spawn with numerous problems. Another thing to be noted is villages need better lighting, most buildings contain 0-1 torches each, the church is the only building with more than one torch, and even those torches are concentrated on only one area, and do not light the entire church. As I said before, I dedicate my time to finding villages, so I've seen a lot of them, and most of them do not spawn in survivable conditions, and I have never found a village outside of superflat that has it's own Iron Golem for defense. I agree completely about spawning in other biomes than just plains and deserts, tundras specifically are one I would like to name. The tundra(or ice plains) is a generally flat, snowy biome, and is perfect for village spawning, because they are often flatter than regular plains. The only issue is water turning to ice, messing with the farms. I also think that these snow villages should have a specific type of home, like and igloo or cabin.
Another issue to be noted is that the Villager/NPC AI is inadequate for their survival, being likely the most mentally developed and most human-like beings in the game, they should be able to avoid basic problems.
Common issues with the Villager AI that come to mind:
1. Walking into cacti and not moving away. Villagers should be intelligent enough to avoid or at least get away from cacti, they already avoid falling and lava.
2. Villagers refusing to enter houses. Sometimes villagers will stand or walk around the village at night, despite well-lit homes that meet the criteria to be considered a house, and even when pushed inside, they may still exit the building and stand outside.
3. Opening doors when zombies are outside. This happens on occasion and pretty much leads to the villagers death, and possibly any other villager inside the house.
4. Wandering is an issue with villagers, especially due to the fact that villages don't spawn in safe conditions generally, and they often fall or walk into caves, caverns, etc. that leads to their death.
5. Issues breeding, often times I have had issues never breeding, and as the population dwindles, the only way to re-populate is through zombie villager curing, which is a slow process and inefficient process. Even creating a villager "breeder" yields no results.
And I'm sure I could name more, but moving on...
Problems with villages:
1. Inadequate lighting
2. Spawning improperly
3. No defenses without rare iron golems being present, or player intervention.
4. "Small" houses, blacksmiths and watchtowers do not spawn with doors. (Watchtowers are similar to the small square houses, but have a fenced roof to observe the village.)
In the least, some form of defense needs to be present. My favorite solution to this, of course is a "soldier" villager, equipped with light armor, and a sword or a bow. This way, most villages have some form of defense. These soldiers would act similar to an iron golem, patrolling the village, and attacking any hostile mobs, with the exceptions, most notably creepers. Or perhaps they can attack only zombies, as those are the only mobs hostile towards villagers. Also like golems, they may attack players who have performed hostile acts against the villagers.
As far as new villager types, I am not too fond of the idea of a king, but rather a mayor. A Carpenter(builder) would be a neat addition, and I think it would fit in well, however, I don't think they should actually do build structures. The alchemist is another good idea, but I believe instead of converting potion materials through a chest, should a Alchemy Lab spawn, similar to a Blacksmith, there will be a chest with the occasional potion or potion ingredient. Moving on to your "Commander" idea, I have a bit of an adjustment, instead of Commander, he should be General or Captain, and furthermore, instead of iron golem construction and wars, he should just be a stronger soldier, with better armor and weapons than the standard soldier. I think the idea of wars between villages is a bit too much, but that's just my opinion. As far as different races and religions go, I don't think a specific religion should be tied to villages, it's a bit too much in-depth and unfitting. And as for races, I think different races might be interesting, but not too many different ones. I would love for villagers to do something besides walk around, but there is a line of too much.
That's all I have to say for now until I can think of more.