He's right. The huge variety of terrain pre-1.8 was pretty impressive. You could expect some really epic stuff with flying islands, overhangs and giant tunnels just as much as flat, easy-to-build-on areas. It was great, it really was. But lets move away from the past. The fact is, biomes is a good idea. We just need a way of using that and integrating with terrain pre-1.8.
Pre-1.8 had biomes. I think you mean structures/rivers.
I like what I've seen so far of Exalm's terrain fix.
I want my gravel beaches back. they were awesome until they took them out along with natural common floating islands.
My favorite land generations that were common in early generations of the game were completely wiped off of the surface of minecraftia. (overhangs, giant mountains that reach block limit, Gravel beaches.)
what i would like to see implemented is water systems above the water table massive waterfalls like niagra falls, and snowcapped mountains like in the himalayas.
try the seed: totalchaos1414 and then tell me seeds are useless.
P.S. the seed's name is apt, for there is one crazy mushroom island biome nearby spawn.
Some seeds are awesome and give cool terrain gen like: Snowdek, Artomix, that your seed... but that's like every 10 000 seed. Back in the day every world was epic because of overhangs, awesome mountains, floating islands,... But now it's a rarity to find those. So yes, seeds are indeed useless.
Current Minecraft terrain generator makes minecraft is really unenjoyable and boring. Endless caves and mineshafts are really spammed all around the world, getting stacks of iron is as easy as digging out dirt. World height is now 256 but there is no decent altitude difference around the world.
And I have another problem with the current terrain gen/world gen, maybe it's irrelevant, but whatever. Everything is everywhere. There is so much of every resource, making Minecraft much easier than it's supposed to be. You can find anything you need in a small area. It really makes exploring pointless.
I suspect it's the ravines, not the actual cave gen itself, that makes the difference.
Before there were a decent number of caves that were near each other but didn't intersect. Now ravines slice through these caves, connecting them and turning them into one big tunnel system. Mineshafts contribute by branching out in straight lines in all directions, more likely to intersect with other openings than the basic caves (which often just curve back on themselves and head downwards.
Playing with structures disabled might give you the old cave frequencies, at the cost of features. IMO, they should make ravines and mineshafts a lot rarer, which would have the bonus of finding them actually feeling like an accomplishment.
I read the OP, but since Mojang won't implement this anytime soon, you can try out the BWG4 mod. It adds back the Indev, Infdev, Beta and Alpha gen, along with Skylands, Skyland survival, Skyblock survival and Better Deafult. And I'm missing something (can't remember).
It's pretty good. I'm playing on it + the Audiotori mod (old sounds) and I feel like in the old times
I have never found a cave while playing, and when I have, they were really small.When I switched back to normal? CAVES 'O' PLENTY!!!
I read the OP, but since Mojang won't implement this anytime soon, you can try out the BWG4 mod. It adds back the Indev, Infdev, Beta and Alpha gen, along with Skylands, Skyland survival, Skyblock survival and Better Deafult. And I'm missing something (can't remember).
It's pretty good. I'm playing on it + the Audiotori mod (old sounds) and I feel like in the old times
I have never found a cave while playing, and when I have, they were really small.When I switched back to normal? CAVES 'O' PLENTY!!!
Just trying to help out...
1. We don't want old terrain here.
2.
Quote from Exalm »
BTW did ted80 fix the grass/foliage colors? The last time I checked BWG they were as harsh as in current versions, which automatically makes it inaccurate.
Edit: LOL! I spawned in wrong place on gargamel.
Edit2: Nope, colors are not fixed. Sad.
Edit3: No low clouds? They were one of the most important elements of special Beta atmosphere.
Edit4: Underwater lighting glitches? I thought that all old generation mods fixed that in 1.2.
Edit5: Rotated biome border colors?..
Edit6: WTF? Alpha (Halloween, I guess? At least it doesn't use biomeless colors anymore) generator has wrong biome placement!
Edit7: Infdev didn't have snow.
Edit8: And it didn't have both large and small trees. That type should be called "Alpha 1.1.2_01".
Edit9: And cacti on beaches. Cacti were added in Alpha 1.0.6. So it's really Alpha.
Edit10: And Alpha beach glitch.
Edit11: 02.27 Infdev generator as infinite Indev? Cool, I almost believed that it's Indev generator modified to be infinite (After all, InsanityBringer tried to do that, and got some results). Until I saw too tall cliffs and wide modern caves. And then large water body that Indev didn't have at all. (That's the most noticeable Classic-Indev difference — Classic had large water bodies) (I know that that's 02.27 Infdev, as ted80 got that version from me)
And why did I spawn on top of Indev house?
Edit12: I've created a Floating Indev world, but got an Inland Indev world. WTF?
Couldn't agree more. While there are those good seeds out there for todays generator. It is rare. All and all if they just modified it just to balance everything out a bit. Cause if it was all mountain and no flat it wouldn't be much of a use either. But the caves thing I agree on. In 1.7 I had such a hard time finding a good cave. I found one that was almost infinite until I went through it entirely obviously.
I had hard time finding lava ( wut ) in a good cave either. Now I have to be careful I don't dig into one.
I can't support this more.
I keep seeing the phrase "good seeds."
The thing is that all seeds are the same with the exception of where things are. In 1.7, finding the Glacier mountains on a seed that isn't Glacier is extremely possible--it just wouldn't be ideal to be searching for them. The same thing goes for seeds today, except that finding anything close to them is impossible. One seed isn't better than another. It's just convenient to be able to pick them because a lot of people are too lazy to explore.
Simply enough, we are limited to flat land, hilly land, or mountainous land that all cannot be found within each other. They're all separated out like city-zoning regions. It sucks.
Yes I do know that, but I'm just saying that it's at least better to play with that terrain generator than the normal Minecraft terrain generator as it is now.
Every single thread about terrain is saying "Oh we don't want the old generator!"
Why? There's nothing wrong with it AT ALL.
Because then you lose new features.
Again, for both Beta and current generation you will be able to use mods. At least in NBXlite Beta generation is not going away, and I add 1.8+ generation from every version, so the current one will be available too. IDK about other mods, but almost every one has Beta 1.7.3 generator.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
I disagree with the majority of this. Terrain generation could use some improvement, but it's not because it's too realistic, it's because it's there are so many weird formations and floating blobs that could never realistically exist. If Minecraft had realistic mountains, the terrain would look awesome.
Some exaggeration is okay of course. The giant ravines are awesome, as are the large round drilled out tunnels and circular chambers.
ChaosGuardian's post makes me laugh. Also, I support improving terrain generation.
I like what I've seen so far of Exalm's terrain fix.
Mostly moved on. May check back a few times a year.
My favorite land generations that were common in early generations of the game were completely wiped off of the surface of minecraftia. (overhangs, giant mountains that reach block limit, Gravel beaches.)
what i would like to see implemented is water systems above the water table massive waterfalls like niagra falls, and snowcapped mountains like in the himalayas.
I Support strongly and gladly.
== Soon available as a mod! ==
P.S. the seed's name is apt, for there is one crazy mushroom island biome nearby spawn.
"Don't talk to me. I'm a shrub."
Some seeds are awesome and give cool terrain gen like: Snowdek, Artomix, that your seed... but that's like every 10 000 seed. Back in the day every world was epic because of overhangs, awesome mountains, floating islands,... But now it's a rarity to find those. So yes, seeds are indeed useless.
== Soon available as a mod! ==
== Soon available as a mod! ==
Current Minecraft terrain generator makes minecraft is really unenjoyable and boring. Endless caves and mineshafts are really spammed all around the world, getting stacks of iron is as easy as digging out dirt. World height is now 256 but there is no decent altitude difference around the world.
And I have another problem with the current terrain gen/world gen, maybe it's irrelevant, but whatever. Everything is everywhere. There is so much of every resource, making Minecraft much easier than it's supposed to be. You can find anything you need in a small area. It really makes exploring pointless.
Seriously, Mojang.
Before there were a decent number of caves that were near each other but didn't intersect. Now ravines slice through these caves, connecting them and turning them into one big tunnel system. Mineshafts contribute by branching out in straight lines in all directions, more likely to intersect with other openings than the basic caves (which often just curve back on themselves and head downwards.
Playing with structures disabled might give you the old cave frequencies, at the cost of features. IMO, they should make ravines and mineshafts a lot rarer, which would have the bonus of finding them actually feeling like an accomplishment.
Mostly moved on. May check back a few times a year.
It's pretty good. I'm playing on it + the Audiotori mod (old sounds) and I feel like in the old times
I have never found a cave while playing, and when I have, they were really small.When I switched back to normal? CAVES 'O' PLENTY!!!
Just trying to help out...
== Soon available as a mod! ==
2.
It's about more than that. Mind taking your own advice and not posting in my thread again until you've taken out time to READ it?
Thanks for the support. Nice to see this thread still going and alive
I keep seeing the phrase "good seeds."
The thing is that all seeds are the same with the exception of where things are. In 1.7, finding the Glacier mountains on a seed that isn't Glacier is extremely possible--it just wouldn't be ideal to be searching for them. The same thing goes for seeds today, except that finding anything close to them is impossible. One seed isn't better than another. It's just convenient to be able to pick them because a lot of people are too lazy to explore.
Simply enough, we are limited to flat land, hilly land, or mountainous land that all cannot be found within each other. They're all separated out like city-zoning regions. It sucks.
Yes I do know that, but I'm just saying that it's at least better to play with that terrain generator than the normal Minecraft terrain generator as it is now.
== Soon available as a mod! ==
Why? There's nothing wrong with it AT ALL.
Again, for both Beta and current generation you will be able to use mods. At least in NBXlite Beta generation is not going away, and I add 1.8+ generation from every version, so the current one will be available too. IDK about other mods, but almost every one has Beta 1.7.3 generator.
The old generator is called the OLD generator for a reason. Either we need steady updates to the generator or we need a complete overhaul.
Some exaggeration is okay of course. The giant ravines are awesome, as are the large round drilled out tunnels and circular chambers.