You say it will be ugly, but what's your alternative? The status quo leaves ugly marks and some poor biomes.
Anyway, I don't see why it needs to be slower than the noise generator. There are efficient algorithms. It doesn't need to happen at the same stage either. It can be later.
what i say is mix the 1.7 terrain generator with the current one, along with some new features like basins, which would be like oceans without the water, and grass-less mountains with snowcaps. im probably going to get a lot of dislike from this. but it is just my opinion.
Rollback Post to RevisionRollBack
Hey Dudes and Dudettes! uMad? Because Wingnut is BACK! And in Minecraft !!!!!
You say it will be ugly, but what's your alternative? The status quo leaves ugly marks and some poor biomes.
Anyway, I don't see why it needs to be slower than the noise generator. There are efficient algorithms. It doesn't need to happen at the same stage either. It can be later.
Smoothing needs to do tons of checks everywhere, otherwise it will be ugly. So it's slow.
Checking is slow in that it will need to happen every time village needs to generate. If it fails, it's OK, since it will quit check. But if village will generate, there will be lag spike, since it will check every block under every building.
It's certainly a lot harder to find interesting terrain nowadays, but by no means impossible. This is very near to the spawn point in one of my worlds.
<screenshot>
I just wish those wonderful old seeds from pre 1.8 still worked.
X-hills.
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My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
I doubt that's a troll to the terrain generation. Just seems like a neat update they decided to come up with which, in all honesty, I'm not completely against. Doesn't really change the way the terrain forms, so in all actuality it's a little irrelevant to this thread.
Nice find though!
support list updated
~ Shread
(As a side note; i'd prefer to not be compared to another supporter of this thread based solely on the fact that we are fighting for one common cause. Lol )
Don't ever add me as a supporter. I reject this complaint you made, and am still struggling to get this thread off my daily alert list. It is a nuisance topic and you keep repeating your points repeatedly with nothing new added to the conversation.
Don't ever add me as a supporter. I reject this complaint you made, and am still struggling to get this thread off my daily alert list. It is a nuisance topic and you keep repeating your points repeatedly with nothing new added to the conversation.
It's often resurrected with supporters lending a hand because it needs one with people who have your mindset trying their hardest to bury it beneath a torrent of silly ideas like ridable cows and extra pets.
Rollback Post to RevisionRollBack
Are youbored of minecraft? It's not the new features. I'll give you a hint:It's the terrain generation. Go play a map generated in 1.7.3 or earlier, then tell me you don't agree.
It's often resurrected with supporters lending a hand because it needs one with people who have your mindset trying their hardest to bury it beneath a torrent of silly ideas like ridable cows and extra pets.
*Deep Sigh* Are you playing 1.3 and after? They have brought back a good chunk of the old terrain! Beaches! A huge bring back! Giant deserty cliffs! Crazy floating mountain islands! All of this interesting terrain is indeed back, you just have to find it.
The new terrain is boring. And it's really unrealistic.
Why is the terrain boring:
-No more interesing landscape(Like the Pre-1.8 mountains)
-Less biomes and Less creativity(Savanna biomes in 1.7 and shrubland biomes in 1.7)
-Less random.Every world in minecraft is almost the same. They may have added some hills in the deserts and forests, but it's still boring. The mountains now are lacking wood.
-The biome colors. Some of them are blue(Mountain), others are green-yellowish(Plains and Deserts)
Why the terrain is unrealistic:
-Rivers, and tons of small water pools in deserts. Deserts were supposed to be lacking water. Now all the biomes(except desert) are lacking water.
-Villages are mostly in deserts. There are villagers EVERYWHERE Irl.
-Endless caves. Enough said.
-Lava pits in cold biomes. They should be on mountain biomes, with lava flowing, just like the mountain volcano just errupted. It would make them more challenging and fun(this should be rare. Not common...)
I agree with this post.
I also want to add its not just the lack of surface texture, the flora is also super predictable. Terrain should be created first, with random amounts of mountains, flatlands, oceans. Then random temperatures slightly adjusted by elevation. Then random participation/ humidity. Then rivers/ lakes. Then deserts, flora, villages, etc.
Right now all mountains look the same. All forests look the same. If terrain and flora were created separately, you could have crazy mountains in the middle of a desert. No more lakes everywhere in deserts. A desert would transition to plains then forest then frozen forest. Not frozen forest right next to desert. All with random (sometimes flat too) terrain.
Right now the terrain looks like a quilt. That's not realistic.
Bonus: If terrain didn't tie in with flora we could have villages in more varied locations, since random flat spots would appear in more random places.
*Deep Sigh* Are you playing 1.3 and after? They have brought back a good chunk of the old terrain! Beaches! A huge bring back! Giant deserty cliffs! Crazy floating mountain islands! All of this interesting terrain is indeed back, you just have to find it.
Where are you seeing this stuff? pics? please? I haven't seen a single floating mountain or desert valley with towering mountains. And beaches only occur in large biomes. (They're about 1-3 blocks long otherwise.
Rollback Post to RevisionRollBack
Are youbored of minecraft? It's not the new features. I'll give you a hint:It's the terrain generation. Go play a map generated in 1.7.3 or earlier, then tell me you don't agree.
I couldn't care less whether or not you "reject my complaint" but the it still remains you should be respectful of my wishes and have a little respect for other people. regardless if you continue your rampage about how pointless my thread is without providing valid points and continue insulting me I will report it as it is considered spam, offensive language, and harassment to say the least. So if you don't clean up your act and grow up a little, I will inform a staff member.
Also, I might add, the reason we continue providing the same evidence and points toward our cause is because nothing is changing. And all that is changing is for worse; not better. That being said, the cause is still strong and we are still very much alive and active in trying to get a better terrain.
When you support a cause it's not like you go around changing your points every time you make a new thread, if that were how things worked this thread would be virtually useless and without a point. Honestly, if you want to ignore the thread; ignore it. But don't continue coming in here insulting our supporters just because you don't agree with what we want. If you don't agree, make your point and move on. But to continue coming back just to harass people who want things changed is just immature to say the least.
Have a little respect, for once.
- Shread
Edit: oh also don't worry, I'll never add you as a supporter to my thread. I put the "support list updated" for myself to remember up to what point i have added people who support it. It wasn't directed toward you. Sorry that we have so many people who agree with this post, as much as you may hate it xD
Edit 2: And just because a thread is "diamonded" doesn't mean you still have to read it every single time it is updated - this thread will remain in your updates for a while - so you're better off saving yourself the trouble.
I have an idea of a solution: let there be higher difference in height at biomes. The basic height value in every biome is 70-75, equal to water level (around 65). All biomes, except ocean and swamps, should be a bit more higher before named 'hills', at around height 80-90, and let hills frequently peak to 120-130, so you can have the astonishing sight that you are at cloud height.
Rollback Post to RevisionRollBack
You want to be a dragon? Well, then you need to have wings, a passion to hoard, and have a deadly breath.
Oh, and did I forgot to tell you dragons are extremely territorial? ROAWR >:)
*Deep Sigh* Are you playing 1.3 and after? They have brought back a good chunk of the old terrain! Beaches! A huge bring back! Giant deserty cliffs! Crazy floating mountain islands! All of this interesting terrain is indeed back, you just have to find it.
As modder, I say you:
The only thing changed in 1.3 is slightly changed height of EH and X-hills and changed biome placement a bit.
Anyway, I don't see why it needs to be slower than the noise generator. There are efficient algorithms. It doesn't need to happen at the same stage either. It can be later.
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
Checking is slow in that it will need to happen every time village needs to generate. If it fails, it's OK, since it will quit check. But if village will generate, there will be lag spike, since it will check every block under every building.
I like to think Mojang are trolling you lot.
(This is a cross post from the other thread by Shreaders, or ChaosGuardian. I forget which - they are interchangeable without loss of fidelity)
What's happening?
they are adding the ability to chose what each layer of block is made of in superflat
The flat generator will take a parameter which is a list of layer descriptions: bedrock, stone, ice, snow block, soil, snow for this example:
http://imgur.com/a/PRahs
How it currently works is shown in the final screencap here:
http://imgur.com/a/8bOsF
... And Dinnerbone has confirmed other generator enhancements today:
http://www.reddit.com/r/minecraftsuggestions/comments/znepn/improved_normal_world_generator/
Nice find though!
support list updated
~ Shread
(As a side note; i'd prefer to not be compared to another supporter of this thread based solely on the fact that we are fighting for one common cause. Lol )
Don't ever add me as a supporter. I reject this complaint you made, and am still struggling to get this thread off my daily alert list. It is a nuisance topic and you keep repeating your points repeatedly with nothing new added to the conversation.
Go play a map generated in 1.7.3 or earlier, then tell me you don't agree.
I thought I made the point that once having participated in a forum thread the forum keeps it 'diamonded'.
Ridiculous.
I agree with this post.
I also want to add its not just the lack of surface texture, the flora is also super predictable. Terrain should be created first, with random amounts of mountains, flatlands, oceans. Then random temperatures slightly adjusted by elevation. Then random participation/ humidity. Then rivers/ lakes. Then deserts, flora, villages, etc.
Right now all mountains look the same. All forests look the same. If terrain and flora were created separately, you could have crazy mountains in the middle of a desert. No more lakes everywhere in deserts. A desert would transition to plains then forest then frozen forest. Not frozen forest right next to desert. All with random (sometimes flat too) terrain.
Right now the terrain looks like a quilt. That's not realistic.
Bonus: If terrain didn't tie in with flora we could have villages in more varied locations, since random flat spots would appear in more random places.
Go play a map generated in 1.7.3 or earlier, then tell me you don't agree.
Also, I might add, the reason we continue providing the same evidence and points toward our cause is because nothing is changing. And all that is changing is for worse; not better. That being said, the cause is still strong and we are still very much alive and active in trying to get a better terrain.
When you support a cause it's not like you go around changing your points every time you make a new thread, if that were how things worked this thread would be virtually useless and without a point. Honestly, if you want to ignore the thread; ignore it. But don't continue coming in here insulting our supporters just because you don't agree with what we want. If you don't agree, make your point and move on. But to continue coming back just to harass people who want things changed is just immature to say the least.
Have a little respect, for once.
- Shread
Edit: oh also don't worry, I'll never add you as a supporter to my thread. I put the "support list updated" for myself to remember up to what point i have added people who support it. It wasn't directed toward you. Sorry that we have so many people who agree with this post, as much as you may hate it xD
Edit 2: And just because a thread is "diamonded" doesn't mean you still have to read it every single time it is updated - this thread will remain in your updates for a while - so you're better off saving yourself the trouble.
The only thing changed in 1.3 is slightly changed height of EH and X-hills and changed biome placement a bit.
That's all. So don't lie please.