Before I go on here, I just want to put out there that English is not my first language, so please excuse any mistakes in grammar or wording
Alright, let's get on to it then, shall we?
Sword Enchants: Unbreaking Power: I - III Details: Pretty self-explanatory - it will increase the durability of the sword. Thought: I don't know about you guys, but for me it always bugged me that even the best enchanted swords (Sharpness V, Knockback II, Fire Aspect II, Looting III) never last long enough. One moment they will be at full durability, the next you'll find yourself hearing the dreadful *clink* sound when it breaks. The Unbreaking enchant would fix this annoyance.
Poison Power: I - III Details: Again, self-explanatory. Mobs and players will get poisoned when hit by a Poison sword - higher the power, the longer it lasts. Thought: It just seems like a good idea. And I know some people will be like "u can just do that with a splash potion herpy derp derp", but having several splash potions in your inventory gets really annoying after a while. The Poison enchantment and the Splash Potion of Poison both have their pros and cons - the sword takes up way less space in your inventory but affects only one mob at a time, and the splash potion can affect multiple mobs at a time, but it's a pain in the neck to carry many potions around.
Parry
Power: I - II
Details: Decreases the amount of damage taken when blocking with the sword (if that made sense lol)
Thought: Well, why not? And the power will only go up to II because blocking by itself cuts the damage dealt to yourself by half, so having more power than that would simply be overkill. Parry I would cut the damage by 60%, and Parry II will be 75%. It might not seem like much, but it WILL save your life when you find yourself getting gang raped by creepers.
Pickaxe Enchants:
Smelt
Power: I - II
Details: Has a random chance of dropping its smelted counterpart when mined - iron and gold ores will sometimes drop their ingots.
Thought: When you're exploring a gigantic cave and your pickaxe breaks, it takes quite some time to get out your workbench, craft a furnace, smelt your iron and make a fresh new pick, and all the while organizing your already-full inventory while doing so. Wouldn't it make life so much easier if you already had some ingots in your inventory from mining iron and all you'd have to do was set down a workbench and just craft it on the go? And also, it would take some time off from smelting after returning home from your adventure.
Hardness
Power: I
Details: You will now be able to break bedrock, but of course with some limits.
Thought: Don't you hate it when you're building your base deep underground and you stumble on bedrock? If you're the OCD that I am, then you will have the irresistible urge to move everything up one level, just to get rid of that couple of bedrock that is messing up your beautiful floor. This enchantment would allow you to break the bedrock. It would take 30 seconds to mine bedrock (the same speed a diamond pick mines obsidian) and it would drop cobblestone when mined, as it would escalate griefing on MP to a whole new level if it were to drop itself. Also you wouldn't be able to mine the last layer of bedrock (the thin sheet of bedrock that separates the Void and the Overworld) and the bedrock ceiling in the Nether, for obvious purposes.
Bow Enchants:
Poison
Power: I - II
Details: The same as the Poison sword, but except with a bow.
Thought: If you want to know what Poison does, just scroll up a little and read the Poison sword enchant, but replace every "sword" with "bow".
Composite
Power: I - II
Details: Decreases the time it takes to draw the bow.
Thought: You know, there are some enchantments that should be in the game by now. Come on, get your head in the game, Jeb. I only made it go up to II because I thought having it quicker would be too overpowered. Edit: new name for the bow suggested by gummando
Overcharge
Power: I
Details: Currently bows can be "charged", or pulled back up to 3 levels - the Overcharge enchantment adds a new, more powerful, fourth level.
Thought: The Overcharge bow is charged like any other bow - you hold right click long enough to pull it and you shoot. The Overcharge bow will, to compensate for the powerfulness and longer range (deals 8 hearts of damage and flies 1.5 times longer), have to be pulled back longer to shoot at the supercharged level. The overcharged arrows will leave blue particles as it flies by.
Hoe Enchants:
Hydration
Power: I - III
Details: Automatically waters the soil when tilled.
Thought: Unwatered soil tends to get trampled by itself pretty quickly, and a Hydration hoe will automatically water the soil for you - higher the power, the longer the hydration lasts. I was genuinely surprised that hoes weren't enchantable when the full release came out. I thought since all the other tools were enchantable, the hoes would be enchantable as well, but unfortunately that was not the case. So hopefully hoes will be enchantable some day.
Nature Charm
Power: I
Details: Attracts passive mobs to you (except wolves and ocelots) when you have it in your hand.
Thought: Kind of a silly enchantment - it would make farm animals follow you like bees follow honey, or bees follow flowers? whatever lol Anyway, it would just be fun to have a dozen animals follow you around, or you could use it for herding animals to your base. I know you can do the same with wheat, but with Nature Charm, animals will follow you from a bigger radius than wheat (8 blocks, and they will never lose interest unless you sprint away or you switch items in your hand), and it attracts squids as well.
Harvest
Power: I - III
Details: Increases the amount of drops wheat, melons, and nether wart gives when harvested with the hoe.
Thought: This enchantment will only affect wheat, melons, and nether wart, because pumpkins and sugar cane both drop themselves and it would nerf the gameplay too much. Also melons will only drop eight slices at max, to avoid exploitation (9 melon slices can be crafted into a fresh new melon block)
Fishing Rod Enchants:
Lure
Power: I - III
Details: Increases the chance of catching a fish.
Thought: Enchantable hoes, now introducing enchantable fishing rods. The Lure enchantment gets you a fish quicker than you would normally, and more power you have enchanted the more fish you catch. People normally don't catch fish for food (mainly just for taming cats) so this would encourage people to catch more fish maybe.
Fiery
Power: I
Details: When thrown at a mob, it catches it on fire. When fished with the Fiery fishing rod, gives you cooked fish.
Thought: Fire swords, Fire bows, so why not Fire fishing rods? It would automatically cook the fish for you, and if you hook a cow or a pig with it, it drags the cow towards you AND drops the cooked meat at your feet.
Armor Enchants:
Visibility
Power: I
Details: Gets rid of some of the bedrock fog by bedrock level, and also makes you see better in the dark.
Thought: There's an unused file for the Potion of Night Vision in the code, but I doubt it would be ever implemented, so I decided it would be better if it was an enchantment. It does what it promises - it removes at least some of the annoying bedrock fog that makes you see only a couple of blocks in front of you, and it would make seeing in night or in a dark cave much easier. Doesn't affect the actual light level though, unfortunately.
Bunny Hop
Power: I
Details: Makes you jump 1.5 blocks instead of 1.
Thought: Kind of useless, I have to admit, but it would be useful when you have to jump on top of fences (fences are 1.5 blocks high). If this isn't convincing enough to you, then what about this - because you would jump slightly higher, it would make sprint jumping more faster.
Boat Enchants:
Unbreaking
Power: I - IV
Details: Increases the boat's chance of not breaking.
Thought: Yep, you heard me - enchantable boats. You might be thinking "Enchanting boats? What kind of sorcery is this?" but if you think hard enough you'll also be able to remember the countless times when your boat broke with the lightest touch, or when it broke because it ran into a stupid lilypad. This would be the answer to all your boat-related problems. Unbreaking I - III increases the chance of the boat not breaking, while Unbreaking IV makes the boat drop itself when it crashes or is broken.
I will add some more if I can think of any, but this is all for now.
Thank you for reading, I hope you enjoyed, and please leave a comment if you liked my ideas!
Sword - Unbreaking (Yes. Why wasn't this added before? Lol)
Sword - Poison (Yes. Instead, have it so that it doesn't always poison when striking, but the higher the enchantment level, the higher the chance of poisoning them)
Sword - Parry (Yes. I would love to have a more protective block)
Pickaxe - Smelt (Yes. I think it should only have a power of I since all it could smelt when mining is iron and gold.)
Pickaxe - Hardness (No. Breaking bedrock is not good, people could make holes into the void very easily.)
Bow - Poison (Yes. have the same concept as the one I said for the sword)
Bow - Pull (Yes. I simply love it)
Hoe - Hydration (Maybe. I suppose it would be nice if you just recently tilled some dirt and want the farmland wet right away)
Hoe - Nature Charm (Maybe. It's the same thing as carrying wheat)
Helmet - Visibility (Yes. Clearing up depth fog and having a night vision effect would be really nice for caving.)
Boots - Bunny Hop (No. Doesn't seem like it would have much purpose and I think Jeb wanted to make a potion of leaping later too.)
Boat - Unbreaking (Well... I just wish boats could be retrieved like mine carts.)
My own suggestions:
Hoe - Harvest I - II (Increased drops from things like wheat, melon, sugarcane, nether wart, etc when broken with the hoe)
Hoe - Tranquility I (Allows you to walk on farmland without ruining it when holding the hoe)
Hoe - Unbreaking I - III (Because they break way too fast ._.)
Pickaxe - Hardness (No. Breaking bedrock is not good, people could make holes into the void very easily.)
I believe I've already said that it would be impossible to break the last layer of bedrock - the layer that divides the Void and the Overworld - even with a Hardness pickaxe, just for that reason.
Hoe - Nature Charm (Maybe. It's the same thing as carrying wheat)
True, but it has a larger radius of farm animals following you than regular wheat. (you have to be a couple blocks away for wheat to attract animals, and you constantly have to stop and let the animals catch up to you, or they'll lose attention and wander away. With Nature Charm, animals follow you from 8+ blocks away, so it makes moving animals to your base a lot easier.)
Boots - Bunny Hop (No. Doesn't seem like it would have much purpose and I think Jeb wanted to make a potion of leaping later too.)
It's okay if you don't like it
My own suggestions: Hoe - Harvest I - II (Increased drops from things like wheat, melon, sugarcane, nether wart, etc when broken with the hoe) Hoe - Tranquility I (Allows you to walk on farmland without ruining it when holding the hoe) Hoe - Unbreaking I - III (Because they break way too fast ._.)
Harvest: Definitely, I will be adding it to the OP.
Tranquility: well, you can already walk on tilled soil without trampling it, so no.
Unbreaking: I'll have to think about this.
Anyway thank you for taking your time to respond to it!
Details: Decreases the time it takes to draw the bow.
Thought: You know, there are some enchantments that should be in the game by now. Come on, get your head in the game, Jeb. I only made it go up to II because I thought having it quicker would be too overpowered. And for the lack of a better name I just picked "Pull" - if you think of a better one, please post it in the comments and I'll be happy to replace it
Draw/Drawback/composite bow
[...]
Good post! I can see that you put a lot of thought into this, and many of these ideas are worthwhile.
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If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
Treasure: Brings in random items, anything from a dirt block to diamonds, and higher the level, better chance of getting a more valuable item.
Cooking: Brings in cooked fish, but sometimes fail, and higher the level, more likely it would cook the fish.
Grappel: When it sticks to a block and you right-click, it would pull you to the hook, higher the level, faster it pulls you.
Idea for echanting Fire Charges:
Ghast's Fireball: Basically becomes a ghast's fireball, but higher the level, bigger explosions and more damaging the fireball is.
Inferno: The fireball would burn objects very quickly, higher the level, faster it burns.
Cannonball: The fireballs would smash through blocks, and higher the level, more blocks it would break through.
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"Colder than the snow that blankets the earth" "Colder than the ice that cover the stones and freezes the rivers" "Colder than the north wind blowing through a winter-bound forest" "Colder than all these is the smile of a Shade of the Dark"
Ghast's Fireball: Basically becomes a ghast's fireball, but higher the level, bigger explosions and more damaging the fireball is.
Inferno: The fireball would burn objects very quickly, higher the level, faster it burns.
Cannonball: The fireballs would smash through blocks, and higher the level, more blocks it would break through.
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
Minecart Enchantments!
(I can only think of one here)
Paddle: I - II
Purpose: Lets you use a Minecart like a boat.
Idea: Have you ever had your minecart fall into water? Well, it does not work like a boat. I makes it go slower than a boat, but II gives it a mild speed advantage. Minecarts are also much less frail than boats when crashing. Full speed hitting a lily pad will not destroy your minecart.
Well it's not like enchantments aren't OP enough, Hell, lets make an Invincibility I for all tools! Yeah!
In all seriousness however, I do think Unbreaking, Poison, and Parry swords seem cool, they are in fact OP. Especially in Multiplayer, All it would take is for a smart redstone user and decent pvper to make an exp farm, enchant all his tool with these enchantments, and wreck havoc. I mean, think about it for a sec, As if swords and arrows on fire isn't enough, Now flaming fire fishing rods? Thats just madness. Its...its blasphemy...and gentlemen, I understand this is Minecraft, but for the love of Notch, we do not need Flaming Fire Fishing Rods.
Alright, let's get on to it then, shall we?
Sword Enchants:
Unbreaking
Power: I - III
Details: Pretty self-explanatory - it will increase the durability of the sword.
Thought: I don't know about you guys, but for me it always bugged me that even the best enchanted swords (Sharpness V, Knockback II, Fire Aspect II, Looting III) never last long enough. One moment they will be at full durability, the next you'll find yourself hearing the dreadful *clink* sound when it breaks. The Unbreaking enchant would fix this annoyance.
Poison
Power: I - III
Details: Again, self-explanatory. Mobs and players will get poisoned when hit by a Poison sword - higher the power, the longer it lasts.
Thought: It just seems like a good idea. And I know some people will be like "u can just do that with a splash potion herpy derp derp", but having several splash potions in your inventory gets really annoying after a while. The Poison enchantment and the Splash Potion of Poison both have their pros and cons - the sword takes up way less space in your inventory but affects only one mob at a time, and the splash potion can affect multiple mobs at a time, but it's a pain in the neck to carry many potions around.
Pickaxe Enchants:
Lilly pad smash
Power: I
Details: Smashes right through lilly pads when you crash into them.
Thought: BOAT SMASH!
<ay be a bit difficult to implement.
lol
it's a great idea, but maybe for a mod instead.
Sword - Unbreaking (Yes. Why wasn't this added before? Lol)
Sword - Poison (Yes. Instead, have it so that it doesn't always poison when striking, but the higher the enchantment level, the higher the chance of poisoning them)
Sword - Parry (Yes. I would love to have a more protective block)
Pickaxe - Smelt (Yes. I think it should only have a power of I since all it could smelt when mining is iron and gold.)
Pickaxe - Hardness (No. Breaking bedrock is not good, people could make holes into the void very easily.)
Bow - Poison (Yes. have the same concept as the one I said for the sword)
Bow - Pull (Yes. I simply love it)
Hoe - Hydration (Maybe. I suppose it would be nice if you just recently tilled some dirt and want the farmland wet right away)
Hoe - Nature Charm (Maybe. It's the same thing as carrying wheat)
Helmet - Visibility (Yes. Clearing up depth fog and having a night vision effect would be really nice for caving.)
Boots - Bunny Hop (No. Doesn't seem like it would have much purpose and I think Jeb wanted to make a potion of leaping later too.)
Boat - Unbreaking (Well... I just wish boats could be retrieved like mine carts.)
My own suggestions:
Hoe - Harvest I - II (Increased drops from things like wheat, melon, sugarcane, nether wart, etc when broken with the hoe)
Hoe - Tranquility I (Allows you to walk on farmland without ruining it when holding the hoe)
Hoe - Unbreaking I - III (Because they break way too fast ._.)
Answer: Purple, because aliens don't wear hats.
I believe I've already said that it would be impossible to break the last layer of bedrock - the layer that divides the Void and the Overworld - even with a Hardness pickaxe, just for that reason.
True, but it has a larger radius of farm animals following you than regular wheat. (you have to be a couple blocks away for wheat to attract animals, and you constantly have to stop and let the animals catch up to you, or they'll lose attention and wander away. With Nature Charm, animals follow you from 8+ blocks away, so it makes moving animals to your base a lot easier.)
It's okay if you don't like it
Harvest: Definitely, I will be adding it to the OP.
Tranquility: well, you can already walk on tilled soil without trampling it, so no.
Unbreaking: I'll have to think about this.
Anyway thank you for taking your time to respond to it!
Thanks for supporting my ideas, but one thing:
Notch has already said minecarts will someday act like boats on lava, so no Fireproof there buddy sorry
And it's fine if you don't like the Visibility helmet - there's a code for Potion of Night Vision in the game, but just unused and serving no purpose.
Maybe they'll add the potion and all the unused potions soon
Thank you! I'll be renaming the Pull bow to a Composite bow.
http://www.minecraftforum.net/topic/1080204-crossbows-throwing-knives-and-molotov-cocktails/page__fromsearch__1
Treasure: Brings in random items, anything from a dirt block to diamonds, and higher the level, better chance of getting a more valuable item.
Cooking: Brings in cooked fish, but sometimes fail, and higher the level, more likely it would cook the fish.
Grappel: When it sticks to a block and you right-click, it would pull you to the hook, higher the level, faster it pulls you.
Idea for echanting Fire Charges:
Ghast's Fireball: Basically becomes a ghast's fireball, but higher the level, bigger explosions and more damaging the fireball is.
Inferno: The fireball would burn objects very quickly, higher the level, faster it burns.
Cannonball: The fireballs would smash through blocks, and higher the level, more blocks it would break through.
"Colder than the ice that cover the stones and freezes the rivers"
"Colder than the north wind blowing through a winter-bound forest"
"Colder than all these is the smile of a Shade of the Dark"
Never bother reading things with "More" as a prefix.
or -1 me with your mind. One of them is less frustrating.
HEY! THAT WAS MY IDEA!
Not for weapons, there isn't.
What's up? I'm the proud co-owner of a little ClassiCube server called Minebuild.
Click here to go to the thread for it!
Sometimes, you just need a little more cave.
Although I don't like the Hardness, Hydration, Nature Charm, Fiery and Unbreaking (boat) enchantments.
(I can only think of one here)
Paddle: I - II
Purpose: Lets you use a Minecart like a boat.
Idea: Have you ever had your minecart fall into water? Well, it does not work like a boat. I makes it go slower than a boat, but II gives it a mild speed advantage. Minecarts are also much less frail than boats when crashing. Full speed hitting a lily pad will not destroy your minecart.
In all seriousness however, I do think Unbreaking, Poison, and Parry swords seem cool, they are in fact OP. Especially in Multiplayer, All it would take is for a smart redstone user and decent pvper to make an exp farm, enchant all his tool with these enchantments, and wreck havoc. I mean, think about it for a sec, As if swords and arrows on fire isn't enough, Now flaming fire fishing rods? Thats just madness. Its...its blasphemy...and gentlemen, I understand this is Minecraft, but for the love of Notch, we do not need Flaming Fire Fishing Rods.