Not bad. Although, what if your trying to keep the enchantment a secret?
Rollback Post to RevisionRollBack
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Not bad. Although, what if your trying to keep the enchantment a secret?
Don't hold the enchanted item until you need to use it.
Good suggestion, I've wanted this since enchantments were introduced. I'll come back and give a list of potential colours (one item can have 2 colours).
Armour:
Protection- Dark silvery grey
Fire protection- Bright red and silver
Feather falling- Red and white, the colours of chickens
Blast protection- Dark green
Projectile protection- Bone grey
Respiratory- Deep blue and white
Aqua affinity- Deep blue and light green
Sword:
Sharpness- The current colour
Smite- Bright white and yellow, for purity
Bane of arthropods- Black
Knockback- Slightly darker than the current colour
Fire aspect- Red and orange, obviously
Looting- Deep gold
Tools:
Efficiency- Like sharpness, the current colour
Unbreaking- Same as knockback.
Silk touch- Rainbow
Fortune- Same as looting, deep gold
Bow:
Power- Same as knockback
Punch- Blood red
Flame- Red and orange again
Infinity- Diamond blue and grey
No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
It's an excellent idea, but what if a tool has more than one enchantment?
It could have the colour of the first enchantment used, or it could change colour like I suggested.
Rollback Post to RevisionRollBack
No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
This wouldn't really be important, but I think it would be fun nonetheless. I like the idea. As for multiple enchantments, you could just have the tool gradually flash through the different colors rather than mixing all the colors into one.
Obviously it would be changing its color in a cycle. I already changed glint.png in minecraft.jar/misc/:
(if you want to try it, don't forget about backup)
Ah, thank you. That's what I was trying to say in my post.
Rollback Post to RevisionRollBack
No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Don't hold the enchanted item until you need to use it.
Good suggestion, I've wanted this since enchantments were introduced. I'll come back and give a list of potential colours (one item can have 2 colours).
Armour:
Protection- Dark silvery grey
Fire protection- Bright red and silver
Feather falling- Red and white, the colours of chickens
Blast protection- Dark green
Projectile protection- Bone grey
Respiratory- Deep blue and white
Aqua affinity- Deep blue and light green
Sword:
Sharpness- The current colour
Smite- Bright white and yellow, for purity
Bane of arthropods- Black
Knockback- Slightly darker than the current colour
Fire aspect- Red and orange, obviously
Looting- Deep gold
Tools:
Efficiency- Like sharpness, the current colour
Unbreaking- Same as knockback.
Silk touch- Rainbow
Fortune- Same as looting, deep gold
Bow:
Power- Same as knockback
Punch- Blood red
Flame- Red and orange again
Infinity- Diamond blue and grey
The colors mix?
It could have the colour of the first enchantment used, or it could change colour like I suggested.
Obviously it would be changing its color in a cycle. I've already changed glint.png in minecraft.jar/misc/:
(if you want to try it, don't forget about backup)
Answer: Purple, because aliens don't wear hats.
Ah, thank you. That's what I was trying to say in my post.