The fact that XP couldn't be stored always bothered me, and losing 400 xp really isn't fun. The XP chest mod's recipie is wayyyyy to expensive just to store XP(4 diamonds), the XP book is one time use and also a tad too expensive(2 gold). So I'm thinking it would be fun if I could put XP into bottles (how else do you explain bottles 'o enchanting) at enchantment tables by enchanting bottles!
The problem is that a single bottle of enchanting only holds like 5 xp or something, so it would be equally expensive if u were to craft them than use a xp chest mod, since it takes a single glass block to make a single bottle, and after some calculations:
1 glass = 1 bottle; 1 bottle = 5 xp; 400xp (i think that's the number u said) = 400/5 bottles = 80 bottles = 80 glass; a crapload of glass = a crapload of sand and a tremendous amount of time to cook them
quick update, I got the better enchanting mod (no more random enchanting, picking custome enchants without the random cost.) and I could store XP by enchanting the items and disenchanting it later thus getting XP back, so I was thinking just adding something we can enchant to a certain degree to store souls XP, and then get the xp back by right clicking the item. (without destroying it, because that would be the XP book mod)
Also, just another thing, I think experience would be better off being souls instead. And Mojang should just take away the level thing and make the number of Souls/XP show instead.
The problem is that a single bottle of enchanting only holds like 5 xp or something, so it would be equally expensive if u were to craft them than use a xp chest mod, since it takes a single glass block to make a single bottle, and after some calculations:
1 glass = 1 bottle; 1 bottle = 5 xp; 400xp (i think that's the number u said) = 400/5 bottles = 80 bottles = 80 glass; a crapload of glass = a crapload of sand and a tremendous amount of time to cook them
maybe bottles o' enchanting just need to be buffed. so they can hold like 1 lvl instead of 5 individual exp, would solve both problems and make creative mode easier
No. Having xp should encourage you to stay alive. Either enchant something or don't die.
I agree with you. BUT, if bottle o'enchanting can only carrying a little bit of xp as they do now, and it costs a glass block to make each bottle, then it's pretty balanced.
The time spent gathering the sand and fuel and smelting it could otherwise be used gathering xp faster. And if it takes hundreds or thousands of bottles to safely store your xp, well that's a steep cost that prevents people from safely parking their xp without a second thought.
The only problem I have with this is the bottle o' enchanting was adding in creative to fil th need for unlimited levels in creative and allowing enchanting. It wasn't meant for ppl to use in survival. It could be and all, but I keep thinking that its original importance is over looked.
in all honestly I just don't think we should lose it, or it is all stored at the enchanting table.
The problem is that a single bottle of enchanting only holds like 5 xp or something, so it would be equally expensive if u were to craft them than use a xp chest mod, since it takes a single glass block to make a single bottle, and after some calculations:
1 glass = 1 bottle; 1 bottle = 5 xp; 400xp (i think that's the number u said) = 400/5 bottles = 80 bottles = 80 glass; a crapload of glass = a crapload of sand and a tremendous amount of time to cook them
The problem is that a single bottle of enchanting only holds like 5 xp or something, so it would be equally expensive if u were to craft them than use a xp chest mod, since it takes a single glass block to make a single bottle, and after some calculations:
1 glass = 1 bottle; 1 bottle = 5 xp; 400xp (i think that's the number u said) = 400/5 bottles = 80 bottles = 80 glass; a crapload of glass = a crapload of sand and a tremendous amount of time to cook them
quick update, I got the better enchanting mod (no more random enchanting, picking custome enchants without the random cost.) and I could store XP by enchanting the items and disenchanting it later thus getting XP back, so I was thinking just adding something we can enchant to a certain degree to store souls XP, and then get the xp back by right clicking the item. (without destroying it, because that would be the XP book mod)
I don't care how expensive or inexpensive the method is, XP is not meant to be stored. XP is meant to be lost on death so as to prevent you from using death as a method of saving food by dying and healing up rather than eating.
Adding a method to store XP would completely destroy one of its main purposes.
quick update, I got the better enchanting mod (no more random enchanting, picking custome enchants without the random cost.) and I could store XP by enchanting the items and disenchanting it later thus getting XP back, so I was thinking just adding something we can enchant to a certain degree to store
soulsXP, and then get the xp back by right clicking the item. (without destroying it, because that would be the XP book mod)Also, just another thing, I think experience would be better off being souls instead. And Mojang should just take away the level thing and make the number of Souls/XP show instead.
1 glass = 1 bottle; 1 bottle = 5 xp; 400xp (i think that's the number u said) = 400/5 bottles = 80 bottles = 80 glass; a crapload of glass = a crapload of sand and a tremendous amount of time to cook them
I agree with you. BUT, if bottle o'enchanting can only carrying a little bit of xp as they do now, and it costs a glass block to make each bottle, then it's pretty balanced.
The time spent gathering the sand and fuel and smelting it could otherwise be used gathering xp faster. And if it takes hundreds or thousands of bottles to safely store your xp, well that's a steep cost that prevents people from safely parking their xp without a second thought.
in all honestly I just don't think we should lose it, or it is all stored at the enchanting table.
The recipe requires 3 glass, but it produces 3 bottles.
quick update, I got the better enchanting mod (no more random enchanting, picking custome enchants without the random cost.) and I could store XP by enchanting the items and disenchanting it later thus getting XP back, so I was thinking just adding something we can enchant to a certain degree to store
soulsXP, and then get the xp back by right clicking the item. (without destroying it, because that would be the XP book mod)Adding a method to store XP would completely destroy one of its main purposes.
1. Buy a bunch of bottles o' enchanting from priest villagers
2. store them in a chest
3. ???
4. Enchanting!