Minecraft needs some more enchantments. Specifically, elemental enchantments. I've always loved the elemental rock-paper-scissors aspect of things like Pokemon and - well, any RPG, actually.
So, we already have Fire Aspect for swords, and Fire (which I would like to rename to Flame) for bows. Lights stuff on fire, pretty obvious. Next logical step is Ice. Ice can slow down enemies, does double damage on Blazes, and at higher levels stops enemy movement altogether. Also, hitting a water block with an arrow fired from an Snow bow will cause the block to freeze solid. Thunder Aspect is also possible, since we already have lightning in the game. It produces an electric current that shocks and knocks back enemies. A bow with Lightning will simply call down a bolt of lightning from the sky to wherever it hits (though it won't reach if its target is in a cave or under an overhang). Last, we have Poison Aspect. This is exactly like Fire aspect, except that it works on Blazes and other creatures that are resistant to fire. Sludge for the bow works exactly the same. All of these enchantments are incompatible with each other; much like how you can't put Sharpness and Smite on the same sword, you can't put Fire Aspect and Lightning Aspect on the same sword.
Some additional ones; Penetrate. One of the Invasion mods out there has a bow that, when charged, can shoot multiple targets at once (so long as you can line up your shot right). Also useful against the Enderdragon, or other extreme long-distance targets; because the arrows are moving much faster, they reach their target before it has time to move and fall less, so you don't have to make adjustments as much. Higher-level Penetrates have a better effect, and at higher levels, they can actually destroy 1-2 blocks in their path if the bow is drawn back fully. As a downside to getting this enchantment, maybe the draw time of the bow is increased (because to make the bow shoot farther, you have to stiffen up the spring or something)
We also have Magnetism. Watching a video of the Meteor mod, I liked the idea of items floating towards you. Putting this on a pickaxe or other tool causes the dropped items to float towards you. This is an expensive, hard-to-get enchantment, much like Silk Touch. It could also be applied to armor
Any other enchantment suggestions, please comment.
i love these ideas!
exept the magnetic enchantment doesnt seem very usefull... i mean, when are you gonna need it??
and it will just make it harder to avoid items you dont want to pick up, you'll be chased around by feathers and rotten flesh!
So, we already have Fire Aspect for swords, and Fire (which I would like to rename to Flame) for bows. Lights stuff on fire, pretty obvious. Next logical step is Ice. Ice can slow down enemies, does double damage on Blazes, and at higher levels stops enemy movement altogether. Also, hitting a water block with an arrow fired from an Snow bow will cause the block to freeze solid. Thunder Aspect is also possible, since we already have lightning in the game. It produces an electric current that shocks and knocks back enemies. A bow with Lightning will simply call down a bolt of lightning from the sky to wherever it hits (though it won't reach if its target is in a cave or under an overhang). Last, we have Poison Aspect. This is exactly like Fire aspect, except that it works on Blazes and other creatures that are resistant to fire. Sludge for the bow works exactly the same. All of these enchantments are incompatible with each other; much like how you can't put Sharpness and Smite on the same sword, you can't put Fire Aspect and Lightning Aspect on the same sword.
Some additional ones; Penetrate. One of the Invasion mods out there has a bow that, when charged, can shoot multiple targets at once (so long as you can line up your shot right). Also useful against the Enderdragon, or other extreme long-distance targets; because the arrows are moving much faster, they reach their target before it has time to move and fall less, so you don't have to make adjustments as much. Higher-level Penetrates have a better effect, and at higher levels, they can actually destroy 1-2 blocks in their path if the bow is drawn back fully. As a downside to getting this enchantment, maybe the draw time of the bow is increased (because to make the bow shoot farther, you have to stiffen up the spring or something)
We also have Magnetism. Watching a video of the Meteor mod, I liked the idea of items floating towards you. Putting this on a pickaxe or other tool causes the dropped items to float towards you. This is an expensive, hard-to-get enchantment, much like Silk Touch. It could also be applied to armor
Any other enchantment suggestions, please comment.
exept the magnetic enchantment doesnt seem very usefull... i mean, when are you gonna need it??
and it will just make it harder to avoid items you dont want to pick up, you'll be chased around by feathers and rotten flesh!
lol, just came back to the topic, whut?
Oh, also, Laliman, the enchant only affects items hit with the tool. And you can put the tool away to clear it.