When enchantments first came out for Minecraft, I loved them. I would always enchant every tool I made, but that was when I discovered that there are only a few number of enchantments
So, here are a few enchantments that I personally think should be added to the game.
Good Enchantments!
Name: Holy Touch
Can be enchanted on: Helmets, Chestplates, Leggings, and Boots
Enchantment levels needed: (Lvl 1)40-50 (10%)
Effect: Revives you from death. Breaks upon revival.
Notes:If you have more than one Holy Touched armor at once, boots will go first. Then helmets, leggings, and finally Chestplates.
Name:Soul Squeezer
Can be enchanted on: Swords
Enchantment levels needed: (Level 1) 10-20 (20%) (Level 2) 21-30 (20%) (Level 3) 31-50 (15%)
Effect: Gives more EXP from monsters.
Notes:Level 1 gives 25% more EXP, Level 2 gives 50% more EXP, Level 3 gives 100% more EXP
Name: Purifier
Can be enchanted on: Swords, Pickaxes, Shovels, Axes, Bows, Hoes
Enchantment levels needed: (Lvl 1) 5-50 (25%)
Effect: Breaks Monster Spawners very fast and gives you Diamonds in exchange
Notes: When you break a Monster Spawner with this enchantment, it will give you 1-5 Diamonds
Name:Carry Over
Can be enchanted on:Swords, Pickaxes, Shovels, Axes, Bows, Hoes, Helmets, Chestplates, Leggings, Boots
Enchantment levels needed: (Level 1) 1-20 (25%) (Level 2) 21-40 (10%) (Level 3) 41-50 (5%)
Effect: You keep the items with this enchantment even when you die. When the equipment breaks, it will give you back some EXP. Level 1 gives you 30 EXP, Level 2 gives 100 EXP, Level 3 gives 300 EXP
Notes: One monster gives 5 EXP
Not all enchantments will work though! Some will "fail" and it will give you ONE negative enchantment. You will still get your normal "Good" enchantments with it, though.
BAD Enchantments!
Name: Corrupted
Can be enchanted on: Swords, Pickaxes, Shovels, Axes, Bows, Hoes, Helmet, Chestplate, Leggings, Boots
Enchantment levels needed: (Level 1) 1-50 (1%)
Effect: Monsters will sense the evil power emerging from your equipment and will see you THROUGH WALLS for up to 20 blocks away and will attack you. Only works when you are holding the equipment or wearing it.
Notes: Monsters will still use their "Smart" AI and will take paths to find you.
Name: Soul Giver
Can be enchanted on: Helmets, Chestplates, Leggings, Boots
Enchantment levels needed: (Level 1) 1-50 (3%)
Effect: Every EXP orb you pick up, your armor will lose ONE durability for each EXP. Only works when you are wearing the equipment,
Notes: One EXP is not one Orb. Animals give about 1-3 EXP. Most enemies give about 5 EXP. The Enderdragon gives 20,000!
Holy touch is a bit OP, since simple leather armor can be exploited to give you 4 extra chances. Purifier is a little imbalanced on the fact that it gives diamonds; perhaps iron could be a more likely substitute?
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Let your opinion be without bias, and be swift to correct yourself rather than others.
So, here are a few enchantments that I personally think should be added to the game.
Name: Holy Touch
Can be enchanted on: Helmets, Chestplates, Leggings, and Boots
Enchantment levels needed: (Lvl 1)40-50 (10%)
Effect: Revives you from death. Breaks upon revival.
Notes:If you have more than one Holy Touched armor at once, boots will go first. Then helmets, leggings, and finally Chestplates.
Name:Soul Squeezer
Can be enchanted on: Swords
Enchantment levels needed: (Level 1) 10-20 (20%) (Level 2) 21-30 (20%) (Level 3) 31-50 (15%)
Effect: Gives more EXP from monsters.
Notes:Level 1 gives 25% more EXP, Level 2 gives 50% more EXP, Level 3 gives 100% more EXP
Name: Purifier
Can be enchanted on: Swords, Pickaxes, Shovels, Axes, Bows, Hoes
Enchantment levels needed: (Lvl 1) 5-50 (25%)
Effect: Breaks Monster Spawners very fast and gives you Diamonds in exchange
Notes: When you break a Monster Spawner with this enchantment, it will give you 1-5 Diamonds
Name:Carry Over
Can be enchanted on:Swords, Pickaxes, Shovels, Axes, Bows, Hoes, Helmets, Chestplates, Leggings, Boots
Enchantment levels needed: (Level 1) 1-20 (25%) (Level 2) 21-40 (10%) (Level 3) 41-50 (5%)
Effect: You keep the items with this enchantment even when you die. When the equipment breaks, it will give you back some EXP. Level 1 gives you 30 EXP, Level 2 gives 100 EXP, Level 3 gives 300 EXP
Notes: One monster gives 5 EXP
Not all enchantments will work though! Some will "fail" and it will give you ONE negative enchantment. You will still get your normal "Good" enchantments with it, though.