Should flowing water be able to erode patches of sand/gravel it flows over/past as time progresses?
I personally think this would be a rather nifty effect if say once or twice per 'day', in active or visible chunks (within visibility radius of the active chunk), sand and gravel next to or under 'flowing water' had the chance to be converted to air.
Why?
1. it would create a more living world
2. a clever minecrafter could use this to 'build' using nature!
3. Adds a hazard in dungeons and mine shafts when unwary players place sand/gravel to stop flooding or when gravel/sand naturally makes up a barrier between water and an open space.
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MineCraft: a game in which Adults and kids play together with blocks
"Shall I craft you a ladder to help you off that high horse now?"
I likey likey- adding more geography to minecraft, maybe even it could 'deposit' it
Hmm possible, if blocks to the left,right, and below are eroded this could convert a block of source water in front to sand, when flowing water reaches it creating tiny deltas.
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MineCraft: a game in which Adults and kids play together with blocks
"Shall I craft you a ladder to help you off that high horse now?"
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What is it with people and suggesting this?
It's possibly the worst idea in the history of minecraft. You DO realise that on a multiplayer server, just a single block of moving water could spread across the game in a single week of server uptime and destroy all the surface sand along the edges of water. If it reaches a desert, the results would be catastrophic. Whole biomes would disappear in a few days.
It is an interesting but depressing reality that most politicians are just regular people with power. And most people would be as bad as politicians if only they could get some power.
What is it with people and suggesting this?
It's possibly the worst idea in the history of minecraft. You DO realise that on a multiplayer server, just a single block of moving water could spread across the game in a single week of server uptime and destroy all the surface sand along the edges of water. If it reaches a desert, the results would be catastrophic. Whole biomes would disappear in a few days.
a single source water block will spread out... someone help me if I'm mistaken , 8 blocks? this is hardly biome eating. obviously yes there should be a limit on how fast erosion can happen, which is why I suggested 2 times a day that 1 block might be removed (or placed) by this effect.
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MineCraft: a game in which Adults and kids play together with blocks
"Shall I craft you a ladder to help you off that high horse now?"
a single source water block will spread out... someone help me if I'm mistaken , 8 blocks? this is hardly biome eating. obviously yes there should be a limit on how fast erosion can happen, which is why I suggested 2 times a day that 1 block might be removed (or placed) by this effect.
Plus "across the game" probably includes a lot of ungenerated chunks so this wouldn't affect those areas.
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It is an interesting but depressing reality that most politicians are just regular people with power. And most people would be as bad as politicians if only they could get some power.
So far, about a good 50-65% of the sand and gravel on a single one of my worlds alone is next to water (Yes, even underground). Even over time, this would generate massive lag. Not to mention screwing over shorelines everywhere. No support.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
So far, about a good 50-65% of the sand and gravel on a single one of my worlds alone is next to water (Yes, even underground). Even over time, this would generate massive lag. Not to mention screwing over shorelines everywhere. No support.
How about just moving water? that way it only happens with player placed water or waterfalls, and any seas, lakes or rivers don't have any affect.
gravel too along with dirt and sand.
What would be the purpose though? Sure, it could change the landscape, but it would either have a minor and useless effect or a giant and extremely annoying one. Although it would add realism, it has no purpose and would only serve to cause lag.
What is it with people and suggesting this?
It's possibly the worst idea in the history of minecraft. You DO realise that on a multiplayer server, just a single block of moving water could spread across the game in a single week of server uptime and destroy all the surface sand along the edges of water. If it reaches a desert, the results would be catastrophic. Whole biomes would disappear in a few days.
While i think he is exaggerating, there is one problem. When you break clay out in the water, the water flows down, eventually leading to a deep pit leading to rock (unless that gets eroded too). I think we can emit the erosion below water. Plus if we want realism, erosion below would be anything but.
I actually rather like this. Flowing sources of water are rare, and it would therefore rarely clean up the ugly patches of sand that spawn half in and half off the water they were supposed to be contained in. Plus, it would occasionally get rid of the gravel that clogs up caves.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I personally think this would be a rather nifty effect if say once or twice per 'day', in active or visible chunks (within visibility radius of the active chunk), sand and gravel next to or under 'flowing water' had the chance to be converted to air.
Why?
1. it would create a more living world
2. a clever minecrafter could use this to 'build' using nature!
3. Adds a hazard in dungeons and mine shafts when unwary players place sand/gravel to stop flooding or when gravel/sand naturally makes up a barrier between water and an open space.
"Shall I craft you a ladder to help you off that high horse now?"
Hmm possible, if blocks to the left,right, and below are eroded this could convert a block of source water in front to sand, when flowing water reaches it creating tiny deltas.
"Shall I craft you a ladder to help you off that high horse now?"
It's possibly the worst idea in the history of minecraft. You DO realise that on a multiplayer server, just a single block of moving water could spread across the game in a single week of server uptime and destroy all the surface sand along the edges of water. If it reaches a desert, the results would be catastrophic. Whole biomes would disappear in a few days.
a single source water block will spread out... someone help me if I'm mistaken , 8 blocks? this is hardly biome eating. obviously yes there should be a limit on how fast erosion can happen, which is why I suggested 2 times a day that 1 block might be removed (or placed) by this effect.
"Shall I craft you a ladder to help you off that high horse now?"
Plus "across the game" probably includes a lot of ungenerated chunks so this wouldn't affect those areas.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
How about just moving water? that way it only happens with player placed water or waterfalls, and any seas, lakes or rivers don't have any affect.
gravel too along with dirt and sand.
-10 horse points.
While i think he is exaggerating, there is one problem. When you break clay out in the water, the water flows down, eventually leading to a deep pit leading to rock (unless that gets eroded too). I think we can emit the erosion below water. Plus if we want realism, erosion below would be anything but.