This idea is rather simple, and very much needed now that zombies will attack villagers!
Please note, I used the search bar and didn't find anything similar. The other post with this was not well structured, and suggested adding guards to protect the villagers for them, not having villagers defend themselves.
Do you want to spend every Minecraft night protecting those helpless villagers? No? Well then, this idea is great for you!
What you can give to the villagers:
You can give a villager ANY armour, a bow, or a sword(It can have enchantments). Each villager can only have 1 weapon at a time, and you can't give them new armour until the current armour they are wearing breaks. If you give a villager a bow, don't forget the arrows too(If you give a villager a bow with infinity you only need to give them 1 arrow)!
How it works:
Not much to it, to give the villager a weapon or armour you right click on them while holding the weapon or armour, but you must be within a five block radius of them. The weapon goes right into their hand, and the armour goes to the correct spot on the body.
Damage and durability:
When given a sword, the villager will do the same amount of damage with the sword as you, from wood to diamond, from fire aspect to looting. When using a bow, a villager will shoot every 4 seconds and the bow will do as much damage as if it was fully charged. Armour will be just like it were on your own body. Armour and weapons loose durability with every use, they act exactly the same as the armour/weapons you use.
Drops:
Mobs will drop their items how they normally would if killed by you(Including the "Rare drops"), but will not drop XP orbs. Villagers WILL drop the items you gave them if they die.
Spawning and behaviour:
The NPC Villagers will not spawn with armour or weapons, and they will never attack you, even if you attack them. Vote in the poll for the behaviour!(Whether villagers will pursue zombies or wait to be attacked). Villagers will only attack zombies for now, because only zombies attack them. If other mobs attack villagers in the future then those mobs will become targets for the villagers.
Villager health:
The villager will still have the 10 hearts they have now(Or whatever they currently have), but their health can either regenerate over time, or we can feed them. Feeding them will regenerate their health. You can feed villagers all the food you can eat(Even rotten flesh), but the villagers will only eat cooked foods. Foods:
Chicken heals 2 hearts, Pork heals 3 hearts, Steak heals 4 hearts, Apples heal 1/2 heart,Golden apples heal no hearts but give the villager a potion of regeneration, bread heals 1 1/2 heart, watermelon slices heal 1/2 heart, and rotten flesh will take away 2 hearts from them. If you place a cake block down near a villager they will walk on it until the cake is gone or until their health is full(Each slice will regenerate 1/2 heart).
Please feel free to post any more ideas,opinions, or criticism below! Thanks for reading.
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I like this idea, except villagers go inside at night now. This would be cool in creative, since you could stage massive battles between NPC villagers and Zombies.
I like this idea, except villagers go inside at night now. This would be cool in creative, since you could stage massive battles between NPC villagers and Zombies.
+1 for you
Zombie will try to break down the doors to kill them.
Maybe a specific GUI for villager interaction? Maybe walk up to him, right click, and a menu pops up. You select "I want to trade," and he trades you an amount of ore or ingots for weapons and armor. Or, you can access his Gift Inventory, and directly modify what stuff you want to give him. That way, if you get a new piece of armor for him, you could just walk up, pick the second option, and pop it in there.
Maybe a specific GUI for villager interaction? Maybe walk up to him, right click, and a menu pops up. You select "I want to trade," and he trades you an amount of ore or ingots for weapons and armor. Or, you can access his Gift Inventory, and directly modify what stuff you want to give him. That way, if you get a new piece of armor for him, you could just walk up, pick the second option, and pop it in there.
Supported.
Great idea, but I think that should be farther in the future if quests and such come along.
I personally don't think that this is a good idea just because the villagers could then kill you.
Would they spawn with armour and weapons?I personally don't think that this is a good idea just because the villagers could then kill you.
Would they spawn with armour and weapons?
This suggestion would pave the way to the concepts of Supply and Demand, meaning eventually, you would build infrastructure to keep everyone happy and you prospering, eventually ending up as one big civilization.
Now THAT is progress! This I approve! Now building railroads would make sense!
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Feel free to help out my dragon! Keep views to a minimum please!
Please note, I used the search bar and didn't find anything similar. The other post with this was not well structured, and suggested adding guards to protect the villagers for them, not having villagers defend themselves.
Do you want to spend every Minecraft night protecting those helpless villagers? No? Well then, this idea is great for you!
What you can give to the villagers:
You can give a villager ANY armour, a bow, or a sword(It can have enchantments). Each villager can only have 1 weapon at a time, and you can't give them new armour until the current armour they are wearing breaks. If you give a villager a bow, don't forget the arrows too(If you give a villager a bow with infinity you only need to give them 1 arrow)!
How it works:
Not much to it, to give the villager a weapon or armour you right click on them while holding the weapon or armour, but you must be within a five block radius of them. The weapon goes right into their hand, and the armour goes to the correct spot on the body.
Damage and durability:
When given a sword, the villager will do the same amount of damage with the sword as you, from wood to diamond, from fire aspect to looting. When using a bow, a villager will shoot every 4 seconds and the bow will do as much damage as if it was fully charged. Armour will be just like it were on your own body. Armour and weapons loose durability with every use, they act exactly the same as the armour/weapons you use.
Drops:
Mobs will drop their items how they normally would if killed by you(Including the "Rare drops"), but will not drop XP orbs. Villagers WILL drop the items you gave them if they die.
Spawning and behaviour:
The NPC Villagers will not spawn with armour or weapons, and they will never attack you, even if you attack them. Vote in the poll for the behaviour!(Whether villagers will pursue zombies or wait to be attacked). Villagers will only attack zombies for now, because only zombies attack them. If other mobs attack villagers in the future then those mobs will become targets for the villagers.
Villager health:
The villager will still have the 10 hearts they have now(Or whatever they currently have), but their health can either regenerate over time, or we can feed them. Feeding them will regenerate their health. You can feed villagers all the food you can eat(Even rotten flesh), but the villagers will only eat cooked foods.
Foods:
Chicken heals 2 hearts, Pork heals 3 hearts, Steak heals 4 hearts, Apples heal 1/2 heart,Golden apples heal no hearts but give the villager a potion of regeneration, bread heals 1 1/2 heart, watermelon slices heal 1/2 heart, and rotten flesh will take away 2 hearts from them. If you place a cake block down near a villager they will walk on it until the cake is gone or until their health is full(Each slice will regenerate 1/2 heart).
Please feel free to post any more ideas,opinions, or criticism below! Thanks for reading.
Show support by using the signature!(If someone could make a custom signature I would gladly use it and give credit!)
Want to support this idea? Make this your signature:
Yay for ivybridge, the first person to use the signature!
PS: good idea
lol...
Sometimes I stream here
I speedrun Super Mario 64
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Hello red eyed brother! :biggrin.gif:
PS: Thanks!
+1 for you
Zombie will try to break down the doors to kill them.
Supported.
Jaffa Cakes are impossible to find in the US.
It's true they will break down wooden doors to get to the player, but will they do the same to NPC villagers?
I confess I have no clue.
They will do the same to get to NPC Villagers.
Great idea, but I think that should be farther in the future if quests and such come along.
Would they spawn with armour and weapons?I personally don't think that this is a good idea just because the villagers could then kill you.
Would they spawn with armour and weapons?
I'll add behaviour and spawning to the post, but no they wont spawn will armour or tools.
But what are the item limits? e.g., if you give them a saddle will they try to find a pig?
Also, would librarians be able to craft since they have a crafting table?
In the post I stated you can give them swords, bows, and armour. Thats all you can give.
Also, I didn't say anything about crafting...
Because you didn't say anything about crafting, i asked.
Look, i'm not being a critic. I love this idea. I just want to know more about it.
Ok, and it's ok to be a critic, without criticism I wouldn't know what to change.
They would only attack them if attacked first.
Now THAT is progress! This I approve! Now building railroads would make sense!
Nevermind, figured it out