With the introduction of mobs dropping iron and gold items, wouldn't it be nice to smelt the items down to its raw form. Gold items = gold ingots, and Iron items = iron ingots.
To balance it, two means of doing it:
1. Smelting takes the same amount of time to operate like cooking smoothstone or charcoal, however you only get half (rounded up) of the material needed to make it. Example: boots will smelt into 2 ingots, pick-axes into 2 ingots, chestpieces into 4 ingots, ect.
2. Smelting takes the amount of time equal to the number of materials in its creation. Smelting a pick ax will equal 3 operations, shovel 1 operation, and leggings 7 operations, etc. The pay off is that you get the total amount of iron used in the item's production.
Smelting should give back (Amount of materials used in creation)*(Current durability/total durability) rounded down to prevent infinite tool recycling.
Smelting should give back (Amount of materials used in creation)*(Current durability/total durability) rounded down to prevent infinite tool recycling.
I was thinking about this too..
The problem of course, would be that you could theoretically use a tool, such as a shovel, to just over half of it's durability, then smelt it down and re-use it.
I think tools/armor should only be smelt-able at full durability.
To balance it, two means of doing it:
1. Smelting takes the same amount of time to operate like cooking smoothstone or charcoal, however you only get half (rounded up) of the material needed to make it. Example: boots will smelt into 2 ingots, pick-axes into 2 ingots, chestpieces into 4 ingots, ect.
2. Smelting takes the amount of time equal to the number of materials in its creation. Smelting a pick ax will equal 3 operations, shovel 1 operation, and leggings 7 operations, etc. The pay off is that you get the total amount of iron used in the item's production.
I was thinking about this too..
The problem of course, would be that you could theoretically use a tool, such as a shovel, to just over half of it's durability, then smelt it down and re-use it.
I think tools/armor should only be smelt-able at full durability.