What if passive mobs and hostile mobs dropped two different types of xp?
Both types would of XP stack together to increase your level and be used in enchantments. Which one you get wouldn't matter for that.
Instead, the type of XP you absorb would determine your alignment. Animal XP would swing your alignment in one direction, hostile mob xp would swing it in the other. If you gather an equal amount of animal and monster xp your alignment would stay balanced, otherwise it'd swing in one direction or the other.
Note that I'm not calling these alignments "good" and "evil". They could very well be "hunter" and "adventurer", or "rancher" and "slayer", or any other alignment you wanted.
Depending on your alignment you could receive different bonuses. For example, perhaps you'd have access to certain new enchantments based on your alignment. Or be able to craft certain new items, or cast spells, or whatnot, depending which way your alignment has swung.
A player might want to periodically alter which way their alignment is pointing, in order to take advantage of different bonuses.
Interesting idea. The only real downside I see is that you get a lot more xp from hostile mobs than from animals so the balance would tend to swing one way.
Although you get more xp from hostiles, it's easier to kill animals so you could kill large numbers of them in relative safety. So it's not really clear cut either way.
Also, this could potentially be more complex than just kills animals vs kills monsters.
It could down to what type of things you kill. For example, killing undead mobs vs killing fire mobs (blaze/magma cube/ghast), vs killing animals vs killing endermen vs killing arachnids & silverfish, etc.
What if passive mobs and hostile mobs dropped two different types of xp?
Both types would of XP stack together to increase your level and be used in enchantments. Which one you get wouldn't matter for that.
Instead, the type of XP you absorb would determine your alignment. Animal XP would swing your alignment in one direction, hostile mob xp would swing it in the other. If you gather an equal amount of animal and monster xp your alignment would stay balanced, otherwise it'd swing in one direction or the other.
Note that I'm not calling these alignments "good" and "evil". They could very well be "hunter" and "adventurer", or "rancher" and "slayer", or any other alignment you wanted.
Depending on your alignment you could receive different bonuses. For example, perhaps you'd have access to certain new enchantments based on your alignment. Or be able to craft certain new items, or cast spells, or whatnot, depending which way your alignment has swung.
A player might want to periodically alter which way their alignment is pointing, in order to take advantage of different bonuses.
Although you get more xp from hostiles, it's easier to kill animals so you could kill large numbers of them in relative safety. So it's not really clear cut either way.
It could down to what type of things you kill. For example, killing undead mobs vs killing fire mobs (blaze/magma cube/ghast), vs killing animals vs killing endermen vs killing arachnids & silverfish, etc.
What to put this experience towards is also important.
But it's best not to overcomplicate the collected XP either.
...Naaah. That sounds overcomplicated and unnecessary.
...But that's just my opinion.
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