Just some random suggestions I have for the game. Dunno if they've been mentioned before.
1. Viewmodes
Would be much easier if there were some different viewmodes:
"True-color" -- You see everything how it should look. OP's can assign a texture to admin blocks (including "air") and it will appear that texture.
"Unbreakable" -- You see any unbreakable blocks as the default blackish texture.
"No-light" -- No lighting effects.
2. Tools
Not sure if any other tools besides "add block" and "remove block" will be added, but some things such as:
"water/lava remover"
"water/lava placer"
"2*2 or 3*3 block placer/remover"
Would be nice
3. Zoning rights.
This one's a bit complicated, but could be easy to implement. I've seen similar things through other servers, but a full game implementation would be nice.
The idea is to divide the map into several horizontal square. Players can only build in squares they are allowed to, which would be given to them by OP's. Players can only build inside their square, but can go any height.
This of course could go along with the "viewmodes" suggestion mentioned above. Blocks within your boundry would be their normal texture, while blocks outside would be either darkened, or red.
This would lessen griefing, promote a cityscape, and people would be unable to make tons of random tunnels all over the place.
4. Custon textures per server
Some servers allow (or force lul) you to download their seperate block texture packs which would be saved to your computer. Pixel servers could have colorful blocks, building servers could have things like siding and brick, etc etc.
5. "treadmill" game mode
Every second or so the map would shift one block to the left, and destroy everything on those blocks that got shoved off the map. A new line of randomly generated blocks would replace them on the other side. Players can build and delete wood blocks, but cannot delete any of the terrain. Players have health like in survival, and monsters chasing after them. Players can also die if they fall off the map. Players fight to stay on the map, and must build to get over obstacles .
Eventually, the map gets faster and fast. Whoever the last survivor is wins.
*perhaps the direction could change every once in a while?
4. Custon textures per server
Some servers allow (or force lul) you to download their seperate block texture packs which would be saved to your computer. Pixel servers could have colorful blocks, building servers could have things like siding and brick, etc etc.
Notch said no to that.
Rollback Post to RevisionRollBack
I disagree with you, therefore you are wrong.
Quality of output = Skill * Effort
I like number 5. It's very interesting. I'd think of it more as shifting the game 'box' over (at least from the players' perspective), but it sounds really quite fun. Only problem I can see is that caves, pits getting near the edge of the map will be filled with water when they were once empty.
It keeps the game moving such that you can't simply hole yourself up underground.
Rollback Post to RevisionRollBack
"I want to see forum posts saying "how do i kill dragon" with replies reading "lol"."
---> vede claimed Notch said this (and it is awesome).
I like number 5. It's very interesting. I'd think of it more as shifting the game 'box' over (at least from the players' perspective), but it sounds really quite fun. Only problem I can see is that caves, pits getting near the edge of the map will be filled with water when they were once empty.
It keeps the game moving such that you can't simply hole yourself up underground.
I will agree that it seems like a fine idea, but imagine how many chunk updates there would have to be to randomly generate a whole line of terrain every second, especially on large maps.
For Nº 5, before the server opens it could create a file with what the next 500 random lines would be, then every client that enter in the server would get this file, then it would be necessary to the server send every block to every client every line.
I would personally even be interested in seeing this on a flatgrass or something simple.
Maybe a flatgrass with random square, 3-block-height plateaus around the landscape.
Could also pregen some area, but that might still be intensive; also you could simply suggest a limiting of the horizontal/vertical space on such maps.
Rollback Post to RevisionRollBack
"I want to see forum posts saying "how do i kill dragon" with replies reading "lol"."
---> vede claimed Notch said this (and it is awesome).
the treadmill idea is quite nice :biggrin.gif: How about the server makes a long map,like 126x1260, and then once a minute the skybox maves over one box. That way all the blocks are made normally all at once, but only viewable in one minute increments.
1. Viewmodes
Would be much easier if there were some different viewmodes:
"True-color" -- You see everything how it should look. OP's can assign a texture to admin blocks (including "air") and it will appear that texture.
"Unbreakable" -- You see any unbreakable blocks as the default blackish texture.
"No-light" -- No lighting effects.
2. Tools
Not sure if any other tools besides "add block" and "remove block" will be added, but some things such as:
"water/lava remover"
"water/lava placer"
"2*2 or 3*3 block placer/remover"
Would be nice
3. Zoning rights.
This one's a bit complicated, but could be easy to implement. I've seen similar things through other servers, but a full game implementation would be nice.
The idea is to divide the map into several horizontal square. Players can only build in squares they are allowed to, which would be given to them by OP's. Players can only build inside their square, but can go any height.
This of course could go along with the "viewmodes" suggestion mentioned above. Blocks within your boundry would be their normal texture, while blocks outside would be either darkened, or red.
This would lessen griefing, promote a cityscape, and people would be unable to make tons of random tunnels all over the place.
4. Custon textures per server
Some servers allow (or force lul) you to download their seperate block texture packs which would be saved to your computer. Pixel servers could have colorful blocks, building servers could have things like siding and brick, etc etc.
5. "treadmill" game mode
Every second or so the map would shift one block to the left, and destroy everything on those blocks that got shoved off the map. A new line of randomly generated blocks would replace them on the other side. Players can build and delete wood blocks, but cannot delete any of the terrain. Players have health like in survival, and monsters chasing after them. Players can also die if they fall off the map. Players fight to stay on the map, and must build to get over obstacles .
Eventually, the map gets faster and fast. Whoever the last survivor is wins.
*perhaps the direction could change every once in a while?
Notch said no to that.
Quality of output = Skill * Effort
It keeps the game moving such that you can't simply hole yourself up underground.
---> vede claimed Notch said this (and it is awesome).
I will agree that it seems like a fine idea, but imagine how many chunk updates there would have to be to randomly generate a whole line of terrain every second, especially on large maps.
Would be scary to see a giant wall come at you made by another person.
Maybe a flatgrass with random square, 3-block-height plateaus around the landscape.
Could also pregen some area, but that might still be intensive; also you could simply suggest a limiting of the horizontal/vertical space on such maps.
---> vede claimed Notch said this (and it is awesome).
Doesn't really matter, it still has to perform the chunk updates to move everything else back 1 as well as bringing the old line forward.