Don't you hate than when you find/see some cool mod, you want to try it out...But mods...mod the ENTIRE game. So if you have say an old favorite world, you want to still play but NOT with a particular mod, you have to remove the mod.
So I was thinking, how about vanilla mod support, BUT...with the additional opinion when you are selecting your world, you can choose what mods apply to it and which ones don't.
Does that make sense? It does to me, but I don't know how well it does to everyone else XD haha!
Basically, say you have the Kingdoms mod (or something that has major changes), and you have an old legit world, but you don't want to mess it up with the mod. When you are selecting your world, there will be an opinion to select what mods that world will use.
So basically instead of modding the entire game, you are just applying mods to single worlds.
Now you can try tons of different mods without blowing up your old worlds.
Discuss.
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Would that mean mod the level.dat file in the specific saves folder, and not the jar?
Basically, I am not 100% up on the technical aspect of the games files. But basically you'd get the ability to ONLY apply mods you select to specific worlds.
As in
World 1 | Mods Applied | Ropes Mod World 2 | Mods Applied | Ropes Mod, Kingdoms Mod World 3 | Mods Applied | Biosphere Mod
Hmm. That it rather hard to implement. MC has to check the parts from mods, decide where they have to go, and update the client to a clean version after playing. But it would be awesome.
And if it doesn't make it to the vanilla, then I recommend what chez991 said. Mods also get more popular than suggestions on their own, and more popularity means a bigger chance that a dev spots it.
Well it shouldn't be too difficult for Jeb/Notch. They wrote the game, they can make it do whatever they want.
Think about pistons, and dynamic lighting. People used to say such was NOT possible, but pistons are in, And dynamic lighting works as well.
Rollback Post to RevisionRollBack
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Don't you hate than when you find/see some cool mod, you want to try it out...But mods...mod the ENTIRE game. So if you have say an old favorite world, you want to still play but NOT with a particular mod, you have to remove the mod.
So I was thinking, how about vanilla mod support, BUT...with the additional opinion when you are selecting your world, you can choose what mods apply to it and which ones don't.
Does that make sense? It does to me, but I don't know how well it does to everyone else XD haha!
Basically, say you have the Kingdoms mod (or something that has major changes), and you have an old legit world, but you don't want to mess it up with the mod. When you are selecting your world, there will be an opinion to select what mods that world will use.
So basically instead of modding the entire game, you are just applying mods to single worlds.
Now you can try tons of different mods without blowing up your old worlds.
Discuss.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Basically, I am not 100% up on the technical aspect of the games files. But basically you'd get the ability to ONLY apply mods you select to specific worlds.
As in
World 1 | Mods Applied | Ropes Mod
World 2 | Mods Applied | Ropes Mod, Kingdoms Mod
World 3 | Mods Applied | Biosphere Mod
Well that would be cool, but I was hoping for something vanilla. We really need his mod loader modified with this idea and then given to Jeb.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Well it shouldn't be too difficult for Jeb/Notch. They wrote the game, they can make it do whatever they want.
Think about pistons, and dynamic lighting. People used to say such was NOT possible, but pistons are in, And dynamic lighting works as well.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2