Alarm clock. Something I've heard brought up for a while now. This should be a simple crafting recipe which allows you to set a period of time in a day, not neccessarilly a time like 8:00AM but something like : Mid-day, Dawn, etc. The recipe could be a clock in the bottom-middle crafting square, with a redstone repeater on top (in the middle), and a lever on the way middle-top. The lever would be used to shut off the alarm clock BTW lol. :smile.gif: Leave comments below!
Someone suggested, and I shall say what I said there:
My problem is servers. Guess what? Everyone has to be asleep at the same time. Meaning an alarm clock wont work.
Plus, if you have more then one, even on a SSP world, it also doesn't work; I among many have quite a few beds withing my world.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Someone suggested, and I shall say what I said there:
My problem is servers. Guess what? Everyone has to be asleep at the same time. Meaning an alarm clock wont work.
Plus, if you have more then one, even on a SSP world, it also doesn't work; I among many have quite a few beds withing my world.
This was an idea for singleplayer, and what does having multiple beds have to do with the alarm clock? Im confused :\
Is "I'm tired of always waking up at dawn in a video game" really a big enough problem that it needs a whole new item?
You're making the item sound like a giant thing to add, I mean yeah it would take some fine tuning and adjusting but overall its just a simple addition. :smile.gif:
This was an idea for singleplayer, and what does having multiple beds have to do with the alarm clock? Im confused :\
It has to do with sleeping because they think the alarm clock will wake you up, which I think it should. Also there is a mod called somnia if you want realistic sleep.
Back onto your suggestion. How about it could be attached to redstone and power it at the time it goes off, until manually disabled, or after 15 seconds. Also, in the recipe, you could replace the lever with a button.
Irrelevant; if an item is in SSP then it has to be in SMP as well, but not vice versa. Name one item that is in SSP but not in SMP...exactly.
Multiple beds = Multiple alarm clocks = Multiple wake up times = very confused and buggy gameplay
Oh I see. The alarm clock needs to be within 5 blocks of a bed to work on that specific bed-could be a fix for that. And uh, some mods actually make it so their mod doesn't even try to work in multiplayer, so I imagine Notch could do the same.
It has to do with sleeping because they think the alarm clock will wake you up, which I think it should. Also there is a mod called somnia if you want realistic sleep.
Back onto your suggestion. How about it could be attached to redstone and power it at the time it goes off, until manually disabled, or after 15 seconds. Also, in the recipe, you could replace the lever with a button.
I like the button part, and it could just be connected to the bed to fix that.
And uh, some mods actually make it so their mod doesn't even try to work in multiplayer, so I imagine Notch could do the same.
Uh...SSP mods don't work on SMP because they edit the .class files within the minecraft.jar
Since the vanilla SMP and SSP .jars are just about identical when you haven't modded them, it doesn't work.
Uh...SSP mods don't work on SMP because they edit the .class files within the minecraft.jar
Since the vanilla SMP and SSP .jars are just about identical when you haven't modded them, it doesn't work.
Actually, Notch could simply edit the .class files in the single-player. They're 2 separate downloads.
My problem is servers. Guess what? Everyone has to be asleep at the same time. Meaning an alarm clock wont work.
Plus, if you have more then one, even on a SSP world, it also doesn't work; I among many have quite a few beds withing my world.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Is "I'm tired of always waking up at dawn in a video game" really a big enough problem that it needs a whole new item?
Bearier -noun- A large wall composed entirely of grizzly bears.
This was an idea for singleplayer, and what does having multiple beds have to do with the alarm clock? Im confused :\
You're making the item sound like a giant thing to add, I mean yeah it would take some fine tuning and adjusting but overall its just a simple addition. :smile.gif:
Irrelevant; if an item is in SSP then it has to be in SMP as well, but not vice versa. Name one item that is in SSP but not in SMP...exactly.
Multiple beds = Multiple alarm clocks = Multiple wake up times = very confused and buggy gameplay
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
It has to do with sleeping because they think the alarm clock will wake you up, which I think it should. Also there is a mod called somnia if you want realistic sleep.
Back onto your suggestion. How about it could be attached to redstone and power it at the time it goes off, until manually disabled, or after 15 seconds. Also, in the recipe, you could replace the lever with a button.
Oh I see. The alarm clock needs to be within 5 blocks of a bed to work on that specific bed-could be a fix for that. And uh, some mods actually make it so their mod doesn't even try to work in multiplayer, so I imagine Notch could do the same.
I like the button part, and it could just be connected to the bed to fix that.
Uh...SSP mods don't work on SMP because they edit the .class files within the minecraft.jar
Since the vanilla SMP and SSP .jars are just about identical when you haven't modded them, it doesn't work.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Actually, Notch could simply edit the .class files in the single-player. They're 2 separate downloads.
Thank god for you, because I didn't understand a single thing he just said.