I have an idea, that would be a really good reward then just experience and the egg when beating the game. When the dragon dies the enderman all crowd around u. ALL OF THEM. Tons and tons of them. there eyes turn green (i think there purple) and they all stand still. They all disintergrate and turn into Steves. Among one of them one floats up and turns into Notch with the same exploding animation as the dragon. Notch then summons up behind him an huge palace made of a special unbreackable block that looks epic and emits light. all the "steves" dissapear, and notch makes you float into the air. He makes you fly to the palace but as spoon as you get close to it it explodes! Then you are sent to your last slept in bed (if no bed the end portal) and a chest appears next to you that seems to be made of diamonds, and glows. the chest is fading into thin air, but when you open it, there is maybe a stack of diamonds, gold and iron. also a new sword called "The Sorrow" and a new bow called "The Soul Shot" witch are glowing and are black with purple gems. The weapons are 3 shot kills, and industructible, and cannot be crafted.The Sorrow has a chance of having lighting strike mobs, but its a better chance than an enchanted sword. On the sword there is a glowing green gem, and in the hotbar a "recharge" bar. Once the gem/bar is full when you right click (block) ghost of mobs (slightly transparent of different mobs) come and help you, but have few health. The bar will take about 10 min. to recharge sense the ghosts are strong. Now with the bow, it has a chance of shooting fire arrows. Like the sword there is a recharge bar, and a gem, and when it is full the bow will shoot 2 arrow that follows people so they cant avoid it.The recharge would be about 5 min. sense its not that overpowered. Also the ender egg is there too,in the chest, floating next to the chest. once everything is taken out of the chest, the chest dissapears. You also get a cape that says "WIN' and a golden crown for your character. You are now to live out your life again normally. In SMP each person gets a chest. Post what ya think, and sorry for poor grammar, English inst my first language.
EDIT: A cool idea ValkonX11 gave me, if you die, the two weapons appear in your inventory.
EDIT: I have made a change to the weapons. And also the bow would require special arrows that can be crafted like this:
Lol that is awesome too bad notch wont add it or jeb shame.
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Actually, if this isn't implemented I'm going to make it so every time Notch makes an internet search, no matter what computer he's on, the search will take him to Kermit the Frog eating a ham sandwich. Once he implements it, it'll be normal again. :3
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ONE JUMBO EGG AND ENGLISH MUFFIN
BUTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRR
Actually, if this isn't implemented I'm going to make it so every time Notch makes an internet search, no matter what computer he's on, the search will take him to Kermit the Frog eating a ham sandwich. Once he implements it, it'll be normal again. :3
LOL funny thanks for the feedback by the way, i thought a lot of people wouldnt like it.
Sounds overpowered and overdone. Besides, I'm one of those people who think Minecraft shouldn't have an end.
The idea of Endermen being old adventurers of some sort is interesting but all that stuff about overpowered weapons ruins the game. Also, Everyone turning into Steves, floating up to a diamond chest that is disappearing, that just sounds like a lot of unnecessary work and again, there is supposed to be more to the game as it continues to be developed so doing all that for just an "ending event" is kinda stupid.
Sounds overpowered and overdone. Besides, I'm one of those people who think Minecraft shouldn't have an end.
The idea of Endermen being old adventurers of some sort is interesting but all that stuff about overpowered weapons ruins the game. Also, Everyone turning into Steves, floating up to a diamond chest that is disappearing, that just sounds like a lot of unnecessary work and again, there is supposed to be more to the game as it continues to be developed so doing all that for just an "ending event" is kinda stupid.
But that's just my opinion.
Thanks for the feedback, but people need a REASON to beat the game. They need awesome items, or no one would do it. For one i dont care about the END of the game, because it not really the end of the game, you can go right back to doing what you do.
Thanks for the feedback, but people need a REASON to beat the game. They need awesome items, or no one would do it. For one i dont care about the END of the game, because it not really the end of the game, you can go right back to doing what you do.
I must disagree. Minecraft was created to be an open world for the player to do whatever they wish without the burden of a main objective which they must accomplish. Minecraft is unique in that, despite not having a main objective, it maintains constant playability with its use of random, infinite worlds, and the constant need to improve, build, or re-create. By giving players a "super item," the purpose of the game is defeated,in that it lowers the difficulty, and even making large parts of the game useless. By giving a player a "super item" you remove the need create that type of item, and in turn remove the need of, in this case, mining, which is half the game.
I realize the player is not receiving a "super item" of every type, but nonetheless, even receiving one makes the game less playable. Besides, monsters are essential to gameplay and the difficulty of the game. We all know that the less difficult a game is, the less fun it is, and adding these super weapons basically removes sed difficulty. How fun would the game be if there were no real risk to venturing out at night? What would be the reason for shelter?
The idea of maybe an event scene of some sort may be good at the defeat of the Enderdragon, but a super item is illogical. I myself have made a suggestion on the use of the Enderdragon Egg which I think would be quite logical and would continue to add on to the playability of Minecraft. I would love for you to check it out and give your own opinion. Maybe it would better work to the defeat of the Enderdragon.
EDIT: A cool idea ValkonX11 gave me, if you die, the two weapons appear in your inventory.
EDIT: I have made a change to the weapons. And also the bow would require special arrows that can be crafted like this:
= bones.
i think this should be implemented!
Yeah i think im one of the many few who dont care about the end of the game.
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE
And then you sigh, die on the inside a little and start all over.
Unless you keep it with you even if you die.
BUTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRR
LOL funny thanks for the feedback by the way, i thought a lot of people wouldnt like it.
0_0 what? No i dont, just message me who you are and why i should know you.
Checking already gives you 25% addiction.
The idea of Endermen being old adventurers of some sort is interesting but all that stuff about overpowered weapons ruins the game. Also, Everyone turning into Steves, floating up to a diamond chest that is disappearing, that just sounds like a lot of unnecessary work and again, there is supposed to be more to the game as it continues to be developed so doing all that for just an "ending event" is kinda stupid.
But that's just my opinion.
Thanks for the feedback, but people need a REASON to beat the game. They need awesome items, or no one would do it. For one i dont care about the END of the game, because it not really the end of the game, you can go right back to doing what you do.
I must disagree. Minecraft was created to be an open world for the player to do whatever they wish without the burden of a main objective which they must accomplish. Minecraft is unique in that, despite not having a main objective, it maintains constant playability with its use of random, infinite worlds, and the constant need to improve, build, or re-create. By giving players a "super item," the purpose of the game is defeated,in that it lowers the difficulty, and even making large parts of the game useless. By giving a player a "super item" you remove the need create that type of item, and in turn remove the need of, in this case, mining, which is half the game.
I realize the player is not receiving a "super item" of every type, but nonetheless, even receiving one makes the game less playable. Besides, monsters are essential to gameplay and the difficulty of the game. We all know that the less difficult a game is, the less fun it is, and adding these super weapons basically removes sed difficulty. How fun would the game be if there were no real risk to venturing out at night? What would be the reason for shelter?
The idea of maybe an event scene of some sort may be good at the defeat of the Enderdragon, but a super item is illogical. I myself have made a suggestion on the use of the Enderdragon Egg which I think would be quite logical and would continue to add on to the playability of Minecraft. I would love for you to check it out and give your own opinion. Maybe it would better work to the defeat of the Enderdragon.