Support, but it doesn't need any kind of new GUI, just let us right-click to place the painting as normal and right-click again to cycle through the paintings sequentially.
Support, but it doesn't need any kind of new GUI, just let us right-click to place the painting as normal and right-click again to cycle through the paintings sequentially.
Shift+Right click, so people don't accidentally change their painting.
Rollback Post to RevisionRollBack
My avatar is definitely not a dog. What is it? It's a... I'll tell you tomorrow.
Shift+Right click, so people don't accidentally change their painting.
That works, too, but at least if you accidentally right-click you can just cycle back around to the correct painting. Unlike now where you have to aggravatingly place>remove>place>remove>place>repeat
While I'd like a true upgrade that woukd make use of a new crafting block, a 2-blocks high "easel" of some kind which would allow us both to use the default paintings or add our own, which I would find to be very cool, here is how mainkind painting selection less nightmarish could be done without needng to add any new block:
The Painting mechanics would be changed as follows:
Step A: Placing a blank Painting
- When placing a Painting, the clicked block side is ALWAYS considered to be the bottom left corner of the Painting. No more "sometimes it is closer to center" or insane "try lots of times" stupidity but a very predictable behavior instead.
- The painting ALWAYS tries to be of maximum possible surface size (but see next paragraph below).
- Placing torches (or any kind of block) "in the way" of the painting will effectively force it to a smaller size. So if you want to place a 1x1 panting on a large wall, you just put a torch (or whatever) both above and to the right of where you want to place the painting, then place the painting, then remove the torches (or whatever you used as a boundary).
- You always obtain a BLANK CANVAS "Painting".
- Right-clicking on a "blank canvas" Painting drops it, same as "breaking" with a left-click.
Step B: Selecting the actual Painting
- Using a DYE anywhere on a Painting that is a "blank canvas" would allow the player to select WHICH Painting he gets, amongst all of the possible Paintings that are of that size. For example, if using a dye on a "blank canvas" 1x1 Painting, using a Red Dye could give the "Kebab" Painting, using a Gray Dye could give the "Aztec" Painting, using a Yellow Dye could give the "Albanian" Painting, etc.
- Each painting is thus "defined" by it's own specific dye. The same dye can possibly be used to make more than one different painting, as long as all of those paintings aren't within the same size category, then its fine since there cannot be any confusion possible.
- However, some dyes, within a given panting size, are not linked to any particular painting. In those cases, nothing happens. More Paintings could eventually be added to the game because each painting size could have up to 16 different paintings, one per each of the 16 dye color.
- Right-clicking on a non-blank Painting would simply drop the original Dye that was used back, turning the Painting back into a "blank canvas" Painting. In that sense, a Painting acts like a "special" item frame but only for Dyes.
- Even if Mojang eventually changes which Dye gives which Painting, this wouldn't have any effect on already placed Paintings. So right-clicking on a Painting thaqt doesn't "contain" any dye item (because it was already placed from a previous game version), would simply just directly turn the Painting back into a "blank canvas" painting, without dropping any dye.
- Two right-clicks in quick successoin thus drop both the original DYE + the Painting item back.
Sure, now we'd need some dye in order to select our desired Paintings, making Paintings a bit costlier. So what? It makes dyes even more useful and interesting, and since you get it back if you want to place a different painting, or place the painting somewhere else, it is not as if you are actually "wasting" a dye each time.
It's a good idea because: it takes away frustration! and the implementation ain't very complex.
This could be a bad idea because: rarity of a painting might just make it even more better, this just takes away from that "yes I finally have it!" feel which diminishes the certain outcome as a collectable.
A compromise might be: to just have the different types separate like the CDs...
It should have been like this from the start. Is it really necessary to place and remove paintings until you get the one you wanted, that doesn't make getting it rare or special, just time consuming.
Rollback Post to RevisionRollBack
But now in Christ Jesus you who formally were far off have been brought near by the blood of Christ. For he Himself is our peace.
Ephesians 2:13-14 NASB
This should be part of the game already
English is not my first language, sorry for any spelling and/or grammar mistakes
Ropes: Leads, just better -Deonyi
Shift+Right click, so people don't accidentally change their painting.
That works, too, but at least if you accidentally right-click you can just cycle back around to the correct painting. Unlike now where you have to aggravatingly place>remove>place>remove>place>repeat
Ropes: Leads, just better -Deonyi
Support.
While I'd like a true upgrade that woukd make use of a new crafting block, a 2-blocks high "easel" of some kind which would allow us both to use the default paintings or add our own, which I would find to be very cool, here is how mainkind painting selection less nightmarish could be done without needng to add any new block:
The Painting mechanics would be changed as follows:
Step A: Placing a blank Painting
- When placing a Painting, the clicked block side is ALWAYS considered to be the bottom left corner of the Painting. No more "sometimes it is closer to center" or insane "try lots of times" stupidity but a very predictable behavior instead.
- The painting ALWAYS tries to be of maximum possible surface size (but see next paragraph below).
- Placing torches (or any kind of block) "in the way" of the painting will effectively force it to a smaller size. So if you want to place a 1x1 panting on a large wall, you just put a torch (or whatever) both above and to the right of where you want to place the painting, then place the painting, then remove the torches (or whatever you used as a boundary).
- You always obtain a BLANK CANVAS "Painting".
- Right-clicking on a "blank canvas" Painting drops it, same as "breaking" with a left-click.
Step B: Selecting the actual Painting
- Using a DYE anywhere on a Painting that is a "blank canvas" would allow the player to select WHICH Painting he gets, amongst all of the possible Paintings that are of that size. For example, if using a dye on a "blank canvas" 1x1 Painting, using a Red Dye could give the "Kebab" Painting, using a Gray Dye could give the "Aztec" Painting, using a Yellow Dye could give the "Albanian" Painting, etc.
- Each painting is thus "defined" by it's own specific dye. The same dye can possibly be used to make more than one different painting, as long as all of those paintings aren't within the same size category, then its fine since there cannot be any confusion possible.
- However, some dyes, within a given panting size, are not linked to any particular painting. In those cases, nothing happens. More Paintings could eventually be added to the game because each painting size could have up to 16 different paintings, one per each of the 16 dye color.
- Right-clicking on a non-blank Painting would simply drop the original Dye that was used back, turning the Painting back into a "blank canvas" Painting. In that sense, a Painting acts like a "special" item frame but only for Dyes.
- Even if Mojang eventually changes which Dye gives which Painting, this wouldn't have any effect on already placed Paintings. So right-clicking on a Painting thaqt doesn't "contain" any dye item (because it was already placed from a previous game version), would simply just directly turn the Painting back into a "blank canvas" painting, without dropping any dye.
- Two right-clicks in quick successoin thus drop both the original DYE + the Painting item back.
Sure, now we'd need some dye in order to select our desired Paintings, making Paintings a bit costlier. So what? It makes dyes even more useful and interesting, and since you get it back if you want to place a different painting, or place the painting somewhere else, it is not as if you are actually "wasting" a dye each time.
Give a reason, or no one will consider your opinion.
This could be a bad idea because: rarity of a painting might just make it even more better, this just takes away from that "yes I finally have it!" feel which diminishes the certain outcome as a collectable.
A compromise might be: to just have the different types separate like the CDs...
BA
It should have been like this from the start. Is it really necessary to place and remove paintings until you get the one you wanted, that doesn't make getting it rare or special, just time consuming.
Ephesians 2:13-14 NASB
why not?
I support
Yo apoyo
je soutiens
ich unterstütze
Yes please. Just sitting there trying to get the painting you wan't is boring.
Support!