We know its possible, in one way or another because the ships mod by Cuchaz lets you walk around, I'm not being one of those "We have a mod to do that" people but its a good proof of concept for this, showing it is possible.
Not everything works on it, few mod blocks operate on the ships and a few vanilla blocks don't work but it does show it will be possible.
Link incase you didn't see it in the MCF news a few posts back
This is NOT A MOD. The illustrations may look convincing (for a bunch of photoshopped models made in Sketchup :p) but I have repeatedly, in this suggestion, mentioned it as an idea and rarely even mentioned the word 'mod'. Please stop asking how to install this. Plus, we're in the Suggestions forum. That tell you anything?
I kind of wish there was a galley in this suggestion, possibly powered by npc rowers.
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I want to add one. The Redundant Idea Golem. This golem doesn't need to be crafted, as he automatically appears when a rule-breaking wishlist has been created. The golem will smash the thread to bits, grab the maker of said wishlist and will force him/her to read the suggestion guide. The golem does not let go of the poster until s/he mentally accepts what the guide teaches. -ZTick
So, with 1.9 finally coming around, I've had a lot of fun. I've spent most of the time playing around with the Elytra, which is just fantastic. I've spawned in a command book that lets me ascend higher, allowing me to effectively fly with it (though it would be awesome to have 'natural' sources of lift, like lava lakes or large rock outcroppings during the day).
But what really caught my eye was the boats. And it wasn't just the amazingly smooth controls, or the variation in wood type, or even the fact that you can carry passengers and animals with it. What caught my eye was the difference in height and depth between the outside of the boat and the inside:
If you look on the outside of the boat, you'll see it rises only 3 pixels above the water's surface.
Inside the boat, it's about six pixels deep.
This may not look like much, but it's actually solved an important issue with Boats Evolved that I sometimes worried might not have a fix due to the game engine. The water is being hidden, somehow, by the interior of the boat. If this is possible, then this solves a major hurdle of being able to access the lower decks of the larger boats. It would likely also be possible to completely disable the swimming effects whilst below deck (and technically underwater), allowing players to walk around and access those decks as if they were on dry land!
This idea is suddenly far more feasible than I thought!
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Check out Boats Evolved; the fancy huge customizable boats Notch tweeted about brought to life!
This is a very good suggestion. But I feel that it would change vanilla too much. It feels like a mod, with GUIs that are difficult to understand, unlike the current simple GUIs. Furnaces, crafting tables, the inventory etc. all are in the same style. Your GUIs, other than having the correct font and general shape, looks complicated and very different from the norm. Also, there is a reason that you can't craft a house, for example. Even though it might look more realistic than a block-built one, there is no way to innovate with it. Your boat idea has the same issue. All boats are the same. In order to make such a change well received, it needs to fit in with Minecraft's design. The boats need to be block-built or at least block expandable beyond merely having slots where chests, beds, and crafting tables can be added. Many people have already built amazing ships, the only problem being that they are static. If large boats were added, it would need to be a feature to ADD to these builds, rather than making them obsolete. This will allow skilled builders to make whatever sort of boat in whatever style they can imagine.
I've been gone from the forums for some time, so forgive me if my memories of the earlier details escape me.
It wouldn't have to be a *literal* Minecraft chest; it could be a *chest-like* part of the boat model. The boat, as an entity, could implement the IInventory interface and provide access to any inventory-management features. Or so I assume.
Perhaps "boarding a ship" (especially one that allows for multiple crew slots) is done in the same fashion as opening a GuiScreen; there may be a role for a commander who sets a long-range destination; a navigator who pilots the vessel toward the destination; a quartermaster who does what the traditional quartermaster does; and so on. Any more crew could be boarding parties and defenders, if you wanted to go the route of piracy or such.
This seems like an interesting idea, but I would honestly prefer building ships out of blocks, as it would make the ships more customizable and allow people to sail ships that they spent large amounts of time constructing.
I think that this is a very good idea. An upgrade would be submarines, which are version of the boat with a hull over the top, and the ability to sink. Although only oars should work underwater, and the skiff should be the smallest submarine.