I recently read a thread on these forums about how right now the system for tools, weapons and armour is out of balance. One of their key points was; once you’ve got diamond items you’ve basically finished the game. This really got me thinking and I realized how right this person was. Diamond isn’t that hard to get and once you’ve got it you can easily get more and nothing is a challenge anymore.
Upon thinking about how ti improve tools, weapons and armour I also got some ideas for improving combat and ranged which were inspired by the way I've redesigned tools, weapons and armour. I’ve put quite a lot of thought into this and I’ve tried to rethink everything in a way that would make Minecraft far more interesting and would continually give players something to do. I’m also hoping that these ideas will make combat a little more challenging and rewarding.
My idea involves many new tools, weapons and armour as well as a tier system to make existing weapons far more powerful and unique if you have the requirements to do so. I've also written about a ranging upgrade which includes a few new bows and many new kinds of arrows. In the final section of this thread I’ve also described an idea to make combat a little more interesting and challenging.
Once you've read this thread please post any feedback you want to give on this idea and vote on the poll. If you haven't read this thread first please don't bother voting of commenting your feedback.
EDIT: Notch is now adding a new system called 'Enchantment'. It is basically the same as my idea but with a few things tweaked. It features a similar tier system but only contains three tiers instead of the five that I suggested. Also, instead of using an 'Obelisk' you just need an 'Enchantment Table'. I'm not sure if Notch read this idea or not, but I'm glad he's finally adding something like this to the game. :tongue.gif:
Many games now have some kind of ‘tier’ system for their tools, weapons and armour. If you don’t know what a ‘tier’ system is it’s basically a ranking going from lowest to highest based on the effectiveness of the item (last long, more effective, higher requirements, etc).
To upgrade your tools, weapons and armour you will need to find an obelisk. An obelisk would be a small structure which spawns randomly throughout the world. The structure would be one block wide/deep and two blocks high. The blocks will be made out of would be a new block which would look something like this;
That’s just a rough image but basically it will be a light grey block with tiny blue specs on it and it would give out a faint blue glow. The obelisk blocks will be similar to bedrock in the fact that you can’t mine them. This is in place so people don’t rake the obelisk with them wherever they go.
The obelisk would be used as a new system for upgrading your weapons, tools and armour through 5 tiers. You can upgrade the tiers by imbuing 'Ender Pearls' into your item via the obelisk. Each tool, weapon and armour begins at tier 1 from when you first receive the item. To upgrade through the tiers you will need the following amounts of Ender Pearls;
Tier 1 - Standard
Tier 2 - 5 Ender Pearls
Tier 3 - 10 Ender Pearls
Tier 4 - 20 Ender Pearls
Tier 5 - 50 Ender Pearls
Upgrading you tools, weapons and armour through the five tiers will make your items more effective and last for a longer period of time. To show that the weapon has been upgraded to a higher tier their appearance would also change. Tier 5 would look the most different from tier 1.
Section 2 – Soul Fragments & Soul Items(BACK TO TOP)
Soul items are items which are earned not by mining, but by fighting and killing monsters. Upon killing a monster you’ll have a 1/50 chance of them dropping a soul fragment, essentially part of their soul. You can then turn the soul fragments into soul items (tools, weapons and armour) the same way you would with any other kinds of tools, weapons and armour.
To create the following items you will need the following amounts of soul fragments:
Soul Helmet – x5 Soul Fragments
Soul Chestplate – x8 Soul Fragments
Soul Leggings – x7 Soul Fragments
Soul Boots – x4 Soul Fragments
Soul Sword – x2 Soul Fragments
Soul Pickaxe – x3 Soul Fragments
Soul Axe – x3 Soul Fragments
Soul Hoe – x2 Soul Fragments
Soul Shovel – x1 Soul Fragments
Soul Arrow – x1 Soul Fragments (SEE SECTION 4)
Because soul fragments would be so rare to obtain I think it would be fair to make it at least 25% more effective than diamond items in its power and durability. This would make soul items the most effective creatable item.
Right now in Minecraft the only way to make tools, weapons and armour is to mine. Once you have a diamond pickaxe you can easily get more diamond items. Soul items would introduce a new way to obtain tools, weapons and armour and would make combat far more rewarding. With the soul tools as well I would suggest that they allow us to mine extra blocks and ores that diamond tools wouldn’t be able to mine.
Rare items are tools, weapons and armour that you cannot obtain by creating them. The only way to obtain these items would be to rarely find them in stronghold and dungeon chests or by defeating boss monsters and obtaining them as a rare drop.
These items would be far more effective than diamond items and soul items but would be extremely hard to obtain as you would have to go searching for long periods of time to finally find one of them. Once you find these items though it would be worth the effort as they are extremely powerful.
Although ranging is the second form of combat in Minecraft it is so much more useless than melee. Barely anybody in Minecraft uses a bow and arrows as their first weapon of choice and I don’t think that’s fair as it should be able to combat melee equally or at least stand a chance.
Basically what I’m thinking is that we need a bigger range of ranging equipment. This includes three kinds of bows and seven kinds of arrows. The new bows and arrows are as following:
Wooden Bow
Redwood Bow
Birchwood Bow
Flint Arrow
Wooden Arrow
Stone Arrow
Iron Arrow
Gold Arrow
Diamond Arrow
Soul Arrow
Flint arrows would be the weakest kind of arrow (weaker than they are right now). Flint arrows would be surpassed by wood, then stone, then iron, then gold, then diamond and finally by soul. Although the arrows would be slightly better each time there shouldn’t be too much of a gap between them to stop them from becoming too powerful.
To fire flint, wood and stone arrows you would only need a wooden bow. To shoot arrows up to gold arrows you will need a redwood bow. To shoot arrows up to soul arrows you will need a birchwood bow. The reason you will need better bows to fire different arrows is to make ranging a little more interesting and unique.
The final thing would like to suggest for the ranging rework is the ability to attach a torch to your bow so that when you fire arrows it catches them on fire and creates a flaming arrow. I’m not sure whether this would do extra damage to the monster or not but if it did I’d say it shouldn’t be any more than an extra +5% of damage.
I also think you should be able to upgrade your arrows a little to add extra abilities:
Fire Arrow - Has a 1/5 chance of catching an enemy on fire and dealing periodic damage. - Use a 'Flint & Steel' on any kind of arrow to upgrade it to a 'Fire Arrow'.
Ice Arrow - Slows down your enemies movement and makes their attacks a 33% less effective. - Use a 'Snowball' on any kind of arrow to upgrade it to an 'Ice Arrow'.
Sticky Arrow - Completely stops the enemy from moving and attacking for 5 - 10 seconds. Has a 1/20 chance of poisoning the enemy. Place a 'Slimeball' on any kind of arrow to update it to a 'Sticky Arrow'.
Being able to upgrade your arrows would certainly make using the ranged skill much more exciting and rewarding.
Right now in Minecraft when you hit a monster it does the same amount of damage wherever you hit them. I think that when you’re fighting a monster there should be zones on them that will allow you to do extra damage.
Top of the head: +20% Damage
Back of the head: +10% Damage
Sides/front of the head: +7% Damage
Back of the body: +5% Damage
I’m not sure if these would be good damage spots or if the +X% is a reasonable amount but if Mojang was to use this idea I am sure they could figure it out for themselves. :wink.gif:
Damage spots would make combat a lot more realistic and challenging but also far more enjoyable than it is right now. It would also rid of the current system where everybody just ‘spam clicks’ the monster or their opponent which in my opinion is extremely basic and boring.
I’ve constructed these ideas to try and make tools, weapons, armour and combat a little more challenging, rewarding and enjoyable so that when people are playing Mincraft they don’t just ‘finish the game’ after getting diamond items.
Anyway, I’d love to hear all of your feedback so I can do my best to improve and perfect these suggestions. Thanks for reading and I hoped you enjoyed hearing about all of my ideas! :biggrin.gif:
Does anybody know how to make it so when I click a link in the contents section it will go down to the section you've clicked on? In HTML it has to do with setting an ID to the div, span or p tags but they don't work on these forums. If you know or have any ideas please tell me. :tongue.gif:
Hmm, I like the general idea, but it needs to be tweaked a bit. Enderpearls feel like they should be used for teleportation purposes.
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"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Hmm, I like the general idea, but it needs to be tweaked a bit. Enderpearls feel like they should be used for teleportation purposes.
If enderpearls end up being used for teleportation purposes I'm sure Notch and Jeb could implement something else to fill their spots. I just used enderpearls for my suggestion because they currently have no use and a 'mystic kind of feel' to them. :smile.gif:
Slushey judging from the post count you are new to these forums. Aside that fact you have impressed me with this well written and organized thread. Rep for the main post. And I myself have an Improving Combat thread you might want to look at sometime. If you want I can post here the link but not now since that would be shameless advertising.
Slushey judging from the post count you are new to these forums. Aside that fact you have impressed me with this well written and organized thread. Rep for the main post. And I myself have an Improving Combat thread you might want to look at sometime. If you want I can post here the link but not now since that would be shameless advertising.
Good ideas all in all 10/10.
Thanks for the comment... :smile.gif: Also, feel free to post it here, I'd love to read it. :tongue.gif:
THIS IS GREAT! It was well written too! I love the ideas but with the arrows it might make them too easy to obtain if you are able to use stone, wood and other easy to get materials. I do have an idea, maybe there can be like some sort of magic sword that lasts forever but has the damage of iron (so it doesn't damage the same as stone or wood, they're too easy to just make a ton of them, and not too OP).
Piggles says YES!
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Be caring, please help my dragon hatch by giving him a little click.
THIS IS GREAT! It was well written too! I love the ideas but with the arrows it might make them too easy to obtain if you are able to use stone, wood and other easy to get materials. I do have an idea, maybe there can be like some sort of magic sword that lasts forever but has the damage of iron (so it doesn't damage the same as stone or wood, they're too easy to just make a ton of them, and not too OP).
Piggles says YES!
Thanks for your feedback. :smile.gif: I know with the new arrow system would make arrows easy to get but right now arrows are pushing the line of being to hard to get. It's not really going to be much of a harm if there are to many arrows anyway. A diamond swords are easy to get and it lasts a lot longer. Also, I love your idea for the magic sword. Thats wort of what I'm hoping the 'Rare Items' will turn out like. :tongue.gif:
This just seems too complicated, I do think that we should have different types of bows, and have damage spots, but I think the tier system and the obelisks are just too complicated for minecraft. I do think that you should be able to upgrade or enchant items, but this just seems like an overcomplicated way of doing that.
This just seems too complicated, I do think that we should have different types of bows, and have damage spots, but I think the tier system and the obelisks are just too complicated for minecraft. I do think that you should be able to upgrade or enchant items, but this just seems like an overcomplicated way of doing that.
Well everybody is entitled to their own opinions... Thanks for the feedback. :smile.gif:
While I like all the ideas presented here I do have to say that the obelisk bit would be an extra layer of complication, and more for the player to worry about. Instead I feel it would be FAR better for players to have multiple tiers of "crafting table" and or an Anvil upto even some sort of anvil crafted out of a Nether reagent so that in order to craft that top tier of item you must really adventure otherwise be stuck with the normal/unenhanced stuff.
As far as the arrow stuff goes I love using my bow but it really is a pain to gather arrows or the junk to make them BUT I think that the yield from making a stack should just be increased from 4 to 10, sure that isn't really realistic since a single feather would probably only make a single arrow IRL anyways but hey, there are Pigmen, we can stretch it a little :biggrin.gif:
I would also like to give a nod to that other "minecraft-like" game Terraria even though it's 2D and not fun after about 2 hours they gained a lot of ground on the whole items do things front as well as creative modifications to biomes, I would LOVE to see many of the features from that game inspire new things in this one.
While I like all the ideas presented here I do have to say that the obelisk bit would be an extra layer of complication, and more for the player to worry about. Instead I feel it would be FAR better for players to have multiple tiers of "crafting table" and or an Anvil upto even some sort of anvil crafted out of a Nether reagent so that in order to craft that top tier of item you must really adventure otherwise be stuck with the normal/unenhanced stuff.
As far as the arrow stuff goes I love using my bow but it really is a pain to gather arrows or the junk to make them BUT I think that the yield from making a stack should just be increased from 4 to 10, sure that isn't really realistic since a single feather would probably only make a single arrow IRL anyways but hey, there are Pigmen, we can stretch it a little :biggrin.gif:
I would also like to give a nod to that other "minecraft-like" game Terraria even though it's 2D and not fun after about 2 hours they gained a lot of ground on the whole items do things front as well as creative modifications to biomes, I would LOVE to see many of the features from that game inspire new things in this one.
I recently read a thread on these forums about how right now the system for tools, weapons and armour is out of balance. One of their key points was; once you’ve got diamond items you’ve basically finished the game. This really got me thinking and I realized how right this person was. Diamond isn’t that hard to get and once you’ve got it you can easily get more and nothing is a challenge anymore.
Upon thinking about how ti improve tools, weapons and armour I also got some ideas for improving combat and ranged which were inspired by the way I've redesigned tools, weapons and armour. I’ve put quite a lot of thought into this and I’ve tried to rethink everything in a way that would make Minecraft far more interesting and would continually give players something to do. I’m also hoping that these ideas will make combat a little more challenging and rewarding.
My idea involves many new tools, weapons and armour as well as a tier system to make existing weapons far more powerful and unique if you have the requirements to do so. I've also written about a ranging upgrade which includes a few new bows and many new kinds of arrows. In the final section of this thread I’ve also described an idea to make combat a little more interesting and challenging.
Once you've read this thread please post any feedback you want to give on this idea and vote on the poll. If you haven't read this thread first please don't bother voting of commenting your feedback.
Section 1 – TiersNOW BEING ADDED TO THE GAME! :biggrin.gif:Section 2 – Soul Fragments & Soul Items
Section 3 – Rare Items
Section 4 – Ranging Rework
Section 5 – Damage Spots
EDIT: Notch is now adding a new system called 'Enchantment'. It is basically the same as my idea but with a few things tweaked. It features a similar tier system but only contains three tiers instead of the five that I suggested. Also, instead of using an 'Obelisk' you just need an 'Enchantment Table'. I'm not sure if Notch read this idea or not, but I'm glad he's finally adding something like this to the game. :tongue.gif:
To upgrade your tools, weapons and armour you will need to find an obelisk. An obelisk would be a small structure which spawns randomly throughout the world. The structure would be one block wide/deep and two blocks high. The blocks will be made out of would be a new block which would look something like this;
That’s just a rough image but basically it will be a light grey block with tiny blue specs on it and it would give out a faint blue glow. The obelisk blocks will be similar to bedrock in the fact that you can’t mine them. This is in place so people don’t rake the obelisk with them wherever they go.
The obelisk would be used as a new system for upgrading your weapons, tools and armour through 5 tiers. You can upgrade the tiers by imbuing 'Ender Pearls' into your item via the obelisk. Each tool, weapon and armour begins at tier 1 from when you first receive the item. To upgrade through the tiers you will need the following amounts of Ender Pearls;
To create the following items you will need the following amounts of soul fragments:
Right now in Minecraft the only way to make tools, weapons and armour is to mine. Once you have a diamond pickaxe you can easily get more diamond items. Soul items would introduce a new way to obtain tools, weapons and armour and would make combat far more rewarding. With the soul tools as well I would suggest that they allow us to mine extra blocks and ores that diamond tools wouldn’t be able to mine.
These items would be far more effective than diamond items and soul items but would be extremely hard to obtain as you would have to go searching for long periods of time to finally find one of them. Once you find these items though it would be worth the effort as they are extremely powerful.
Basically what I’m thinking is that we need a bigger range of ranging equipment. This includes three kinds of bows and seven kinds of arrows. The new bows and arrows are as following:
To fire flint, wood and stone arrows you would only need a wooden bow. To shoot arrows up to gold arrows you will need a redwood bow. To shoot arrows up to soul arrows you will need a birchwood bow. The reason you will need better bows to fire different arrows is to make ranging a little more interesting and unique.
The final thing would like to suggest for the ranging rework is the ability to attach a torch to your bow so that when you fire arrows it catches them on fire and creates a flaming arrow. I’m not sure whether this would do extra damage to the monster or not but if it did I’d say it shouldn’t be any more than an extra +5% of damage.
I also think you should be able to upgrade your arrows a little to add extra abilities:
Damage spots would make combat a lot more realistic and challenging but also far more enjoyable than it is right now. It would also rid of the current system where everybody just ‘spam clicks’ the monster or their opponent which in my opinion is extremely basic and boring.
I’ve constructed these ideas to try and make tools, weapons, armour and combat a little more challenging, rewarding and enjoyable so that when people are playing Mincraft they don’t just ‘finish the game’ after getting diamond items.
Anyway, I’d love to hear all of your feedback so I can do my best to improve and perfect these suggestions. Thanks for reading and I hoped you enjoyed hearing about all of my ideas! :biggrin.gif:
~Slushey
NOTCH COME LOOK AT THIS RITE NAO!!!!
Correction, Why isnt it.
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
If enderpearls end up being used for teleportation purposes I'm sure Notch and Jeb could implement something else to fill their spots. I just used enderpearls for my suggestion because they currently have no use and a 'mystic kind of feel' to them. :smile.gif:
Good ideas all in all 10/10.
Thanks for the comment... :smile.gif: Also, feel free to post it here, I'd love to read it. :tongue.gif:
Piggles says YES!
Thanks for your feedback. :smile.gif: I know with the new arrow system would make arrows easy to get but right now arrows are pushing the line of being to hard to get. It's not really going to be much of a harm if there are to many arrows anyway. A diamond swords are easy to get and it lasts a lot longer. Also, I love your idea for the magic sword. Thats wort of what I'm hoping the 'Rare Items' will turn out like. :tongue.gif:
Well everybody is entitled to their own opinions... Thanks for the feedback. :smile.gif:
As far as the arrow stuff goes I love using my bow but it really is a pain to gather arrows or the junk to make them BUT I think that the yield from making a stack should just be increased from 4 to 10, sure that isn't really realistic since a single feather would probably only make a single arrow IRL anyways but hey, there are Pigmen, we can stretch it a little :biggrin.gif:
I would also like to give a nod to that other "minecraft-like" game Terraria even though it's 2D and not fun after about 2 hours they gained a lot of ground on the whole items do things front as well as creative modifications to biomes, I would LOVE to see many of the features from that game inspire new things in this one.
Thanks for your feedback! :tongue.gif: