A few months a go, Notch said that he was going to add a realistic difficulty to the game, adding hunger and thirst to survival mode. This would add more challenge to the game and make food items stack able.
However, I am worried about how you can track when you get hungry or thirsty in game, so here is a little suggestion if nobody else did. And if someone did, then I really don't care.
Anyway, both the hunger and thirst would be tracked by two, vertical bars on the right and left side of the quickbar. Hunger could go on the left as a green bar, where as thirst would go on the right as a blue bar. This would act some what similar to the durability bar used on tools. As 140 minutes or/and 1 hour (hunger and thirst, respectively) passes, the two bars deplete. When they are around a quarter empty, they will turn red, notifying the player of the danger. If the player does not take any action, then when the bars fully deplete, he or she will take damage until they are dead. Avoiding this fate is, as you may already know, simply eating and drinking.
Know with this new system might also bring on new items and uses for already implemented items as well. Drinking glasses (which I am sure have already been suggested) can help replenish about a quarter thirst, the bowl used to make mushroom stew could also hold water and could replenish around half the bar, and finally the buckets would replenish the bar to a full. For hunger, uncooked food such as raw pork would restore some hunger, and cooked food would restore more.
I hope that this is helpful to the development for Minecraft and thank you for your time to read this.
sadly, this.
also, we have milk in the game for drinking...
...
being in desert biomes should increase the need for drinking quite a bit, and mining/chopping wood/anything should increase hunger based on the amount of work being done, walking costs less than mining and farming costs less than mining.
It would add a new application for food. (+)
It would make the player devote more time to food gathering. (-)
It may add a new use for Milk. (+)
It may reduce the amount of inventory space available for building materials, tools, etc. (-)
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"Never be haughty to the humble or humble to the haughty" -Jefferson Davis
It would add a new application for food. (+)
It would make the player devote more time to food gathering. (-)
It may add a new use for Milk. (+)
It may reduce the amount of inventory space available for building materials, tools, etc. (-)
You're correct on the food gathering.. perhaps food decay as well as having some food poison elements.
also...should feature a weight system, that way you cant go around hauling 1200 rocks... or if you do so you will move slowly and go through your hunger/drink quickly...
also needs to require sleep from the user, maybe though foods such as cake would temporarily increase energy due to sugar... but would decrease quickly after the initial gain... nutrition system should be added too.
However, I am worried about how you can track when you get hungry or thirsty in game, so here is a little suggestion if nobody else did. And if someone did, then I really don't care.
Anyway, both the hunger and thirst would be tracked by two, vertical bars on the right and left side of the quickbar. Hunger could go on the left as a green bar, where as thirst would go on the right as a blue bar. This would act some what similar to the durability bar used on tools. As 140 minutes or/and 1 hour (hunger and thirst, respectively) passes, the two bars deplete. When they are around a quarter empty, they will turn red, notifying the player of the danger. If the player does not take any action, then when the bars fully deplete, he or she will take damage until they are dead. Avoiding this fate is, as you may already know, simply eating and drinking.
Know with this new system might also bring on new items and uses for already implemented items as well. Drinking glasses (which I am sure have already been suggested) can help replenish about a quarter thirst, the bowl used to make mushroom stew could also hold water and could replenish around half the bar, and finally the buckets would replenish the bar to a full. For hunger, uncooked food such as raw pork would restore some hunger, and cooked food would restore more.
I hope that this is helpful to the development for Minecraft and thank you for your time to read this.
References:
http://twitter.com/#!/notch/status/28442263772
http://www.minecraftwiki.net/wiki/Difficulty
sadly, this.
also, we have milk in the game for drinking...
...
being in desert biomes should increase the need for drinking quite a bit, and mining/chopping wood/anything should increase hunger based on the amount of work being done, walking costs less than mining and farming costs less than mining.
That aside, I've got mixed feelings on the idea.
It would add a new application for food. (+)
It would make the player devote more time to food gathering. (-)
It may add a new use for Milk. (+)
It may reduce the amount of inventory space available for building materials, tools, etc. (-)
You're correct on the food gathering.. perhaps food decay as well as having some food poison elements.
also...should feature a weight system, that way you cant go around hauling 1200 rocks... or if you do so you will move slowly and go through your hunger/drink quickly...
also needs to require sleep from the user, maybe though foods such as cake would temporarily increase energy due to sugar... but would decrease quickly after the initial gain... nutrition system should be added too.