Living in Florida this can be a pain in the ass. but it would cause some interesting stories. think about it you come back from mining and your house is folded in half! let me explain. the idea is if dirt or sandstone or (list other blocks accepted by readers here) is over a cave that has a certain area it begins to fall in slowly. so like, each day it falls more. it woul look like this:
Day 1:
[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
Day 2:
[]
[] [] [] []
[] [] [] [] []
[] [] [] [] []
day 3:
[] [] []
[] [] []
[] [] [] []
[] [] [] [] []
and so on...
any blocks under these would follow the same pattern, tell me what you think.
for got to mention you can stop the process by filling in the hole or just building your house on cobble or something else and ignore it . (always an option)
I have always thought that this should be for gravel and sand. On occasion you will see floating sand over a gap. If it doesn't fall when the chunk loads it stays until part of it is mined. I think if you walk over natural things like that it should collapse. Sand traps wouldn't change but it could make a neat natural hazard.
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I think this should apply to only blocks that actually are affected by gravity (sand and gravel).
How I THINK it should work:
If a sand block spawned naturally above an open space,it shouldn't fall right away; it should fall over a given period of time, or until something walks on it (random chance?). Placing blocks may give the same effect.
Opinions?
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GENERATION 21: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
Considering the number of caves in Minecraft, we would have sinkholes everywhere, so I have to vote a resounding no. Just because they happen here and there in some parts of the real world does not mean they should be turned into a global occurrence in Minecraft.
If they existed at all, they should be rare, and on that note they do already exist rarely in the form of sand over caves.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
There are/were sinkholes in the game already, if you count what happens when you go digging in the desert above a cave. I had a pretty epic cave in once, there was a big cavern "hub" under about 3 blocks of sand and I was digging for a new building when it all fell in.
Since natural sandstone was added its less of an issue for sandy environments, but gravel can still somehow end up floating over a cave and touching it causes it all to fall in. The best is when its a gravel beach and you flood a whole cave.
Considering the number of caves in Minecraft, we would have sinkholes everywhere, so I have to vote a resounding no. Just because they happen here and there in some parts of the real world does not mean they should be turned into a global occurrence in Minecraft.
If they existed at all, they should be rare, and on that note they do already exist rarely in the form of sand over caves.
Well, I would have to say upwards of 90% of the caves I find don't have a direct surface connection. Which means they would be made of stone and not collapse. And has been said, it should only be for Gravel and Sand. The problem with current "Sinkholes", rare as they are, is that you have to disturb the Sand or Gravel to trigger them (i.e. dig one of the sand blocks). If it was governed by other things as well such as the player walking on it, than it would be much more dangerous and interesting.
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Day 1:
[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
Day 2:
[]
[] [] [] []
[] [] [] [] []
[] [] [] [] []
day 3:
[] [] []
[] [] []
[] [] [] []
[] [] [] [] []
and so on...
any blocks under these would follow the same pattern, tell me what you think.
EDIT: I meant the person above him.
http://www.youtube.com/watch?v=LRXdTsMbqC8
it add a nice spin to the game, waking up finding your house half way bellow the ground
There's a reason people build houses in a certain spot. The reason is to have a house in that spot.
EDIT: response to guy above
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If they existed at all, they should be rare, and on that note they do already exist rarely in the form of sand over caves.
Since natural sandstone was added its less of an issue for sandy environments, but gravel can still somehow end up floating over a cave and touching it causes it all to fall in. The best is when its a gravel beach and you flood a whole cave.
Well, I would have to say upwards of 90% of the caves I find don't have a direct surface connection. Which means they would be made of stone and not collapse. And has been said, it should only be for Gravel and Sand. The problem with current "Sinkholes", rare as they are, is that you have to disturb the Sand or Gravel to trigger them (i.e. dig one of the sand blocks). If it was governed by other things as well such as the player walking on it, than it would be much more dangerous and interesting.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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