Adding my quick comments on balance issues of food as of 1.5. I am not suggesting anything yet. I am just pointing out the properties of food and thus exposing which are superfluous, underpowered, or in need of refinement. I will begin discussing fixes later after this thread picks up.
Food is sorted from least to most valuable in terms of health gain per inventory space assuming item is already crafted. Where relevant I may give the health gain per inventory space needed to craft the item in question.
Raw fish: Costs string from spiders in the making of a short lived fishing rod. By the time you have that much string you have a furnace - making raw fish 100% useless. Even if you use a fishing rod as a compact food fetcher on trips away from home, as long as you have a pick you can get the cobble for a furnace.
Rating: Cobble. Nobody uses it, everybody cooks it.
Raw Porkchop. If you are eating uncooked meat you are seriously in a hurry (will eat meat 5 seconds after killing pig) or killing pigs for fun (won't eat the meat anyway). Rarely, folks kill pigs to gather meat, which is a breeze once a 16x16 passive mob trap (or a grassy floor inside your base ) is set up.
Rating: Cobble. You were obviously in a hurry.. the ugliness of your dwellinglplace speaks for itself.
Raw Apple. So rare it shouldn't even be edible. Useful only for making golden apples.
Rating: Apple. Although technically useless, if you die while carrying it you will never forgive yourself.
Cooked fish. Heals just as much as bread, so I'll compare it with that. Each fishing rod can fetch 33 fish before breaking. Fish must then be cooked in a furnace. 33 fish times 2.5 hearts = 82.5 health healed per fishing rod.
Rating: Fishing Rod. Theoretical useful, but who uses it?
Bread. Things got interesting! One inventory space can allow 64 wheat which is enough to make ~21 bread for ~52.5 hearts healed per inventory space. Theoretically a fishing rod gets you more health per inventory spot, but wheat requires a crafting table instead of a furnace and coal.
Rating: :Bench:. Real spelunkers use for torches, not cooking.
Cooked Porkchop: The player took a lot of time to make a passive mob trap hunt pigs and manually cook the food in a furnace. This heals the most per use of all the replenishible food types, and is therefore THE favourite combat food of all players.
Rating: Dirt. Never leave home without it.
Cookie: Cocoa is found in dungeons. 'Nuff said.
Ratting: Saddle. A cool dungeon prize, but is more useful and sugar is for making bookshelves.
Mushroom Stew. Highest heal per use at 5. Highest heal per inventory space at 217.6 (assuming 1 full stack each of bowls, red, and brown schrooms & a prebuilt workbench). Can be made in deep caves and the Nether, but the ingredients are finite and rare.
Rating: . This is the only place you'd need that much health, and even then the extra time it takes to move stew outside the quickbar so new food can be added will kill you.
Cake. Heals 9 hearts per cake total. Only placeable food item. Carried as raw ingredients we get 2.64 hearts per inventory space... which is worse than cooked porkchops. Not difficult to make, fanciest food item made from replenishible ingredients.
Rating: Cake. It doesn't need a reason to exist.
The Golden Apple: This took an apple and enough gold two make 2 full sets of golden armor and tools plus a compass. Shouldn't be edible unless "golden apples eaten" becomes its own statistic and even then...
Rating: Golden Apple. That which exists must be crafted.
Space saved for serious discussion of possible improvements to the existing food system. Although hunger and rotting might become relevant (hardcore/realism is planned *eventually*), I'm mostly interested in how to make the existing system more interesting.
Balance, new food items, realisticnisism, poisons, speed buffs, etc. don't concern me. Now post away!
No. Cake is great because it can be placed in, say, a town square. A prospering Minecraft civilization can simply store cake their for public consumption.
Edit: I misinterpreted that sentence as "cake has no reason to exist."
So, what's the suggestion, and what's the rating system?
It seems like you're just renaming the food or two types of blocks.
Oh, and if you don't have a suggestion, then put it in the discussion part, this is know as the "Suggestions" subforum for a reason.
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Quote from deathguardian97 »
Let's suffice to say I don't think using frickin flint and steel is going to light moss on fire...
So, what's the suggestion, and what's the rating system?
It seems like you're just renaming the food or two types of blocks.
Oh, and if you don't have a suggestion, then put it in the discussion part, this is know as the "Suggestions" subforum for a reason.
Sigh, good point. I'll repost it there then bring the thread back here if anyone wants anything fixed.
Food is sorted from least to most valuable in terms of health gain per inventory space assuming item is already crafted. Where relevant I may give the health gain per inventory space needed to craft the item in question.
Raw fish: Costs string from spiders in the making of a short lived fishing rod. By the time you have that much string you have a furnace - making raw fish 100% useless. Even if you use a fishing rod as a compact food fetcher on trips away from home, as long as you have a pick you can get the cobble for a furnace.
Rating: Cobble. Nobody uses it, everybody cooks it.
Raw Porkchop. If you are eating uncooked meat you are seriously in a hurry (will eat meat 5 seconds after killing pig) or killing pigs for fun (won't eat the meat anyway). Rarely, folks kill pigs to gather meat, which is a breeze once a 16x16 passive mob trap (or a grassy floor inside your base ) is set up.
Rating: Cobble. You were obviously in a hurry.. the ugliness of your dwellinglplace speaks for itself.
Raw Apple. So rare it shouldn't even be edible. Useful only for making golden apples.
Rating: Apple. Although technically useless, if you die while carrying it you will never forgive yourself.
Cooked fish. Heals just as much as bread, so I'll compare it with that. Each fishing rod can fetch 33 fish before breaking. Fish must then be cooked in a furnace. 33 fish times 2.5 hearts = 82.5 health healed per fishing rod.
Rating: Fishing Rod. Theoretical useful, but who uses it?
Bread. Things got interesting! One inventory space can allow 64 wheat which is enough to make ~21 bread for ~52.5 hearts healed per inventory space. Theoretically a fishing rod gets you more health per inventory spot, but wheat requires a crafting table instead of a furnace and coal.
Rating: :Bench:. Real spelunkers use for torches, not cooking.
Cooked Porkchop: The player took a lot of time to
make a passive mob traphunt pigs and manually cook the food in a furnace. This heals the most per use of all the replenishible food types, and is therefore THE favourite combat food of all players.Rating: Dirt. Never leave home without it.
Cookie: Cocoa is found in dungeons. 'Nuff said.
Ratting: Saddle. A cool dungeon prize, but is more useful and sugar is for making bookshelves.
Mushroom Stew. Highest heal per use at 5. Highest heal per inventory space at 217.6 (assuming 1 full stack each of bowls, red, and brown schrooms & a prebuilt workbench). Can be made in deep caves and the Nether, but the ingredients are finite and rare.
Rating: . This is the only place you'd need that much health, and even then the extra time it takes to move stew outside the quickbar so new food can be added will kill you.
Cake. Heals 9 hearts per cake total. Only placeable food item. Carried as raw ingredients we get 2.64 hearts per inventory space... which is worse than cooked porkchops. Not difficult to make, fanciest food item made from replenishible ingredients.
Rating: Cake. It doesn't need a reason to exist.
The Golden Apple: This took an apple and enough gold two make 2 full sets of golden armor and tools plus a compass. Shouldn't be edible unless "golden apples eaten" becomes its own statistic and even then...
Rating: Golden Apple. That which exists must be crafted.
Balance, new food items, realisticnisism, poisons, speed buffs, etc. don't concern me. Now post away!
Real spelunkers have coal the legit way and don't need furnaces to make torches.
I was referring to useing to light tunnels instead of . It's so hard to do sarcasm on the internet :sad.gif:.
Edit: I misinterpreted that sentence as "cake has no reason to exist."
It seems like you're just renaming the food or two types of blocks.
Oh, and if you don't have a suggestion, then put it in the discussion part, this is know as the "Suggestions" subforum for a reason.
Sigh, good point. I'll repost it there then bring the thread back here if anyone wants anything fixed.