Now before you guys yell at me for this being un-minecraft or whatever, I think a magic type thing would be cool. I don't mean fireballs or anything like that, more like enchanting for items that you have already created. This system would mostly revolve around a new unit, the Lich.
The Lich would kind of call nearby baddies to him so he would not be a solo fight. He could launch blasts that explode on impact dealing 5 hearts and have 20 hearts himself and only spawn rarely (like once per MC week) and only have 1 in the world at a time. Since he would be this hard to kill there should be a good reward, right? When he dies he would drop a spellbook (finally a use for books) that would detail how to make a magic item. These could range from teleporting things to a golem or simply a floating laturn. To keep people from just finding the recipes and making these at the start of the game, the book would be required as a reagent, although it would not be consumed.
I already have thought of a few different recipes. These would all be made on the Alchemist Bench, so that would a requirement as well, although it would basically just be a gold box with a diamond in the middle to create. Note that for all of these the book is a required part.
1. The Floating Lanturn- A laturn that simply floats in the air. Requires a glass block, a torch, and magic dust. (Lich drop)
2. The Teleporter- A two part system. One part is placeable while you carry the other with you. This allows you to return to wherever the placeable part is, although it can only be used once a MC week (cooldown). Placeable requires 3 gold and and diamond while the other requires a stick, 1 gold, and a diamond.
3. Growth Elixer- Makes your wolves bigger and badder. Like a wolf thats bigger than a cow with 3x health as a normal. Requires a bucket, water, a cactus green, a pork chop, and 2 redstone powders.
4. Traps- These would be a multitude of recipes that react differently depending on what their made of. (eg. ice freezes in place, fire incinterates, exc.). Basically complex redstone traps made easy. Requires magic dust, redstone powder, gold ingot, and lava/water/sapling/snowball/tnt.
5. Iccurus Wings- Allow flight, pretty simple but would be really cool. Requires wooden frames (made before hand with sticks and planks), 6 Feathers, and 2 Magic Dusts.
6. The Golem- This would basically be a clay golem that dominates. You would need to get the recipe for each part of the golem (arms, legs, chest, and head) which would all require multiple pieces of clay, magic dust, and the head would require 2 diamonds. Once assembled you could craft him swords and armor as well.
These are just some sample recipes that I thought of, but these could be very interesting late game pieces that could add a new level to the game.
Could you guys tell me any imporovement ideas that you have? I thought that tge spell books would be a good idea since they would be hard to obtain and have expensive and time consuming recipes.
By the way. This is not a "response" so to the OP, this is more of my own spin on the same subject and in an attempt to keep the forums uncluttered. So, I will post here.
tl;dr Using "enchanting" to put spells in books the same way that you use crafting to make tools and cool what knot.
Lets take a quick look at the history of magic in games (this is purely the road map to coming up with this idea).
The curent style of Magic use in games is a very very good one, but it is one that doesn't fit into MC very well imo. I am, of course, talking about mana, cast times, and cool downs (Think World of Warcraft, League of Legends and even The Force Unleashed games). I could not figure out how to make these work in MC because in all these games you get spells and stats from progression not creation (like in MC). How ever as you go back you start seeing a different style of magic use. Early style magic in games used the concept of learning scrolls or books that would be "forgotten" once used (Think Baldur's Gate and it's DnD predecessor). I thought this would work nicely in MC, especially if you "created" the spell in a "crafting" type way. Of course you would call it enchanting, but hey, it works.
Now, to my actual idea.
1. The point.
The point of all this is to use resources in "enchanting" proses to create spells of varying power.
2. How.
You would do this by A) Right clicking while holding a empty book/paper (to be expounded upon later) and then "enchanting" (the same way you craft) that book/paper with the resources at your disposal or :cool.gif: using a "enchanting" table to enchant books/papers. The difference being whether it would be better to have to have the player have to set up camp before he can enchant.
3. Storage.
The spells that you have made would be graded. I was thinking levels 1-5. 1 being a high power and 5 being low power. Spells of the same type can be stacked depending on there lvl. i.e. lvl 1 can only have 1 a stack, lvl 2 gets 2, 3 gets 4, 4 gets 8, 5 gets 16. Think 5 digit binary.
4. Use
You would use a spell by right click and hold when you have it selected (standard fair for anything with a special use in MC). However, there would be a casting time (which you would have to hold down the R mouse button in order for it to successfully fire off. Like braking a brick) and you would not be able to move while casting (makes it so you can't just spam high lvl spells). After use the spell and the paper/book would be use and gone. Low lvl spells would cast quickly while high lvl ones would cast slowly.
5. Effects
This is the most "up in the air" part. Some thoughts that I had include high lvl destruction spells that would cost gold, red stone, and maybe even diamond to make and would be fast travailing with explosive impact to very small low lvl spells that can be a way to stack food or tools even "expand" your inventory, but there would all ways be a loss of resources.
6. Paper/Books
My thought on this is that, simply, books would be a 3x3 "enchanting" grid while paper would be a 2x2.
7. Conclusion
The point of magic is to do cool stuff that you would not normally be able to do, but on order to do that there is always cost. The highest lvl spells could cost diamond for only one use but you could destroy towns, castles, even mountains. I think that the way I have suggested would still be Minecrafty while adding, maybe not a knew depth, but at least knew width to the game. Spells would have to be balanced of course but I think there is nothing here that directly contradicts the core concept of mine craft.
8. Post Script
Although there is not a case of this in MC you could have enchanting "recipes" that could be fond in dungeons and the like for the people who want to try and play the game with out using the wiki. Speaking of which, it would cool to be able to find crafting recipes in dungeons to help move you along. Just a thought.
Very neat. Looks like we pretty much came up with the same idea just with different effects. I was think of spells that very much do something the the world while you where thinking more along the lines of buffs and debuffs. Personally I like the idea of being able to throw a big butt fire ball at a spider and set it on fire, but each to there own I guess. Very nice idea.
The Lich would kind of call nearby baddies to him so he would not be a solo fight. He could launch blasts that explode on impact dealing 5 hearts and have 20 hearts himself and only spawn rarely (like once per MC week) and only have 1 in the world at a time. Since he would be this hard to kill there should be a good reward, right? When he dies he would drop a spellbook (finally a use for books) that would detail how to make a magic item. These could range from teleporting things to a golem or simply a floating laturn. To keep people from just finding the recipes and making these at the start of the game, the book would be required as a reagent, although it would not be consumed.
I already have thought of a few different recipes. These would all be made on the Alchemist Bench, so that would a requirement as well, although it would basically just be a gold box with a diamond in the middle to create. Note that for all of these the book is a required part.
1. The Floating Lanturn- A laturn that simply floats in the air. Requires a glass block, a torch, and magic dust. (Lich drop)
2. The Teleporter- A two part system. One part is placeable while you carry the other with you. This allows you to return to wherever the placeable part is, although it can only be used once a MC week (cooldown). Placeable requires 3 gold and and diamond while the other requires a stick, 1 gold, and a diamond.
3. Growth Elixer- Makes your wolves bigger and badder. Like a wolf thats bigger than a cow with 3x health as a normal. Requires a bucket, water, a cactus green, a pork chop, and 2 redstone powders.
4. Traps- These would be a multitude of recipes that react differently depending on what their made of. (eg. ice freezes in place, fire incinterates, exc.). Basically complex redstone traps made easy. Requires magic dust, redstone powder, gold ingot, and lava/water/sapling/snowball/tnt.
5. Iccurus Wings- Allow flight, pretty simple but would be really cool. Requires wooden frames (made before hand with sticks and planks), 6 Feathers, and 2 Magic Dusts.
6. The Golem- This would basically be a clay golem that dominates. You would need to get the recipe for each part of the golem (arms, legs, chest, and head) which would all require multiple pieces of clay, magic dust, and the head would require 2 diamonds. Once assembled you could craft him swords and armor as well.
These are just some sample recipes that I thought of, but these could be very interesting late game pieces that could add a new level to the game.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
tl;dr Using "enchanting" to put spells in books the same way that you use crafting to make tools and cool what knot.
Lets take a quick look at the history of magic in games (this is purely the road map to coming up with this idea).
The curent style of Magic use in games is a very very good one, but it is one that doesn't fit into MC very well imo. I am, of course, talking about mana, cast times, and cool downs (Think World of Warcraft, League of Legends and even The Force Unleashed games). I could not figure out how to make these work in MC because in all these games you get spells and stats from progression not creation (like in MC). How ever as you go back you start seeing a different style of magic use. Early style magic in games used the concept of learning scrolls or books that would be "forgotten" once used (Think Baldur's Gate and it's DnD predecessor). I thought this would work nicely in MC, especially if you "created" the spell in a "crafting" type way. Of course you would call it enchanting, but hey, it works.
Now, to my actual idea.
1. The point.
The point of all this is to use resources in "enchanting" proses to create spells of varying power.
2. How.
You would do this by A) Right clicking while holding a empty book/paper (to be expounded upon later) and then "enchanting" (the same way you craft) that book/paper with the resources at your disposal or :cool.gif: using a "enchanting" table to enchant books/papers. The difference being whether it would be better to have to have the player have to set up camp before he can enchant.
3. Storage.
The spells that you have made would be graded. I was thinking levels 1-5. 1 being a high power and 5 being low power. Spells of the same type can be stacked depending on there lvl. i.e. lvl 1 can only have 1 a stack, lvl 2 gets 2, 3 gets 4, 4 gets 8, 5 gets 16. Think 5 digit binary.
4. Use
You would use a spell by right click and hold when you have it selected (standard fair for anything with a special use in MC). However, there would be a casting time (which you would have to hold down the R mouse button in order for it to successfully fire off. Like braking a brick) and you would not be able to move while casting (makes it so you can't just spam high lvl spells). After use the spell and the paper/book would be use and gone. Low lvl spells would cast quickly while high lvl ones would cast slowly.
5. Effects
This is the most "up in the air" part. Some thoughts that I had include high lvl destruction spells that would cost gold, red stone, and maybe even diamond to make and would be fast travailing with explosive impact to very small low lvl spells that can be a way to stack food or tools even "expand" your inventory, but there would all ways be a loss of resources.
6. Paper/Books
My thought on this is that, simply, books would be a 3x3 "enchanting" grid while paper would be a 2x2.
7. Conclusion
The point of magic is to do cool stuff that you would not normally be able to do, but on order to do that there is always cost. The highest lvl spells could cost diamond for only one use but you could destroy towns, castles, even mountains. I think that the way I have suggested would still be Minecrafty while adding, maybe not a knew depth, but at least knew width to the game. Spells would have to be balanced of course but I think there is nothing here that directly contradicts the core concept of mine craft.
8. Post Script
Although there is not a case of this in MC you could have enchanting "recipes" that could be fond in dungeons and the like for the people who want to try and play the game with out using the wiki. Speaking of which, it would cool to be able to find crafting recipes in dungeons to help move you along. Just a thought.
viewtopic.php?f=1&t=210044 - lich
viewtopic.php?f=1&t=236915 - mob that calls others to it
viewtopic.php?f=1&t=242724 - alchemical magic
These have both been started by me.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Very neat. Looks like we pretty much came up with the same idea just with different effects. I was think of spells that very much do something the the world while you where thinking more along the lines of buffs and debuffs. Personally I like the idea of being able to throw a big butt fire ball at a spider and set it on fire, but each to there own I guess. Very nice idea.