I've had my dogs come with me to raids, to fend off monsters in my area, and to explore, and they always die no matter what! So I was thinking, why not have armor for your pets! You can use Leather, ( chains if they add a chainmail crafting recipe ), Iron, Gold, Diamond, and even Netherite! This would your pets extremly safer when you're outside with them. I recommend a bird cage for the parrots. What do you think? Our pets deserve saftey as much as we do!
Given that the only player craftable barding in the game is leather (and taht limited to horses), I don't expect MS/Mj to smile upon this idea...
Historically there is plenty of precedent for dog barding (at least in lesser armors like padded/leather/ring/chain).
I'm not aware of historical examples beyond horses, dogs, and elephants… even other equines don't seem to have been armored (not counting testudo/tortise constructs).
Of the animals in game, only dogs seem strong candidates to join horses... largely because I doubt players would be inclined to take any of the other into combat situation and farms/ranches/zoos can already be built to provide effective defenses.
Dog barding would be a useful addition, but I would like to see something a bit more involved than the leather only horse armor recipe. [My impression is that MS/Mj allowed leather horse barding and made it dyeable primarily to please the aesthetic players as the protective value is smalland mounted combat seems to be rare.]
As an aside, if barding were to be made enchantable — Mending ought be allowed and the armor ought to have durability; repairing would be complicated by the need to remove the armor or risk the critter (assuming one used mob kills as the Xp source).
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
We could have armor for dogs, I don't protest much, although I personally tend to use dogs sparsely because they tend to be inconvenient to use and when I do I consider them rather expendable because they can be bred with modest effort.
Also, iron golems on leash are an option as heavy-duty help since they autoacquire enemies, attack from distance and can take a beating.
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Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Llamas or donkeys because they can carry your things so you want them to be safe!
I agree, it would truly suck if your llama got killed by a Creeper on the way home. Enchantable armour for this would protect your llama and your loot, and would also save you having to waste splash potions of healing, assuming the llama got lucky and got away with a small amount of health.
I agree, it would truly suck if your llama got killed by a Creeper on the way home. Enchantable armour for this would protect your llama and your loot, and would also save you having to waste splash potions of healing, assuming the llama got lucky and got away with a small amount of health.
Granted you can use wheat to feed tamed llamas to heal them, but you also need wheat for yourself, the more you expend, the more likely you are to starve on the way back unless you're also carrying a fishing rod or sword with fire aspect and mending. But carrying fishing rods wastes inventory space, and there isn't really any need to carry a fishing rod unless you're actually going fishing for treasure, not just food.
It's more efficient to collect wheat or potatoes for making food as you don't have to fish or kill any mob, and it's easier to get large quantities of food this way. With campfires, baked potatoes aren't a problem. The worst food source in Minecraft, barring rotten flesh, is beetroot in my opinion, can't feed it to llamas or any pet, and it has lousy hunger point restoration.
Also one stack of hay bales = 3 stacks of bread,
if I were to travel with a llama, yes I would bring a splash instant health II potion with me, for the simple reason it's instant, we don't have to dismantle our hay bales to make food ready for the llama if it gets hurt. However if we were to get armour for llamas, we wouldn't need potions for them.
If inventory space is an issue regarding potions, you can stack glistering melons and nether warts,
carrying an ender chest is also an option for carrying potion making supplies.
I've only considered adding wolf armor to my own mod, which would be found in chest loot much like horse armor and offer similar protection; otherwise, you aren't going to be taking pets into combat situations, and in any case they would die too easily (how you do tell how much health they have, or even heal most of them without potions?).
I also don't see why making armor enchantable should mean it has durability - not like Protection IV on a single piece will do much (16% additional damage reduction; Blast Protection would be 32% and Feather Falling 48%, and both Protection and Feather Falling would reduce fall damage by 64%) - in fact, I made horse armor enchantable myself, as well as added a tier above diamond, which reduces damage by 56% (for comparison, diamond is 44%; I did not add leather as why even bother, as if 12% is going to do anything, though enchantments would have a relatively larger effect since adding 16% of 88% more than doubles the percentage to 26.08%; for comparison, 56% increases to 62.6%, which amounts to a 17.6% increase in survivable damage and a total increase of 167% / 2.67 times, which is still well below the maximum for player armor, 400% / 5 times in unenchanted diamond+ barring armor penetration):
Amethyst is basically my version of Netherite (though I added it many years before, they do have some similarities though, such as relative speed/damage/protection compared to diamond):
Note that I'm in Survival mode (as Creative lets you enchant anything):
For comparison, these are the same enchantments on boots; I gave horse armor double the armor toughness as there is only one piece (i.e. 4 pieces of amethyst player armor has 8 armor toughness, which in TMCW only affects axes as only they have an armor penetration effect) and the EPF from Feather Falling is halved and total EPF is capped to 10, half the amount of player armor (Feather Falling IV normally gives 12 EPF alone and requires 2 pieces with Protection IV to reach the cap of 20). Also, in TMCW each EPF is 3.75% damage reduction so 16 EPF is 60%, compared to 4% / 64% in vanilla 1.9+. This means that the horse armor shown above reduces general damage by 62.6% and fall damage by 37.5% (this is better than it sounds because horses already take half the fall damage of most mobs so they effectively get 68.75% damage reduction, hence why I nerfed Feather Falling, but I wouldn't do this for wolves or other mobs (obviously, mobs that are immune to fall damage don't need it at all and it should be excluded):
Granted you can use wheat to feed tamed llamas to heal them, but you also need wheat for yourself, the more you expend, the more likely you are to starve on the way back unless you're also carrying a fishing rod or sword with fire aspect and mending. But carrying fishing rods wastes inventory space, and there isn't really any need to carry a fishing rod unless you're actually going fishing for treasure, not just food.
It's more efficient to collect wheat or potatoes for making food as you don't have to fish or kill any mob, and it's easier to get large quantities of food this way. With campfires, baked potatoes aren't a problem. The worst food source in Minecraft, barring rotten flesh, is beetroot in my opinion, can't feed it to llamas or any pet, and it has lousy hunger point restoration.
Also one stack of hay bales = 3 stacks of bread,
if I were to travel with a llama, yes I would bring a splash instant health II potion with me, for the simple reason it's instant, we don't have to dismantle our hay bales to make food ready for the llama if it gets hurt. However if we were to get armour for llamas, we wouldn't need potions for them.
If inventory space is an issue regarding potions, you can stack glistering melons and nether warts,
carrying an ender chest is also an option for carrying potion making supplies.
Ender chest implies silk touch pick for extra slot in inventory so eh
Ender chest implies silk touch pick for extra slot in inventory so eh
True, but if you used a llama to carry a chest, chances are you went mining, say in a mountain biome for extra iron ore as well as emeralds, or in a mesa, for extra gold, so you would be carrying a pickaxe anyway. Just about anything we do in the game requires mining. If you're combat orientated, you need diamonds to make a Nether portal (remember, no diamond pickaxe, means no obsidian), and subsequently getting to Nether fortress to get the resources for the End portal in Overworld stronghold.
If your play style is building, like me, there are lots of goodies underground like diorite and andesite to pick up, and stone masons do sell these blocks but only in their polished form if I remember correctly. I do fight monsters, but not enough to justify spending a long time in End. Usually once I have the Elytra and enough shulker boxes, I am out. And because of warped forests in Nether, getting Ender pearls is more convenient in the Nether as Nether portals can be placed anywhere in Overworld.
I've had my dogs come with me to raids, to fend off monsters in my area, and to explore, and they always die no matter what! So I was thinking, why not have armor for your pets! You can use Leather, ( chains if they add a chainmail crafting recipe ), Iron, Gold, Diamond, and even Netherite! This would your pets extremly safer when you're outside with them. I recommend a bird cage for the parrots. What do you think? Our pets deserve saftey as much as we do!
Given that the only player craftable barding in the game is leather (and taht limited to horses), I don't expect MS/Mj to smile upon this idea...
Historically there is plenty of precedent for dog barding (at least in lesser armors like padded/leather/ring/chain).
I'm not aware of historical examples beyond horses, dogs, and elephants… even other equines don't seem to have been armored (not counting testudo/tortise constructs).
Of the animals in game, only dogs seem strong candidates to join horses... largely because I doubt players would be inclined to take any of the other into combat situation and farms/ranches/zoos can already be built to provide effective defenses.
Dog barding would be a useful addition, but I would like to see something a bit more involved than the leather only horse armor recipe. [My impression is that MS/Mj allowed leather horse barding and made it dyeable primarily to please the aesthetic players as the protective value is smalland mounted combat seems to be rare.]
As an aside, if barding were to be made enchantable — Mending ought be allowed and the armor ought to have durability; repairing would be complicated by the need to remove the armor or risk the critter (assuming one used mob kills as the Xp source).
We could have armor for dogs, I don't protest much, although I personally tend to use dogs sparsely because they tend to be inconvenient to use and when I do I consider them rather expendable because they can be bred with modest effort.
Also, iron golems on leash are an option as heavy-duty help since they autoacquire enemies, attack from distance and can take a beating.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Llamas or donkeys because they can carry your things so you want them to be safe!
I agree, it would truly suck if your llama got killed by a Creeper on the way home. Enchantable armour for this would protect your llama and your loot, and would also save you having to waste splash potions of healing, assuming the llama got lucky and got away with a small amount of health.
Exactly
Granted you can use wheat to feed tamed llamas to heal them, but you also need wheat for yourself, the more you expend, the more likely you are to starve on the way back unless you're also carrying a fishing rod or sword with fire aspect and mending. But carrying fishing rods wastes inventory space, and there isn't really any need to carry a fishing rod unless you're actually going fishing for treasure, not just food.
It's more efficient to collect wheat or potatoes for making food as you don't have to fish or kill any mob, and it's easier to get large quantities of food this way. With campfires, baked potatoes aren't a problem. The worst food source in Minecraft, barring rotten flesh, is beetroot in my opinion, can't feed it to llamas or any pet, and it has lousy hunger point restoration.
Also one stack of hay bales = 3 stacks of bread,
if I were to travel with a llama, yes I would bring a splash instant health II potion with me, for the simple reason it's instant, we don't have to dismantle our hay bales to make food ready for the llama if it gets hurt. However if we were to get armour for llamas, we wouldn't need potions for them.
If inventory space is an issue regarding potions, you can stack glistering melons and nether warts,
carrying an ender chest is also an option for carrying potion making supplies.
I've only considered adding wolf armor to my own mod, which would be found in chest loot much like horse armor and offer similar protection; otherwise, you aren't going to be taking pets into combat situations, and in any case they would die too easily (how you do tell how much health they have, or even heal most of them without potions?).
I also don't see why making armor enchantable should mean it has durability - not like Protection IV on a single piece will do much (16% additional damage reduction; Blast Protection would be 32% and Feather Falling 48%, and both Protection and Feather Falling would reduce fall damage by 64%) - in fact, I made horse armor enchantable myself, as well as added a tier above diamond, which reduces damage by 56% (for comparison, diamond is 44%; I did not add leather as why even bother, as if 12% is going to do anything, though enchantments would have a relatively larger effect since adding 16% of 88% more than doubles the percentage to 26.08%; for comparison, 56% increases to 62.6%, which amounts to a 17.6% increase in survivable damage and a total increase of 167% / 2.67 times, which is still well below the maximum for player armor, 400% / 5 times in unenchanted diamond+ barring armor penetration):
Note that I'm in Survival mode (as Creative lets you enchant anything):
For comparison, these are the same enchantments on boots; I gave horse armor double the armor toughness as there is only one piece (i.e. 4 pieces of amethyst player armor has 8 armor toughness, which in TMCW only affects axes as only they have an armor penetration effect) and the EPF from Feather Falling is halved and total EPF is capped to 10, half the amount of player armor (Feather Falling IV normally gives 12 EPF alone and requires 2 pieces with Protection IV to reach the cap of 20). Also, in TMCW each EPF is 3.75% damage reduction so 16 EPF is 60%, compared to 4% / 64% in vanilla 1.9+. This means that the horse armor shown above reduces general damage by 62.6% and fall damage by 37.5% (this is better than it sounds because horses already take half the fall damage of most mobs so they effectively get 68.75% damage reduction, hence why I nerfed Feather Falling, but I wouldn't do this for wolves or other mobs (obviously, mobs that are immune to fall damage don't need it at all and it should be excluded):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Ender chest implies silk touch pick for extra slot in inventory so eh
True, but if you used a llama to carry a chest, chances are you went mining, say in a mountain biome for extra iron ore as well as emeralds, or in a mesa, for extra gold, so you would be carrying a pickaxe anyway. Just about anything we do in the game requires mining. If you're combat orientated, you need diamonds to make a Nether portal (remember, no diamond pickaxe, means no obsidian), and subsequently getting to Nether fortress to get the resources for the End portal in Overworld stronghold.
If your play style is building, like me, there are lots of goodies underground like diorite and andesite to pick up, and stone masons do sell these blocks but only in their polished form if I remember correctly. I do fight monsters, but not enough to justify spending a long time in End. Usually once I have the Elytra and enough shulker boxes, I am out. And because of warped forests in Nether, getting Ender pearls is more convenient in the Nether as Nether portals can be placed anywhere in Overworld.