Building an automatic nether wart farm in the actual game is not possible, as u have to plant nether warts manually. As witches throw potions the lore behind them would suggest, that they have to plant and use nether warts. So my idea would be, that witches get some kind of inventory slots like villagers. If these slots are full of nether warts and soul sand is in range, witches would automatically plant these nether warts. With this addition an automatic nether wart farm would be possible and the hunt for a witch (pun xD) would be a nice new challenge. Also this behavior would add to the lore of minecraft.
Building an automatic nether wart farm in the actual game is not possible, as u have to plant nether warts manually. As witches throw potions the lore behind them would suggest, that they have to plant and use nether warts. So my idea would be, that witches get some kind of inventory slots like villagers. If these slots are full of nether warts and soul sand is in range, witches would automatically plant these nether warts. With this addition an automatic nether wart farm would be possible and the hunt for a witch (pun xD) would be a nice new challenge. Also this behavior would add to the lore of minecraft.
Well, I'd support the concept if it was possible to somehow coerce Witches to change sides in player+villager vs undead+illager war, lore wise it makes little sense.
But adding an option to 100% automate nether wart farming seems neat.
I think we could have villager Priests do that, as long as they have actual access to nether warts in their inventory by the player.
I like this idea it would help expand availability of netherwart esp if your luck isnt in and you havent found it in the nether
The concept is to make witches (or in my sub-proposal, priests) plant nether warts, not have them already.
Having access to warts in the Overworld already seems broken to me, I think it should be the player that supplies the workers with initial portion of nether warts (and then they could get resupplied via collecting the waterbroken drops).
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Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
An automatic netherwart farm could be interesting... but I ultimately don't think it would be the most useful thing ever? I've never really had the experience of needing more Netherwart for anything, it grows reasonably quickly and yields multiple wart, each of which can be used to make three potions, and you can still harvest it with water, to the best of my knowledge.
Well, I'd support the concept if it was possible to somehow coerce Witches to change sides in player+villager vs undead+illager war, lore wise it makes little sense.
But adding an option to 100% automate nether wart farming seems neat.
Wow so many replies oô.
I don't really think that it's mandatory for witches to change sides only for this use. Actually I find the idea kind of funny that while you're trying to get the witches in place, they throw potions at you.
But witches should remain hostile - there is little reason they should change side at all. In fact, anyone who would be using this mechanic to make an automated nether wart farm (that would be myself) should encounter witch hostility as a challenge.
If not witches, then I could support the cleric villagers farming them as well (though, it would need to be done similarly to how farmers harvest/trade crops, in which they would toss nether warts to another villager, and this would be collected by a hopper minecart). Having a way to automate the production fully would be a very welcome addition - especially when we have the ability to automate everything else in the potion brewing process.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Building an automatic nether wart farm in the actual game is not possible, as u have to plant nether warts manually. As witches throw potions the lore behind them would suggest, that they have to plant and use nether warts. So my idea would be, that witches get some kind of inventory slots like villagers. If these slots are full of nether warts and soul sand is in range, witches would automatically plant these nether warts. With this addition an automatic nether wart farm would be possible and the hunt for a witch (pun xD) would be a nice new challenge. Also this behavior would add to the lore of minecraft.
I like this idea it would help expand availability of netherwart esp if your luck isnt in and you havent found it in the nether
Support!
There may be many ppl rejecting minecraft lore but i don't see a reason why to not industrialize witches.
Since the witch wouldn't have griefing potential and this mechanic wouldn't be overpowered, i see no reason to object.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I do like this idea but Witches aren't supposedly farmers of nether warts but good thread! I support this!
Well, I'd support the concept if it was possible to somehow coerce Witches to change sides in player+villager vs undead+illager war, lore wise it makes little sense.
But adding an option to 100% automate nether wart farming seems neat.
I think we could have villager Priests do that, as long as they have actual access to nether warts in their inventory by the player.
The concept is to make witches (or in my sub-proposal, priests) plant nether warts, not have them already.
Having access to warts in the Overworld already seems broken to me, I think it should be the player that supplies the workers with initial portion of nether warts (and then they could get resupplied via collecting the waterbroken drops).
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
An automatic netherwart farm could be interesting... but I ultimately don't think it would be the most useful thing ever? I've never really had the experience of needing more Netherwart for anything, it grows reasonably quickly and yields multiple wart, each of which can be used to make three potions, and you can still harvest it with water, to the best of my knowledge.
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Wow so many replies oô.
I don't really think that it's mandatory for witches to change sides only for this use. Actually I find the idea kind of funny that while you're trying to get the witches in place, they throw potions at you.
@pierconick:
An automatic netherwart farm would provide you enough netherwarts to make lots of the red nether bricks (which I find really hard at the moment).
Also I have seen many people who build automatic potion brewers.
Yes!
But witches should remain hostile - there is little reason they should change side at all. In fact, anyone who would be using this mechanic to make an automated nether wart farm (that would be myself) should encounter witch hostility as a challenge.
If not witches, then I could support the cleric villagers farming them as well (though, it would need to be done similarly to how farmers harvest/trade crops, in which they would toss nether warts to another villager, and this would be collected by a hopper minecart). Having a way to automate the production fully would be a very welcome addition - especially when we have the ability to automate everything else in the potion brewing process.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.