I like the idea for something that removes curses, but I think a warden drop should be some kind of trophy drop, kind of like how the ender dragon gives an egg that is just to show off with. But a cleric master trade that gives a curse remover for a lot of emeralds makes sense.
I'm not sure if the warden should drop anything. I recall the developers saying something along the lines of the Warden being the sort of thing that you want to avoid, and that it thus shouldn't have a drop to encourage players to fight it. ...Rather, perhaps the warden is protecting some rare resource unique to the Deep Dark?
What if the warden drop an item that could remove curse from items
The warden seems pretty hard to defeat so is fair if the warden drop something good when defeated
I like the idea for something that removes curses, but I think a warden drop should be some kind of trophy drop, kind of like how the ender dragon gives an egg that is just to show off with. But a cleric master trade that gives a curse remover for a lot of emeralds makes sense.
I'm not sure if the warden should drop anything. I recall the developers saying something along the lines of the Warden being the sort of thing that you want to avoid, and that it thus shouldn't have a drop to encourage players to fight it. ...Rather, perhaps the warden is protecting some rare resource unique to the Deep Dark?
Cooking with Mindthemoods ~ Biomes ~ Archeology
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