Food. It is one of the most utilized commodities inside of the game and currently, what we have may be considered by some to be lackluster, or dated. I am proposing a more complex, in depth system that players as a whole an take an advantage of. The first, I would love to see varied recipes. These recipes could vary with different ingredients that could be added to a further update. Ingredients such as wheat, should go into dough, then have numerous recipes spawning from that one material. Dough can be made via flour, which is made similarly to how sugar is made. From there the dough can be formed into different objects depending on the pattern you create in the crafting table for things such as bread, or maybe a pizza crust for a pizza! Next up is more produce such as tomatoes, hops potentially, oranges, coconuts, cactus fruit, etc. Definitely believe and trust that there is a great variety of options available to expand upon the food system. Using this following spreadsheet as a reference for ideas from Minecrafts predecessor, also the game Notch more than likely got a lot of inspiration from, you can see what a decent food system could look like in Minecraft.
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9/2/2018
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Is there a particular reason you want such a system in vanilla Minecraft as opposed to simply downloading one of the many mods that do this, such as Pam's Harvestcraft or the like?
I wouldn't mind improvements to the cooking system- but yeah, only if they serve a helpful niche or make the game more interesting in one way. (This is one issue I have with a lot of food mods- they add a ton of new stuff, but there isn't really much use for it aside from its novelty.) The Culinary construct mod is interesting in that it gives you the ability to make modular foods using bread (for sandwiches) or bowls (For soups and stuff.) The problem here though is similar- they're all just powerful food items that are more or less identical, in spite of their variety.
Another issue I have with the existing food system, (As long as I'm whining about it), is the lack of necessity for variety. Rather than being encouraged to develop multiple unique food sources, the most efficient existing food source consists of, no joke, shoving a bunch of cows in a hole and breeding them rapidly. There's no real reason to have multiple food sources when its easier and more efficient to simply have a single food source.
Changes wouldn't need to be drastic- the modular foods are a decent idea within reason, but ought to have unique ambient benefits depending on their ingredients. I'd also be open to more biome specific foods, (like sweet berries and melons), to make exploration a bit more interesting. In addition, some ambient saturation benefits for a more varied diet, (And corresponding slight disadvantages for eating the same food over and over again), would be appreciated. The main trouble here is that most advantages can be obtained from potions, which would mean more ambient, long term advantages would be necessary. (I mean, this game already teaches us to avoid explosive moss creatures and swim up waterfalls, among other things. Might as well teach us the benefit of a varied diet! ...Albeit one that includes gold plated produce and potions brewed from otherworldy fungi.)
I wouldn't mind improvements to the cooking system- but yeah, only if they serve a helpful niche or make the game more interesting in one way. (This is one issue I have with a lot of food mods- they add a ton of new stuff, but there isn't really much use for it aside from its novelty.) The Culinary construct mod is interesting in that it gives you the ability to make modular foods using bread (for sandwiches) or bowls (For soups and stuff.) The problem here though is similar- they're all just powerful food items that are more or less identical, in spite of their variety.
Another issue I have with the existing food system, (As long as I'm whining about it), is the lack of necessity for variety. Rather than being encouraged to develop multiple unique food sources, the most efficient existing food source consists of, no joke, shoving a bunch of cows in a hole and breeding them rapidly. There's no real reason to have multiple food sources when its easier and more efficient to simply have a single food source.
Changes wouldn't need to be drastic- the modular foods are a decent idea within reason, but ought to have unique ambient benefits depending on their ingredients. I'd also be open to more biome specific foods, (like sweet berries and melons), to make exploration a bit more interesting. In addition, some ambient saturation benefits for a more varied diet, (And corresponding slight disadvantages for eating the same food over and over again), would be appreciated. The main trouble here is that most advantages can be obtained from potions, which would mean more ambient, long term advantages would be necessary. (I mean, this game already teaches us to avoid explosive moss creatures and swim up waterfalls, among other things. Might as well teach us the benefit of a varied diet! ...Albeit one that includes gold plated produce and potions brewed from otherworldy fungi.)
I object.
While i am a fan of the tough as nails mod (thirst and temperature) and enjoy some harder survival mechanics,
those things wouldn't fit into vanilla minecraft. I am not against adding new food sorces with slight benefitial effects.
Adding disadvantages for eating the same food sorce however could lead to more problems then fun.
In my case: Inventory space. While i play most times as a nomad, I'd come across plenty different food sources.
But i wouldn't be able to make progress when half how my inventory needed to be filled with a certain diet.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Food. It is one of the most utilized commodities inside of the game and currently, what we have may be considered by some to be lackluster, or dated. I am proposing a more complex, in depth system that players as a whole an take an advantage of. The first, I would love to see varied recipes. These recipes could vary with different ingredients that could be added to a further update. Ingredients such as wheat, should go into dough, then have numerous recipes spawning from that one material. Dough can be made via flour, which is made similarly to how sugar is made. From there the dough can be formed into different objects depending on the pattern you create in the crafting table for things such as bread, or maybe a pizza crust for a pizza! Next up is more produce such as tomatoes, hops potentially, oranges, coconuts, cactus fruit, etc. Definitely believe and trust that there is a great variety of options available to expand upon the food system. Using this following spreadsheet as a reference for ideas from Minecrafts predecessor, also the game Notch more than likely got a lot of inspiration from, you can see what a decent food system could look like in Minecraft.
Current problem is not lack of diversity but underuse of diversity.
Cooked meats and golden carrots are the kings of the food that absolutely trump everything else with their combination of stackability and insane saturation, probably baked potatoes may have a say if you don't have an animal farm yet due to their cheapness.
In my opinion the improved food system should not be focused on adding any new recipes or food types, but on improving competitiveness of other food types.
Firstly, complex dishes that need bowls need a significant improvement - they not just need a ton of various ingredients one might not even have bothered to obtain, but also take up horribly large space in their inventory and additionally leave an empty bowl afterwards. Stackability would greatly improve their stance, even if restricted up to 16 pieces and not 64 like other foods. Conservatives, remember - honey bottle stackability already functions like that, so I only extend current standard to bowls.
Secondly, I think there should be a certain compulsion to maintain a diverse diet, but not governed as much by arbitrary norms as by utility and different effects - meats should improve health regeneration, grains and potatoes restore more food bars to allow working for longer while vegetables (and milk) should help in neutralizing negative status effects, such as slowness caused by Strays, mining fatigue of Elder Guardians, hunger from Husks and rotten flesh or Wither effect from the boss and his descendants - depending on what vegetable exactly you eat, of course!
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Food. It is one of the most utilized commodities inside of the game and currently, what we have may be considered by some to be lackluster, or dated. I am proposing a more complex, in depth system that players as a whole an take an advantage of. The first, I would love to see varied recipes. These recipes could vary with different ingredients that could be added to a further update. Ingredients such as wheat, should go into dough, then have numerous recipes spawning from that one material. Dough can be made via flour, which is made similarly to how sugar is made. From there the dough can be formed into different objects depending on the pattern you create in the crafting table for things such as bread, or maybe a pizza crust for a pizza! Next up is more produce such as tomatoes, hops potentially, oranges, coconuts, cactus fruit, etc. Definitely believe and trust that there is a great variety of options available to expand upon the food system. Using this following spreadsheet as a reference for ideas from Minecrafts predecessor, also the game Notch more than likely got a lot of inspiration from, you can see what a decent food system could look like in Minecraft.
Wurm Recipes
Is there a particular reason you want such a system in vanilla Minecraft as opposed to simply downloading one of the many mods that do this, such as Pam's Harvestcraft or the like?
I wouldn't mind improvements to the cooking system- but yeah, only if they serve a helpful niche or make the game more interesting in one way. (This is one issue I have with a lot of food mods- they add a ton of new stuff, but there isn't really much use for it aside from its novelty.) The Culinary construct mod is interesting in that it gives you the ability to make modular foods using bread (for sandwiches) or bowls (For soups and stuff.) The problem here though is similar- they're all just powerful food items that are more or less identical, in spite of their variety.
Another issue I have with the existing food system, (As long as I'm whining about it), is the lack of necessity for variety. Rather than being encouraged to develop multiple unique food sources, the most efficient existing food source consists of, no joke, shoving a bunch of cows in a hole and breeding them rapidly. There's no real reason to have multiple food sources when its easier and more efficient to simply have a single food source.
Changes wouldn't need to be drastic- the modular foods are a decent idea within reason, but ought to have unique ambient benefits depending on their ingredients. I'd also be open to more biome specific foods, (like sweet berries and melons), to make exploration a bit more interesting. In addition, some ambient saturation benefits for a more varied diet, (And corresponding slight disadvantages for eating the same food over and over again), would be appreciated. The main trouble here is that most advantages can be obtained from potions, which would mean more ambient, long term advantages would be necessary. (I mean, this game already teaches us to avoid explosive moss creatures and swim up waterfalls, among other things. Might as well teach us the benefit of a varied diet! ...Albeit one that includes gold plated produce and potions brewed from otherworldy fungi.)
Cooking with Mindthemoods ~ Biomes ~ Archeology
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I object.
While i am a fan of the tough as nails mod (thirst and temperature) and enjoy some harder survival mechanics,
those things wouldn't fit into vanilla minecraft. I am not against adding new food sorces with slight benefitial effects.
Adding disadvantages for eating the same food sorce however could lead to more problems then fun.
In my case: Inventory space. While i play most times as a nomad, I'd come across plenty different food sources.
But i wouldn't be able to make progress when half how my inventory needed to be filled with a certain diet.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
No support in that form.
Current problem is not lack of diversity but underuse of diversity.
Cooked meats and golden carrots are the kings of the food that absolutely trump everything else with their combination of stackability and insane saturation, probably baked potatoes may have a say if you don't have an animal farm yet due to their cheapness.
In my opinion the improved food system should not be focused on adding any new recipes or food types, but on improving competitiveness of other food types.
Firstly, complex dishes that need bowls need a significant improvement - they not just need a ton of various ingredients one might not even have bothered to obtain, but also take up horribly large space in their inventory and additionally leave an empty bowl afterwards. Stackability would greatly improve their stance, even if restricted up to 16 pieces and not 64 like other foods. Conservatives, remember - honey bottle stackability already functions like that, so I only extend current standard to bowls.
Secondly, I think there should be a certain compulsion to maintain a diverse diet, but not governed as much by arbitrary norms as by utility and different effects - meats should improve health regeneration, grains and potatoes restore more food bars to allow working for longer while vegetables (and milk) should help in neutralizing negative status effects, such as slowness caused by Strays, mining fatigue of Elder Guardians, hunger from Husks and rotten flesh or Wither effect from the boss and his descendants - depending on what vegetable exactly you eat, of course!
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out