And why? Ores should only be added if they have a good use and this does not include tools and armor (I've never understood the point of mods that add tons of new ores and tools/armor with stats that are covered by vanilla tiers). I did initially add ruby ore to my own mod for fun, with a decorative block as the only practical use for the ruby items, but much as Mojang did with lapis and enchanting in 1.8 I later gave it a good use as a way to reduce the prior work penalty so items that would be too expensive with Mending can be repaired indefinitely, although this relies on the fact that my version of Mending simply keeps the prior work penalty down so you can indefinitely repair items in the anvil for a cost based on durability and enchantments.
They need a purpose and a function, we have enough decoration that's cheaper and enough xp sources too. Plus, more ores leads to less of the existing kinds due to overlap (unless they secede to existing ones the way andesite/diorite/granite do, but then that will look odd).
Ores need to have a use other than tools and armor if they should be added within the game (as TheMasterCaver and allyourbasesaregone have mentioned). Lapis wasn't used for enchanting up until release 1.8, but it was added in Beta 1.2. However, lapis acted as blue dye so it had a use at least. If we want to add the ores you mentioned, we need uses for them. Otherwise, there is no need getting them into the game (although new ores would be kinda needed, we are about to have the Caves and Cliffs update. You know, caves, ores.)
They need a purpose and a function, we have enough decoration that's cheaper and enough xp sources too. Plus, more ores leads to less of the existing kinds due to overlap (unless they secede to existing ones the way andesite/diorite/granite do, but then that will look odd).
This is hardly a concern given how sparely concentrated ores are; for example, an analysis of my first world shows that there is only 0.444% more redstone ore than expected given an initial ratio of 8:1 - and diamond is placed after redstone in the most ore-dense part of the world (8 veins of redstone over 16 layers is a density that is 1.6 times higher than 20 veins of iron over 64 layers):
For comparison all ores account for about 3.3% of the underground on layers 5-12 while caves account for about 5%, so even those together are still less than 10% of all blocks that could have been stone; the main reason why about a third of diamond fails to generate (average intact vein size is 5.8 compared to about 3.6 ores actually placed) is due to bedrock (in particular, veins placed at y=0 will completely fail since they extend downwards. This is also why lapis is more common than diamond despite having a smaller vein size and being placed last).
Not only that, Mojang increased the size of all ore veins in 1.8, leading to around 20% more of all ores (I said that iron was 45% more common but that is partly due to the fact I did not include oceans) - easily enough to offset even a doubling of ore and cave density (cave density is only significant with regards to branch-mining through solid ground; TMCW has over double the volume of caves as vanilla but there are about 33% more ores exposed per chunk, which itself is related to the surface area rather than volume, which increases faster as caves get larger).
They need a purpose and a function, we have enough decoration that's cheaper and enough xp sources too. Plus, more ores leads to less of the existing kinds due to overlap (unless they secede to existing ones the way andesite/diorite/granite do, but then that will look odd).
Speaking of useful items, the End has no ores yet, and probably never will.
The last and only addition we got to the End so far are End cities with their decoration purpur blocks, which can be made with chorus fruit making it renewable.
However the big problem with Purpur is it is relatively harder and more dangerous to get to until you've got a chorus fruit farm in the Overworld.
and it is not an ore so it has no other use other than making a build look pretty, chorus fruit on the other hand while not an ore can save you from doom, and endrods emit light, so I don't mind the existence of purpur as a decoration block in the game.
Perhaps we could have an ore material that generates within the Overworld, and its use would be to construct a conduit that prevents Endermen from picking up gravel, sand or dirt within a given radius regardless of which dimension they're used in, although Endermen would still be dangerous to players if looked at or hit by players.
Jade, a gemstone having the properties I just mentioned when crafted into ornaments.
I suggest that the ores would need to be smelted first before this gem could be extracted.
There are lots of different gemstones that could be added to Minecraft, but they would first need a use as allyourbasesaregone mentioned.
Every ore containing a resource should have properties that are unique.
Sapphire and rubies could have purposes to, but you need to suggest what we would do with them, other than adding in new decoration blocks.
Decoration blocks should be a bonus to a material that has another use in my opinion.
1. No purpose, no support.
2. They mess with older worlds that did not have that kind of ores in the past, like copper does, but at least copper can be looted from Drowned and has negligible but low-maintenance practical uses.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
OKOK fine everyone then you can craft armour and weapons and tools with these new ores and make blocks for decarations
That sounds cookie-cutter.
We have enough of both 'standard fare ore items' and ore blocks in the game, can you suggest something innovative like how redstone is electricity, lapis enchants, emerald and gold are currencies etc? or at least a crafting recipe like how diamonds make jukeboxes?
Add topaz, sapphire, onyx, and rubies
NOOB1234 SUCKS
And why? Ores should only be added if they have a good use and this does not include tools and armor (I've never understood the point of mods that add tons of new ores and tools/armor with stats that are covered by vanilla tiers). I did initially add ruby ore to my own mod for fun, with a decorative block as the only practical use for the ruby items, but much as Mojang did with lapis and enchanting in 1.8 I later gave it a good use as a way to reduce the prior work penalty so items that would be too expensive with Mending can be repaired indefinitely, although this relies on the fact that my version of Mending simply keeps the prior work penalty down so you can indefinitely repair items in the anvil for a cost based on durability and enchantments.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
They need a purpose and a function, we have enough decoration that's cheaper and enough xp sources too. Plus, more ores leads to less of the existing kinds due to overlap (unless they secede to existing ones the way andesite/diorite/granite do, but then that will look odd).
Ores need to have a use other than tools and armor if they should be added within the game (as TheMasterCaver and allyourbasesaregone have mentioned). Lapis wasn't used for enchanting up until release 1.8, but it was added in Beta 1.2. However, lapis acted as blue dye so it had a use at least. If we want to add the ores you mentioned, we need uses for them. Otherwise, there is no need getting them into the game (although new ores would be kinda needed, we are about to have the Caves and Cliffs update. You know, caves, ores.)
This is hardly a concern given how sparely concentrated ores are; for example, an analysis of my first world shows that there is only 0.444% more redstone ore than expected given an initial ratio of 8:1 - and diamond is placed after redstone in the most ore-dense part of the world (8 veins of redstone over 16 layers is a density that is 1.6 times higher than 20 veins of iron over 64 layers):
For comparison all ores account for about 3.3% of the underground on layers 5-12 while caves account for about 5%, so even those together are still less than 10% of all blocks that could have been stone; the main reason why about a third of diamond fails to generate (average intact vein size is 5.8 compared to about 3.6 ores actually placed) is due to bedrock (in particular, veins placed at y=0 will completely fail since they extend downwards. This is also why lapis is more common than diamond despite having a smaller vein size and being placed last).
Not only that, Mojang increased the size of all ore veins in 1.8, leading to around 20% more of all ores (I said that iron was 45% more common but that is partly due to the fact I did not include oceans) - easily enough to offset even a doubling of ore and cave density (cave density is only significant with regards to branch-mining through solid ground; TMCW has over double the volume of caves as vanilla but there are about 33% more ores exposed per chunk, which itself is related to the surface area rather than volume, which increases faster as caves get larger).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Speaking of useful items, the End has no ores yet, and probably never will.
The last and only addition we got to the End so far are End cities with their decoration purpur blocks, which can be made with chorus fruit making it renewable.
However the big problem with Purpur is it is relatively harder and more dangerous to get to until you've got a chorus fruit farm in the Overworld.
and it is not an ore so it has no other use other than making a build look pretty, chorus fruit on the other hand while not an ore can save you from doom, and endrods emit light, so I don't mind the existence of purpur as a decoration block in the game.
Perhaps we could have an ore material that generates within the Overworld, and its use would be to construct a conduit that prevents Endermen from picking up gravel, sand or dirt within a given radius regardless of which dimension they're used in, although Endermen would still be dangerous to players if looked at or hit by players.
Jade, a gemstone having the properties I just mentioned when crafted into ornaments.
I suggest that the ores would need to be smelted first before this gem could be extracted.
There are lots of different gemstones that could be added to Minecraft, but they would first need a use as allyourbasesaregone mentioned.
Every ore containing a resource should have properties that are unique.
Sapphire and rubies could have purposes to, but you need to suggest what we would do with them, other than adding in new decoration blocks.
Decoration blocks should be a bonus to a material that has another use in my opinion.
1. No purpose, no support.
2. They mess with older worlds that did not have that kind of ores in the past, like copper does, but at least copper can be looted from Drowned and has negligible but low-maintenance practical uses.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
OKOK fine everyone then you can craft armour and weapons and tools with these new ores and make blocks for decarations
NOOB1234 SUCKS
That sounds cookie-cutter.
We have enough of both 'standard fare ore items' and ore blocks in the game, can you suggest something innovative like how redstone is electricity, lapis enchants, emerald and gold are currencies etc? or at least a crafting recipe like how diamonds make jukeboxes?