The furnace minecart is utterly useless. It's purpose is to push other minecarts, but it does a very bad job at it, powered rails do a much better job at making minecarts move. They run out of fuel too quickly, and it can only have 1 fuel at a time.
Furnace minecarts should have an inventory like a regular furnace, where you can put any sort of fuel, and it automatically switches to the next when one runs out, like a normal furnace, and instead of starting immediately when putting it in, it has an on/off button that starts and stops it instead. You should also be able to choose which direction it goes while in it's inventory, rather than it going the way that you're currently facing. Another problem is that the minecarts it pushes go way too far ahead of the furnace, and then stop, basically waiting for the furnace cart to catch up again. Anything being pushed by it should match the speed of the furnace cart. Finally, you should be able to stop the furnace cart at anytime by punching it, which will immediately consume it's current fuel source as well as pause the rest from coming.
I think this would really help the furnace cart get used more, as I never see it used because of how bad it is in it's current state.
This is a feature which doesn't exist in bedrock edition, which is weird.
But, I agree. Even in Java where they can be used, they did burn through their fuel too quickly, and now that Drowned Zombies practically give you unlimited amounts of gold it wouldn't be that hard to setup a powered rail system.
What's even worse is now normal rails with their abundance in abandoned mineshafts, don't have much use other than making corner turns for the powered rail system, or to make powered rail systems more efficient at the cost of speed.
The Minecart with furnace should be put into bedrock edition,
and in Java edition they certainly do need a buff, their fuel should last at minimum about 3x as long as it does now.
Otherwise no one will use them because of how inferior and inconvenient they are compared to automated or semi automated powered rail systems.
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Those changes could actually make it useful, althrough the problem with the furnace minecart is that not only is it made in a very clutchy way that shows it has barely been updated since it was added, but also that as it is now, the power rails are more convenient. Maybe furnace carts could also be made faster, so that they're better than power rails at long-distance travelling, or could link up to carts, allowing it to pull them and detach them at predetermined points, making it useful at managing several minecarts at once in the same rails.
This is a feature which doesn't exist in bedrock edition, which is weird.
This was intentional since Mojang has considered removing it altogether due to how rarely it is used; it was added to Console editions but when upgrading to Bedrock they are converted to normal minecarts:
They did however fix a bug which was introduced in 1.8 which made them stop at corners so they haven't completely abandoned it (then again, this bug was present for 7 major releases, though many more serious bugs with simple fixes have been present for far longer):
Also, another major issue with furnace minecarts is the fact that they only work in entity-processing chunks, two chunks less than the render distance in Java or the ticking area in Bedrock (which can be far less and is a major reason why Bedrock can more easily handle a higher render distance); only players or commands can force-load chunks (I've only used minecarts for personal transportation between bases, which are way too far apart for any sort of chunk loading to work or be practical).
This is a feature which doesn't exist in bedrock edition, which is weird.
But, I agree. Even in Java where they can be used, they did burn through their fuel too quickly, and now that Drowned Zombies practically give you unlimited amounts of gold it wouldn't be that hard to setup a powered rail system.
What's even worse is now normal rails with their abundance in abandoned mineshafts, don't have much use other than making corner turns for the powered rail system, or to make powered rail systems more efficient at the cost of speed.
The Minecart with furnace should be put into bedrock edition,
and in Java edition they certainly do need a buff, their fuel should last at minimum about 3x as long as it does now.
Otherwise no one will use them because of how inferior and inconvenient they are compared to automated or semi automated powered rail systems.
The only reason it's not in Bedrock is because Mojang themselves thought it was useless so they didn't bother adding it to that version
This was intentional since Mojang has considered removing it altogether due to how rarely it is used; it was added to Console editions but when upgrading to Bedrock they are converted to normal minecarts:
They did however fix a bug which was introduced in 1.8 which made them stop at corners so they haven't completely abandoned it (then again, this bug was present for 7 major releases, though many more serious bugs with simple fixes have been present for far longer):
Also, another major issue with furnace minecarts is the fact that they only work in entity-processing chunks, two chunks less than the render distance in Java or the ticking area in Bedrock (which can be far less and is a major reason why Bedrock can more easily handle a higher render distance); only players or commands can force-load chunks (I've only used minecarts for personal transportation between bases, which are way too far apart for any sort of chunk loading to work or be practical).
That isn't a good thing, and it defeats the point of the minecart with furnace exiting in the first place, hence the need of a buff of some kind.
Also they're about the only type of minecart that can make the most efficient use of a normal rail system.
They're not needed on a powered rail system. And other than corner turns, or downhill slopes, regular rails have no use either.
It is pointless to use normal rails on a long rail system if there is nothing to make the travel convenient or semi automated at least. You'd quickly get bored of traveling for many thousands of blocks, it's even worse when you can't AFK your destination due to a lack of a fueled minecart solution.
This is a feature which doesn't exist in bedrock edition, which is weird.
But, I agree. Even in Java where they can be used, they did burn through their fuel too quickly, and now that Drowned Zombies practically give you unlimited amounts of gold it wouldn't be that hard to setup a powered rail system.
What's even worse is now normal rails with their abundance in abandoned mineshafts, don't have much use other than making corner turns for the powered rail system, or to make powered rail systems more efficient at the cost of speed.
The Minecart with furnace should be put into bedrock edition,
and in Java edition they certainly do need a buff, their fuel should last at minimum about 3x as long as it does now.
Otherwise no one will use them because of how inferior and inconvenient they are compared to automated or semi automated powered rail systems.
The absence of the furnace cart in Bedrock because of how useless they are proves my point. They deserve a buff.
and now that Drowned Zombies practically give you unlimited amounts of gold it wouldn't be that hard to setup a powered rail system.
This is irrelevant since you can easily get all the gold you need from mining; Drowned and mesa biomes don't exist in 1.6.4 (nor does TMCW have extra gold in its version of mesas) yet I'm swimming in more gold than I can ever hope to use, despite having an extensive rail system more than 20 km long; in fact, gold found in mineshaft chests alone could have easily supplied all my gold needs (I have over a thousand more gold stored than ore mined can account for):
If you subtract the gold I've actually mined (81577) from the gold I've crafted into blocks (82692) you get a surplus of 1115 ingots, which is due to gold found in mineshaft chests, which by itself is still enough to supply all my meager gold needs:
That's enough gold to make a railway over 2.7 million blocks long at the rate of one powered rail for every 32 normal rails, the amount I use on straight tracks (plus a few extra at stops) - over a fifth of the way to the Far Lands! Before you point out how I've spent over 3,000 hours doing nothing but caving to accumulate that much gold (minus some gold I've used for powered rails, but well under 1% of the total; all the resources I've crafted into blocks have not been crafted back into ingots so this represents how much I've stored away). I average about 94 gold per play session spent caving, which is enough to make over 3 km of railway; a bit less than 6 sessions to collect all the gold that I've ever used (the limiting factor is actually iron, which would "only" be enough for about 1.8 million blocks of railways, 2 million if you include rails from mineshafts, the latter of which have supplied 9-10 times the rails I've needed so I've never actually had to craft normal rails).
Either way, resources aren't the reason why minecart furnaces are rarely ever used; I don't use rails for anything other than personal transportation in part because of the limitations I mentioned before (they can only move within loaded/ticking chunks, which may be good enough for the average player who only does the occasional mining at their base and probably explores less caves in the entire lifetime of a world than I do in a single play session but anything more than about 500 blocks (assuming 32 chunk render distance) will cause them to freeze in unloaded chunks). I also consider the ability for powered rails to operate indefinitely with no player intervention (refueling) be a major advantage and this is one reason why I still use rails rather than horses, even if they can be faster (rails do have an initial construction cost but a basic 1x2 tunnel can be much cheaper than the terraforming required to enable horses to easily pass through most biomes).
This is irrelevant since you can easily get all the gold you need from mining; Drowned and mesa biomes don't exist in 1.6.4 (nor does TMCW have extra gold in its version of mesas) yet I'm swimming in more gold than I can ever hope to use, despite having an extensive rail system more than 20 km long; in fact, gold found in mineshaft chests alone could have easily supplied all my gold needs (I have over a thousand more gold stored than ore mined can account for):
If you subtract the gold I've actually mined (81577) from the gold I've crafted into blocks (82692) you get a surplus of 1115 ingots, which is due to gold found in mineshaft chests, which by itself is still enough to supply all my meager gold needs:
That's enough gold to make a railway over 2.7 million blocks long at the rate of one powered rail for every 32 normal rails, the amount I use on straight tracks (plus a few extra at stops) - over a fifth of the way to the Far Lands! Before you point out how I've spent over 3,000 hours doing nothing but caving to accumulate that much gold (minus some gold I've used for powered rails, but well under 1% of the total; all the resources I've crafted into blocks have not been crafted back into ingots so this represents how much I've stored away). I average about 94 gold per play session spent caving, which is enough to make over 3 km of railway; a bit less than 6 sessions to collect all the gold that I've ever used (the limiting factor is actually iron, which would "only" be enough for about 1.8 million blocks of railways, 2 million if you include rails from mineshafts, the latter of which have supplied 9-10 times the rails I've needed so I've never actually had to craft normal rails).
Either way, resources aren't the reason why minecart furnaces are rarely ever used; I don't use rails for anything other than personal transportation in part because of the limitations I mentioned before (they can only move within loaded/ticking chunks, which may be good enough for the average player who only does the occasional mining at their base and probably explores less caves in the entire lifetime of a world than I do in a single play session but anything more than about 500 blocks (assuming 32 chunk render distance) will cause them to freeze in unloaded chunks). I also consider the ability for powered rails to operate indefinitely with no player intervention (refueling) be a major advantage and this is one reason why I still use rails rather than horses, even if they can be faster (rails do have an initial construction cost but a basic 1x2 tunnel can be much cheaper than the terraforming required to enable horses to easily pass through most biomes).
Again, ores underground are still not renewable, once ores have been exhausted in the mines you will be forced to relocate your mines elsewhere if you want to continue gathering more. I do agree that gold ores are somewhat ridiculously abundant considering what they can be used for and can grant people some powerful enchantments as well as fast transport, and IMO even worse, is they almost negate the need for killing monsters and Piglin for their gold.
But let's not get ahead of ourselves here.
About the powered rails, which is on topic to the thread, you can mix them with normal rails to stretch the resources out but this has its own drawbacks, such as less speed, this I do not like because I'd like my rail system to be both efficient and fast transport.
Minecart with furnace on normal rails was an alternative means of speedy transport but I do not have this option in bedrock edition, not that I need it, but I just think it is wasted potential as it has been overshadowed by the powered rail system. I'd like the mine cart furnace to have some use, without it there is less need to use normal rails in the first place.
I've just made a new world last week for some friends on my realm server, on normal difficulty because a friend of mine got frustrated after losing some important gear in the Nether to Piglin. I had to make a compromise somewhere to encourage lizking10152011 to come onto my server.
Even with this I know if I continue playing on the same world then sooner or later I'm going to end up with multiple double chests full of normal rails that I won't even use, as I'd be using a far superior rail system that is semi automated and much faster.
About the powered rails, which is on topic to the thread, you can mix them with normal rails to stretch the resources out but this has its own drawbacks, such as less speed, this I do not like because I'd like my rail system to be both efficient and fast transport.
You only need one powered rail every 38 blocks to maintain the maximum speed of 8 m/s (or very nearly so; one every 34 blocks would reach exactly 8 m/s but 38 is only 0.375% slower), due to the fact that minecarts can continue accumulating momentum past their maximum speed, which will maintain that speed until depleted; I place them every 33 blocks since I can just split stacks of normal rails into two, which is also actually slower than 38 blocks (average of 7.94 ms/s vs 7.97 m/s due to the way minecarts are boosted, this is still 99.25% of maximum speed) and not like it matters if I use extra gold since I get well over a hundred times more gold than I use (which is also only a small fraction of all the gold that exists in the world since I only mine what is exposed in caves, in fact, my first world originally had over a million gold ore - I have no idea why you persist in worrying about resource availability):
The speed of a cart which is boosted using Powered Rails is calculated to be at the maximum of 8 m/s, however, the cart maintains an internal "momentum" value that keeps the cart at the maximum speed of 8 m/s until the excess momentum is depleted.
The optimal spacing of powered rails on a level track is to use 1 every 38 blocks for occupied carts (that is, a repeating pattern of 1 powered rail followed by 37 normal rails, then another powered rail, and so on) which maintains a constant minecart speed of 7.97 m/s. If you definitely must have the full 8 m/s you should place a powered rail on a level track 1 every 34 blocks for occupied carts.
This is from an analysis of my first world, with the amounts in parenthesis the amount that originally existed based on what I've mined; the amount of gold ore that I've mined is only about 8% of the amount originally present; likewise, I've only mined 6.6% of the original amount of iron (this is lower than for gold because cave density is higher deeper down). Also, there were 667 powered rails present, representing only 0.065% of the gold that originally existed (in other words, over 1500 times more gold than I've used):
World size: 121185 chunks, lower 64 layers analyzed
You only need one powered rail every 38 blocks to maintain the maximum speed of 8 m/s (or very nearly so; one every 34 blocks would reach exactly 8 m/s but 38 is only 0.375% slower), due to the fact that minecarts can continue accumulating momentum past their maximum speed, which will maintain that speed until depleted; I place them every 33 blocks since I can just split stacks of normal rails into two, which is also actually slower than 38 blocks (average of 7.94 ms/s vs 7.97 m/s due to the way minecarts are boosted, this is still 99.25% of maximum speed) and not like it matters if I use extra gold since I get well over a hundred times more gold than I use (which is also only a small fraction of all the gold that exists in the world since I only mine what is exposed in caves, in fact, my first world originally had over a million gold ore - I have no idea why you persist in worrying about resource availability):
This is from an analysis of my first world, with the amounts in parenthesis the amount that originally existed based on what I've mined; the amount of gold ore that I've mined is only about 8% of the amount originally present; likewise, I've only mined 6.6% of the original amount of iron (this is lower than for gold because cave density is higher deeper down). Also, there were 667 powered rails present, representing only 0.065% of the gold that originally existed (in other words, over 1500 times more gold than I've used):
I worrry about resource availability because 1 ) I don't only play on single player on Minecraft,
2) I don't want to have to start a new world just to do different projects, nor do I want biomes being totally ruined as a result of resource exhaustion.
Sure I like survival mode, for the combat option against monsters, but at the same time I am concerned about running out of resources because I have to be, considering the numerous projects I've got planned and the people I play with means I have to share resources with them to prevent disputes happening on the server of whom gets what and to prevent friendships being torn apart with arguments.
There's a very good reason I choose to play on bedrock edition instead of earlier console editions of the game, the large world sizes are one of them. That doesn't mean I want resources becoming too scarce, ironically I happen to use iron more often than I do with gold on my worlds, but that's because I need them for tools, armour, compasses, maps, and everything else involving them. Iron ore is still far less abundant than coal ore or stone, which does make sense but if it does run out that's a problem, although thankfully that isn't possible on the generous world sizes we get on bedrock edition.
The point is I don't just play Minecraft for combat or avoiding hazards. I do it for building, same thing with the friends on my worlds.
There's lots of other people who are the same, like allyourbasesaregone, who does not play on my worlds but plays Minecraft for the same reasons I do, he doesn't want Minecraft to be an endless grind for little to no reward either because otherwise that would defeat the purpose of playing the game and that would discourage us from the game altogether and push us onto playing different kinds of survival games that don't pressure us as much.
Games are not supposed to be your second job, we're not paid to do this, and this isn't the point of video games.
The point of them is entertainment, sure challenge can be a good thing but only when it is done correctly.
As I said before, time wasting =/= challenge.
That said I do want iron rails to be made more useful, than just making ugly hybrid rail systems everywhere,
with the mine cart with furnace essentially being planned obsolescence. The OP makes a very good point,
why introduce a feature in the first place if you're just going to remove it later? it's completely absurd and annoys people.
I don't use furnace minecart because literally it's so useless it's just like the regular furnace but in a minecart and it can move on rails which you need extra resources why would you need more resources 8 cobble is so easy to get so just use the real furnaces which is just as easy
I don't use furnace minecart because literally it's so useless it's just like the regular furnace but in a minecart and it can move on rails which you need extra resources why would you need more resources 8 cobble is so easy to get so just use the real furnaces which is just as easy
The problem is there is now even less of a use for normal rails, which you find in abundance in abandoned mineshafts.
If Mojang had thought this through then they probably never would've gotten rid of the Minecart with furnace entirely.
and now, to semi automate transport we are forced to use a much more expensive option to keep the minecarts moving. It's easy to see why some people are still playing the older versions of the game when Mojang keep messing with features some players once relied on but can't now use in the latest version.
and now, to semi automate transport we are forced to use a much more expensive option to keep the minecarts moving. It's easy to see why some people are still playing the older versions of the game when Mojang keep messing with features some players once relied on but can't now use in the latest version.
And exactly who is doing this? You can't downgrade Bedrock and furnace minecarts still exist in Java but nobody bothers using them because they are so bad compared to "expensive" powered rails (like seriously, how in the world are they expensive when you only need one for every 30+ normal rails? As mentioned before, iron is the limiting factor whether you use furnace minecarts (only normal rails) or powered rails (still mostly normal rails so they are hardly made useless, and their presence in mineshafts just makes it easier to collect them, though all the rails I've collected in my first world are only equivalent to about 10% of the total iron I've collected, and mineshafts are much rarer in newer versions) and you can find over a dozen times more resources than you need in the chunks your rails pass through (really, with 82 iron and 8.4 gold per chunk you can make a railway 227 blocks long (about 219 regular and 8 powered rails) from a single chunk's worth of resources, a ratio of 14:1, and ores are more common in newer versions, about 110 iron and 10.4 gold per chunk).
And exactly who is doing this? You can't downgrade Bedrock and furnace minecarts still exist in Java but nobody bothers using them because they are so bad compared to "expensive" powered rails (like seriously, how in the world are they expensive when you only need one for every 30+ normal rails? As mentioned before, iron is the limiting factor whether you use furnace minecarts (only normal rails) or powered rails (still mostly normal rails so they are hardly made useless, and their presence in mineshafts just makes it easier to collect them, though all the rails I've collected in my first world are only equivalent to about 10% of the total iron I've collected, and mineshafts are much rarer in newer versions) and you can find over a dozen times more resources than you need in the chunks your rails pass through (really, with 82 iron and 8.4 gold per chunk you can make a railway 227 blocks long (about 219 regular and 8 powered rails) from a single chunk's worth of resources, a ratio of 14:1, and ores are more common in newer versions, about 110 iron and 10.4 gold per chunk).
I've actually considered going back to Java version and this is one of the reasons why and I've made a thread about another reason for it.
I know Java version when comparing the vanilla experience on the same PC, gets you a reduced overall frame rate and this fact is indisputable
But you know, at least with Java version we have the option to lock it down and stop Mojang from removing features that some players would rather use for their builds. This is one thing that is not possible to do on bedrock edition, which may not be entirely Mojang's fault, because Microsoft has strict policies on Xbox Live where players must use the latest version of any given game if they are to continue having online access. Unfortunately their overly strict terms of service extends far beyond just patching a games glitches and exploits, it applies to features in general.
You play Java Minecraft for a similar reason I am about to,
just not with minecarts, your issue with the game is the new anvil mechanics so you said.
The furnace minecart is utterly useless. It's purpose is to push other minecarts, but it does a very bad job at it, powered rails do a much better job at making minecarts move. They run out of fuel too quickly, and it can only have 1 fuel at a time.
Furnace minecarts should have an inventory like a regular furnace, where you can put any sort of fuel, and it automatically switches to the next when one runs out, like a normal furnace, and instead of starting immediately when putting it in, it has an on/off button that starts and stops it instead. You should also be able to choose which direction it goes while in it's inventory, rather than it going the way that you're currently facing. Another problem is that the minecarts it pushes go way too far ahead of the furnace, and then stop, basically waiting for the furnace cart to catch up again. Anything being pushed by it should match the speed of the furnace cart. Finally, you should be able to stop the furnace cart at anytime by punching it, which will immediately consume it's current fuel source as well as pause the rest from coming.
I think this would really help the furnace cart get used more, as I never see it used because of how bad it is in it's current state.
This is a feature which doesn't exist in bedrock edition, which is weird.
But, I agree. Even in Java where they can be used, they did burn through their fuel too quickly, and now that Drowned Zombies practically give you unlimited amounts of gold it wouldn't be that hard to setup a powered rail system.
What's even worse is now normal rails with their abundance in abandoned mineshafts, don't have much use other than making corner turns for the powered rail system, or to make powered rail systems more efficient at the cost of speed.
The Minecart with furnace should be put into bedrock edition,
and in Java edition they certainly do need a buff, their fuel should last at minimum about 3x as long as it does now.
Otherwise no one will use them because of how inferior and inconvenient they are compared to automated or semi automated powered rail systems.
Those changes could actually make it useful, althrough the problem with the furnace minecart is that not only is it made in a very clutchy way that shows it has barely been updated since it was added, but also that as it is now, the power rails are more convenient. Maybe furnace carts could also be made faster, so that they're better than power rails at long-distance travelling, or could link up to carts, allowing it to pull them and detach them at predetermined points, making it useful at managing several minecarts at once in the same rails.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
This was intentional since Mojang has considered removing it altogether due to how rarely it is used; it was added to Console editions but when upgrading to Bedrock they are converted to normal minecarts:
https://minecraft.gamepedia.com/Minecart_with_Furnace#Trivia
https://twitter.com/jeb_/status/699241247391772672
They did however fix a bug which was introduced in 1.8 which made them stop at corners so they haven't completely abandoned it (then again, this bug was present for 7 major releases, though many more serious bugs with simple fixes have been present for far longer):
https://bugs.mojang.com/browse/MC-51053
Also, another major issue with furnace minecarts is the fact that they only work in entity-processing chunks, two chunks less than the render distance in Java or the ticking area in Bedrock (which can be far less and is a major reason why Bedrock can more easily handle a higher render distance); only players or commands can force-load chunks (I've only used minecarts for personal transportation between bases, which are way too far apart for any sort of chunk loading to work or be practical).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The only reason it's not in Bedrock is because Mojang themselves thought it was useless so they didn't bother adding it to that version
That isn't a good thing, and it defeats the point of the minecart with furnace exiting in the first place, hence the need of a buff of some kind.
Also they're about the only type of minecart that can make the most efficient use of a normal rail system.
They're not needed on a powered rail system. And other than corner turns, or downhill slopes, regular rails have no use either.
It is pointless to use normal rails on a long rail system if there is nothing to make the travel convenient or semi automated at least. You'd quickly get bored of traveling for many thousands of blocks, it's even worse when you can't AFK your destination due to a lack of a fueled minecart solution.
The absence of the furnace cart in Bedrock because of how useless they are proves my point. They deserve a buff.
This is irrelevant since you can easily get all the gold you need from mining; Drowned and mesa biomes don't exist in 1.6.4 (nor does TMCW have extra gold in its version of mesas) yet I'm swimming in more gold than I can ever hope to use, despite having an extensive rail system more than 20 km long; in fact, gold found in mineshaft chests alone could have easily supplied all my gold needs (I have over a thousand more gold stored than ore mined can account for):
If you subtract the gold I've actually mined (81577) from the gold I've crafted into blocks (82692) you get a surplus of 1115 ingots, which is due to gold found in mineshaft chests, which by itself is still enough to supply all my meager gold needs:
That's enough gold to make a railway over 2.7 million blocks long at the rate of one powered rail for every 32 normal rails, the amount I use on straight tracks (plus a few extra at stops) - over a fifth of the way to the Far Lands! Before you point out how I've spent over 3,000 hours doing nothing but caving to accumulate that much gold (minus some gold I've used for powered rails, but well under 1% of the total; all the resources I've crafted into blocks have not been crafted back into ingots so this represents how much I've stored away). I average about 94 gold per play session spent caving, which is enough to make over 3 km of railway; a bit less than 6 sessions to collect all the gold that I've ever used (the limiting factor is actually iron, which would "only" be enough for about 1.8 million blocks of railways, 2 million if you include rails from mineshafts, the latter of which have supplied 9-10 times the rails I've needed so I've never actually had to craft normal rails).
Either way, resources aren't the reason why minecart furnaces are rarely ever used; I don't use rails for anything other than personal transportation in part because of the limitations I mentioned before (they can only move within loaded/ticking chunks, which may be good enough for the average player who only does the occasional mining at their base and probably explores less caves in the entire lifetime of a world than I do in a single play session but anything more than about 500 blocks (assuming 32 chunk render distance) will cause them to freeze in unloaded chunks). I also consider the ability for powered rails to operate indefinitely with no player intervention (refueling) be a major advantage and this is one reason why I still use rails rather than horses, even if they can be faster (rails do have an initial construction cost but a basic 1x2 tunnel can be much cheaper than the terraforming required to enable horses to easily pass through most biomes).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Again, ores underground are still not renewable, once ores have been exhausted in the mines you will be forced to relocate your mines elsewhere if you want to continue gathering more. I do agree that gold ores are somewhat ridiculously abundant considering what they can be used for and can grant people some powerful enchantments as well as fast transport, and IMO even worse, is they almost negate the need for killing monsters and Piglin for their gold.
But let's not get ahead of ourselves here.
About the powered rails, which is on topic to the thread, you can mix them with normal rails to stretch the resources out but this has its own drawbacks, such as less speed, this I do not like because I'd like my rail system to be both efficient and fast transport.
Minecart with furnace on normal rails was an alternative means of speedy transport but I do not have this option in bedrock edition, not that I need it, but I just think it is wasted potential as it has been overshadowed by the powered rail system. I'd like the mine cart furnace to have some use, without it there is less need to use normal rails in the first place.
I've just made a new world last week for some friends on my realm server, on normal difficulty because a friend of mine got frustrated after losing some important gear in the Nether to Piglin. I had to make a compromise somewhere to encourage lizking10152011 to come onto my server.
Even with this I know if I continue playing on the same world then sooner or later I'm going to end up with multiple double chests full of normal rails that I won't even use, as I'd be using a far superior rail system that is semi automated and much faster.
You only need one powered rail every 38 blocks to maintain the maximum speed of 8 m/s (or very nearly so; one every 34 blocks would reach exactly 8 m/s but 38 is only 0.375% slower), due to the fact that minecarts can continue accumulating momentum past their maximum speed, which will maintain that speed until depleted; I place them every 33 blocks since I can just split stacks of normal rails into two, which is also actually slower than 38 blocks (average of 7.94 ms/s vs 7.97 m/s due to the way minecarts are boosted, this is still 99.25% of maximum speed) and not like it matters if I use extra gold since I get well over a hundred times more gold than I use (which is also only a small fraction of all the gold that exists in the world since I only mine what is exposed in caves, in fact, my first world originally had over a million gold ore - I have no idea why you persist in worrying about resource availability):
This is from an analysis of my first world, with the amounts in parenthesis the amount that originally existed based on what I've mined; the amount of gold ore that I've mined is only about 8% of the amount originally present; likewise, I've only mined 6.6% of the original amount of iron (this is lower than for gold because cave density is higher deeper down). Also, there were 667 powered rails present, representing only 0.065% of the gold that originally existed (in other words, over 1500 times more gold than I've used):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I worrry about resource availability because 1 ) I don't only play on single player on Minecraft,
2) I don't want to have to start a new world just to do different projects, nor do I want biomes being totally ruined as a result of resource exhaustion.
Sure I like survival mode, for the combat option against monsters, but at the same time I am concerned about running out of resources because I have to be, considering the numerous projects I've got planned and the people I play with means I have to share resources with them to prevent disputes happening on the server of whom gets what and to prevent friendships being torn apart with arguments.
There's a very good reason I choose to play on bedrock edition instead of earlier console editions of the game, the large world sizes are one of them. That doesn't mean I want resources becoming too scarce, ironically I happen to use iron more often than I do with gold on my worlds, but that's because I need them for tools, armour, compasses, maps, and everything else involving them. Iron ore is still far less abundant than coal ore or stone, which does make sense but if it does run out that's a problem, although thankfully that isn't possible on the generous world sizes we get on bedrock edition.
The point is I don't just play Minecraft for combat or avoiding hazards. I do it for building, same thing with the friends on my worlds.
There's lots of other people who are the same, like allyourbasesaregone, who does not play on my worlds but plays Minecraft for the same reasons I do, he doesn't want Minecraft to be an endless grind for little to no reward either because otherwise that would defeat the purpose of playing the game and that would discourage us from the game altogether and push us onto playing different kinds of survival games that don't pressure us as much.
Games are not supposed to be your second job, we're not paid to do this, and this isn't the point of video games.
The point of them is entertainment, sure challenge can be a good thing but only when it is done correctly.
As I said before, time wasting =/= challenge.
That said I do want iron rails to be made more useful, than just making ugly hybrid rail systems everywhere,
with the mine cart with furnace essentially being planned obsolescence. The OP makes a very good point,
why introduce a feature in the first place if you're just going to remove it later? it's completely absurd and annoys people.
I don't use furnace minecart because literally it's so useless it's just like the regular furnace but in a minecart and it can move on rails which you need extra resources why would you need more resources 8 cobble is so easy to get so just use the real furnaces which is just as easy
The problem is there is now even less of a use for normal rails, which you find in abundance in abandoned mineshafts.
If Mojang had thought this through then they probably never would've gotten rid of the Minecart with furnace entirely.
and now, to semi automate transport we are forced to use a much more expensive option to keep the minecarts moving. It's easy to see why some people are still playing the older versions of the game when Mojang keep messing with features some players once relied on but can't now use in the latest version.
And exactly who is doing this? You can't downgrade Bedrock and furnace minecarts still exist in Java but nobody bothers using them because they are so bad compared to "expensive" powered rails (like seriously, how in the world are they expensive when you only need one for every 30+ normal rails? As mentioned before, iron is the limiting factor whether you use furnace minecarts (only normal rails) or powered rails (still mostly normal rails so they are hardly made useless, and their presence in mineshafts just makes it easier to collect them, though all the rails I've collected in my first world are only equivalent to about 10% of the total iron I've collected, and mineshafts are much rarer in newer versions) and you can find over a dozen times more resources than you need in the chunks your rails pass through (really, with 82 iron and 8.4 gold per chunk you can make a railway 227 blocks long (about 219 regular and 8 powered rails) from a single chunk's worth of resources, a ratio of 14:1, and ores are more common in newer versions, about 110 iron and 10.4 gold per chunk).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I've actually considered going back to Java version and this is one of the reasons why and I've made a thread about another reason for it.
I know Java version when comparing the vanilla experience on the same PC, gets you a reduced overall frame rate and this fact is indisputable
But you know, at least with Java version we have the option to lock it down and stop Mojang from removing features that some players would rather use for their builds. This is one thing that is not possible to do on bedrock edition, which may not be entirely Mojang's fault, because Microsoft has strict policies on Xbox Live where players must use the latest version of any given game if they are to continue having online access. Unfortunately their overly strict terms of service extends far beyond just patching a games glitches and exploits, it applies to features in general.
You play Java Minecraft for a similar reason I am about to,
just not with minecarts, your issue with the game is the new anvil mechanics so you said.