True but then again why do wee need a respawn anchor for the nether?
You can put down your bed next to those portals as well.
The difference is of course, that you can enter the nether from various lacations.
For the end you always enter the dragon pit first, if i may call it so.
I think the respawn anchor was a way of getting players to base in the nether, because people kept trying to sleep in the nether and blow up themselves. Nowadays, beds are primarily used for mining netherite, so they probably added the respawn anchor to appeal to the players that wanted to settle in the Nether. The Nether is now self-sustainable, as we have Hoglins for food, and the warped and crimson forests to provide us fireproof wood.
The idea is cool, but the cost required to even activate this anchor is way too expensive. Additionally, ender marrow is rare as well, according to your post, and you would need to charge it with four ender marrow. Why not just have a bed in the portal room? It would be leagues cheaper than the end respawn anchor.
It seems that you have misunderstood the original meaning of my topic. This ender respawn table can only be charged with two levels. Different levels determine the respawn effect is different, which is different from the respawn anchor's different energy levels that determine the number of respawns.
It seems that you have misunderstood the original meaning of my topic. This ender respawn table can only be charged with two levels. Different levels determine the respawn effect is different, which is different from the respawn anchor's different energy levels that determine the number of respawns.
I see. Let me go over your original post again. My interpretation of your post may have gotten muddled while reading the replies.
EDIT: Still kind of useless, but I like the second charge. Why not just make that the first charge? It's extremely hard to get back your stuff if you die in the Outer End, so why not just make that second charge buff the same for all charges? it would be a good tradeoff for the risk taken in getting the ender marrow to charge the point.
I see. Let me go over your original post again. My interpretation of your post may have gotten muddled while reading the replies.
EDIT: Still kind of useless, but I like the second charge. Why not just make that the first charge? It's extremely hard to get back your stuff if you die in the Outer End, so why not just make that second charge buff the same for all charges? it would be a good tradeoff for the risk taken in getting the ender marrow to charge the point.
Because I said above, if you set the respawn point to the ender respawn table, if you die, the energy stored in the ender respawn table will completely disappear. If you follow your idea, charging one level is better than charging two levels. In order to make its respawn effect look more unique, so I setender respawn table to different energy levels to determine different respawn effects.
In this case:
Overworld: Bed: Unlimited respawn times and no special respawn effects;
Nether: Respawn anchor: Energy is needed to respawn. Different energy levels determine the remaining number of respawns;
End: Ender respawn table: It needs to be activated and has energy to respawn. Different energy levels determine different respawn effects.
I just can't see the point of all this if I'm being honest. Like, this is A LOT of work. Wouldn't a simple rework of the respawn anchor (like many others have suggested) suffice?
I just can't see the point of all this if I'm being honest. Like, this is A LOT of work. Wouldn't a simple rework of the respawn anchor (like many others have suggested) suffice?
But this is different from the respawn anchor in that it has different respawn effects under different charging levels, while the respawn anchor determines the remaining respawn times at different charging levels.
Why not simply allow us to craft the Respawn Anchor with five End Stone, two Ender Pearls, and a Shulker Shell, then charge the resultant End Anchor with Ender Pearls? That's a much more reasonable recipe and creates a logical step from Respawn Anchor to End Anchor, while also utilizing materials already in the game (though I'm more than willing to hear an argument to change some of the materials if tied to a larger End update)
I also agree with those saying a Skeleton doesn't really thematically fit with the End, and that your recipe is way too expensive.
Is there anything so fastidious? Nether’s warped forest is the same, and there is nothing wrong with the skeleton, because End just lacks some undead mobs. Not existing materials, with other new materials and why not? This is more challenging.
Because this can reflect whether you are a crazy player of Minecraft. However, I think I can add a challenging advancement, which is "Too rich", that is, "build six beacon pyramids with full level and completely use netherite blocks as the base. Together with consumables, they also use netherite ingot. At the same time, ender respawn table must be activated and obtain all netherite armor and tools"
A very well thought out idea 👍. Although I expect the crafting recipe to be a problem due to the dragon egg.
Please do correct me if I’m wrong but I’m fairly certain Mojang has said in the past that the dragon egg is a “trophy item” (an item thats core use is to show your accomplishments)
(I don’t have any sources for the quote but I do recall people making suggestions in numerous places about the egg and that being there response)
hope I don’t sound like to much of a d*** using all these formal words😂
Because this can reflect whether you are a crazy player of Minecraft. However, I think I can add a challenging advancement, which is "Too rich", that is, "build six beacon pyramids with full level and completely use netherite blocks as the base. Together with consumables, they also use netherite ingot. At the same time, ender respawn table must be activated and obtain all netherite armor and tools"
It encourages two things, mundane grind and hacking.
And is useless, because End's resources are restricted to ones accessible on central island, farmable chorus fruit and End City loot.
It has no attributes to encourage colonization of it, unlike 8:1 highway / piglin trading hall / gold farm / blaze rod farm Nether dimension, and even if there was some incentive, people with some sanity would just AFK-mine cobblestone from lava generator and interconnect everything with bridges for a fraction of the cost.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
That's the thing. There's nothing challenging about this idea. It's an extremely easy task that you repeat for dozens of hours. Time commitment and challenge are not the same thing
I'm not too active here so I didn't see this before but my two cents:
This post has so many problems, it's kinda difficult to count.
Part I: The skeleton.
Why? And why? And why again? The End is literally a blank canvas rn, the mobs in it are diverse and unique. Why would you kill that by adding a skeleton? It's really just uninspired.
It's brokenly OP. It can literally one shot a player in hard.
The marrow only drops when you have looting and it's rare even then? Why would you possibly do that?
Why are you forced to build a trap or go through the rigmarole of getting turtle master, swiftness and so on? This isn't even a mini boss lol, and even the bosses in the game are easier.
Why is there a skeleton in the End? There are no (truly) humanoid mobs around, so why would there randomly be a skeleton? (Please don't go on about Matpat's ancient builder theory if you were about to do that, it's not canon and has too many holes anyway)
Why does it use swords and axes? Especially diamond ones? Why doesn't it have a unique attack with its own identity?
The Ender marrow isn't textured well, but that's really just a nitpick.
Part II: The respawn table.
Why is it a table you're using to respawn at? All tables in game are used for crafting, improving or performing any such action on items, not the player (except for the fletching table, but that will get something in the future, as said by jeb in the AskMojang video).
Why do you need a netherite pickaxe to mine it? Everything you use to craft it can be acquired with diamond... (Oh, and imagine someone mines it and it drops nothing. The only End respawn table in the world is gone.
Why, oh why does it need a dragon egg? There's literally only one per world, so only one player (and his team) can use this in a world. That's a terrible choice. Oh, and the dragon egg is a trophy item, and isn't meant to have a use anyway.
Respawning in the End is broken, you literally can't exit the End without breaking the spawn point, and that sets your spawn point to world spawn. So for all the high cost, this impacts the player negatively.
Why do you need the bone marrow to craft it? It makes no sense...
The Netherite beacon? That's not only expensive as hell, but it's boring to make. There's literally no reason to craft it. And it also happens to be ugly as hell. Imagine that sitting in an End base lol.
There's pretty much zero reason the craft it. Woo hoo, another type of respawn point, but this one turns on a gamerule for the cost of months of boring, boring grinding.
I'm not too active here so I didn't see this before but my two cents:
This post has so many problems, it's kinda difficult to count.
Part I: The skeleton.
Why? And why? And why again? The End is literally a blank canvas rn, the mobs in it are diverse and unique. Why would you kill that by adding a skeleton? It's really just uninspired.
It's brokenly OP. It can literally one shot a player in hard.
The marrow only drops when you have looting and it's rare even then? Why would you possibly do that?
Why are you forced to build a trap or go through the rigmarole of getting turtle master, swiftness and so on? This isn't even a mini boss lol, and even the bosses in the game are easier.
Why is there a skeleton in the End? There are no (truly) humanoid mobs around, so why would there randomly be a skeleton? (Please don't go on about Matpat's ancient builder theory if you were about to do that, it's not canon and has too many holes anyway)
Why does it use swords and axes? Especially diamond ones? Why doesn't it have a unique attack with its own identity?
The Ender marrow isn't textured well, but that's really just a nitpick.
Part II: The respawn table.
Why is it a table you're using to respawn at? All tables in game are used for crafting, improving or performing any such action on items, not the player (except for the fletching table, but that will get something in the future, as said by jeb in the AskMojang video).
Why do you need a netherite pickaxe to mine it? Everything you use to craft it can be acquired with diamond... (Oh, and imagine someone mines it and it drops nothing. The only End respawn table in the world is gone.
Why, oh why does it need a dragon egg? There's literally only one per world, so only one player (and his team) can use this in a world. That's a terrible choice. Oh, and the dragon egg is a trophy item, and isn't meant to have a use anyway.
Respawning in the End is broken, you literally can't exit the End without breaking the spawn point, and that sets your spawn point to world spawn. So for all the high cost, this impacts the player negatively.
Why do you need the bone marrow to craft it? It makes no sense...
The Netherite beacon? That's not only expensive as hell, but it's boring to make. There's literally no reason to craft it. And it also happens to be ugly as hell. Imagine that sitting in an End base lol.
There's pretty much zero reason the craft it. Woo hoo, another type of respawn point, but this one turns on a gamerule for the cost of months of boring, boring grinding.
No support.
you literally can't exit the End without breaking the spawn point, and that sets your spawn point to world spawn.
Prove that you have taken it out of context, please see what I said above "If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal."
The End is literally a blank canvas rn, the mobs in it are diverse and unique. Why would you kill that by adding a skeleton? It's really just uninspired.
Isn't drowned also added on the basis of zombies? Isn't stray also added on the basis of skeletons? Why can the glow squid added based on the squid win the bid in Minecon's voting?
The marrow only drops when you have looting and it's rare even then? Why would you possibly do that?
The Netherite beacon? That's not only expensive as hell, but it's boring to make. There's literally no reason to craft it.
Because I want to make this more challenging.
Why, oh why does it need a dragon egg? There's literally only one per world, so only one player (and his team) can use this in a world. That's a terrible choice. Oh, and the dragon egg is a trophy item, and isn't meant to have a use anyway.
I exactly want it "Survival mode can only be obtained once, and it will be gone if it blows up."
Why do you need the bone marrow to craft it? It makes no sense...
"bone marrow"???
It's brokenly OP. It can literally one shot a player in hard.
Why are you forced to build a trap or go through the rigmarole of getting turtle master, swiftness and so on? This isn't even a mini boss lol, and even the bosses in the game are easier.
Because it allows players to know how to deal with a variety of mobs, instead of simply head-to-head.
Why does it use swords and axes? Especially diamond ones? Why doesn't it have a unique attack with its own identity?
Because all the skeletons are using weapons to attack.
Prove that you have taken it out of context, please see what I said above "If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal."
Doesn't work that way, the game doesn't store a history of respawn points for every player.
Isn't drowned also added on the basis of zombies? Isn't stray also added on the basis of skeletons? Why can the glow squid added based on the squid win the bid in Minecon's voting?
This is the End dimension. THE END DIMENSION. Everything so far is unique, and you're absolutely killing that uniqueness.
Because I want to make this more challenging.
This makes the game more BORING, not CHALLENGING.
I exactly want it "Survival mode can only be obtained once, and it will be gone if it blows up."
That's bad game design then, yet another knock against this post.
"bone marrow"???
Bruh get the heckin' point, I meant Ender marrow, kinda obvious ngl
Because it allows players to know how to deal with a variety of mobs, instead of simply head-to-head.
That's what bosses are for, this isn't a boss. If you want that, improve bosses.
Because all the skeletons are using weapons to attack.
So you're actively AGAINST making your mob unique? Why would you- bruh.
Not to mention that all your replies are frivolous points that don't actually respond to the points I made.
Doesn't work that way, the game doesn't store a history of respawn points for every player.
Impossible, when you haven’t changed any respawn points, your respawn position will be the position pointed by the compass (in overworld).
This is the End dimension. THE END DIMENSION. Everything so far is unique, and you're absolutely killing that uniqueness.
Not necessarily, for the same reason, there are zombie nether variants "Zombified piglin" in nether, and skeleton nether variants "Wither skeleton", normal skeletons can also be spawn in nether. Isn't it possible to add creatures similar to zombies and skeletons in end?
This makes the game more BORING, not CHALLENGING.
There's pretty much zero reason the craft it. Woo hoo, another type of respawn point, but this one turns on a gamerule for the cost of months of boring, boring grinding.
I think can add a challenging advancement, which is "Too rich", that is, "build six beacon pyramids with full level and completely use netherite blocks as the base. Together with consumables, they also use netherite ingot. At the same time, ender respawn table must be activated and obtain all netherite armors and tools"
That's bad game design then, yet another knock against this post.
So players should cherish the only end respawn device.
Bruh get the heckin' point, I meant Ender marrow, kinda obvious ngl
Anyway, ender skeleton is regarded as one of the mobs in the end here.
That's what bosses are for, this isn't a boss. If you want that, improve bosses.
In the same way, do you have to look for its weaknesses when fighting ravager in close combat? It is very difficult to kill ravager if you simply head-to-head in close combat. Is ravager a boss?
So you're actively AGAINST making your mob unique? Why would you- bruh.
No, it’s just that some end variants of the main world creatures can also be added to the end.
Why is there a skeleton in the End? There are no (truly) humanoid mobs around, so why would there randomly be a skeleton?
Isn't enderman a human monster. Later I thought it could be interpreted as the remains of enderman.
(Please don't go on about Matpat's ancient builder theory if you were about to do that, it's not canon and has too many holes anyway)
Who is Matpat?
The Ender marrow isn't textured well, but that's really just a nitpick.
The texture is not important, I just paint carelessly.
Why is it a table you're using to respawn at? All tables in game are used for crafting, improving or performing any such action on items, not the player (except for the fletching table, but that will get something in the future, as said by jeb in the AskMojang video).
Table is justa part of the name. Similarly, does respawn anchor have an anchor?
Undead remains of Enderman sound alright, especially considering that we can play uniqueness on altered teleportation abilities and throwing around their body parts. They don't need to one-shot player, they might instead need more creative approach to fight against.
Here's my concept - they would attack player from distance, possibly scattering multiple bouncing projectiles with various velocities to reach even well-positioned enemies, and teleport away when player is trying to get close, but they would not teleport away from arrows and would teleport a few blocks away regardless whether they will be in the air or on the ground, possibly falling into void (and not dropping anything after death).
It would nicely contrast with living Endermen being immune to ranged weapons, attacking unpredictably and very aggressively, but being susceptible to good entrenchment with use of melee weapons.
The main problem is that the beacon is too expensive.
And Gustoboy is right that it's not challenging, just boring to mine and smelt so much netherite, especially considering that End is not Nether. It's 5% skill and 95% hard work, or being a bloody cheater/hacker.
If we are to implement it with any base, a better idea would be for the respawn device to be made only from materials present in the End, optionally Overworld and have cheap base for charging, like Endstone Brick.
The base might alternatively be a mid-sized tower instead of a pyramid... for example, stand 7 blocks tall, and have 5x5 top surface without corners.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Impossible, when you haven’t changed any respawn points, your respawn position will be the position pointed by the compass (in overworld).
I meant that it doesn't store your past respawn points. Once you change your respawn point, it "forgets" your previous one.
Not necessarily, for the same reason, there are zombie nether variants "Zombified piglin" in nether, and skeleton nether variants "Wither skeleton", normal skeletons can also be spawn in nether. Isn't it possible to add creatures similar to zombies and skeletons in end?
That's the NETHER, this is the END. The Nether isn't unique in terms of mobs, the End is.
I think can add a challenging advancement, which is "Too rich", that is, "build six beacon pyramids with full level and completely use netherite blocks as the base. Together with consumables, they also use netherite ingot. At the same time, ender respawn table must be activated and obtain all netherite armors and tools"
That's not challenging at all, that's just so boring, boring, boring. Yawn. It isn't hard to get that much netherite, it just takes a long time and is extremely boing to do.
So players should cherish the only end respawn device.
Eh, no.
Anyway, ender skeleton is regarded as one of the mobs in the end here.
In the same way, do you have to look for its weaknesses when fighting ravager in close combat? It is very difficult to kill ravager if you simply head-to-head in close combat. Is ravager a boss?
Ravagers themselves aren't a boss, but they're part of raids, which are boss/mini-boss events. They literally have a boss bar...
No, it’s just that some end variants of the main world creatures can also be added to the end.
Yeah, that makes it less unique.
Isn't enderman a human monster. Later I thought it could be interpreted as the remains of enderman.
This is debatable, I personally think they're a different species, but this is up to your opinion really.
Who is Matpat?
Some YouTuber lol, he makes theories about video game lore. Kids watch his videos and take everything he says as fact, despite him saying that they're not.
The texture is not important, I just paint carelessly.
Yeah, it was a tiny criticism really.
Table is justa part of the name. Similarly, does respawn anchor have an anchor?
It's "anchoring" you to a place though, the name is metaphorically true and is intuitive.
I wouldn't call that unique. The enderman is the only mob that spawns there. (shulkers don't spawn, they generate)
The end isn't just unfinnished, it lacks everything.
While the nether resembles hell, the end doesn't. That's why skeletons fit into the nether.
I agree with you on that.
The end was first planned as a heaven like dimension but now it looks like a desert or dried coral ocean.
To me it looks like a planet that was torn apart and the remaining pieces float in the space.
I would go with an alien like theme to improve the end, and that's what you see in most mods that focuse on the end.
I would appriciate some insect like mobs. Many alien creatures (from movies ect) look just like insects.
New slimes would also fit into the end.
To me, End looks like an asteroid belt.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I meant that it doesn't store your past respawn points. Once you change your respawn point, it "forgets" your previous one.
So what do you mean by "you literally can't exit the End without breaking the spawn point" before? I know "Once you change your respawn point, it forgets your previous one.", but the meaning of the phrase "you literally can't exit the End without breaking the spawn point" in front of you does not indicate whether it is the original respawn point or the newly created respawn point, and I have already said "If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal."
That's the NETHER, this is the END. The Nether isn't unique in terms of mobs, the End is.
Who stipulated that End’s mobs must be completely different from Overworld and Nether’s creatures?
That's not challenging at all, that's just so boring, boring, boring. Yawn. It isn't hard[/i] to get that much netherite, it just takes a long time and is extremely boing to do.
The main problem is that the beacon is too expensive.
And Gustoboy is right that it's not challenging, just boring to mine and smelt so much netherite, especially considering that End is not Nether. It's 5% skill and 95% hard work, or being a bloody cheater/hacker.
If we are to implement it with any base, a better idea would be for the respawn device to be made only from materials present in the End, optionally Overworld and have cheap base for charging, like Endstone Brick.
The base might alternatively be a mid-sized tower instead of a pyramid... for example, stand 7 blocks tall, and have 5x5 top surface without corners.
Similarly, isn't it boring to get the "How Did We Get Here?" advancement?
Ravagers themselves aren't a boss, but they're part of raids, which are boss/mini-boss events. They literally have a boss bar...
Generally speaking, the raid doesn't belong to the boss.
I think the respawn anchor was a way of getting players to base in the nether, because people kept trying to sleep in the nether and blow up themselves. Nowadays, beds are primarily used for mining netherite, so they probably added the respawn anchor to appeal to the players that wanted to settle in the Nether. The Nether is now self-sustainable, as we have Hoglins for food, and the warped and crimson forests to provide us fireproof wood.
I love making farms.
PC Specs: Intel Xeon E5-1630 v3, NVIDIA GeForce GTX 1650 Super, 16GB DDR4-2133, 512 GB Silicon Power SSD, 500W EVGA PSU
It seems that you have misunderstood the original meaning of my topic. This ender respawn table can only be charged with two levels. Different levels determine the respawn effect is different, which is different from the respawn anchor's different energy levels that determine the number of respawns.
I see. Let me go over your original post again. My interpretation of your post may have gotten muddled while reading the replies.
EDIT: Still kind of useless, but I like the second charge. Why not just make that the first charge? It's extremely hard to get back your stuff if you die in the Outer End, so why not just make that second charge buff the same for all charges? it would be a good tradeoff for the risk taken in getting the ender marrow to charge the point.
I love making farms.
PC Specs: Intel Xeon E5-1630 v3, NVIDIA GeForce GTX 1650 Super, 16GB DDR4-2133, 512 GB Silicon Power SSD, 500W EVGA PSU
Because I said above, if you set the respawn point to the ender respawn table, if you die, the energy stored in the ender respawn table will completely disappear. If you follow your idea, charging one level is better than charging two levels. In order to make its respawn effect look more unique, so I setender respawn table to different energy levels to determine different respawn effects.
In this case:
Overworld: Bed: Unlimited respawn times and no special respawn effects;
Nether: Respawn anchor: Energy is needed to respawn. Different energy levels determine the remaining number of respawns;
End: Ender respawn table: It needs to be activated and has energy to respawn. Different energy levels determine different respawn effects.
I just can't see the point of all this if I'm being honest. Like, this is A LOT of work. Wouldn't a simple rework of the respawn anchor (like many others have suggested) suffice?
But this is different from the respawn anchor in that it has different respawn effects under different charging levels, while the respawn anchor determines the remaining respawn times at different charging levels.
Is there anything so fastidious? Nether’s warped forest is the same, and there is nothing wrong with the skeleton, because End just lacks some undead mobs. Not existing materials, with other new materials and why not? This is more challenging.
Why is "more challenging" better to you?
Because this can reflect whether you are a crazy player of Minecraft. However, I think I can add a challenging advancement, which is "Too rich", that is, "build six beacon pyramids with full level and completely use netherite blocks as the base. Together with consumables, they also use netherite ingot. At the same time, ender respawn table must be activated and obtain all netherite armor and tools"
A very well thought out idea 👍. Although I expect the crafting recipe to be a problem due to the dragon egg.
Please do correct me if I’m wrong but I’m fairly certain Mojang has said in the past that the dragon egg is a “trophy item” (an item thats core use is to show your accomplishments)
(I don’t have any sources for the quote but I do recall people making suggestions in numerous places about the egg and that being there response)
hope I don’t sound like to much of a d*** using all these formal words😂
It encourages two things, mundane grind and hacking.
And is useless, because End's resources are restricted to ones accessible on central island, farmable chorus fruit and End City loot.
It has no attributes to encourage colonization of it, unlike 8:1 highway / piglin trading hall / gold farm / blaze rod farm Nether dimension, and even if there was some incentive, people with some sanity would just AFK-mine cobblestone from lava generator and interconnect everything with bridges for a fraction of the cost.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
That's the thing. There's nothing challenging about this idea. It's an extremely easy task that you repeat for dozens of hours. Time commitment and challenge are not the same thing
I'm not too active here so I didn't see this before but my two cents:
This post has so many problems, it's kinda difficult to count.
Part I: The skeleton.
Part II: The respawn table.
No support.
Prove that you have taken it out of context, please see what I said above "If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal."
Isn't drowned also added on the basis of zombies? Isn't stray also added on the basis of skeletons? Why can the glow squid added based on the squid win the bid in Minecon's voting?
Because I want to make this more challenging.
I exactly want it "Survival mode can only be obtained once, and it will be gone if it blows up."
"bone marrow"???
Because it allows players to know how to deal with a variety of mobs, instead of simply head-to-head.
Because all the skeletons are using weapons to attack.
Doesn't work that way, the game doesn't store a history of respawn points for every player.
This is the End dimension. THE END DIMENSION. Everything so far is unique, and you're absolutely killing that uniqueness.
This makes the game more BORING, not CHALLENGING.
That's bad game design then, yet another knock against this post.
Bruh get the heckin' point, I meant Ender marrow, kinda obvious ngl
That's what bosses are for, this isn't a boss. If you want that, improve bosses.
So you're actively AGAINST making your mob unique? Why would you- bruh.
Not to mention that all your replies are frivolous points that don't actually respond to the points I made.
Impossible, when you haven’t changed any respawn points, your respawn position will be the position pointed by the compass (in overworld).
Not necessarily, for the same reason, there are zombie nether variants "Zombified piglin" in nether, and skeleton nether variants "Wither skeleton", normal skeletons can also be spawn in nether. Isn't it possible to add creatures similar to zombies and skeletons in end?
I think can add a challenging advancement, which is "Too rich", that is, "build six beacon pyramids with full level and completely use netherite blocks as the base. Together with consumables, they also use netherite ingot. At the same time, ender respawn table must be activated and obtain all netherite armors and tools"
So players should cherish the only end respawn device.
Anyway, ender skeleton is regarded as one of the mobs in the end here.
In the same way, do you have to look for its weaknesses when fighting ravager in close combat? It is very difficult to kill ravager if you simply head-to-head in close combat. Is ravager a boss?
No, it’s just that some end variants of the main world creatures can also be added to the end.
Isn't enderman a human monster. Later I thought it could be interpreted as the remains of enderman.
Who is Matpat?
The texture is not important, I just paint carelessly.
Table is justa part of the name. Similarly, does respawn anchor have an anchor?
Undead remains of Enderman sound alright, especially considering that we can play uniqueness on altered teleportation abilities and throwing around their body parts. They don't need to one-shot player, they might instead need more creative approach to fight against.
Here's my concept - they would attack player from distance, possibly scattering multiple bouncing projectiles with various velocities to reach even well-positioned enemies, and teleport away when player is trying to get close, but they would not teleport away from arrows and would teleport a few blocks away regardless whether they will be in the air or on the ground, possibly falling into void (and not dropping anything after death).
It would nicely contrast with living Endermen being immune to ranged weapons, attacking unpredictably and very aggressively, but being susceptible to good entrenchment with use of melee weapons.
The main problem is that the beacon is too expensive.
And Gustoboy is right that it's not challenging, just boring to mine and smelt so much netherite, especially considering that End is not Nether. It's 5% skill and 95% hard work, or being a bloody cheater/hacker.
If we are to implement it with any base, a better idea would be for the respawn device to be made only from materials present in the End, optionally Overworld and have cheap base for charging, like Endstone Brick.
The base might alternatively be a mid-sized tower instead of a pyramid... for example, stand 7 blocks tall, and have 5x5 top surface without corners.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I meant that it doesn't store your past respawn points. Once you change your respawn point, it "forgets" your previous one.
That's the NETHER, this is the END. The Nether isn't unique in terms of mobs, the End is.
That's not challenging at all, that's just so boring, boring, boring. Yawn. It isn't hard to get that much netherite, it just takes a long time and is extremely boing to do.
Eh, no.
Ravagers themselves aren't a boss, but they're part of raids, which are boss/mini-boss events. They literally have a boss bar...
Yeah, that makes it less unique.
This is debatable, I personally think they're a different species, but this is up to your opinion really.
Some YouTuber lol, he makes theories about video game lore. Kids watch his videos and take everything he says as fact, despite him saying that they're not.
Yeah, it was a tiny criticism really.
It's "anchoring" you to a place though, the name is metaphorically true and is intuitive.
I wouldn't call that unique. The enderman is the only mob that spawns there. (shulkers don't spawn, they generate)
The end isn't just unfinnished, it lacks everything.
While the nether resembles hell, the end doesn't. That's why skeletons fit into the nether.
I agree with you on that.
The end was first planned as a heaven like dimension but now it looks like a desert or dried coral ocean.
To me it looks like a planet that was torn apart and the remaining pieces float in the space.
I would go with an alien like theme to improve the end, and that's what you see in most mods that focuse on the end.
I would appriciate some insect like mobs. Many alien creatures (from movies ect) look just like insects.
New slimes would also fit into the end.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
To me, End looks like an asteroid belt.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
So what do you mean by "you literally can't exit the End without breaking the spawn point" before? I know "Once you change your respawn point, it forgets your previous one.", but the meaning of the phrase "you literally can't exit the End without breaking the spawn point" in front of you does not indicate whether it is the original respawn point or the newly created respawn point, and I have already said "If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal."
Who stipulated that End’s mobs must be completely different from Overworld and Nether’s creatures?
Similarly, isn't it boring to get the "How Did We Get Here?" advancement?
Generally speaking, the raid doesn't belong to the boss.