You should be able to craft iron scrap and gold scrap and change railing craft for instead of ingonts scrap and dog armour can be created with iron or gold scraps please do this
Technically we already have scrap iron and gold, they're called nuggets, obtained by using furnaces on used armour plates or tools.
They're just not a very efficient way of obtaining resources.
9 nuggets is worth 1 ingot
but smelting a pickaxe of any remaining durability would only get you 1 nugget.
Now if mob spawners were revamped to only drop items when the monster has chased players at a given distance before players killed them, to avoid cheesing, you can justify making resource farming from them be more efficient, because the risk is proportional to the reward.
Another change that needs to happen with mob spawners is they need to be able to withstand Creeper explosions.
I understand why they cannot be moved legitimately in survival, but why make the mob spawners destructible to Creeper explosions? sorry, but that's not an acceptable gameplay mechanic and needs to be corrected imho.
You should be able to craft iron scrap and gold scrap and change railing craft for instead of ingonts scrap and dog armour can be created with iron or gold scraps please do this
What makes scrap a better choice than ingots?
Technically we already have scrap iron and gold, they're called nuggets, obtained by using furnaces on used armour plates or tools.
They're just not a very efficient way of obtaining resources.
9 nuggets is worth 1 ingot
but smelting a pickaxe of any remaining durability would only get you 1 nugget.
Now if mob spawners were revamped to only drop items when the monster has chased players at a given distance before players killed them, to avoid cheesing, you can justify making resource farming from them be more efficient, because the risk is proportional to the reward.
Another change that needs to happen with mob spawners is they need to be able to withstand Creeper explosions.
I understand why they cannot be moved legitimately in survival, but why make the mob spawners destructible to Creeper explosions? sorry, but that's not an acceptable gameplay mechanic and needs to be corrected imho.