As powerful as an auto-crafter would ultimately be in Minecraft, I do think it needs to be added at some point. It would eliminate the often monotonous task of handling large quantities of items that player's accumulate with their already large item farms. The amount of potential this one block has to completely revolutionize Minecraft automation is just enormous.
For balance sake making it somewhat expensive to craft and/or even adding a small delay before items are crafted might help.
between redstone and the recipe book, autocrafting is technically already in the game. Please explain your idea in much more detail, avoid using phrases like "go look it up on the internet, it's there." because there are 100 different implementations and suggestions about it.
between redstone and the recipe book, autocrafting is technically already in the game. Please explain your idea in much more detail, avoid using phrases like "go look it up on the internet, it's there." because there are 100 different implementations and suggestions about it.
I like autocrafting but I do find it more suited to mods. I might go 'I hate the need to crafting this over and over' but I don't find it a need in Vanilla. Sure I might make 10+ furnaces but I don't find I need to use them often for a processing system or blast furnace/smoker recipe for example that often. It's probably also as I don't farm resources or do much in Vanilla compared to mods where I need it more, I can see a need in Vanilla but I assume many people (outside of the Redstone community where they would need it) don't have big projects where they would need something like that. And compared to say pistons which are more complex recipes or compressing ore materials (iron, gold, coal, redstone, etc.) I find it fine to go about the amount I need.
Having the ability for materials to stay in the crafting grid yes, but autocrafting no.
This is autocrafting. You can view it on the internet.
This tool can be added to the Minecraft game.
As powerful as an auto-crafter would ultimately be in Minecraft, I do think it needs to be added at some point. It would eliminate the often monotonous task of handling large quantities of items that player's accumulate with their already large item farms. The amount of potential this one block has to completely revolutionize Minecraft automation is just enormous.
For balance sake making it somewhat expensive to craft and/or even adding a small delay before items are crafted might help.
between redstone and the recipe book, autocrafting is technically already in the game. Please explain your idea in much more detail, avoid using phrases like "go look it up on the internet, it's there." because there are 100 different implementations and suggestions about it.
BuildCraft -> Auto Workbench
I like autocrafting but I do find it more suited to mods. I might go 'I hate the need to crafting this over and over' but I don't find it a need in Vanilla. Sure I might make 10+ furnaces but I don't find I need to use them often for a processing system or blast furnace/smoker recipe for example that often. It's probably also as I don't farm resources or do much in Vanilla compared to mods where I need it more, I can see a need in Vanilla but I assume many people (outside of the Redstone community where they would need it) don't have big projects where they would need something like that. And compared to say pistons which are more complex recipes or compressing ore materials (iron, gold, coal, redstone, etc.) I find it fine to go about the amount I need.
Having the ability for materials to stay in the crafting grid yes, but autocrafting no.
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yes, but we sort of have autocrafting with furnaces/brewing stands