This forest is dark and spooky, It has large dead trees mixed with pine trees. Some trees missing leaves.
Sometimes ghosts will fly around they wont harm you
New mob, Black wolves they´re aggresive to the opposite of white wolfs which does not attack the player unless provoked.
You will sometimes hear howling, and owl sounds.
On rare occasion, during full moon one of the villagers placed in this biome will become a werewolf,And attack the other villagers. . They´re extremely dangerous. Or possible one of these black wolves transform into werewolves.
The Crystal Ball could also serve as a way to find out where friends are on a server but a fee of 3 emeralds has to be paid per view.
Upon payment, you temporarily go in spectator view of what your friends are doing but only in a max resolution of 720p at 30 frames per second to prevent lag.
I'd rather see a biome where undead soldiers with armour and heavy armaments spawn, as well as phantoms, and passive mobs don't, with slight particle effects indicating it. An expy of Dwarf Fortress "evil biomes".
I don't like concept of black wolves, because they are real animals and would needlessly scare people.
Owls? Who needs them if they don't do useful stuff?
Ghosts? We got Ghasts in the Nether... If they are there only for spooks, I think they are unneeded, because veterans would quickly get used to it.
Werewolves? No, no, no... That means that whenever a pragmatic player encounters one village, he/she either immediately evicts villagers to normal biomes where they don't turn, traps every nose in a giant prison complex, or just goes pillagers_are_moderates_i_am_not.exe and slaughters every single inhabitant of the village including children with no exceptions and sacks everything of value.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Dude, polar bears attack players, and they are animals. Why not black wolves??
The ghost is primalry there for the cosmetic, it isint supose to look scary. It suits the enviroment.
The owls can do plenty of stuffs, they have a unique howl. Could possible scare mobs, or warn intruders or something.
owls can be attracted with a Raw Porkchop or Raw Beef, but will fly off if a player moves.
Owls may be tamed by giving them a Raw Porkchop or Raw Beef. Once tamed an owl will follow its owner, unless instructed to sit by right-clicking on it. The owl can be told to move again by right-clicking on it.
Two tamed owls will breed (producing an owlet) if fed a Raw Porkchop or Raw Beef when they have full health.
A tamed owl can be healed by feeding it a Raw Porkchop or Raw Beef.
A tamed owl's feather color can be changed by using a dye on the owl.
A tamed owl can be turned into a Witch's Familiar by using the Rite of Binding on it and the player.
Owls drop feathers and, occasionally, Owlet's Wing when killed.
Tamed Owls can also be used to deliver an item to a location or player. Use the item on a owl to get it to take the item. Next use a Bound Waystone or a Blooded Waystone on the owl, to tell the owl where to go (the Waystone is not consumed when doing this). Finally, if the owl is sitting, stop it sitting. The owl will now fly to the target location, drop off the item, and return back to where it started (and sit).
Dude, polar bears attack players, and they are animals. Why not black wolves??
The ghost is primalry there for the cosmetic, it isint supose to look scary. It suits the enviroment.
The owls can do plenty of stuffs, they have a unique howl. Could possible scare mobs, or warn intruders or something.
owls can be attracted with a Raw Porkchop or Raw Beef, but will fly off if a player moves.
Owls may be tamed by giving them a Raw Porkchop or Raw Beef. Once tamed an owl will follow its owner, unless instructed to sit by right-clicking on it. The owl can be told to move again by right-clicking on it.
Two tamed owls will breed (producing an owlet) if fed a Raw Porkchop or Raw Beef when they have full health.
A tamed owl can be healed by feeding it a Raw Porkchop or Raw Beef.
A tamed owl's feather color can be changed by using a dye on the owl.
A tamed owl can be turned into a Witch's Familiar by using the Rite of Binding on it and the player.
Owls drop feathers and, occasionally, Owlet's Wing when killed.
Tamed Owls can also be used to deliver an item to a location or player. Use the item on a owl to get it to take the item. Next use a Bound Waystone or a Blooded Waystone on the owl, to tell the owl where to go (the Waystone is not consumed when doing this). Finally, if the owl is sitting, stop it sitting. The owl will now fly to the target location, drop off the item, and return back to where it started (and sit).
Polar bears don't care about the player unless their cubs are approached.
Black wolves are just reskinned wolves, who needs them anyway? We have a lot of more creative mobs to come up with, and I think undead using actual armor to penetrate and shields to negate or exclusive phantom spawning zone would be much better.
IDK why add ghost as element of scenery when it can be a fully fledged mob like Ghast or Vex.
Owl transport sounds interesting, though I'd move it to pigeons, because owls are not beneviolent herbivores, but mid-sized stealth-technology assault birds. And even then comes the problem of transport between the chunks. I'd rather keep transport to mammals, vehicles and structures, it's simpler.
In terms of assault birds, I would rather see falcons or hawks, which were (sometimes still are) in real life actively used for hunting.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
When did i say owls were herbivores? i litterally wrote, by feeding them raw porkchop or raw beef. Owls are more known worldwide than pigeons and whould make more sense....
When did i say owls were herbivores? i litterally wrote, by feeding them raw porkchop or raw beef. Owls are more known worldwide than pigeons and whould make more sense....
I never said that.
I said that a predatory bird would be more fitting for combat, while herbivore one would be the better pick for transport.
Sounds rather niche for one biome to have so much attention to it or be so dangerous (if it's an overworld biome).
Why not just expand on roofed forests? They're already semi haunted what with dark canopy and mansions.
This or Haunted Biome in general, able to take any form, with exception of mob and structure generation alterations (armored undead, phantom niche, no passive mobs, more common dungeons, and so on)
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I never said that.
I said that a predatory bird would be more fitting for combat, while herbivore one would be the better pick for transport.
This or Haunted Biome in general, able to take any form, with exception of mob and structure generation alterations (armored undead, phantom niche, no passive mobs, more common dungeons, and so on)
So in other words you'd rather have haunted biomes be randomly selected from other biomes, like pumpkin patches?
...New forests would be interesting. On the other hand, I don't think such a biome would require too many new mobs- a haunted forest biome would be complete with bats, wolves, (Possibly an aesthetically different variation of wolves), or a woodland version of zombies similar to how husks are unique to deserts and drowned to oceans.
In addition, I wouldn't mind seeing more forest types added to the game- or simply slightly more detailed upgrades to existing forests, like those found in terraforged and other terrain generators- That is, fallen logs, slightly larger trees, shrubs and denser undergrowth, podzol, etc. Even these simple changes make forests seem so much more alive.
...New forests would be interesting. On the other hand, I don't think such a biome would require too many new mobs- a haunted forest biome would be complete with bats, wolves, (Possibly an aesthetically different variation of wolves), or a woodland version of zombies similar to how husks are unique to deserts and drowned to oceans.
In addition, I wouldn't mind seeing more forest types added to the game- or simply slightly more detailed upgrades to existing forests, like those found in terraforged and other terrain generators- That is, fallen logs, slightly larger trees, shrubs and denser undergrowth, podzol, etc. Even these simple changes make forests seem so much more alive.
Bedrock edition will give you most of those features in the second paragraph.
Also, I think we have enough zombie types. Maybe have existing types spawn in these woods.
So in other words you'd rather have haunted biomes be randomly selected from other biomes, like pumpkin patches?
Also add
-lightning creepers
-status buff spiders
to that list.
Lightning creepers are meant to be lightning creepers.
Maybe the chance for a lightning to strike during a thunderstorm anywhere should be doubled or tripled for haunted biome variations.
Pumpkins might not be a good example, I think of something more akin to slime chunks.
And instead of status buffs for specifically spiders, the areas with light level being exactly 0 might have a chance to spawn cave spiders, so they wouldn't be present on surface except the densiest forests.
Besides, I think that unnatural character of these biomes would go together with armored undead better than living spiders and creepers.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
This forest is dark and spooky, It has large dead trees mixed with pine trees. Some trees missing leaves.
Sometimes ghosts will fly around they wont harm you
New mob, Black wolves they´re aggresive to the opposite of white wolfs which does not attack the player unless provoked.
You will sometimes hear howling, and owl sounds.
On rare occasion, during full moon one of the villagers placed in this biome will become a werewolf,And attack the other villagers. . They´re extremely dangerous. Or possible one of these black wolves transform into werewolves.
You will see bats fly around above ground.
Perhaps spooky music playing on the night.
I like the idea, Ghosts, which wouldn't harm the player, but I think they should sometimes pass through solid walls in the Haunted Forest biome.
Also halloween themed villages should be found in the depths of these forests, with jack o lanterns lighting them up instead of torches.
But still occasionally have werewolves that come out to attack the other villagers, and the player who is too close to them.
I once suggested a dimension named Hallowed that had themes similar to this, but with Graveyards.
If we're not getting any more dimensions, we could at least have these graveyards in this new biome you suggested, right?
in these Haunted Forests, perhaps they could make enchanting cost slightly less because the spiritual intervention is stronger in these biomes.
Making them ideal places to setup enchantment tables and anvils.
But before the enchantment table has its XP cost slightly reduced per enchantment, say from a max of level 30 to level 27
a new item, Crystal Ball has to be stolen from a Haunted House, and then be used to summon spirits using your XP and emeralds.
Then the Crystal Ball be placed at least within 16 blocks from where the enchantment table is located.
I like those ideas you suggested
The Crystal Ball could also serve as a way to find out where friends are on a server but a fee of 3 emeralds has to be paid per view.
Upon payment, you temporarily go in spectator view of what your friends are doing but only in a max resolution of 720p at 30 frames per second to prevent lag.
Who made those mob models?
I have no idea just googled them, ghost, werewolf owl and wolf
They could bundle this suggestion of yours in with a monster update and add in werewolves and vampires.
And release it in October on Halloween.
3 big updates I want to see come to the game
More animals
Cubic chunks which would effectively be a cave update
Monster update
I'd rather see a biome where undead soldiers with armour and heavy armaments spawn, as well as phantoms, and passive mobs don't, with slight particle effects indicating it. An expy of Dwarf Fortress "evil biomes".
I don't like concept of black wolves, because they are real animals and would needlessly scare people.
Owls? Who needs them if they don't do useful stuff?
Ghosts? We got Ghasts in the Nether... If they are there only for spooks, I think they are unneeded, because veterans would quickly get used to it.
Werewolves? No, no, no... That means that whenever a pragmatic player encounters one village, he/she either immediately evicts villagers to normal biomes where they don't turn, traps every nose in a giant prison complex, or just goes pillagers_are_moderates_i_am_not.exe and slaughters every single inhabitant of the village including children with no exceptions and sacks everything of value.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Dude, polar bears attack players, and they are animals. Why not black wolves??
The ghost is primalry there for the cosmetic, it isint supose to look scary. It suits the enviroment.
The owls can do plenty of stuffs, they have a unique howl. Could possible scare mobs, or warn intruders or something.
owls can be attracted with a Raw Porkchop or Raw Beef, but will fly off if a player moves.
Owls may be tamed by giving them a Raw Porkchop or Raw Beef. Once tamed an owl will follow its owner, unless instructed to sit by right-clicking on it. The owl can be told to move again by right-clicking on it.
Two tamed owls will breed (producing an owlet) if fed a Raw Porkchop or Raw Beef when they have full health.
A tamed owl can be healed by feeding it a Raw Porkchop or Raw Beef.
A tamed owl's feather color can be changed by using a dye on the owl.
A tamed owl can be turned into a Witch's Familiar by using the Rite of Binding on it and the player.
Owls drop feathers and, occasionally, Owlet's Wing when killed.
Tamed Owls can also be used to deliver an item to a location or player. Use the item on a owl to get it to take the item. Next use a Bound Waystone or a Blooded Waystone on the owl, to tell the owl where to go (the Waystone is not consumed when doing this). Finally, if the owl is sitting, stop it sitting. The owl will now fly to the target location, drop off the item, and return back to where it started (and sit).
The owls could be useful for scaring away spiders, I agree
birds eat spiders, so logically when the owls spawn at night time they could be made to scare away and attack spiders in the Haunted Forest biomes.
Since the entire spider would be eaten, no drops would come from the spiders killed by the owls, so it wouldn't be an overpowered gimmick.
This leaves Zombies, Werewolves, Skeletons, Creepers and pillagers the only hostile mobs that could pose any significant threat to you in this biome.
Since the werewolf would attack any mob that isn't another werewolf, their spawn should be rare.
On nights of a full moon in the Haunted Forest Biome, as you said they should spawn occasionally
At random, a villager would have a rare chance to transform into a werewolf in this biome, but only if they are outside in moonlight.
Thats a great idea, to scare spiders. As they eat them.
Yes, they should not drop anything they attack.
Yes the werewolf should be very rare, it should feel special when you see them.'
If silver were a thing in minecraft, it could be used to deal higher damage to werewolves. Or cure them.
Yes, silver could become a new material that is made specifically to deal with Werewolves, and Vampires if they add those too.
Silver should be cheap to enchant, but at the cost of durability, having roughly the same durability as gold.
then Mojang could introduce Silver ore as a new material to mine for underground.
Polar bears don't care about the player unless their cubs are approached.
Black wolves are just reskinned wolves, who needs them anyway? We have a lot of more creative mobs to come up with, and I think undead using actual armor to penetrate and shields to negate or exclusive phantom spawning zone would be much better.
IDK why add ghost as element of scenery when it can be a fully fledged mob like Ghast or Vex.
Owl transport sounds interesting, though I'd move it to pigeons, because owls are not beneviolent herbivores, but mid-sized stealth-technology assault birds. And even then comes the problem of transport between the chunks. I'd rather keep transport to mammals, vehicles and structures, it's simpler.
In terms of assault birds, I would rather see falcons or hawks, which were (sometimes still are) in real life actively used for hunting.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
When did i say owls were herbivores? i litterally wrote, by feeding them raw porkchop or raw beef. Owls are more known worldwide than pigeons and whould make more sense....
Sounds rather niche for one biome to have so much attention to it or be so dangerous (if it's an overworld biome).
Why not just expand on roofed forests? They're already semi haunted what with dark canopy and mansions.
I never said that.
I said that a predatory bird would be more fitting for combat, while herbivore one would be the better pick for transport.
This or Haunted Biome in general, able to take any form, with exception of mob and structure generation alterations (armored undead, phantom niche, no passive mobs, more common dungeons, and so on)
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
So in other words you'd rather have haunted biomes be randomly selected from other biomes, like pumpkin patches?
Also add
-lightning creepers
-status buff spiders
to that list.
...New forests would be interesting. On the other hand, I don't think such a biome would require too many new mobs- a haunted forest biome would be complete with bats, wolves, (Possibly an aesthetically different variation of wolves), or a woodland version of zombies similar to how husks are unique to deserts and drowned to oceans.
In addition, I wouldn't mind seeing more forest types added to the game- or simply slightly more detailed upgrades to existing forests, like those found in terraforged and other terrain generators- That is, fallen logs, slightly larger trees, shrubs and denser undergrowth, podzol, etc. Even these simple changes make forests seem so much more alive.
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
Bedrock edition will give you most of those features in the second paragraph.
Also, I think we have enough zombie types. Maybe have existing types spawn in these woods.
Lightning creepers are meant to be lightning creepers.
Maybe the chance for a lightning to strike during a thunderstorm anywhere should be doubled or tripled for haunted biome variations.
Pumpkins might not be a good example, I think of something more akin to slime chunks.
And instead of status buffs for specifically spiders, the areas with light level being exactly 0 might have a chance to spawn cave spiders, so they wouldn't be present on surface except the densiest forests.
Besides, I think that unnatural character of these biomes would go together with armored undead better than living spiders and creepers.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out