Also, I suggest to implement positive effect for eating various food during the day (something like potion effect).
It works like this: during the day you eat specific food combinations, effect appears and lasts one game day.
To activate this effect you need to eat during the day such food combinations:
Three different cooked meat (Porkchop + Steak + Mutton, or Steak + Chicken + Rabbit , etc.)
OR
Four types of vegetarian food (Beets + Carrots + Bread + Potatoes, etc.)
OR
Two types of meat AND two types of vegetables, including bread (Porkchop + Steak + Carrots + Bread, or Mutton + Chicken + Potatoes + Beets, etc.)
OR
One type of meat AND one type of seafood AND one type of vegetable (cooked Salmon + Steak + Sweet berries, or Rabbit + Dried kelp + bread, etc.)
What effect exactly? It could provide you with two additional health hearts like golden apple do. Or your speed could be faster. More oxygen under a water. Write your suggestions!
This mechanic is not connected to fatigue system directly, it just another bonus for eating something else except steak.
Also, I suggest to implement positive effect for eating various food during the day (something like potion effect).
It works like this: during the day you eat specific food combinations, effect appears and lasts one game day.
To activate this effect you need to eat during the day such food combinations:
Three different cooked meat (Porkchop + Steak + Mutton, or Steak + Chicken + Rabbit , etc.)
OR
Four types of vegetarian food (Beets + Carrots + Bread + Potatoes, etc.)
OR
Two types of meat AND two types of vegetables, including bread (Porkchop + Steak + Carrots + Bread, or Mutton + Chicken + Potatoes + Beets, etc.)
OR
One type of meat AND one type of seafood AND one type of vegetable (cooked Salmon + Steak + Sweet berries, or Rabbit + Dried kelp + bread, etc.)
What effect exactly? It could provide you with two additional health hearts like golden apple do. Or your speed could be faster. More oxygen under a water. Write your suggestions!
This mechanic is not connected to fatigue system directly, it just another bonus for eating something else except steak.
I had a potion effect system in my "how I'd do it" post. If you want to rip anything from it, go ahead.
Meat consists of proteins of which make up muscles. So it would be reasonable for every few meats a player eats to give at least twenty seconds of muscle-based effects. I'm thinking specifically Strength 1 for something like 30-40 seconds and Regeneration 1 for five seconds. That way, players would be incentivized to bring meat with them when they plan on fighting a ton of enemies, such as in woodland mansions and End Cities.
Plants contain more energy than meats due to how energy transfers through food chain. The player, as such, would receive more of this energy. I think it's fair to say that every few plants would give potion effects that represent this. Maybe thirty seconds of Speed 1, Jump Boost 1 and Haste 1 for a minute would be available. That way, a player would be incentivized to bring fruits not necessarily for exploration purposes but rather when they have to clear a large area.
I can't think of anything for seafood, so it should serve as more of an "all-arounder". Fish could give twenty seconds of Night Vision, a minute of Luck or Luck 2, thirty seconds of Water Breathing, and potentially even a minute of the unobtainable Health Boost. Night Vision and Water Breathing would help with exploration, Health Boost would aid in combat even more than Absorption, and Luck would help when fishing for treasure.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
It looks like you might be avoiding it with your suggestion, but there could a problem with requiring players to eat meat is that some actual people don't eat meat. Yes, it sounds absurd, but I can just imagine the backlash from angered vegetarians.
It looks like you might be avoiding it with your suggestion, but there could a problem with requiring players to eat meat is that some actual people don't eat meat. Yes, it sounds absurd, but I can just imagine the backlash from angered vegetarians.
Also, in terms of hunger systems, less is more.
I agree with you on the "less is more", but there's a Steam game called Green Hell that pulls off a hyper-realistic hunger and nutrition system very well from what I've heard.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
That might fit really well in that game, but considering Minecraft's style, i don't think a system that is too realistic would fit too well.
There should be good middle ground between strict, realistic survival, and fun sand box game where we don't need to worry about getting rickets or scurvy because I didn't eat my fruits and vegetables like some mom that keeps yelling at you.
What next? Fatigue from using exclusively diamond tools, requiring player to also carry sets of iron or stone ones? I mean, game has four types of tools that nobody ever uses once they got diamond - that's UNBALANCED!
How about diamond armor not granting as much protection if worn too much? So player has to lug around iron/chain/leather sets?
Shall we make elytra usage tire out the player, requiring mixing it up with horses/minecarts/boats?
Shall we also require the player to relieve themselves regularly? And having to carry around and consume paper lest they begin suffering from constipation?
Thanks, but no thanks, zero support. I already got one slot permanently dedicated to food on my hotbar. That's one more inventory slot than I want to dedicate to food already.
Minecraft has plenty of systems where you make do with whatever is available until you are able to secure the best, most optimal solution - at which point less effective stuff goes obsolete. Enchanted diamond tools/armor, Elytra with fireworks, iceboat routes in the nether, high-yield xp and other resource farms, fully developed villager trading halls, etc.
Food is an early-game system where player needs to scramble around to survive. The REASON why there is variety of available food is if some sources are scarce, others are available. So it is a pig here, a chicken there, an odd apple, some of first wheat cobbled into bread - until one has set up a containment, acquired some initial stock, and gone through enough breed cycles to maintain a steady flow of high-efficiency foods like steak. Food variety is there to provide a starting player with options, not to saddle an advanced player with some cumbersome nutrition thing.
You never have enough diamonds in survival. So you still need to use iron tools occasionally. Sometimes even stone tools!
I would not waste my enchanted diamond armor if I go in some random cave. I put iron armor in case of accidental death. I will use diamond tools and armor for purpose - situation I get guaranteed reward (fighting bosses, woodland mansion, nether fortress, etc). So, Minecraft is balanced here.
There is HUGE "steak problem". You don`t need chickens, you dont need pigs, you don`t need potatoes, you don`t need beets.
All you need is to find two cows and raise wheat to feed them. Done. You can do this on earliest stages of the game. So other types of food completely pointless (except golden carrots). This must be fixed.
You never have enough diamonds in survival. So you still need to use iron tools occasionally. Sometimes even stone tools!
I would not waste my enchanted diamond armor if I go in some random cave. I put iron armor in case of accidental death. I will use diamond tools and armor for purpose - situation I get guaranteed reward (fighting bosses, woodland mansion, nether fortress, etc). So, Minecraft is balanced here.
If you still need to use non-diamond tools and armor past the early-mid game then you aren't playing the game right - I never use anything below diamond once I progress past the end-game (aside from shears and bows, and iron pickaxes I find in minecarts, which I use to dig rail tunnels, but there is no reason why I couldn't use my Eff V diamond pickaxe); this includes using heavily enchanted gear while caving (in fact, I call this my "caving gear", whose sole purpose is to be used while caving after I defeat the Ender Dragon and build my main base). In one world I've collected more than 1,500 blocks worth of diamonds, mostly without Fortune - it is nearly worthless to me (I don't even use Fortune on diamond when collecting my first resources because it is easy to find, one reason why I modded in a far rarer and more expensive ore/material - which I exclusively use in those worlds).
Also, I find steak to be pointless myself - potatoes are far easier to farm; an 8x8 plot gives me unlimited food (over 3 stacks per harvest with Fortune III, which lasts for about a week of intensive gameplay spent caving for 3.5 hours per day), and their lower food value is actually desirable (I can eat when my hunger is down by 3,6,9 bars, compared to 2,10 for steak; I find that I waste a lot of food when I eat steak earlier on since it is less likely I'll have gone down by the perfect amount before I need to eat again, and eating 2 steak at 2 hunger bars left wastes a lot of saturation, while 1 steak restores less hunger+saturation than 2 or 3 potatoes).
Either way, I definitely would not want to have to carry around multiple types of food, especially not 3-4 - I'd just hack the game to remove such a feature (if I actually ever played on newer versions). I do eat bread found in dungeon and mineshaft chests but it isn't like I'm always carrying it around; if I collect enough I'll move the potatoes to my Ender chest the next time I empty my inventory and I've even left bread behind when I've run out of space before I want to return (inventory space is extremely important when you mine 3000+ ores and other resources per play session; this includes your actual inventory, not Ender chests or the like - every slot less means that much less time before you have to empty it; each Ender chest slot is also up to 576 ores worth of resources crafted into blocks).
I'd only support such a thing if you got buffs from eating multiple foods, otherwise with the exact same mechanics as now, and I think that such buffs better belong to potions and golden apples (1.9 already severely devalued regeneration and instant health due to the crazy regeneration from food, faster than you used to get on Peaceful and faster than Regeneration II).
The Meaning of Life, the Universe, and Everything.
Join Date:
12/20/2018
Posts:
120
Location:
Minecraft, This PC
Minecraft:
PiggyDragons
Member Details
mostly high support, a little unbalanced because if someone eats like all the food in the game plus more, and every single food in the game only gives half a hunger/food bar, then they are in trouble unless they have LOTS of food.
The only problem is that the current attributes (hunger and saturation) aren't being balanced very well.
Firstly, EVERY food item that restores more hunger also restores a higher ratio of saturation. We need varying ratios of hunger and saturation. I suggest that sweet plants (like apples) would be mostly hunger and low overall; lean meats (like fish) would restore a high amount of hunger with little saturation; starchy plants (like potatoes) would restore okay saturation and low hunger, and fatty foods (like porkchop) would restore the most saturation and also decent hunger.
Secondly, the food is just poorly balanced overall. Porkchops and steaks are way too easy to get relative to how good they are. Mushroom stew needs to be stackable or else it's trash. Things like that need to be fixed. I suggest making it take a whole hay bale to breed cows, so that sheep are an easier early-game solution for food. Pigs could additionally have only a chance to enter breeding mode when fed (say, 25% chance) so that it takes more food to breed them but they're significantly cheaper than cows, giving them a purpose as a food animal.
My primary point is that we have enough attributes already to balance food and keep it interesting; the system we have simply isn't getting used very well. I do actively dislike the idea of food fatigue, but even if I liked the idea I still think it's better to fix the problem rather than attach a band-aid to it and ignore the underlying issue.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
My classes (you need to have an even number of each with each step closer to balance being less effective or relevant. Those that appear in multiple classes cover all such classes):
Dairy - cakes, pumpkin pie, milk
Raw Vegetables - carrot, raw potato, beetroot, poisonous potato
Raw meat - any of raw mutton, raw pork, raw beef, raw chicken, raw rabbit, rotten flesh
Fruit - apples, sweet berries, melons, chorus fruit, golden apple, enchanted apple
Grains - bread, cookies, pumpkin pie, cake
Raw seafood or insect-food - raw cod, raw salmon, clownfish, pufferfish, spider eye, dried kelp
Cooked seafood- Dried kelp, mushroom stew, cooked cod, cooked salmon, potion of water breathing, potion of poison
Stew - Suspicious stew, beetroot soup, mushroom stew, rabbit stew, any combo of 3 or more different effect potions
Bad foods - rotten flesh, suspicious stew, poisonous potato, spider eye, pufferfish, chorus fruit, raw chicken.
Golden foods - golden carrot, golden apple, enchanted apple
Golden foods and bad foods only need to be eaten once to balance out. Raw foods need to be eaten only three times.
Even if the ratio is otherwise even, eating too much (more than it takes to fill up an empty hunger bar at full health) of any one category in a row other than golden will cause food poisoning. If a food in a category counts for another, it fills both but may 'reset' this effect.
I propose of sightly different mechanic.
Division into three types of food - protein, carbohydrate, vitamin-rich and complex..
Proteins (meats) have high saturation, but replenish few hunger points.
Carbohydrates (bread, cakes, potatoes) replenish many hunger points, but have mediocre saturation.
Vitamin-rich (carrots, beetroots, melons, apples) replenish moderately many hunger points and have very low saturation, but clean negative effects. Water bottles might act as sub-category, shortening duration of all negative effects by 10 seconds, but replenishing no hunger points.
Complex (stews, Milk mark II*, pumpkin pies) are more difficult to produce, but are more versatile than food types above, and the exact function depends on specific complex food type. Notes: Milk mk. II does not cure entirely potion effects anymore, but acts as carbo/protein hybrid. From now on, cows would have distending udders that might hold two milk units, each enough to fill one bucket. Cow produces one milk unit when fed wheat or when it destroys grass block like sheep do. Processing one grass or wheat unit into milk takes 10 seconds. For clearance the cow might start bobbing its body. Each milk unit makes the udder end one pixel farther from body. Calves might drink milk from udders every 5 minutes to accelerate their growth.
Yes. All this cow business for the sake of Food Mark II!
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I mean makes sence from gameplay point of view
Game mechanics.
Then from a gameplay point of view, the current hunger system makes sense, because it works as it is intended, and fits the game mechanics.
I agree that system could be tweaked, but the argumenting is ridiculous.
Also, I suggest to implement positive effect for eating various food during the day (something like potion effect).
It works like this: during the day you eat specific food combinations, effect appears and lasts one game day.
To activate this effect you need to eat during the day such food combinations:
Three different cooked meat (Porkchop + Steak + Mutton, or Steak + Chicken + Rabbit , etc.)
OR
Four types of vegetarian food (Beets + Carrots + Bread + Potatoes, etc.)
OR
Two types of meat AND two types of vegetables, including bread (Porkchop + Steak + Carrots + Bread, or Mutton + Chicken + Potatoes + Beets, etc.)
OR
One type of meat AND one type of seafood AND one type of vegetable (cooked Salmon + Steak + Sweet berries, or Rabbit + Dried kelp + bread, etc.)
What effect exactly? It could provide you with two additional health hearts like golden apple do. Or your speed could be faster. More oxygen under a water. Write your suggestions!
This mechanic is not connected to fatigue system directly, it just another bonus for eating something else except steak.
I had a potion effect system in my "how I'd do it" post. If you want to rip anything from it, go ahead.
Meat consists of proteins of which make up muscles. So it would be reasonable for every few meats a player eats to give at least twenty seconds of muscle-based effects. I'm thinking specifically Strength 1 for something like 30-40 seconds and Regeneration 1 for five seconds. That way, players would be incentivized to bring meat with them when they plan on fighting a ton of enemies, such as in woodland mansions and End Cities.
Plants contain more energy than meats due to how energy transfers through food chain. The player, as such, would receive more of this energy. I think it's fair to say that every few plants would give potion effects that represent this. Maybe thirty seconds of Speed 1, Jump Boost 1 and Haste 1 for a minute would be available. That way, a player would be incentivized to bring fruits not necessarily for exploration purposes but rather when they have to clear a large area.
I can't think of anything for seafood, so it should serve as more of an "all-arounder". Fish could give twenty seconds of Night Vision, a minute of Luck or Luck 2, thirty seconds of Water Breathing, and potentially even a minute of the unobtainable Health Boost. Night Vision and Water Breathing would help with exploration, Health Boost would aid in combat even more than Absorption, and Luck would help when fishing for treasure.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
It looks like you might be avoiding it with your suggestion, but there could a problem with requiring players to eat meat is that some actual people don't eat meat. Yes, it sounds absurd, but I can just imagine the backlash from angered vegetarians.
Also, in terms of hunger systems, less is more.
I agree with you on the "less is more", but there's a Steam game called Green Hell that pulls off a hyper-realistic hunger and nutrition system very well from what I've heard.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
That might fit really well in that game, but considering Minecraft's style, i don't think a system that is too realistic would fit too well.
There should be good middle ground between strict, realistic survival, and fun sand box game where we don't need to worry about getting rickets or scurvy because I didn't eat my fruits and vegetables like some mom that keeps yelling at you.
What next? Fatigue from using exclusively diamond tools, requiring player to also carry sets of iron or stone ones? I mean, game has four types of tools that nobody ever uses once they got diamond - that's UNBALANCED!
How about diamond armor not granting as much protection if worn too much? So player has to lug around iron/chain/leather sets?
Shall we make elytra usage tire out the player, requiring mixing it up with horses/minecarts/boats?
Shall we also require the player to relieve themselves regularly? And having to carry around and consume paper lest they begin suffering from constipation?
Thanks, but no thanks, zero support. I already got one slot permanently dedicated to food on my hotbar. That's one more inventory slot than I want to dedicate to food already.
Minecraft has plenty of systems where you make do with whatever is available until you are able to secure the best, most optimal solution - at which point less effective stuff goes obsolete. Enchanted diamond tools/armor, Elytra with fireworks, iceboat routes in the nether, high-yield xp and other resource farms, fully developed villager trading halls, etc.
Food is an early-game system where player needs to scramble around to survive. The REASON why there is variety of available food is if some sources are scarce, others are available. So it is a pig here, a chicken there, an odd apple, some of first wheat cobbled into bread - until one has set up a containment, acquired some initial stock, and gone through enough breed cycles to maintain a steady flow of high-efficiency foods like steak. Food variety is there to provide a starting player with options, not to saddle an advanced player with some cumbersome nutrition thing.
There is no 'problem' with steak.
BS
You never have enough diamonds in survival. So you still need to use iron tools occasionally. Sometimes even stone tools!
I would not waste my enchanted diamond armor if I go in some random cave. I put iron armor in case of accidental death. I will use diamond tools and armor for purpose - situation I get guaranteed reward (fighting bosses, woodland mansion, nether fortress, etc). So, Minecraft is balanced here.
There is HUGE "steak problem". You don`t need chickens, you dont need pigs, you don`t need potatoes, you don`t need beets.
All you need is to find two cows and raise wheat to feed them. Done. You can do this on earliest stages of the game. So other types of food completely pointless (except golden carrots). This must be fixed.
If you still need to use non-diamond tools and armor past the early-mid game then you aren't playing the game right - I never use anything below diamond once I progress past the end-game (aside from shears and bows, and iron pickaxes I find in minecarts, which I use to dig rail tunnels, but there is no reason why I couldn't use my Eff V diamond pickaxe); this includes using heavily enchanted gear while caving (in fact, I call this my "caving gear", whose sole purpose is to be used while caving after I defeat the Ender Dragon and build my main base). In one world I've collected more than 1,500 blocks worth of diamonds, mostly without Fortune - it is nearly worthless to me (I don't even use Fortune on diamond when collecting my first resources because it is easy to find, one reason why I modded in a far rarer and more expensive ore/material - which I exclusively use in those worlds).
Also, I find steak to be pointless myself - potatoes are far easier to farm; an 8x8 plot gives me unlimited food (over 3 stacks per harvest with Fortune III, which lasts for about a week of intensive gameplay spent caving for 3.5 hours per day), and their lower food value is actually desirable (I can eat when my hunger is down by 3,6,9 bars, compared to 2,10 for steak; I find that I waste a lot of food when I eat steak earlier on since it is less likely I'll have gone down by the perfect amount before I need to eat again, and eating 2 steak at 2 hunger bars left wastes a lot of saturation, while 1 steak restores less hunger+saturation than 2 or 3 potatoes).
Either way, I definitely would not want to have to carry around multiple types of food, especially not 3-4 - I'd just hack the game to remove such a feature (if I actually ever played on newer versions). I do eat bread found in dungeon and mineshaft chests but it isn't like I'm always carrying it around; if I collect enough I'll move the potatoes to my Ender chest the next time I empty my inventory and I've even left bread behind when I've run out of space before I want to return (inventory space is extremely important when you mine 3000+ ores and other resources per play session; this includes your actual inventory, not Ender chests or the like - every slot less means that much less time before you have to empty it; each Ender chest slot is also up to 576 ores worth of resources crafted into blocks).
I'd only support such a thing if you got buffs from eating multiple foods, otherwise with the exact same mechanics as now, and I think that such buffs better belong to potions and golden apples (1.9 already severely devalued regeneration and instant health due to the crazy regeneration from food, faster than you used to get on Peaceful and faster than Regeneration II).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
mostly high support, a little unbalanced because if someone eats like all the food in the game plus more, and every single food in the game only gives half a hunger/food bar, then they are in trouble unless they have LOTS of food.
Who's that behind you?
Now THAT is definitely BS.
Maybe YOU never have enough diamonds in survival.
Considering I already got an enchant setup by the XP grinder, why would I need to ever dig up another diamond?
No.
The only problem is that the current attributes (hunger and saturation) aren't being balanced very well.
Firstly, EVERY food item that restores more hunger also restores a higher ratio of saturation. We need varying ratios of hunger and saturation. I suggest that sweet plants (like apples) would be mostly hunger and low overall; lean meats (like fish) would restore a high amount of hunger with little saturation; starchy plants (like potatoes) would restore okay saturation and low hunger, and fatty foods (like porkchop) would restore the most saturation and also decent hunger.
Secondly, the food is just poorly balanced overall. Porkchops and steaks are way too easy to get relative to how good they are. Mushroom stew needs to be stackable or else it's trash. Things like that need to be fixed. I suggest making it take a whole hay bale to breed cows, so that sheep are an easier early-game solution for food. Pigs could additionally have only a chance to enter breeding mode when fed (say, 25% chance) so that it takes more food to breed them but they're significantly cheaper than cows, giving them a purpose as a food animal.
My primary point is that we have enough attributes already to balance food and keep it interesting; the system we have simply isn't getting used very well. I do actively dislike the idea of food fatigue, but even if I liked the idea I still think it's better to fix the problem rather than attach a band-aid to it and ignore the underlying issue.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I was thinking on this idea a while, actually.
My classes (you need to have an even number of each with each step closer to balance being less effective or relevant. Those that appear in multiple classes cover all such classes):
Dairy - cakes, pumpkin pie, milk
Raw Vegetables - carrot, raw potato, beetroot, poisonous potato
Raw meat - any of raw mutton, raw pork, raw beef, raw chicken, raw rabbit, rotten flesh
Fruit - apples, sweet berries, melons, chorus fruit, golden apple, enchanted apple
Grains - bread, cookies, pumpkin pie, cake
Raw seafood or insect-food - raw cod, raw salmon, clownfish, pufferfish, spider eye, dried kelp
Cooked Vegetables - golden carrot, baked potato, beetroot soup, rabbit stew, suspicious stew, mushroom stew
Cooked meat - Porkchop, Muttonchop, steak, cooked rabbit, cooked chicken, rabbit stew
Cooked seafood- Dried kelp, mushroom stew, cooked cod, cooked salmon, potion of water breathing, potion of poison
Stew - Suspicious stew, beetroot soup, mushroom stew, rabbit stew, any combo of 3 or more different effect potions
Bad foods - rotten flesh, suspicious stew, poisonous potato, spider eye, pufferfish, chorus fruit, raw chicken.
Golden foods - golden carrot, golden apple, enchanted apple
Golden foods and bad foods only need to be eaten once to balance out. Raw foods need to be eaten only three times.
Even if the ratio is otherwise even, eating too much (more than it takes to fill up an empty hunger bar at full health) of any one category in a row other than golden will cause food poisoning. If a food in a category counts for another, it fills both but may 'reset' this effect.
I propose of sightly different mechanic.
Division into three types of food - protein, carbohydrate, vitamin-rich and complex..
Proteins (meats) have high saturation, but replenish few hunger points.
Carbohydrates (bread, cakes, potatoes) replenish many hunger points, but have mediocre saturation.
Vitamin-rich (carrots, beetroots, melons, apples) replenish moderately many hunger points and have very low saturation, but clean negative effects. Water bottles might act as sub-category, shortening duration of all negative effects by 10 seconds, but replenishing no hunger points.
Complex (stews, Milk mark II*, pumpkin pies) are more difficult to produce, but are more versatile than food types above, and the exact function depends on specific complex food type.
Notes: Milk mk. II does not cure entirely potion effects anymore, but acts as carbo/protein hybrid. From now on, cows would have distending udders that might hold two milk units, each enough to fill one bucket. Cow produces one milk unit when fed wheat or when it destroys grass block like sheep do. Processing one grass or wheat unit into milk takes 10 seconds. For clearance the cow might start bobbing its body. Each milk unit makes the udder end one pixel farther from body. Calves might drink milk from udders every 5 minutes to accelerate their growth.
Yes. All this cow business for the sake of Food Mark II!
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Cow udders in the game? I wouldn't see it.
Comrade, cows have udders already.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I meant actively visually changing ones.
Why not? The cow has to store the milk somewhere.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Some people are going to get up in arms about it affecting the game rating.
When I was in Grade 7 science class, I was the only person in my class to not laugh at a video of a cow with its udder moving as it walked.
Kids are immature.