This alternative way of crafting sticky pistons would add to how things are crafted in Minecraft (as opposed to just what), making game mechanics just slightly more diverse. While at it, perhaps dispensers could apply slimeballs to pistons (but not undo it). It just feels very sensible.
By the way, I am not suggesting replacing the current crafting recipe, but adding an alternative way to craft sticky pistons.
I've suggested elsewhere in my replies that I had the idea for slime blocks long before they were a thing using the same method here: slime would be applied by hand to any face of a movable block as a green redstone texture, and until it's broken (also by hand) any block in contact with that face would be stuck to it using the same mechanics as slime blocks. The advantage of this method would be that you dont have a giant lime green splotch in the middle of piston doors and such, since unless it's exposed you wouldn't see the texture between the blocks. I've rabbit trailed a little but I'd like to see this implemented even now since your idea would fit this perfectly logically.
I love in-world crafting ideas like this, as they really add to immersion and are a great way to break up the monotony of almost always having to open up a GUI. However, think about what it's like to accidentally strip a log when you're holding an axe. It happens quite a lot. Now think about accidentally doing the same with pistons. Unlike with the stripped log, the change isn't only aesthetic: your redstone contraption will likely no longer work. And, since the difference between the regular and sticky piston texture is on just one out of six faces of the block, there's a very large chance that you wouldn't even know you accidentally made the piston a sticky piston.
To reiterate, I love the concept of more crafting outside of GUIs. However, I cannot support this idea because of the frustrating situations it would create.
think about what it's like to accidentally strip a log when you're holding an axe [...] Now think about accidentally doing the same with pistons
I understand where you're coming from, however, axes are much more commonly wielded on hands than slimeballs (specially since there is no actual reason to even hold them as they don't really interact with anything) and logs are far more common blocks than pistons, so accidentally turning regular pistons sticky would probably be a very unlikely nuisance.
And, since the difference between the regular and sticky piston texture is on just one out of six faces of the block, there's a very large chance that you wouldn't even know you accidentally made the piston a sticky piston
I admit, I should've been clearer on how I thought this would work. The way I've envisioned it, one would have to apply slimeballs directly to the wooden surface of pistons, not just anywhere. This alone would probably prevent practically all cases of unknowingly making pistons sticky.
As a redstoner, I say no. Even if it's 1% chance of accidently doing it when I don't want to, it's too big of a risk. You could ruin a big machine with this. And honestly, most people that use the pistons are technical people that don't really care about fancy crafting. If anything, they hate it. Imagine crafting 40 sticky pistons for one big machine? Big nono.
Don't get me wrong, the idea is cute and actually very minecraft-ish and funny. But it's just very impractical.
TLDR: crafting time and risk of ruining stuff is not worth the cuteness
However, think about what it's like to accidentally strip a log when you're holding an axe. It happens quite a lot. Now think about accidentally doing the same with pistons.
Even if it's 1% chance of accidently doing it when I don't want to, it's too big of a risk
Since the chance of accidentally turning regular pistons to sticky has been brought up twice, I guess I ought to properly and thoroughly engage with this concern.
For that to happen, one would have to (notice how each step decreases the probability of that happening):
Have a slimeball in ones inventory's
hotbar.
Unknowingly select it in ones hand and
right-click while holding it
in the direction and close range to
the wooden face
of a regular piston.
Now once we take into account that:
Most redstoners tend to place unnecessary items in chests before working on their contraptions.
Among different flavours of the same item (different colours, different wood types, etc), there are upwards of 900 items available in survival (even more if one accounts for all the different possibilities of enchantments, but let's not delve into that)
about 100 of which (Including items like furnaces and slimeblocks), are directly redstone related, hence far more likely to be in ones hotbar and hand when crafting a redstone contraption.
It seems just ludicrous to me that the probability of 1 to 3 happening accidentally would be greater than 0.1%. Much less 4 to 7.
And that's not even taking into account the chance of not noticing altering a piston right in front of ones face, which would be the case in which such alteration could be worse than a minor inconvenience.
They mean you'd be doubling or more the amount of time it takes to mass craft stickies for big machines. However you already addressed this in your very first post where you stated it would be an alternate way to craft them, not a method meant to replace the current recipe... People just aren't remembering what they've read (or haven't) and they're bringing it back up. I still give full support here.
This alternative way of crafting sticky pistons would add to how things are crafted in Minecraft (as opposed to just what), making game mechanics just slightly more diverse. While at it, perhaps dispensers could apply slimeballs to pistons (but not undo it). It just feels very sensible.
By the way, I am not suggesting replacing the current crafting recipe, but adding an alternative way to craft sticky pistons.
sounds like an interesting idea. i dont really know i how feel about it but it sounds cool.
I've suggested elsewhere in my replies that I had the idea for slime blocks long before they were a thing using the same method here: slime would be applied by hand to any face of a movable block as a green redstone texture, and until it's broken (also by hand) any block in contact with that face would be stuck to it using the same mechanics as slime blocks. The advantage of this method would be that you dont have a giant lime green splotch in the middle of piston doors and such, since unless it's exposed you wouldn't see the texture between the blocks. I've rabbit trailed a little but I'd like to see this implemented even now since your idea would fit this perfectly logically.
Support!
I love in-world crafting ideas like this, as they really add to immersion and are a great way to break up the monotony of almost always having to open up a GUI. However, think about what it's like to accidentally strip a log when you're holding an axe. It happens quite a lot. Now think about accidentally doing the same with pistons. Unlike with the stripped log, the change isn't only aesthetic: your redstone contraption will likely no longer work. And, since the difference between the regular and sticky piston texture is on just one out of six faces of the block, there's a very large chance that you wouldn't even know you accidentally made the piston a sticky piston.
To reiterate, I love the concept of more crafting outside of GUIs. However, I cannot support this idea because of the frustrating situations it would create.
No support.
Check out my suggestions! Here is one of them:
I understand where you're coming from, however, axes are much more commonly wielded on hands than slimeballs (specially since there is no actual reason to even hold them as they don't really interact with anything) and logs are far more common blocks than pistons, so accidentally turning regular pistons sticky would probably be a very unlikely nuisance.
I admit, I should've been clearer on how I thought this would work. The way I've envisioned it, one would have to apply slimeballs directly to the wooden surface of pistons, not just anywhere. This alone would probably prevent practically all cases of unknowingly making pistons sticky.
As a redstoner, I say no. Even if it's 1% chance of accidently doing it when I don't want to, it's too big of a risk. You could ruin a big machine with this. And honestly, most people that use the pistons are technical people that don't really care about fancy crafting. If anything, they hate it. Imagine crafting 40 sticky pistons for one big machine? Big nono.
Don't get me wrong, the idea is cute and actually very minecraft-ish and funny. But it's just very impractical.
TLDR: crafting time and risk of ruining stuff is not worth the cuteness
Since the chance of accidentally turning regular pistons to sticky has been brought up twice, I guess I ought to properly and thoroughly engage with this concern.
For that to happen, one would have to (notice how each step decreases the probability of that happening):
Now once we take into account that:
It seems just ludicrous to me that the probability of 1 to 3 happening accidentally would be greater than 0.1%. Much less 4 to 7.
And that's not even taking into account the chance of not noticing altering a piston right in front of ones face, which would be the case in which such alteration could be worse than a minor inconvenience.
I don't understand what my suggestion has to do with crafting time. Would you please elaborate on that?
They mean you'd be doubling or more the amount of time it takes to mass craft stickies for big machines. However you already addressed this in your very first post where you stated it would be an alternate way to craft them, not a method meant to replace the current recipe... People just aren't remembering what they've read (or haven't) and they're bringing it back up. I still give full support here.